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Old Feb 28, 2009, 10:01 PM // 22:01   #1
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Default Gloom runs with an A/E 30-45mins

Okay, so I'm going to put this out there before you even begin trying or reading the build, It is a build that requires some practice, and everyone that I have taught no matter how many lessons I've given them, it generally takes about three runs to get it down into the hour range, but once you're there and you fully comprehend and anticipate the aggro cycles in the zone you can cut it down to thirty minutes easy, My personal best currently is 25minutes I believe, which isn't that bad.

This is a very painful one for me to post, because, It's been my gold mine for the better part of two-three months, nets about 100k an hour when done appropriately (but i'm not going to lie, i wish MINOR recognition for my contributions that's why I'm posting it and so many people I have tutored on how to do it, it's spreading like wildfire). That is, if you're charging people 7.5k/ea, the thing is, nobody will be charging 7.5k a person as soon as it hits big, it'll suffer from CoF/SoO syndrome BUT! consider this when getting customers they make 8k after drops(this is low, like crappy drops status) rewards, and gems combined. They make that much money a run, so, really, it's them farming you kinda. Plus 3-4k lb pts a run. So, take that into consideration when pricing your runs, because it's absolutely ludicrous to undercut other people at your own expense, just look what happened to 600 running stuff if you don't know what I'm talking about, people being too hasty to want their next group, really ruined the market. I know no one will adhere to this but, It's just something that I hope few will note. Now that my spiel that will go unread is done.

The credits: yes, the credits first, Like a foreign film. I'd like to thank a guy who gave me the basis for my build by showing me his, which was rather similar in ways. Another person I'd like to thank greatly is my buddy tim, for sitting around and letting me bounce ideas off of him on vent on how to speed it up. And Nick and cody for doing a little bit of the same as well. My ideas are only as good as the board I throw them towards to catch the bounceback.

Mkay, now that you officially hate me for reading all of that

The Builds!

The Sin:
[shadow form broke the game imo;OwZTkY/8ZS6jHRnJXkH6iDuszBA]

Gear is very important, and I cannot stress this enough, very important.

105 suit, sup shadow mask, staff or weapon offhand combo with an enchanting mod (obviously) and as much energy as you can get without negative regeneration (no 15e -1 regens)

MONKS!
[monk 1;OwcT0yHDz5gc9ZIpkSydrzJTAA]

superior prot headpiece, a MUST!

[monk 2;OwQTQwmCZ5OEp/hmSp7ukkJA]

Superior heal headpiece is WIN! but not needed.

A variant on this is to bring Shadow Meld on Monk two, and this is for jumping back to the start point speedily. NOT SUGGESTED FOR NEW RUNNERS, it takes a bit of practice to get the trajectory right because unlike what the skill description says it doesn't take you all the way back, it slingshots you across the zone in different directions depending on where you stop maintaining it from, and that direction CAN be into a mob, so, test it out on your lonesome before you make yourself look nub in front of a group, so you know where you're going to get tele'd to.

Simple simple simple

Is how this build goes, I'm going to give the very basic tactics pulls and placement info 101 crasher for this build, cause honestly, alot of how you actually do this is up personal preference, If you do infact REALLY want to know exactly how *I* do it though scroll to the bottom of the post after reading the rest for more information on that.

Once you spawn, take quest. Activate the rush that the tormentors do towards the whispers and simply get away from them and go back to the start point while they are destroyed. Bond up with all of the maintained enchantments, put recall on one of your monks. Go out into the mob (with sf on of course) and pull them to the right of where they are currently standing, if you use the wall just to the right of them appropriately you can actually get them stuck on the wall a little bit so that you don't have to pull them again when it comes to grabbing a follow up quest later. While you have them pulled to the right, have the rest of the party leave the entry area and head towards the cave, un-recall, then re-recall a monk again, pull the stuff away from the entry to the cave, party goes in, activates the quest, kill the ones that rush in an attempt to get to the rest of the party.

Take reward and next quest in cave after unrecalling, re-recall, pull stuff away from entry to cave for party to get by after there's nothing in the way, and head towards the rifts between us quest. unrecall to get back to them.
Once in range of the rifts between us quest, pull all of the mobs without getting into capping range then, pull them just close enough to where you can kill of the claws without beginning to cap the rift.

Once you kill the torment claws begin to cap the rift the spawns will pop, one of earths, one of flesh tormentors make sure your monks avoid them. Pull them all out of range of the rift, once the groups you had as well as the set of spawns is far enough away that they cannot be capping the rift, go back to it, use your aggro wisely to where you are the only one within range of the rift, so that you are capping it but they are just inches too far from doing so themselves. Once this is complete, recall out, get reward and quest at start point.

The two ways of doing the deathbringer company:

the i think i'm lucky approach: get in there throw up sliver, and hope the monks die first, rarely works.

the smart way: go grab one of the mobs from the rifts between us quest area, one without monks or melee types, get a few of the casters in that mob (not rangers, but paras can do, only non casters that work) down to about 30% health with sliver, let them multiply for a few minutes, the number of them is dependant on how many you want, it's all personal preference. Once you feel comfortable with as many as you have pull them towards death bringer company and use them as ammo with sliver to kill of the deatbringer company mob.


ONCE THE QUEST UPDATES DO NOT GET REWARD UNTIL YOU ARE READY. Why, you may ask? Because it spawns the darkness' you don't want your ammo mob to be right on top of where he pulls, get them away from there, then have someone (or yourself) take reward, the darkness' spawn. Sliver the darkness' to death one by one, don't get too many earth tormentors, once they are all dead get your chest and gtfo. GG.

IF YOU HAVE DIFFICULTIES

Just hit me up I'm more than willing to answer a few questions, free of course, but more in depth things such as: demonstrations, tutoring, flat out teaching from square one. Basically if I can't just answer it within a PM we'll work out some sort of small compensation for my time whether it be simply the drops from that demonstration run or a few K, it all varies on how much time you need me to put into helping you out, I'm sure you understand of course.

Something to note, I do teach like full one square one from dumb to pro running classes for this build as well as many others, and I generally charge double what I charge for a normal run, so it's not that expensive considering two customers and GG you have your moneys back.

IGN: N A R C I S S I S T

apologies for broken english and run on sentences, thank the American education system and my current lack of sleep.

Last edited by Joe Fierce; Feb 28, 2009 at 10:37 PM // 22:37..
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Old Feb 28, 2009, 10:56 PM // 22:56   #2
Frost Gate Guardian
 
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Do I get anything for soloing it in 25-30 mins?

But I guess the teambuild works.. but soloing it is more profitable
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Old Feb 28, 2009, 11:04 PM // 23:04   #3
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Originally Posted by ZeAliX View Post
Do I get anything for soloing it in 25-30 mins?

But I guess the teambuild works.. but soloing it is more profitable
the idea is the guaranteed two gems at the end, mucho greens, and five spots for customers.
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Old Feb 28, 2009, 11:07 PM // 23:07   #4
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at the end you get 2 torment gemstones and like 3.5-5.5k in LB points
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Old Mar 01, 2009, 12:07 AM // 00:07   #5
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sorry man

i do this with just 1 monk

and only need 35minutes

the sin build is slow

u dont need recall = )
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Old Mar 01, 2009, 01:01 AM // 01:01   #6
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Originally Posted by jdm_ap1 View Post
sorry man

i do this with just 1 monk

and only need 35minutes

the sin build is slow

u dont need recall = )
I've done this with a single monk variant in about the same time as well, but there is quite a bit more safety in doing it this way.
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Old Mar 01, 2009, 01:35 PM // 13:35   #7
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I've also done this with a single Monk Bonder in 31min (with some huge mistakes).

Whoever wants to see the whole run, I've captured and uploaded it. (In a German forum, Link: http://www.wartower.de/forum/showpos...&postcount=172)

(If it's not allowed to post this for some reason, I'll remove the link)

The Build I play is the following:

[build prof=A/E ear=12 dead=3 sha=12 name="Tank"][Glyph of Swiftness][Deadly Paradox][Shadow Form][Ebon Battle Standard of Honor][Sliver Armor]["By Ural's Hammer!"][Lightbringer Signet][Recall][/build]

[build prof=Mo/N name="Bonder" blo=10 hea=10 pro=10 div=5][Mending][Essence Bond][Watchful Spirit][Protective Bond][Succor][Blessed Signet][Offering of Blood][Signet of Devotion][/build]
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Old Mar 01, 2009, 04:17 PM // 16:17   #8
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Nice build, and thanks for sharing. I personally wont ever run this, since I have no intention of creating a sin, but very well done indeed.
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Old Mar 01, 2009, 11:37 PM // 23:37   #9
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Quote:
Originally Posted by Lord Sahem View Post
I've also done this with a single Monk Bonder in 31min (with some huge mistakes).

Whoever wants to see the whole run, I've captured and uploaded it. (In a German forum, Link: http://www.wartower.de/forum/showpos...&postcount=172)

(If it's not allowed to post this for some reason, I'll remove the link)

The Build I play is the following:

[build prof=A/E ear=12 dead=3 sha=12 name="Tank"][Glyph of Swiftness][Deadly Paradox][Shadow Form][Ebon Battle Standard of Honor][Sliver Armor]["By Ural's Hammer!"][Lightbringer Signet][Recall][/build]

[build prof=Mo/N name="Bonder" blo=10 hea=10 pro=10 div=5][Mending][Essence Bond][Watchful Spirit][Protective Bond][Succor][Blessed Signet][Offering of Blood][Signet of Devotion][/build]
That is rather similar to my initial build slightly different than what I was running when I was only doing one monk, but rather similar, I thank you greatly for your contribution

One thing to note, that when you are doing it with a single monk, You can do it with a Mo/P with cautery signet, but you must more carefully manage your aggro with earths. (thank you nick for actually testing this method)

But honestly, when I'm farming on my own, sure, One monk isn't that bad, But you cannot beat the safety of the dual monks when running people for cash because of simply this: more finished runs = more guaranteed cash, why gamble on that? Even if the risk is considerably low, why gamble?
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Old Mar 02, 2009, 12:49 AM // 00:49   #10
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Quote:
Originally Posted by Lord Sahem View Post
[build prof=A/E ear=12 dead=3 sha=12 name="Tank"][Glyph of Swiftness][Deadly Paradox][Shadow Form][Ebon Battle Standard of Honor][Sliver Armor]["By Ural's Hammer!"][Lightbringer Signet][Recall][/build]
You sure that's the build you use? I can't seem to figure out how to use 2 elite skills on the same bar...

to the OP, thanks for posting this up. It looks interesting and I am always looking for something new to do with my toons!
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Old Mar 02, 2009, 12:51 AM // 00:51   #11
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Originally Posted by Thargor View Post
You sure that's the build you use? I can't seem to figure out how to use 2 elite skills on the same bar...

to the OP, thanks for posting this up. It looks interesting and I am always looking for something new to do with my toons!
I'm just that leet, no seriously though they updated the skill to where lbsig is a normal skill, they did that months ago.
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Old Mar 02, 2009, 06:21 AM // 06:21   #12
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Nice nice... a reason to take my sin thru NF...
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Old Mar 02, 2009, 10:54 PM // 22:54   #13
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I've got a problem with the earth tormentors form the last mission. I deal them 0 damage with [[sliver armor] (because of [[Armor of Sanctity]) and don't know if it's because i have vanguard rank too low (6) or if i'm doing something wrong... What should i do?

I'm using the build with only 1 bonder, btw

Ty very much for the guide and the builds!
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Old Mar 03, 2009, 12:15 AM // 00:15   #14
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Originally Posted by OsSeGu View Post
I've got a problem with the earth tormentors form the last mission. I deal them 0 damage with [[sliver armor] (because of [[Armor of Sanctity]) and don't know if it's because i have vanguard rank too low (6) or if i'm doing something wrong... What should i do?

I'm using the build with only 1 bonder, btw

Ty very much for the guide and the builds!
Patience = dead earth tormenters.
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Old Mar 03, 2009, 01:42 AM // 01:42   #15
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Quote:
Originally Posted by OsSeGu View Post
I've got a problem with the earth tormentors form the last mission. I deal them 0 damage with [[sliver armor] (because of [[Armor of Sanctity]) and don't know if it's because i have vanguard rank too low (6) or if i'm doing something wrong... What should i do?

I'm using the build with only 1 bonder, btw

Ty very much for the guide and the builds!
a tip for the last quest.... dont kill all of the darknesses at once,

kill one and then kill its spawn then kill another...blah blah

have patience with the tormenters what i do is...sliver before they actually start hitting you cause when they run in the armor of sanctity isnt up when they run in


im not sure if the guide covered it cause i didnt read the guide
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Old Mar 03, 2009, 05:44 AM // 05:44   #16
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I do the last part like this: I pull the three darknesses to the foes of the second quest (they should still be at the edge). Then I kill these 3 and immediately walk back a bit so that sliver has no target. Then I position myself so that sliver will only hit 1 darkness. Why? Because you can actually kill all the spawning earth tormentors while they're spawning, so they can't protect themselves
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Old Mar 03, 2009, 07:22 AM // 07:22   #17
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Originally Posted by Lord Sahem View Post
I do the last part like this: I pull the three darknesses to the foes of the second quest (they should still be at the edge). Then I kill these 3 and immediately walk back a bit so that sliver has no target. Then I position myself so that sliver will only hit 1 darkness. Why? Because you can actually kill all the spawning earth tormentors while they're spawning, so they can't protect themselves


exactly. yes.
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Old Mar 03, 2009, 08:54 AM // 08:54   #18
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I'll try that asap. Thanks for the answers!
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Old Mar 03, 2009, 02:55 PM // 14:55   #19
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Easy run, been doing it for quite some time. I bring Glyph of LE instead of LB sig and AoS is iffy when you need it most. Recall isn't needed at all when you can just die and get rebirthed after the "To The Rescue" quest. Take Ural's and Intensity for faster killing.

I aggro everthing at the end to drop the boss and spawns in about 5 min. Too many claw of darkness and earth spawns at the end will knock out prot bond in no time and all the bip in the world isn't going to regen through that. Drop the single heals on the monks and take life barrier, life attunement and blood rit for the prot monk and bring LoD and heal party on the other monk.

Did 3 runs last night at about 20-25 min each.
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Old Mar 03, 2009, 03:43 PM // 15:43   #20
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all well and good but sometimes you get left with 2 monks and 1 nec you cant kill them fail
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