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Old May 27, 2008, 05:33 PM // 17:33   #1
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Default Solo Shadowform Sin - Chaos Plains NM Farm

Theres already been guides written for both the consta shadowform sin and for chaos plains, but I thought i'd put this one together for anyone who's just started. Any questions feel free to PM me 'Suprise From Behind'.

The Build

Ok, the basic build is as follows:

[build=OwZToY/85R6zj0ZIDcRw4WMBBA]

Equipment wise, youll want full radiants and full attunes, and a super shadow arts on a shadow arts mask.

You'll want to be using a +5energy/+20% enchant sword, spear or axe with a 20/20 fire off hand.
Id also advise taking a bow for luring, and another use ill describe later.
If you're just starting, a +20e staff is good for emergencies.

The Farm

The Run

The main focus of this farm is the Mindblade Spectres found in the Chaos Plains. To get there, however, you're gonna have to do some other stuff.

When you first spawn, youll want to immediately cast Deadly Paradox, Glyph of Swiftness and then Shadowform. Now head towards the Lost Soul, and take his quest. As soon as you take the quest, head back towards the start point. Youll notice the grasps have spawned. Head left up the steps, keeping to one side. Once you get within aggro, hit dash and reach the top of the stairs, preventing yourself from getting trapped in. Now head round the chamber, picking up the two other mobs of grasps and making sure not to get caught. Also, make sure you keep Shadowform up for the whole time.



After youve aggroed them all, bring them to point A. Now, you should proceed and kill them. It will take 3 uses of each of the 2 damage spells to kill them at 12 fire. However, after you have used your 5th spell, they wil often e-drain you with 'Fear Me'. To counter this, after you're 4th damage spell, wait for recharge. Recast Shadowform, then Glyph of lesser energy. Now switch to your bow, cast Phoenix and Inferno (5th and 6th spells). You can now switch back to your main weapon set and have around 25 energy.



Follow the map above to reach the entrance of twin serpent mountains. Here, you'll want to wait till the Charged Blacknesses come down the hill. When they start heading back up the hill, and get to point A on the minimap, youll want to start moving in and following the path upwards. You want to stay out of the traps, either by avoiding them totally or by using dash whilst running over them. During the whole run, remember to keep SF up and recharged. When you reach the point shown in the screenshot, take the marked path. Watch out for the Charged Blacknesses on your right. Head left at the end, down the path and stay left. You will now head up the hill. Notice there are some Charged Blacknesses just passing at the top, wait for them to leave your minimap, then continue and turn right. You're now free to run forwards, then left and into the Chaos Plains.





Chaos Plains

The map below shows the spawns of each Rider, as well as the Spectres that spawn afterwards. Ive marked on the map the order in which you should aggro the riders. These aggros can be quite difficult, sometimes requiring several reaggros of each mob. A longbow is recommended here. Remember during these aggroes to keep recasting Shadowform (and not cast it whilst your bow is equipped). Youll want to aggro the Riders so they are all bunched up together by moving to one of the sides, causing them to converge. After you have killed them, their corresponding Spectres will spawn, aggro them and kill them. Continue this for the 3 waves, then move to the next Rider group.



Some tips to use when aggroing. After SF has just been renewed, or is far from needing to be renewed, if you cast Glyph of Lesser Energy about 3-4 seconds after aggro, then fire attune, you will have just enough time to cast again after they have all surrounded you. This allows you to use Glyph of Lesser Energy quite often. Also, when possible, use Glyph of Lesser Energy on Phoenix instead of Inferno, for the greater energy efficiency. It is not recommended to kill the Terrowebs at the end of the run, due to the time it takes to kill them as well as their inability to bunch up properly.

Using this build and the aggroes above, you should be able to achieve a regular 26 min run. It is possible to reach a 23 min run if the aggros are lucky (they dont run too much).

Cheers
Seth
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Old May 27, 2008, 06:45 PM // 18:45   #2
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good job on build+guide ill try it when i get to level 20.

How many points into air magic?
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Old May 27, 2008, 06:55 PM // 18:55   #3
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0 is fine, as you need it only for one spell.

Btw, nice guide, but IMO you could only write about how to evade Charged Blacknesses... In other thread there was already a quite complex guide to A/Me, almost same as A/E.
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Old May 27, 2008, 06:55 PM // 18:55   #4
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Quote:
Originally Posted by Patsrule711
good job on build+guide ill try it when i get to level 20.

How many points into air magic?
0, you only need it to recharge Shadowform (which will occur at 0-3 air magic)
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Old May 27, 2008, 07:13 PM // 19:13   #5
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are you killing all the aataxe's on the way also? I noticed this is never noted in the guide but you must be running into them.
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Old May 27, 2008, 07:19 PM // 19:19   #6
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Quote:
Originally Posted by Pale-Dim
are you killing all the aataxe's on the way also? I noticed this is never noted in the guide but you must be running into them.
no you are not, you just simply kill the graspings in front of aatxe's face and then laugh at them as you slowly strode away.

great idea pulling with long bow, i do not know why that hasn't occured to me before you mentioned it... i'm going to try your way of pulling =P
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Old May 27, 2008, 07:21 PM // 19:21   #7
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Flame Djins Haste> Dash for Moar DMG, and therefor faster run. And you can do this a bit faster if you pull more, ( 16 mins)

anyway nice job on the guide
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Old May 27, 2008, 07:28 PM // 19:28   #8
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Quote:
Originally Posted by niek2004
Flame Djins Haste> Dash for Moar DMG, and therefor faster run. And you can do this a bit faster if you pull more, ( 16 mins)

anyway nice job on the guide
Two problems with this
Firstly, dash is used for going over traps, as you wont take damage when going over traps.
Also, with the current setup you're already generally energy limited, adding Djinns wont speed up the run much due to lack of energy.
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Old May 27, 2008, 07:29 PM // 19:29   #9
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Quote:
Originally Posted by niek2004
Flame Djins Haste> Dash for Moar DMG, and therefor faster run. And you can do this a bit faster if you pull more, ( 16 mins)

anyway nice job on the guide
i'm really interested in how you pull them, i've never cleared chaos plains in less than 25 min/3 pulls
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Old May 27, 2008, 07:33 PM // 19:33   #10
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can you pass traps with Flame djiins haste ??
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Old May 27, 2008, 08:49 PM // 20:49   #11
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Dash -> Flame Djinns and you have what I've been running. 27 minutes for 3-10 ecto is ftw xD
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Old May 27, 2008, 09:02 PM // 21:02   #12
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Awesome stuff. Farmed 50e in a day with this. GG.
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Old May 27, 2008, 09:27 PM // 21:27   #13
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Quote:
Originally Posted by MrSlayer
Dash -> Flame Djinns and you have what I've been running. 27 minutes for 3-10 ecto is ftw xD
HEY!! Jo of course forgot to mention Lil Mickey in her little build, but yeah, 27 minutes for 3-10 ectos. I instead use a build with Mark of Rogdort, Glowing Gaze, Inferno, and Dash, more reliable, more energy efficient, same speed, same ectos.
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Old May 27, 2008, 11:51 PM // 23:51   #14
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Can someone, please, post a zoomed in minimap that shows exact route to chaos plains? I always manage to take some wrong turn and got killed
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Old May 28, 2008, 02:23 AM // 02:23   #15
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Hey cool your in my alliance. Anyway Nice maps make it alot easier for the newer people to this area.
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Old May 28, 2008, 05:43 AM // 05:43   #16
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tried this out, extremly happy with it.
great guide and build. thanx a lot for this
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Old May 28, 2008, 11:37 AM // 11:37   #17
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Screens need more of my rage tbh. Farm ownzzz though.
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Old May 28, 2008, 11:47 AM // 11:47   #18
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can some1 go to UW with me and show me how to complete it in 26min???

I use flame djin's instead of dash so it should be more quick....


anyways my best is 35 mins, so I am realy interested
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Old May 28, 2008, 12:33 PM // 12:33   #19
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Quote:
Originally Posted by niek2004
Flame Djins Haste> Dash for Moar DMG, and therefor faster run. And you can do this a bit faster if you pull more, ( 16 mins)

anyway nice job on the guide
I don't see how you can possibly kill everything in 16 mins. Show us.
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Old May 28, 2008, 12:48 PM // 12:48   #20
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I use roughly the same build ([Lava font] + [Mark of Rodgort] for damage). works good for me. did a 30 min run today (full chaos planes clear)
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