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Old Jan 31, 2008, 07:14 PM // 19:14   #21
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tried the contagion build. WAY too much damage to handle, you get wiped in about 5-10 secs, because it doesn't trigger SoA or Spirit bond, so it's unavoidable damage, as well as degen from burning etc.
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Old Jan 31, 2008, 08:33 PM // 20:33   #22
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i also gave the necro build a go, Contagion is WAY too suicidal. Vamp Spirit is just annoying, as the additional energy cost isn't worth it imo. i'd just run with 14 Soul Reaping (to minimize downtime) and either Mark of Protection vs. enchantedspikes or your own 5 second spellbreaker. i've cleared it a few times with 6 second spellbreaker, works like a charm, and i always have full energy, ty soul reaping.
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Old Feb 01, 2008, 02:07 AM // 02:07   #23
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WOOT! Thanks for the builds. Been wanting to try ToD solo but not having time to test builds on my ele . Ty though .
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Old Feb 01, 2008, 11:04 PM // 23:04   #24
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Quote:
Originally Posted by Fuzzy Taco
i also gave the necro build a go, Contagion is WAY too suicidal. Vamp Spirit is just annoying, as the additional energy cost isn't worth it imo. i'd just run with 14 Soul Reaping (to minimize downtime) and either Mark of Protection vs. enchantedspikes or your own 5 second spellbreaker. i've cleared it a few times with 6 second spellbreaker, works like a charm, and i always have full energy, ty soul reaping.
Aw, that's too bad about contagion, was hoping that would work. I like the idea of the 5 second SB, for the weaker builds I'll probably do the same, nj.
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Old Feb 02, 2008, 12:16 AM // 00:16   #25
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Ran it last-night as my Warrior,
Here's a couple screenshots, it was a blast. Died a couple times. After reading Fuzzy Taco's comment about SB, I shoulda brought it would've saved me a couple times.





And Yes the Flower Crown is INTEGRAL to the build.
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Old Feb 02, 2008, 06:34 AM // 06:34   #26
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yay for warrior love!
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Old Feb 04, 2008, 01:38 PM // 13:38   #27
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Tried it last night with my Mes, got to level 2 before I had to quit. Tried again today and got interrupted a few times, no problem there. But I have a problem of missing my Spirit Bonds and boom, dead. Did end up with a funny 666 hp after that. xD

I'll go and practice some more and return with a screenie of her at the end chest. =P
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Old Feb 04, 2008, 06:34 PM // 18:34   #28
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So, this works in Shards of Orr too?

~Shiro
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Old Feb 09, 2008, 01:17 AM // 01:17   #29
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Updated page with some Vidz and new warrior build & Mesmer Build, will post Ranger and Para soon...
Quote:
Originally Posted by Lyssa Apate
Tried it last night with my Mes, got to level 2 before I had to quit. Tried again today and got interrupted a few times, no problem there. But I have a problem of missing my Spirit Bonds and boom, dead. Did end up with a funny 666 hp after that. xD

I'll go and practice some more and return with a screenie of her at the end chest. =P
Try the new build, you'll get more energy and you'll be less likely to be interrupted. It's safer so easier, but handles smaller groups.
Quote:
Originally Posted by Adriaanz#Shiro
So, this works in Shards of Orr too?

~Shiro
I don't think so, shards of Orr is very difficult. It's possible, but you'd have to specialize the character and build. From what I rememeber there's a lot of interupts and knockdowns. I used my monk and ogden.
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Old Feb 09, 2008, 08:33 PM // 20:33   #30
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This might or will work in Ooze Pit. Just need a Runner to get there.
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Old Feb 10, 2008, 03:24 AM // 03:24   #31
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Quote:
Originally Posted by Avatar Exico
This might or will work in Ooze Pit. Just need a Runner to get there.
Ooze pit is fun (lot's of knockdowns). No need for a runner; get the quest then goto Long Eye's. Head east toward the helmet, kill the lashers, cross the bridge to the shrine, head south. Next to a shrine is a couple groups of Char, you can run by them if you time it. The entrance is right next to the shrine (run through agro after shrine to entrance). It takes about 5-10 to run there, and 35+ to complete dungeon. I used my Rt and used aura of stability on ogden.

However, after the mystic regen Nerf I've been redoing the 600De and I think the Dervish would be a better bet (no dazed).
[card]Spirit Bond[/card][card]Shield of Absorption[/card][card]Protective Spirit[/card][card]Fleeting Stability[/card][card]Eternal Aura[/card][card]Avatar of Melandru[/card][card]Essence Bond[/card][card]Vital Blessing[/card]
Template Code: OgOj8wrJbSaR3V1DqX9gyXhE6DA
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Old Feb 10, 2008, 11:50 PM // 23:50   #32
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dumb question but, is NM a good way to learn this build, or is it best just to jump into HM?
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Old Feb 11, 2008, 12:48 AM // 00:48   #33
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for those having problems fighting the spiders without mesmer secondary - walk backwards away from the spiders and re-cast spirit bond as the spiders move - they dont interupt you that way. (cant move and shoot can they)
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Old Feb 11, 2008, 12:52 AM // 00:52   #34
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Quote:
Originally Posted by Adriaanz#Shiro
So, this works in Shards of Orr too?

~Shiro
I've done the 2 monk version in shards of orr - you need fleeting stability on the tank or you are deader than tank tops.

A much more fun way to do shards of orr is 8 monks.
4 arcane echo ray of judgement w/mindbender
and 4 sig judgement smiters. you just go right through non stop to the end, no problem.
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Old Feb 11, 2008, 01:29 AM // 01:29   #35
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waiting for the para variant. maybe this wil spark some creativity into the minds of para users to come up with even more
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Old Feb 11, 2008, 05:00 PM // 17:00   #36
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Quote:
Originally Posted by Teh [prefession]-zorz
dumb question but, is NM a good way to learn this build, or is it best just to jump into HM?
as strange as at may seem, HM is easier in many cases becouse of the +50% attack speed making energy more manageble and killing your foes faster (before spellbreaker runs out) ofcourse this means you can also tank less monsters (12+) gonna be hard for the 1 sec cast time of SoA but that isn't a big problem, just aggro one group of enchanted weapons a time the rest should be fine
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Old Feb 13, 2008, 02:18 PM // 14:18   #37
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I have a problem. Since the festival Ogden takes damage whenever I take damage. First I figured I had screwed up aggro.. but there was no one near Ogden. Then I thought it was the build (for some reason unknown to man) and went in with the original Me/Mo version, same result. Is it me or some hidden skill update or a bug?




Nevertheless, before the weekend updates I was succesful with the original Me/Mo build.


(notice Ogden's dp? He ran wild when I released him and he ran back to the firespitters.. every single time x) )
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Old Feb 13, 2008, 03:41 PM // 15:41   #38
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Quote:
Originally Posted by KennyC
I've done the 2 monk version in shards of orr - you need fleeting stability on the tank or you are deader than tank tops.

A much more fun way to do shards of orr is 8 monks.
4 arcane echo ray of judgement w/mindbender
and 4 sig judgement smiters. you just go right through non stop to the end, no problem.
Since I'm a Sin, I'd like to know if the Assassin version of this build would work in the Shards. I know that for Completing the dungeon, the way you said is perfect, (I play Assacaster there (lol me)), but for farming this would be nice to know

~Shiro
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Old Feb 13, 2008, 04:46 PM // 16:46   #39
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Quote:
Originally Posted by Lyssa Apate
I have a problem. Since the festival Ogden takes damage whenever I take damage. First I figured I had screwed up aggro.. but there was no one near Ogden. Then I thought it was the build (for some reason unknown to man) and went in with the original Me/Mo version, same result. Is it me or some hidden skill update or a bug?




Nevertheless, before the weekend updates I was succesful with the original Me/Mo build.


(notice Ogden's dp? He ran wild when I released him and he ran back to the firespitters.. every single time x) )
See the last update ...

Quote:
#
# Reversal of Damage now triggers on Holy Wrath and Retribution. Damage is inflicted to the Character maintaining the Enchantment.
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Old Feb 13, 2008, 05:19 PM // 17:19   #40
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Where are you all seeing this in the updates? Ive looked through the updates on the official site & official wiki & didnt see either one mention this.
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