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Old Sep 27, 2008, 01:20 PM // 13:20   #1
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Default DoA HM psyko-way

--Since the new cry of pain update, the ER ele is now dead, bla bla bla, so here are [icU] new DoA builds, the builds have alot room for variation, this is jus an initial testin and works as efficient as before:



-Caller mimicry esurge
-Remember to echo FoC and Esurge, and 40/40 set helps alot.
-As for tendril killing, the VoR and Esurge mes will kill. same concept as ele tendril killing, remember to degen to death.
-No need for Mindbender if necros have rock candies. or go with mesmer primary but lacking dmg. mindbender can be replaced by necrosis.




================================================== =================================================




Intro:

Hey guys, i have come up with a team build thats perfect for doa HM, a time under 1h30 fullrun is easliy achieved with a good team.

This build is very effective due to the unlimited energy for the eles to spam skills, and fast moving SF tank allowing fast ballin up of mobs.

Mass agroing and balling with a cry of pain team is the ultimate combination, again the important factor really depends on how good the tank is.


New Modified version:



Tanks:

The use of 2 tanks is NOT about 2 tanks makin wall and blockin mobs, its about 1 tank balling up 1 mob while the other tank balls up another. when the main team kills 1 grp of mobs, the other grp is already balled up and ready to be nuked.
The tank with glyph of concentration ALWAYS tanks fiends i veil, due to chokin gas hits through SF.
The reason to have Sliver Armor on the first tank is explained below:

Foundry Tactics (alot sht to read, sorry):

This is the biggest secret i will give out. In main room foundry (5th room), it is possible to skip all the foes except black beast and fury grps.
As u can see,the 3 snakes are located on the very sides of the map, 1 on the west, 2 on the east.
So, it is possible for 1 tank to pull ALL the mobs surroundin the snake makin that area clear of enemies.

lets start off with the single snake on the west side, the tank will pull all the mobs away from that snake, makin that area clear, then the main team will come in and trigger the quest (the second tank triggerin the quest is perfered) and run striaght out with the snake, now, u dont have to worry about the mobs that are poped by the quest, if u guys keep runnin north, the agro will break. However there is a possibility when the snake wil get stuck between the mobs that are poped, that is when u gotta kill and heal the snake asap, usually this is not the case.
now u have got the first snake on the west side, and broken the agro of the mobs poped, u moved towards the 2 snakes located on the east side, and u ALWAYS start off with the snake that is most south. remember always move in from the side of the map, basically stick to the wall.
the tank thats holdin the whole foundry mobs should now move towards east, pullin mobs that are in the way of the snakes.
Once the snake is clear of enemies around its area the secondary tank goes in n trigger the quest, and whole team runs north to the snake below, trigger quest and run down again.
once u have all 3 snakes, whole team moves towards the black beast of argh location, the secondary tank will go in trigger the spawn of that black beast grp, and tank it near the gate. once the agro is settled, main team moves in and nuke that grp. then get rdy to pop the fury grp.

now about the sliver tank (main tank), he is the 1 thats holdin all the agro of the foundry room, and he will be the 1 that SOLO the fury grp, with jus sliver.
what happens is, the moment he starts holding the agro of the whole room, he starts to sliverin the melee titans thats on him, by the time the main team got all 3 snakes and finished with black beast grp, he should have already killed all the titan grps on him, then he is able to move in to pull the fury grp and starts slivering every single 1 of them, startin with fury himself. after the job is done, chest pops, he pulls all the mobs away from the chest givin room for the main team to go in for the chest.

that is the foundry tactic, it is hard to describe perfectly in words, heres a pic to show wtf is goin on

http://img399.imageshack.us/img399/9558/mapmb2.jpg



Old Version:

No.1 (Tank)



Role:
most important, the speed and tightness u ball the mobs up determines the speed your team will move on. fast tanking and balling as much mobs as possible is the way forward, always remember to pull the melee to casters and tank beside a wall. I can not write in words how to do doa tanking, i can only show u.

Notes: as Ele/A tank there will be a problem: in Gloom and Veil only, the earth tormentors will give u Weakness by the skill 'Staggering Force', this reduces all ur attributes by 1, thus u can not chain Shadow Form.
Solution: u will need consumables such as golden egg which rises all ur attributes by 1. As A/ele tank you will not have such problem however u might have energy problems and take more dmg than ele.


No.2 (Ele cryer)



Role:
always follow the target of the caller, always keep up the 3 enchantments, always ping Conjure Nightmare when used. there wont be any energy issues.


No.3 (Ele cryer)




No.4 (Ele cryer)




No.5 (Ele cryer, deep freeze)



Role:
same as other cryers however with deep freeze u will be the main snarer.



No.6 (Mes cryer, CALLER)



Role:
this is the caller, u need to know where the tank is gona tank. when he balls everything up and tells the team to come in and BOM, u will be the FIRST to go in, remember, u will always be the FIRST to go in. u MUST call VoR, once called, the eles will come in and nuke it. VoR is an AoE hex, thus the eles do not have to cast any hex before nuking.

about the spirits, if you know the spot where the tank is gona tank, u can lay them before casting VoR, if not, cast VoR first, then come out and lay EoE. Symbiosis is a must when the tank is tanking touchers in veil, other areas is optional, but its always good to have, as all the eles wil have 1000+hp.


No.7 (Monk, Healer)



Role:
dont let ur team mates down


No.8 (Monk, Bonder)



Role:
life bond + life barrier on all casters, life attunement + vital blessing on tank when hes tanking touchers, balth on yourself. vital blessing is optional, can drop it for ether sig, up to u.






Notes:

Current record is 34min: http://img42.imageshack.us/img42/7938/gw388.jpg

The build have been tested, and works brilliant. Any modifications is welcome.

DoA fullrun tactic thread:
http://www.guildwarsguru.com/forum/s...php?t=10333047

Lastly i would like to say that if you are interested please come join us at 'Hey Mallyx [icU]' we do daily DoA runs, there will be requirements.

Contacts:
Psyborg Angel
Matrix Angel

Last edited by czfeng; Jun 25, 2009 at 02:29 PM // 14:29..
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Old Sep 27, 2008, 02:01 PM // 14:01   #2
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Look fun indeed.
Good job
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Old Sep 27, 2008, 02:16 PM // 14:16   #3
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Nice, to bad DoA is already dead.
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Old Sep 27, 2008, 02:24 PM // 14:24   #4
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good job thinking outside the box. i have a question. why bring Glyph of Concentration? it's been a while i've ran DoA so i really can't remember if there's anything that can interrupt through SF. looks really fun.

X
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Old Sep 27, 2008, 02:27 PM // 14:27   #5
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DoA is not dead, jus people dont kno the way to do it, and the glyph is for choking gas
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Old Sep 27, 2008, 02:28 PM // 14:28   #6
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Quote:
Originally Posted by XkristoferX View Post
good job thinking outside the box. i have a question. why bring Glyph of Concentration? it's been a while i've ran DoA so i really can't remember if there's anything that can interrupt through SF. looks really fun.

X


if i am correct, he has glyph of swiftness and glyph of lesser energy
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Old Sep 27, 2008, 02:30 PM // 14:30   #7
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Quote:
Originally Posted by czfeng View Post
DoA is not dead, jus people dont kno the way to do it,
well, for me when i normally logg on its around 2 in the morning US time, so id be lucky to find more than 2 people there, and if i do they are normally afk.

and i am not considering joining another guild, so to me DoA is dead.
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Old Sep 27, 2008, 02:33 PM // 14:33   #8
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to make it clear, its glyph of concentration + glyph of lesser energy
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Old Sep 27, 2008, 04:21 PM // 16:21   #9
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Great m8,
Finally ppl that know what to do (respect also for other creative guilds).
And i agree with czfeng, ppl are to lazy after ursan (press 1,2,3,4) to play anything in this game, simply 90% of ppl dont know how to play. Again thx for sheering and see ya in DOA :-)

IGN Bagi Monk
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Old Sep 27, 2008, 04:29 PM // 16:29   #10
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i give your build a 7.5/10 for effectiveness, czfeng

p.s.
----

i like the first screen. reminds me of my 55'ing days long long long ago in UW w/ smite crawlers :P

Last edited by jonnieboi05; Sep 27, 2008 at 04:32 PM // 16:32..
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Old Sep 27, 2008, 04:48 PM // 16:48   #11
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thx for the comments, im sharing it so every1 can have some fun, so please keep it cool
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Old Sep 27, 2008, 05:09 PM // 17:09   #12
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Build looks quite nice, would be nice to have a run at doa again, been so long
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Old Sep 27, 2008, 05:27 PM // 17:27   #13
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good work...not dead...pll are just to rich to care
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Old Sep 27, 2008, 05:45 PM // 17:45   #14
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on topic, i hope everyone starts using this and DoA starts to become active again
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Old Sep 27, 2008, 05:59 PM // 17:59   #15
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from curiosity, why do you have illusion of weakness? aren't the mobs supposed to stay balled on/around the sin (thus making the skill useless since it won't even be triggered)? or what? maybe you could throw in an extra dmg skill on the mesmers' bars to speed the farm up?
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Old Sep 27, 2008, 06:09 PM // 18:09   #16
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Quote:
Originally Posted by JonnieBoi05 View Post
from curiosity, why do you have illusion of weakness? aren't the mobs supposed to stay balled on/around the sin (thus making the skill useless since it won't even be triggered)? or what? maybe you could throw in an extra dmg skill on the mesmers' bars to speed the farm up?
illusion of weakness is to go along side ether renewal and is also a good back up for when nub tank cant hold aggro

you say the bonder maintains lifebond "ON ALL CHARS" +life barrier+balth on himself+life attune/vital blessing on tank?
holy sheesh bro
you have spirit spammer being your caller with the initial hex...../fail bro!
deep freeze comes first
then your hex caller (who dont carry spirits) so he aint faffing about
why not shared burden instead of deep freeze?
why does your healer monk only have one self heal?
and why do you tank!!!

Last edited by high priestess anya; Sep 28, 2008 at 12:48 AM // 00:48..
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Old Sep 27, 2008, 06:11 PM // 18:11   #17
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Illusion is there as energy giving skill, and it is also maintained since you as cryer don't take dmg.

I havent tried but maybe change it for [Intensity] and bring 20% ench weapon in more xped groups.
Alltho that might make you end up with too little energy and its not maintaiable.
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Old Sep 27, 2008, 06:13 PM // 18:13   #18
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Quote:
Originally Posted by high priestess anya View Post
illusion of weakness is to go along side ether renewal and is also a good back up for when nub tank cant hold aggro
yea but thank god this is not the case when czfeng is tankingAnyway gj on the build.
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Old Sep 27, 2008, 06:18 PM // 18:18   #19
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Quote:
Originally Posted by high priestess anya View Post
would like to reiterate the fact that this builds is not his own...so dont congrat him for it
Oh really?Yea CoP is being used in DoA since ursan nerf,but hey ppl are using either mesmers or the necros crap...ER is different and as far as I am concerned,it's a creation of his...
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Old Sep 27, 2008, 06:20 PM // 18:20   #20
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Quote:
Originally Posted by K O S T A S View Post
Oh really?Yea CoP is being used in DoA since ursan nerf,but hey ppl are using either mesmers or the necros crap...ER is different and as far as I am concerned,it's a creation of his...
yeah i know, the necro crap was czfengs idea....
he has played 5 hours a day on GW for two whole years and yet he still gets his ideas from other peeps and forums
5 hours a day...1/5th of his life in the last 2 years dedicated to GW

Last edited by high priestess anya; Sep 28, 2008 at 06:09 AM // 06:09.. Reason: typo
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