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Old Jun 17, 2008, 02:12 AM // 02:12   #201
Ascalonian Squire
 
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you can do it with just Arcane Echo IF you use an essence of celerity. that can get kinda expensive, though--it does pay for itself, but still.
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Old Jun 17, 2008, 02:16 AM // 02:16   #202
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Quote:
Originally Posted by NRUTER
I've been practicing with this in NM, and I can clear everything up to the run, but I can't get past the obsidian behemoths... they always form a wall that I cant fit through... how are you supposed to run past them? The opening is pretty narrow, and every time I can't fit through them...
their spawns are random. sometimes, you can't get around them at all. other times, you touch a trap no matter what you do. sometimes, you go right through no problems. if you get blocked/trapped, bad luck and try again.
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Old Jun 17, 2008, 02:19 AM // 02:19   #203
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Quote:
Originally Posted by Godplusone
Have anyone tried this lately, really tried, not just a couple of times but several successful runs with a Me/A? I'm wondering if i should try with my mesmer because the pain of making an assassin which probably will bore me to death. Though I'm not sure if SF will stay up long enough with only 12 as max skill. I saw someone posting a pic earlier, looks little tight on hp though.

Any ideas or tips to make this work with a Me primary will be greatly appreciated.
to maintain shadow form with DP/Arcane echo is technically possible at 10 shadow arts. at 12 it will be a little easier. a little less "wiggle room" than the assassin primary, but fast casting helps you out, too. and remember to use lots of sup runes because max health doesn't matter when nothing can hurt you lol!
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Old Jun 17, 2008, 03:12 PM // 15:12   #204
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The [skill]Wandering Eye[/skill]/[skill]Clumsiness[/skill] variant of this build is especially tasty with a superior illusion rune. Which are still 100g at the trader. >_>
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Old Jun 17, 2008, 06:53 PM // 18:53   #205
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Quote:
Originally Posted by FoxBat
The [skill]Wandering Eye[/skill]/[skill]Clumsiness[/skill] variant of this build is especially tasty with a superior illusion rune. Which are still 100g at the trader. >_>
ffs i KNEW there was a way for a mesmer to boost damage further ... now i regret deleting my PvE mes for a PvP slot ...
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Old Jun 18, 2008, 02:48 PM // 14:48   #206
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Had an idea for some of those awful Behemoth spawns, from a guildy trip into UW...

[skill]Ebon Vanguard Assassin Support[/skill]

Can go in the heal spot, better to be proactive and nuke the bad trap spawns.
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Old Jun 22, 2008, 08:26 AM // 08:26   #207
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Guys, how do I lose aggro from the vengeful aatxes? >.<
They follow me all the time
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Old Jun 22, 2008, 10:57 AM // 10:57   #208
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Why do you have them? Do you take quests? -.-
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Old Jul 26, 2008, 11:06 PM // 23:06   #209
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why do the darknesses still scatter in the labyrinth when I pull to the exact spot...-_-...to the right of the lost soul, above the candle...next to the wall with the edging or w/e the hell that thing is...
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Old Jul 30, 2008, 04:05 PM // 16:05   #210
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Does the SF Perma Sin A/E Work in HM UW? Or Does the Burning Speed just not do enough damage or something? And sorry i am kinda new to PvE (PVP Nub) Why do i need allegiance and SS points?
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Old Aug 05, 2008, 06:44 PM // 18:44   #211
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Can a Me/a stil farm UW? if so could u post a build
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Old Aug 17, 2008, 08:17 AM // 08:17   #212
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Quote:
Originally Posted by leeky baby
Can a Me/a stil farm UW? if so could u post a build
you could use the same skills shown in the first post with 12 shadow arts 12-16 inspiration with an essense of celerity to clear the chamber, labyrinth and bone pits but thats about it, smites have smite hex and mindblades are ranged now its difficult to pull them to a choke point and they have hex breaker too
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Old Aug 17, 2008, 01:30 PM // 13:30   #213
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i have zero problems doing the a/e or a/me in NM but whenever i'm in HM, i can't seem to keep the mobs from running away. mostly the aatxes. how to you guys keep them from running? also, speed wise, what's the best?

a/me - CoP
a/e - fire
a/e - sliver
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Old Aug 17, 2008, 01:36 PM // 13:36   #214
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you group the foes cornering them so that they cant run
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Old Aug 17, 2008, 04:01 PM // 16:01   #215
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I use a staff, and when one runs off, I use a normal attack, and the enemy will run back and take your skill of choice till it dies. I use A/E and Sliver Armor, so I have to kill the enemies 1 by 1, but it works. I do the usual Chaos Plains farms.
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Old Sep 01, 2008, 11:53 PM // 23:53   #216
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Quick question: Does this work equally as Me/A? Or would it go slower, be less effective, etc.
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Old Sep 07, 2008, 06:29 PM // 18:29   #217
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it would work BUT you have to use Essense b/c you can't get Shadow Arts to 15 or 16. i've seen many a Me/A on SC completely wreck.

X
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Old Sep 07, 2008, 07:45 PM // 19:45   #218
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WOW thank you so much OP you have just convinced me to a. switch to A/Me and b. farm UW hm till my ass falls off(or my hands).
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Old Sep 10, 2008, 06:27 PM // 18:27   #219
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I have a hard time farming mindblades now since they are range attacker now. Need to take some time to ball them up.
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Old Sep 21, 2008, 09:55 AM // 09:55   #220
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Hello all,

I´ve been trying this build for a couple of times now, and I started in NM to see how it works. But I havent been able to bring down the aaxtes at all.

I have tried to different version like ppl suggested, but think Im doing something wrong, Im r1 kurzick-7 sunspear.

I use:

Deadly paradox, echo, SF, spf, ether, cry, dark escape and fn Dont get them down, so I switch FN for clumsiness for extra dmg, also this didnt work even if I raised the illusion to 9.
I have tried also channeling instead of SOP this didnt help me in e-management.

I use the SF chain then SoF, EN and CRY and spamm CRY as much and SOF as all time hex. Would like some advice on how to bring then down. I cn keep up the sf chain but sometimes e-management messes up but thats allright. Do I need some other HEX spells?

Help or suggesting would be nice.

Btw sorry for me bad english, not me 1st language!

GR Portia
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