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Old Apr 27, 2009, 05:32 AM // 05:32   #21
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Originally Posted by A11Eur0 View Post
meh, i always die the first time gathering aggro, and the second tiem I can never pick the right nestling to use MoP on so that it hits the boss...she's always at full HP after I kill everything else. I also use tons of candy to boost my HP, run speed, and atts....still doesn't help. Any specific tips?
use paragon hero with make haste. cast make haste on you before going in the cave. cast MoP on nearest rap. now aggro 33 to 34 of the raps. this can easily be done with practice in around 20s

once you aggro the boss, look on your radar as to where you can center yourself amongst the raptors so the furthest ones will ball on you faster (i.e. move closer to the jar of rejuvenation if need be)

protectors, dolyak, HB, ural's, wary stance (mine is at 5s duration)... wait for them to ball and whirlwind to charge. use whirlwind before wary expires, but also after all the raptors are balled around you. the broodmother may still be alive. if she has high health, something went wrong - grab drops, die and rezone. if it went right, she's dead or very low hp. use finish him and grab ur drops. your hp will go pretty low like 200hp + deepwound, so you need proper equipment (knights insigs, -2stance shield, major vigor or better) i use major tac and major sword both at 11 so doesn't matter which is headpiece.
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Old Apr 27, 2009, 01:45 PM // 13:45   #22
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I know this may sound noobish, but I have not been playing for months and I would like to get into GW once again and try this. Can anyone layout the steps for this farm. i.e: the order the skills need to be activated, hero management, and etc.
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Old Apr 27, 2009, 04:29 PM // 16:29   #23
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I tryed problly every profession for Raptor Farming Hardmode... Nuthing takes them raptors down as fast as the E/Me water build... they go down in seconds...including boss.. much faster than the assassin perma build or any other... if you want build hit me up in-game ...

, Lord Wizazz
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Old Apr 28, 2009, 08:22 AM // 08:22   #24
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Warriors do it faster than Elementalists any day.

After picking up my drops, the /age command returns the message "You have been in this map 0 minutes" every single time.

Close to 10,000 DPS for 100 Blades. It takes around 30 seconds to grab and secure aggro, then ~1.5 seconds to trigger your skills, less than 4 seconds for Wary to charge up WW Attack, and one shot of WW Attack while 100 Blades is up kills 35 Nestlings in a single shot.
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Old May 08, 2009, 07:11 PM // 19:11   #25
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I somehow can't kill the boss.
I do everything as you said as i should, but he always stays on minimal amount of health (yes i do gather all raptors). Any suggestions why is that?
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Old May 08, 2009, 07:40 PM // 19:40   #26
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Make sure By Ural's Hammer doesn't run out, and that all the raptors are adjacent to the one with mark of pain. Also make sure you have teh attributes correct, it only just kills the boss so missing points in strength or swordsmanship might stop it.
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Old May 08, 2009, 07:45 PM // 19:45   #27
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Without mop (i tried it without) boss takes much less dmg, so i assume that mop is dealing dmg to him. Also i have my build based on what someone has posted before. I also tried with golden eggs to rise my attributes but he still survives.
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Old May 09, 2009, 01:08 AM // 01:08   #28
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Don't mess with Broodmother unless you absolutely positively HAVE to be able to say that you've killed her and her babies on your Warrior. It's just not worth it to deal with the extra hassle when you don't need MoP to kill ~35 nestlings using only 100 Blades, BUH!, and WW Attack. Like I said earlier, even w/o MoP you will do nearly 10,000 damage on the single use of WW Attack when buffed with 100 lolz and BUH!.
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Old May 10, 2009, 02:08 AM // 02:08   #29
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Quote:
Originally Posted by dbulger
I used Fuzzy Taco's idea but added "finish him" instead of protector's stance.
I'm starting to think that "Finish Him!" is the right skill to use in the open slot that you have with the Hero build. With the right equipment and a suitable amount of practice, you'll find that you don't generally die before the spike, even without Protector's Defense. Moreover, even with a perfectly executed run, Rekoff will survive on occasion. So, it seems you might as well throw it in there.

Quote:
Originally Posted by Jumping Is Uselss
I know this may sound noobish, but I have not been playing for months and I would like to get into GW once again and try this. Can anyone layout the steps for this farm. i.e: the order the skills need to be activated, hero management, and etc.
Depending on exactly which variation you plan to run, there are some slight differences in the game plan, but essentially things should go something like this.

Preparation:
  • Get to Rata Sum.
  • Unlock Hard Mode for Eye of the North, i.e., beat the game. Incidentally, procuring the skill "By Ural's Hammer!" requires you to finish the entire Norn mission sequence, so it's not a bad idea to just finish the game with your Warrior, if you haven't already done so with another character.
  • Unlock either Hayda or General Morgahn. (Hero only)
  • Outfit yourself with the correct equipment. Note that if you want to run Mindbender, you'll need some kind of weapon of Enchanting +20%.
  • Build affiliation rank. (Optional) You can reach 8 seconds on "By Ural's Hammer!" by achieving rank 2 of Deldrimor affiliation, which is the equivalent of 1-2 dungeons. Also, you should have enough Asuran rank to at least display the accompanying title. If you plan to use Mindbender, you'll need essentially maximum Asuran rank, which you can conveniently get by farming Raptors.
  • Display your Asuran affiliation title, e.g. Not Too Boring
  • Warp into Riven Earth, then immediately turn around and re-enter Rata Sum. This will ensure that you won't have to run all the way across the outpost in future runs.
Warp into Riven Earth.

Get the Asuran hunt blessing from the nearby shrine. (Optional)

Run to the mouth of the cave.
  • If you're using a solo variant, this is where you hit your Sprint, Drunken Master, or Mindbender.
  • If you're using the hero variant, "Fall Back!" will be invoked automatically, but you'll probably need to micro "Incoming!" when that runs out.
  • Don't take aggro yet!
Set up your speed boost for aggro'ing the cave. (Hero only)
  • Target yourself (F, Ctrl-Shift-Space) and force the hero to apply Enduring Harmony and "Make Haste!" to you.
Flag your hero back to the warp. (Hero only)
  • Use the Mission map -- in other words, press U. You want his/her name greyed out when you get to the battle.
Cast Mark of Pain on a Nestling.

Activate your speed boost for aggro'ing the cave. (Solo only)
  • You can successfully cast Mindbender before the Nestlings can close if you fire it off immediately.
  • Wait until you aggro the first large group when using Sprint.
Aggro at least 33 of the 34 Raptors.
  • Any less than that and you've got no chance of killing Rekoff.
  • Generally, you'll want to head south-eastward initially then circle the large pillar in the middle and continue west directly toward Rekoff's group.
  • If Rekoff's group spawned close and the distant Nestlings aren't too far away, you can do the aggro in reverse, i.e., start with Rekoff's group then head eastward to pick up the other groups. This path is somewhat quicker, as you tend to time it such that the groups will be moving toward you.
  • If you're really feeling lucky, you can continue back towards the mouth of the cave where you can intercept a group of adult Raptors for additional kills.
  • Don't take *too* long or Mark of Pain will run out. You've got 30 seconds; typically you'll only need about 20, but don't push it.
Find a suitable place to do battle.
  • Don't stop as soon as you aggro Rekoff's group! Continue running until all the Raptors are more or less equidistant from you. You want the Raptors all to arrive at the same moment, inasmuch as possible. Also, you want Rekoff to be the last Raptor into battle, as she is difficult to tank for very long, so try to approach in such a way that she is not the first in her group to aggro.
  • Keep in mind that, as a general rule, the large rocks at either end of the cave mark the boundaries beyond which Raptors will start to break off. In other words, if you try to pull the eastern group beyond the western rock, they will turn around and head back to their spawn site. The same holds true for the western group and the eastern rock.
  • Mark of Pain only affects creatures adjacent to the hexed foe, so you have to engineer things so that Rekoff ends up somewhere near that initial Nestling. The best way to do this is to finish your aggro run against a wall with all the Raptors behind you.
  • Don't try to do the "keep a wall on the left side of the raptors to keep them from scattering" trick! If you can't kill Rekoff, you want her to at least scatter while you grab drops.
Activate Dolyak Signet, Endure Pain, Hundred Blades, and "By Ural's Hammer!"
  • Depending on your Deldrimor rank, you may want to delay activation of "By Ural's Hammer!" a little as it will need to be active when you pull off the spike.
Activate Protector's Defense. (Hero only)

When all Raptors are within the aggro circle, hit Wary Stance.
  • Don't worry about the Nestlings pinging you, with the correct equipment you'll be able to tank them for about 15 seconds. Instead, key on Rekoff. If you have a favorable spawn and perform the aggro well, she should be among the last half-dozen stragglers to come to the party. Hit Wary Stance as she closes.
  • *But* if the Nestlings are still spread out, you'll have to wait. Remember, you need to hit all the Raptors. If even one is outside your swing radius when you hit Whirlwind Attack, there's a significant chance you won't kill Rekoff. So, make sure all the Raptors are within your aggro circle when you activate Wary Stance.
Attack once immediately -- C, then space.
  • This is more for timing than anything else. You do a little more damage, which can be helpful, and conceivably more Nestlings will hit Disrupting Stabs to try to interrupt you, which will charge Whirlwind Attack quicker, but perhaps that's just wishful thinking.
Activate Whirlwind Attack as soon as it's charged.
  • The last few Nestlings should be darting in just as this lands.
  • You can anticipate this step by a few tenths of a second. That is to say that the icon for Wary Stance doesn't have to be fully lighted in order to use it.
Pick up drops.
  • Hopefully, you've got 34 kills, a +2% Morale Boost, and something north of 100 hit points. If your health is anywhere above 20 or so, you'll be able to outlast the Deep Wound and Bleeding that Twisting Jaws caused, just make sure to re-activate Endure Pain and "By Ural's Hammer!" to keep the hit point loss manageable.
  • If you didn't kill Rekoff, you'll have to scramble as best you can. Either pick out the good drops manually or simply hit semicolon & space as fast as possible. Hit Wary Stance when it comes around, as well. Incidentally, you can judge where you went wrong by observing how many hit points Rekoff has at this point. If her health is above 50%, either Mark of Pain ran out or she wasn't standing close enough to the hexed Nestling. If her health is closer 10%, either you didn't get enough Nestlings aggro'ed, you swang too early with Whirlwind Attack, or possibly "By Ural's Hammer!" ran out.
/resign and repeat

Quote:
Originally Posted by Tyrael_Eveningsong
Warriors do it faster than Elementalists any day.
Agreed. For as much as it pains me to say it, right now Warriors can do the Raptor run faster than Elementalists -- and we're talking about 25%-30% faster. The fastest Elementalist run I've ever done was something like 1:03 while the fastest Warrior run was about 0:47

Quote:
Originally Posted by Tyrael_Eveningsong
Don't mess with Broodmother unless you absolutely positively HAVE to be able to say that you've killed her and her babies on your Warrior.
However, I've got to disagree here. I know what you're saying -- the extra effort isn't justified because you're not going to be pulling in that much more profit, right? However, you're not really risking anything, in my opinion, so why not try for the boss?

Let me explain. Once proficient with the build and barring extraordinarily bad spawns you'll generally be able to kill all the Nestlings every time. At the same time, you're going to do at least enough damage to the Broodmother to drop her below 50% health, which will activate the scattering response. So, she clears out, giving you enough time to grab the drops and /resign. In other words, you still get 32-33 Nestlings worth of drops in under a minute. So, even on a bad run, you're not really losing anything relative to the W/P build.

Now if things go right, suddenly there is potential for additional reward. Gold Scrolls are generally worthwhile and you also pull in the odd Elite Assassin Tome -- as long as Shadow Form isn't nerfed, those are going to be worth a couple of platinum pieces anyway. Beyond that, killing the boss essentially doubles the amount of Asuran points that you get per run, which is quite relevant, this being a double Eye of the North point weekend.

Also, I don't know that there is *that* much hassle to adapting to this build if you're already using another Hundred Blades build. The equipment set is essentially the same, give or take a rune. You only need one Necromancer skill, and it's a core skill. Getting "By Ural's Hammer!" can be a pain, but if you're already in Rata Sum, chances are that you've played through at least some of Eye of the North anyway. The biggest difficulty is perfecting the aggro and that might require a good hour of practice.
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Old May 22, 2009, 04:59 AM // 04:59   #30
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Killing Reckoff is impossible without getting every single nesting in aggro (all 33). I tried several dozen trials with 32 nestlings using 14 swordsmanship and 12 curses, Reckoff always survived. However, Reckoff always dies if you round up 33, even with 7 swordsmanship. The vast majority of the dmg is coming from mark of pain and ural's. Reckoff drops gold scrolls (~500g) often and she drops the occasional assassin elite (~3k), as well as having higher chances in general to drop gold items and lockpicks (~300g, 1k). In other words, Reckoff is at least as valuable as the 33 nestlings combined to kill.

Seeing how this build fails to kill her over half the time even in the best of circumstances, I don't think the quickness of individual runs compensates for the lack of boss killing that perma forms can get consistently and almost at the same speed. W/N would be advantageous for getting holiday drops, but it doesn't make as much money as sin or ele forms even though individual runs are faster.
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Old May 22, 2009, 05:13 AM // 05:13   #31
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Originally Posted by Emma Panzerbergen View Post
Killing Reckoff is impossible without getting every single nesting in aggro (all 33).
NOPE. I do i all the time with 32, sometimes with 31 (if forced to forget 2).

I run a sup sword rune when I do it, but all other minor. My fail rate on rekoff isn't terrible, but it's never due to the 30 second [mark of pain] curse duration...
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Old May 22, 2009, 06:48 AM // 06:48   #32
...is in denial
 
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protector's defense is better than endure pain and dolyak sig. take one of those out for it. finish him definitely helps when things don't go your way. aggroing 33 raptors usually is the way to go
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Old May 22, 2009, 04:04 PM // 16:04   #33
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Originally Posted by Coney View Post
NOPE. I do i all the time with 32, sometimes with 31 (if forced to forget 2).

I run a sup sword rune when I do it, but all other minor. My fail rate on rekoff isn't terrible, but it's never due to the 30 second [mark of pain] curse duration...
Perhaps you can direct me to a video, because never once has that happened with me.
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Old May 22, 2009, 07:38 PM // 19:38   #34
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Quote:
Originally Posted by Emma Panzerbergen View Post
Perhaps you can direct me to a video, because never once has that happened with me.
I don't do videos. Here's the build I use:
[build=OQQUc44R1KRWCpFqM9FpibF5F7gA]
12 curses, 7+1+1 strength, 10+3 sword, 4+1 tactics
The key is getting sword up higher...
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Old May 23, 2009, 12:59 AM // 00:59   #35
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Quote:
Originally Posted by Coney View Post
I don't do videos. Here's the build I use:
[build=OQQUc44R1KRWCpFqM9FpibF5F7gA]
12 curses, 7+1+1 strength, 10+3 sword, 4+1 tactics
The key is getting sword up higher...
Like I said, I tested it dozens of times with even 14 swordsmanship, Reckoff simply doesn't die unless you get all 33 nestlings, which is impossible in the vast majority of circumstances. There's one that almost always spawns in the far east and another that almost always spawns in the northwest. Unless the build can kill Reckoff consistently and never die more than one out of 10 times, it's simply not worthwhile.

Last edited by Emma Panzerbergen; May 23, 2009 at 01:01 AM // 01:01..
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Old May 23, 2009, 11:38 PM // 23:38   #36
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Originally Posted by Emma Panzerbergen View Post
Like I said, I tested it dozens of times with even 14 swordsmanship, Reckoff simply doesn't die unless you get all 33 nestlings, which is impossible in the vast majority of circumstances. There's one that almost always spawns in the far east and another that almost always spawns in the northwest. Unless the build can kill Reckoff consistently and never die more than one out of 10 times, it's simply not worthwhile.
LIKE I SAID NO! You must have something wrong somewhere.

And as to the failrate, the next fastest raptor farm I know of is ele/mes at 1:20. So, a failrate of 1 in 4 is equivalent to that farm - and that's assuming *I DIE*.

However, when I fail, it's maybe 1 in 7. And a fail means the boss is alive, not that I'm dead - so I have to loot fast. As you'll notice in my screenshot, usually around 300 health so I have around 7-10 seconds to loot - plenty of time.
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Old May 24, 2009, 04:16 AM // 04:16   #37
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Perhaps I am doing something wrong. Where do you usually kill the raptors and boss? Can you point it out on the map?
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Old Jul 20, 2009, 04:31 AM // 04:31   #38
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It's fairly bulletproof. 1 in 7 the boss doesn't die, and it appears to be due to it not being NEXT to the MOP target (as opposed to > 30 seconds so MOP expires - I know this is not case). Boss is prolly 180' to MOP target, is my guess...

I can do it consistently with 32 (including boss), though I usually try to get 33. Para buffs you with run at cave entrance, then sent to die. You go as deep as possible, and MOP the closest raptor. pull them all to boss, then put up all skills (2 3 4 5 6) - but wait on [wary stance] until they're all *ALMOST* balled. Then whirlwind. C'est FINIT.

my latest builds (str+1+1, sword+3, tact+1)
[build=OQQUc44R1KRWCpF9FbFqMpi5F7gA]
para runner hero:
[build=OQijEymM6Mm4bMPeHDAAAAghNA]

2.5 hours left - FARM AWAY LOLz!!!
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Old Jul 20, 2009, 09:11 PM // 21:11   #39
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If you practice this you will be able to do it pretty much every time. I am looking at timestamps on screenshots I did for drop rate info, and there are times I do 20+ runs in a row each one killing all 33 and boss.

I am pretty sure that the difficulty in killing the boss comes from not having all the raptors next to the one with mark of pain. As Coney said, I have also killed boss whilst leaving 2 nestlings alive. If you pull them correctly against the wall then they will all be adjacent and trigger mark of pain.
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