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Old Jul 02, 2009, 03:05 AM // 03:05   #1
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Default Build Team Idea - 600/Smite/SS?

Hi there guys, just wondering what everyone thinks of ^^ as a build team.

All 3 builds are pretty well known, but in this particular case:

600 would run Frenzy for double dmg + the other normals
Smite would run Sig of Judgement and Bane Sig, possibly a third smiting signet.
SS would run... normal SS build, AFAIK.

The 600/smite part is how I run it now with my hero and I can do Terrorwebs/Coldfires, but I'm thinking/hoping with an SS I could possibly clear it all, + quests...? Since there'd be an SS to do damage, I could drop frenzy for echo to perma SB?

Anyone, opinions?

Thanks
-Glad
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Old Jul 02, 2009, 03:14 AM // 03:14   #2
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Bring all 3? It wouldn't be hard for the smiter to bring a ss necromancer to aid in areas. Or a human can come and just bring skills like ss, arcane echo, both visages to ruin energy and stuff.
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Old Jul 02, 2009, 03:53 AM // 03:53   #3
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sure...why not?
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Old Jul 02, 2009, 10:11 AM // 10:11   #4
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cerb and Avarre, I believe, ran a 600 monk with an SS smiter to clear the Underworld in HM. Check cerb's sticky. The build is superpowered.

Last edited by Fuzzy Taco; Jul 02, 2009 at 10:12 AM // 10:12.. Reason: eye kant speel
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Old Jul 02, 2009, 01:25 PM // 13:25   #5
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Bring all 3? It wouldn't be hard for the smiter to bring a ss necromancer to aid in areas. Or a human can come and just bring skills like ss, arcane echo, both visages to ruin energy and stuff.
That's exactly what I'm suggesting...?

What I'm asking is, would it be capable of doing all of UW + all 10 quests?
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Old Jul 02, 2009, 02:52 PM // 14:52   #6
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What exactly is the ss build your thinking of using - if its the "standard ss build" used in 55/ss then you have to remove reckless haste.
Reckless haste will cause energy probs with the tank as it speeds up attacking on foes but has the problem of causes them to miss as well.
Yes most of uw can be done with the 3 man team but only in nm .
600/smite team depends on the tank drawing big aggro usually and if attempted in hm you have problems where big mob means necro runs a chance of being targetted and hunted by any foes - also means the smite bonder may be in danger.
Its an idea that you`d need to test fully - i can also think of chaos planes being a problem in the way that with mindblades only the tank can approach and the rest sits back.Its been a while tho since i did uw but even back a few months they used to be very tetchy.Will be hard for necro as visage wont work ( mindblades are ranged not melee ).
But thats from my own experience - hopefully other members will be able to offer ways round that or a build suitable for necro to use.

As for all 10 - im sure there is only 1 which may be problematic and thats the 4 horsemen quest as they come from 2 directions - id suggestive read cerbs uw sticky for quest details/mindblade spawns etc and that may help.

Btw - perma sb has its own problems , a foe has to do above 60 dmg to trigger spirit bond and most 600 tanks will state that coldfires do way under that with sb up meaning you have probs healing - no high power dmg spells means they just wand you.

Soz to seem like im only pointing out the downfalls - if you know exactly what your up against with both pros and cons then its easier to work around things
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Old Jul 02, 2009, 08:32 PM // 20:32   #7
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What exactly is the ss build your thinking of using - if its the "standard ss build" used in 55/ss then you have to remove reckless haste.
Reckless haste will cause energy probs with the tank as it speeds up attacking on foes but has the problem of causes them to miss as well.
Yes most of uw can be done with the 3 man team but only in nm .
600/smite team depends on the tank drawing big aggro usually and if attempted in hm you have problems where big mob means necro runs a chance of being targetted and hunted by any foes - also means the smite bonder may be in danger.
Its an idea that you`d need to test fully - i can also think of chaos planes being a problem in the way that with mindblades only the tank can approach and the rest sits back.Its been a while tho since i did uw but even back a few months they used to be very tetchy.Will be hard for necro as visage wont work ( mindblades are ranged not melee ).
But thats from my own experience - hopefully other members will be able to offer ways round that or a build suitable for necro to use.

As for all 10 - im sure there is only 1 which may be problematic and thats the 4 horsemen quest as they come from 2 directions - id suggestive read cerbs uw sticky for quest details/mindblade spawns etc and that may help.

Btw - perma sb has its own problems , a foe has to do above 60 dmg to trigger spirit bond and most 600 tanks will state that coldfires do way under that with sb up meaning you have probs healing - no high power dmg spells means they just wand you.

Soz to seem like im only pointing out the downfalls - if you know exactly what your up against with both pros and cons then its easier to work around things
Reckless haste causes no problems for me - I'm pretty careful with my energy management and rarely, if ever, have problems. By the same logic, a 55mo would have the exact same issue with Reckless haste.

HM is significantly easier/faster, even with scatter.

I spent about 2.5 hours down there today with an SS I was very familiar with and we did some of vale, all of lab, all of twin serp, and some of ice wastes... all without problems. I actually found I didn't even need ArcEcho, though I have yet to figure out what to replace it with.

All in all, I think it should work pretty well, although I'm not sure about Mindblades.
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Old Jul 02, 2009, 09:07 PM // 21:07   #8
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By the same logic, a 55mo would have the exact same issue with Reckless haste.
By what kind of logic? A 55mo doesn't rely on getting hit to keep hp up. The energy problem on a 600 won't come from the misses, it'll come from your Spirit Bond key being spammed so hard it's gonna burn..
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Old Jul 02, 2009, 10:46 PM // 22:46   #9
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Originally Posted by Zonk View Post
By what kind of logic? A 55mo doesn't rely on getting hit to keep hp up. The energy problem on a 600 won't come from the misses, it'll come from your Spirit Bond key being spammed so hard it's gonna burn..
My 3 key is fused into my keyboard because I melted the plastic a little when I hit SB so much. Also, I don't know why exactly you'd be 600/Smiting UW in NM, when you can do it in HM and I'm fairly certain it's faster. Like I said before, just look at what cerb did with two people and the 600/Smite principle combined with SS. Needless to say, if you stuck with HM Reckless Haste would be the epitome of unnecessary. What are the benefits of sticking to NM?
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Old Jul 03, 2009, 12:52 AM // 00:52   #10
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Quote:
Originally Posted by Spiritz
Btw - perma sb has its own problems , a foe has to do above 60 dmg to trigger spirit bond and most 600 tanks will state that coldfires do way under that with sb up meaning you have probs healing - no high power dmg spells means they just wand you.
Why bother using Spell Breaker against the Coldfires? Sure, they can snare, and yes, they drop Maelstrom, but Maelstrom has a cast time, so it's easy to see when they are using it and take a couple of steps outside of the AoE before casting spells. Hell, even if you did use Spell Breaker, how are they not going to be doing 60 damage to you with their attacks if you are wearing 15AL armor and using Frenzy?
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Old Jul 03, 2009, 01:05 AM // 01:05   #11
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tyrael - most ppl will do exactly as a pvx guide says or think using Spellbreaker is necessary - also even with frenzy some casters will still do less than 60 dmg - a big flaw in gw.Check fire imps , ruby djinns and damn mergoyles in hm - so little weapon dmg in hm its sad.Theres several uw builds and not all use frenzy.I was simply pointing out there is a drawback to perma sb in places.
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