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Old Jul 28, 2009, 04:04 PM // 16:04   #1
Desert Nomad
 
Join Date: Oct 2007
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Thumbs up FoWSC Pug Tips

Here is some tips that a pretty useful to know before you get into a FoWSC Pug-style.

Im talking about FoW Manly Spike


*You use a Full Conset for FoWSC, so when you get a full party, they guy who got a full conset starts collecting 1k from each party member. Just pay him, no questions asked.

*Every one should bring a couple of Ress Scrolls as Pugs tend to need such. Dont hesitate to use them, better save than sorry.

*The sins should all bring a Backup Essence aka BU, and use it if they are unable to finish their job within the first 30min.

*The MoP nec should call a centered non-monk target after the MT calls his Ebon Battle Standard of Honor.

*The EoE RT should keep up Splinter Weapon on both 100 Blade warriors before the jump in and spike the group.

*Keep EoE in range, but do not place it where it can cause problems for the rest of the group.

*The MoP should also spam Foul Feast on the 100 Blade warriors when facing excessive blinding, such as in The Forrest.

*In order to get a good time, the MoP needs to stay a little ahead of the main team, so he can call MoP as soon as possible.

*The 100 Blade warriors should watch out for SS. Your monk doesnt have unlimited hex removal, keep that in mind. Check your own and nearby partymembers hp before you chop away.


This was made out of recent Pug frustration in a FoWSC - so i hope some of you out there finds this useful.

/Ash
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Old Jul 28, 2009, 05:07 PM // 17:07   #2
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Thanks.....too bad it isnt sarcastic lullz
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Old Jul 28, 2009, 05:08 PM // 17:08   #3
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Don't play with pugs. They don't know how to use their bars half the time. :P
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Old Jul 28, 2009, 08:47 PM // 20:47   #4
Desert Nomad
 
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We had a nec who chose to cash MoP on single target instead of the 25+ mob standing right in front of him.

Now thats /facepalm
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Old Jul 31, 2009, 07:12 AM // 07:12   #5
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Join Date: May 2008
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I gotta say, I agree with all those points, especially the point about wars watching their damn hexes - especially when it comes to SS. Hexes are applied and reapplied so quickly in PvE that it's hard for the monk to keep up with all the spam, especially when they are limited to one hex removal skill. I just get to the point where I let them die, then res them back up, thinking that they may learn from their mistakes. They usually don't.

I'd like to add that the Nec shouldn't be casting MoP on Shadow Beasts either, because in a PuG, spikes tend to be less together than we want them to be. The last thing you want is a half-dead mob with MoP on a Shadow Beast who's teleporting all over the damn map, making it much harder than it needs to be to kill things. This being said, the aforementioned problem shouldn't arise in the first place, but it's a PuG, what else would you expect?

Maybe also add in a point about the wars actually waiting for the MT to ball the mob up correctly, going in once the Nec has called a target, and to tele in TOGETHER (something severely lacking in PuG's). It also makes me smile, albeit painfully, when the nec doesn't bring Foul Feast or Rigor Mortis, or the sin doesn't bring a proper shield, and ends up having to get wiped off the floor by UA. I just find it astounding how some people wonder why PuG's are so hated, given that 90% of the points in your list are common sense, but are still routinely violated.

All in all, good points, lol. (Gotta end this post before I get too off topic...)
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