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Old Mar 03, 2009, 03:51 PM // 15:51   #21
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Originally Posted by The forth fly View Post
all well and good but sometimes you get left with 2 monks and 1 nec you cant kill them fail

not if you're pulling and killing mobs correctly
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Old Mar 05, 2009, 05:37 AM // 05:37   #22
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Can you go into detail on how to kill the mob in the cave when you defend the NPC's?
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Old Mar 05, 2009, 04:42 PM // 16:42   #23
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The mobs from "To The Rescue" should never enter the cave.

Round up all the ones outside the cave first but don't kill them. Pull them to the left side of the entrance. Have monks run in and stand next to the warden to make the quest mobs spawn. Stand in front of cave entrance and kill quest mobs using the previously aggroed group for sliver ammo. Die and get rebirthed inside cave, reward, new quest, rebond, and continue.
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Old Mar 05, 2009, 09:28 PM // 21:28   #24
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Originally Posted by Damian979 View Post
The mobs from "To The Rescue" should never enter the cave.

Round up all the ones outside the cave first but don't kill them. Pull them to the left side of the entrance. Have monks run in and stand next to the warden to make the quest mobs spawn. Stand in front of cave entrance and kill quest mobs using the previously aggroed group for sliver ammo. Die and get rebirthed inside cave, reward, new quest, rebond, and continue.
Die? From the video is looks like he just ends his recall and shadow steps back to the monk. If you watch the video a few times, you can get a good idea of how to use the mobs.
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Old Mar 05, 2009, 09:29 PM // 21:29   #25
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Great Guide!

Started doing this like a week before u posted this.
id like 10 full runs now.
First run took 42 and i worked myself down to 37mins but now i cant seem to get any faster.
The main problem that costs a lot of time is that the earth tormentors often get 0 damage from sliver armor, which makes killing them really time consuming.
I guess i spent like halfe of the time killing erth tormentors and whatching yellow zeros, so i think finding a way to get around this would make the run much faster.
Do u have any ideas?

I guess there are 3 possibilitys:

1 Rip their enchantments
2 Keep yourself clean of conditions
3 simply do more dmg

Didnt find a way to do any of this so pls let me know if u do so

Edit:
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Originally Posted by Damian979 View Post
I bring Glyph of LE instead of LB sig and AoS is iffy when you need it most.
Can someone temm me what he means with AoS?
Dont know what iffy means also :S

Last edited by Huiboo; Mar 05, 2009 at 10:33 PM // 22:33..
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Old Mar 06, 2009, 02:06 AM // 02:06   #26
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Originally Posted by Huiboo View Post
Great Guide!

...

1 Rip their enchantments
2 Keep yourself clean of conditions
3 simply do more dmg

Didnt find a way to do any of this so pls let me know if u do so

Edit:


Can someone temm me what he means with AoS?
Dont know what iffy means also :S
AoS = Air of Superiority
iffy = sometimes, not always

As to your three ideas, 1 and 2 are infeasible with the build prescribed and maxing out your LB and Vanguard ranks are the only things that will boost your hitting power with sliver. I use the build op posted and my record time is 27mins. I'm max LB and r5 Vanguard.
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Old Mar 06, 2009, 02:58 AM // 02:58   #27
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Originally Posted by worstnameevar View Post
AoS = Air of Superiority
iffy = sometimes, not always

As to your three ideas, 1 and 2 are infeasible with the build prescribed and maxing out your LB and Vanguard ranks are the only things that will boost your hitting power with sliver. I use the build op posted and my record time is 27mins. I'm max LB and r5 Vanguard.
Consistently under 30 minutes I've seen you do before tim.

and as for the suggestion of removing enchantments, way harder than simply removing the conditions on yourself from a distance, armor of sanc require you to have a condition on you, so, I've tried various things with varying success and can't decide which i like more: extinguish, cautery signet. The fact that I cannot decide which i like more is why i didn't put it in the OP.
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Old Mar 06, 2009, 02:20 PM // 14:20   #28
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Die? From the video is looks like he just ends his recall and shadow steps back to the monk. If you watch the video a few times, you can get a good idea of how to use the mobs.
I've watched the vid and it is a pretty smooth run. Since it is a farming run I prefer to kill more along the way though so I would rather use the extra skill slot to help for faster killing. Since with proper pulling and use of mobs it can still be done in the same time frame I would rather go with the method that will get me more drops.

Kill mob 1 using mob 2. Kill mob 2 using the cave mob. Do quest. The cave mob loses aggro before you get to the rift. Pull center mob to rift mob and kill. Cap rift, killing as desired. Rift mob loses aggro as you run back to the beginning for the last quest and you now don't have any mobs to avoid between the Voice of Whispers and the Deathbringer company.

Aggro everything in range. Pull Deathbringer co. Kill. Take reward. Pull Darkness to you and your aggro. Kill. Get chest. No recall necessary.

Last edited by Damian979; Mar 06, 2009 at 02:23 PM // 14:23..
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Old Mar 06, 2009, 03:00 PM // 15:00   #29
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I think Martyr could also be a good idea thoug i dont know if it works in this given situation.

Extinguish just removes one skill and has a 12 sec recharge so i dont knwo if it would really be this usefull since thouse guys also really spam their conditons.

Since i really dont see any reason to use 2 Bonders i would like to have a hero that does nothing but removing conditions.
Maybe something with Martyr+Extinguish and something to helf casting thouse 2 skills more often.
Or maybe ill try to find another way of maniging energy on the bonder (maybe the other hero can help), so i can give him Martyr and put Cautery signet on the condition hero.

Ill test a bit and see what works best.
Though im not even sure if condition remove is worth it anyway, since they put the conditions back on me really quick i guess.

Btw: LB is maxed and vanguard r8 but even if i use urals hammer, glyphe of elemental power and intensity they still get 0 dmg when they have Armor of Sanctity up... i dont understand how they can negate over 40 dmg with Armor of Sanctity because on earth prayer attribute 20 it negates only 25 dmg ....

Maybe my bad times (well 37mins is not that bad but i want to get better) are just a result of my lack of practise... or maybe the ppl who state 20min times are just lieing... anyways are there any special tricks or some thing i have to concentrate on to save some extra time?

Edit: Recall is not nesessary.
I started id without Recall and thougth ppls using recall just dont know the rebirth option... but one i tested with recall i wouldnt go w/o it anymore, since it makes the run much smother, saver and easier and for me even faster.
On dmg buff more or less doesnt really make that much difference - most of the time u dont kill stuff but pull mobs, brake aggro and run around and recall helps with all this.

Last edited by Huiboo; Mar 06, 2009 at 03:09 PM // 15:09..
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Old Mar 06, 2009, 10:19 PM // 22:19   #30
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The only part that takes a while for me is the earths around the rift. They already have their enchants up so you just hope that when armor of sanc goes down it kills them before they can spawn more of themselves. The earths at the cave are easy, just cast ebon and sliver before they come into aggro so you kill them while they put up their enchants.

The earths from the Darkness can all be killed in 1 sliver. If you use a new SF and sliver, kill a darkness, then back up so you don't hit anyone else the earths that spawn will all die with the remaining sliver. Then you repeat for the remaining Darkness'.


My runs have been around the 30-37 minute range.
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Old Mar 07, 2009, 12:56 PM // 12:56   #31
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Originally Posted by Joe Fierce View Post
Consistently under 30 minutes I've seen you do before tim.
However many times I've gotten it, it's still my record low joe.

I am however a rather laxidasical farmer at times, and the few runs I've done that looked like they may be sub-25mins always turn out with some major issue springing up, either by fault of my own or by some even lazier customers than me!

And I won't name names, but I've seen some folks undercutting other runners in the DoA while the other runner is still forming a party!(neither person was me.) A monkey could do this run but he wouldn't do it for 5k, nor would he do it in less than 30mins.
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Old Mar 08, 2009, 03:12 AM // 03:12   #32
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After doing the first quest and proceeding to the rift quest, I always seem to flag my monks in a spot where a group spawns - is there a 'safe' spot to flag heroes before i run in and aggro?
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Old Mar 08, 2009, 06:06 AM // 06:06   #33
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Originally Posted by The Mancer Man View Post
After doing the first quest and proceeding to the rift quest, I always seem to flag my monks in a spot where a group spawns - is there a 'safe' spot to flag heroes before i run in and aggro?
When you run into the rift's capturing area, a group of fleshies spawn and then about 15 seconds later a group of earths spawn. The flesh spawn between you and the giant eyeball, where the original quest guy goes when you take deathbringer co., but to the left. If you flag nearer towards the second giant eyeball structure at first, they'll run by, then re-flag your heroes to where the fleshies just spawned and the earths won't go anywhere near them. Hope this helps.
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Old Mar 15, 2009, 06:50 AM // 06:50   #34
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I successfully did my first run a week ago , yay, not good enough to start doing payment runs however!

The only obstacle I am having is Deathbringer company, sometimes when I grab the groups to get ammo for sliver, there are alot of claw of darkness' which hundred blades smack through SF. Sometimes when I go to do the quest most of the front mobs are claws and I can't grab a group without getting at least a claw any tips?

Also i do notice in the center are several Chill of Darkness mobs, is it possible to use those groups of 7 or so to carry all the way to the deathbringer group?
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Old Mar 15, 2009, 04:46 PM // 16:46   #35
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i usually have to grab at 2-3 claws when i do it but if you pull enough you can kill them in time. If you think you are going to die just recall out. I usually pull that center group of chills but sometimes they lose aggro. You only need 3-4 pulled enemies to kill the quest group.
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Old Mar 15, 2009, 08:20 PM // 20:20   #36
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i usually have to grab at 2-3 claws when i do it but if you pull enough you can kill them in time. If you think you are going to die just recall out. I usually pull that center group of chills but sometimes they lose aggro. You only need 3-4 pulled enemies to kill the quest group.
and do you or do you not use Ebon Battle Standard of Honor when you kill them? Sometimes the casting of it wastes precious seconds at times
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Old Mar 16, 2009, 01:19 AM // 01:19   #37
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idk how to do the build thingy so here goes nothing.... try this if your gonna run a caut sig dude


[caut sigger;OQljAoDsJOPAac8eHDAAAAABAA]

run sup insp headpiece if u rly want


When MoI is not pvp version it sets signet recharge at 45% i believe and with a sup head piece of insp its 52% i believe

Last edited by talldervish; Mar 16, 2009 at 01:21 AM // 01:21..
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Old Mar 16, 2009, 12:17 PM // 12:17   #38
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and do you or do you not use Ebon Battle Standard of Honor when you kill them? Sometimes the casting of it wastes precious seconds at times

Casting the ward is only an extra 1-2 seconds which is more then enough time. Usually one sliver will kill them, if not just recall out and try again or hope that a better group has patrolled around to pull.
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Old Mar 19, 2009, 06:31 AM // 06:31   #39
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Originally Posted by Covah View Post
The only part that takes a while for me is the earths around the rift. They already have their enchants up so you just hope that when armor of sanc goes down it kills them before they can spawn more of themselves. The earths at the cave are easy, just cast ebon and sliver before they come into aggro so you kill them while they put up their enchants.

The earths from the Darkness can all be killed in 1 sliver. If you use a new SF and sliver, kill a darkness, then back up so you don't hit anyone else the earths that spawn will all die with the remaining sliver. Then you repeat for the remaining Darkness'.


My runs have been around the 30-37 minute range.

You don't have to kill any of the earths or fleshes near the rift.
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Old Mar 19, 2009, 02:21 PM // 14:21   #40
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You don't have to kill any of the earths or fleshes near the rift.
You have the aggro of the melee, how are you supposed to cap it? let your hero or customers do it?

That would mean when you get to the darkness' you can't use the huge cast group to kill them + their earths.

I just do it the way Lord Sahem does it in his video. Average around 26 min now.
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