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Old Jun 02, 2008, 07:07 AM // 07:07   #161
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[sin mes;OwVUE4R5n/STQ8ILB6MmABMIgrAA]

or can use [Spirit of failure] rather than [channeling] , or [radiation field] / [ether nightmare] rather than [viper's defense]

(Shadow arts=15 with superior on mask)

After reading this thread (and noticing you need sunspear rank etc...) I wanted to make a build that you can use without ranks needed, this kills the aatxe, terrorwebs and graspings quickly.

I am a n00b at farming UW so seem to die everytime on my way to the chaos pits (meh, I need to learn the run a bit better) but even without the chaos pits I grab 2-4 ectos every run or 2.

Always aggro everything you can, you never want less than 4 things around you for the boost from channeling.

( btw My primary farming has always been ele so am a nub at sin farming so please go easy when ripping my build apart xD )

Last edited by Onyx Blindbow; Jun 02, 2008 at 09:26 AM // 09:26..
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Old Jun 02, 2008, 08:55 AM // 08:55   #162
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A few people have mentioned Builds without Allegence and SS Skills.

I'm building up a Sin for the sole purpose of this farm and I have found that R1/R6 (which teotuf says is the minimum) is relativley staight forward.

Getting r1 Luxon/Kurzick is fairly easy with easy with a bit of AB'ing (and quiet fun for a PvE'er). I just use my Ranger (cos it is an account based title) and transfer faction every 5000.
And R6 SS comes doing all Primary Quests in NF, then Consulate Docks mission and then completing Hunted! Higher ranks in SS may take more time.

I'm not taking anything away from the guys who post the build without these, I may try them if R1/R6 isn't enough.

Himm
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Old Jun 02, 2008, 09:33 AM // 09:33   #163
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R1/R6 is perfect. Both I and a friend have been running this build separately with those ranks, and between us we make an average of 8 ectos a run with no problems. And because the allegiance title is account wide, it only ever has to be done once - usually the skills are useful on your other characters as well.
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Old Jun 02, 2008, 04:07 PM // 16:07   #164
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im glad the builds finally coming into its own...its also possible to get around 400-500 SS points in 5 minutes ill post the location when i can remember it :P
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Old Jun 02, 2008, 06:43 PM // 18:43   #165
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What is the ideal health for this build seeing as you have 380 and i have only 335?
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Old Jun 02, 2008, 06:59 PM // 18:59   #166
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Quote:
Originally Posted by King Sasuke
What is the ideal health for this build seeing as you have 380 and i have only 335?
Health does not matter as you will be under Shadow Form 100%.
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Old Jun 02, 2008, 07:05 PM // 19:05   #167
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Ok sweet thanks!
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Old Jun 02, 2008, 07:25 PM // 19:25   #168
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Onix, I had a question about your build. I've been using wandering eye too because I think it's more useful than viper's. I've also thought about using clumsiness, but I didn't know if hexing a mob in 'flee mode' made it attack you and I'm too lazy to test it. So, does casting clumsiness actually get everything to attack, or just the 3 that were already attacking?
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Old Jun 02, 2008, 08:49 PM // 20:49   #169
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Quote:
Originally Posted by noobius
Onix, I had a question about your build. I've been using wandering eye too because I think it's more useful than viper's. I've also thought about using clumsiness, but I didn't know if hexing a mob in 'flee mode' made it attack you and I'm too lazy to test it. So, does casting clumsiness actually get everything to attack, or just the 3 that were already attacking?
Onix is a pokemon OnyX isn't

but in answer to yours

from the start I aggro all the chamber as per the guide in this thread, then choke them behind the quest ghost and the braziers then use clum, wait 2 secs then use wandering eye, I usually target the aatxe with both and nothing gets chance to flee and it also stops "fear me" from the graspings and hits everything thats is gathered around you
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Old Jun 03, 2008, 03:21 AM // 03:21   #170
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Just making a note here. For people who are just looking to farm ectos, they should just do NM with this build, as the drop rate is the same for ectos, it is faster, and I like this build better than the A/e variant as this one has better energy management AND the monsters dont scatter from your spells whereas the A/E version does.
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Old Jun 03, 2008, 06:02 AM // 06:02   #171
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I've been practicing with this in NM, and I can clear everything up to the run, but I can't get past the obsidian behemoths... they always form a wall that I cant fit through... how are you supposed to run past them? The opening is pretty narrow, and every time I can't fit through them...
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Old Jun 03, 2008, 07:18 AM // 07:18   #172
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good stuff man. thank you for sharing now all i gotta do is get my asuran and sunspear rank up (providing that i want radiation field) ^_^
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Old Jun 03, 2008, 05:50 PM // 17:50   #173
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So i have read all about it but i still dont know the chain all i know is DP then AC then SF keep that up then SOF, Cry, Ether, POF then what? Do you keep doing SOF,Cry,Ether?
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Old Jun 03, 2008, 07:19 PM // 19:19   #174
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Yeah. But you must remember to maintain SF first, then use the damage chain. It's usually:

Perma SF -> SoF, Ether, Cry, Radiation Field -> Perma SF -> Damage chain -> Perma SF -> ? -> Profit!
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Old Jun 04, 2008, 01:39 AM // 01:39   #175
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Quote:
Originally Posted by NRUTER
I've been practicing with this in NM, and I can clear everything up to the run, but I can't get past the obsidian behemoths... they always form a wall that I cant fit through... how are you supposed to run past them? The opening is pretty narrow, and every time I can't fit through them...
If I have time I will show you the run, IGN: Ace Of Noobs

And if you want to try yourself, just stick to the corners away from the behemoths, and if you do see that the path will likely make you hit a trap, precast feigned neutrality
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Old Jun 04, 2008, 01:20 PM // 13:20   #176
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Tried this build about 25 times today, keep dying (I hated Aechoed SF -.-)
Also, I seem to be killing them very slowly (R6 Sunspear, R3 Kurzick)
Any help?
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Old Jun 04, 2008, 05:03 PM // 17:03   #177
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Quote:
Originally Posted by Jebus
Tried this build about 25 times today, keep dying (I hated Aechoed SF -.-)
Also, I seem to be killing them very slowly (R6 Sunspear, R3 Kurzick)
Any help?
I had same problem so that is why I made my own build and posted it here
I have no sunspear rank as assasin was made 2 months ago purely for farming
hence my build has no rank dependent skills
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Old Jun 04, 2008, 10:15 PM // 22:15   #178
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Few questions about the run to the planes: Do you maintain SF or not? you've said no (running that with only dark escape and feigned makes me queasy at the thought of it), but in the video I see you did, so can it be done either way?

And with Nat. Renewal, what duration do you need on DP so it doesn't run out before you're done with arcane?
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Old Jun 05, 2008, 10:03 AM // 10:03   #179
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Imo 8 would be fine, but it's not that hard to achieve. 4 seconds Arcane Echo, 0,75 aftercast, 2*0.66 = 1.32 second is in total about 6 seconds. So 4 deadly arts is enough (3+1 or any other combination, maybe 3+3?)
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Old Jun 05, 2008, 02:14 PM // 14:14   #180
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Quote:
Originally Posted by Yoshikuni Mahsu
Few questions about the run to the planes: Do you maintain SF or not? you've said no (running that with only dark escape and feigned makes me queasy at the thought of it), but in the video I see you did, so can it be done either way?
When i said dont maintain SF was before the update, where you can only keep it up using 4 skills instead of 3, one of which i dont have. now however, you can keep SF up in mountain with just DP, AE, and SF, and leave the last slot for a utility skill (or dmg skill in NM), so it's possible to maintain SF in mountains and still run past the charged blacknesses.

Quote:
Originally Posted by Yoshikuni Mahsu
And with Nat. Renewal, what duration do you need on DP so it doesn't run out before you're done with arcane?
you really can survive with 0 in deadly arts, because you can activate DP in the middle of arcane echo since it's a stance. i use a longer duration because that's about 5 extra energy every 40 secs, but it's not necessary in any way
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