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Old Aug 03, 2009, 03:52 PM // 15:52   #1
Lion's Arch Merchant
 
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Join Date: Jan 2008
Location: Kamadan Eu/Am Districts
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So, here is my first teambuild that ... I invented... lets start with skills, if I succesfully upload the pic...



Usage: Start with enchantments. Find a group of enemy, and let the permasin tank them. Aggro them to stay in a bubble. Now, monks must guarding ONE ritualist. So, first monk guarding first rit etc... Once rits r rdy with enchantments, monk prot them with Healing Hand and Seed of Life and let them kamikaze. Rits starts to shadow walk to enemy group and cast spells. If they finished enemies should be dead. If not, use dash to return to a safe spot. Replace this on every group and make sure : THEIR SOUL IS BURNING

Hope you like it guys, any tips welcome And plz...no flaming, it is just a game.

Edit: Added some skills for Assassin to be able to finish the remaing enemies.
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Last edited by Namiren; Aug 03, 2009 at 04:01 PM // 16:01..
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Old Aug 03, 2009, 04:16 PM // 16:16   #2
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Mmm shadowstepping 60ar casters with a 2sec cast Spirit Rift
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Old Aug 03, 2009, 04:17 PM // 16:17   #3
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You are forgetting one thing - same spirits get killed if they are too close to each other. The only reason to use SoS I could think of is as an energy management.

Also, usually the tank is either dealing damage or surviving. Both aren't that great.
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Old Aug 03, 2009, 04:18 PM // 16:18   #4
Lion's Arch Merchant
 
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Quote:
Originally Posted by Calista BlackBlood View Post
Mmm shadowstepping 60ar casters with a 2sec cast Spirit Rift
Uhm, the other importatn part is the monks... and you can cast Spirit rift before shadow stepping... ye, thats better.

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Originally Posted by Abedeus View Post
You are forgetting one thing - same spirits get killed if they are too close to each other. The only reason to use SoS I could think of is as an energy management.

Also, usually the tank is either dealing damage or surviving. Both aren't that great.
Ye, spirits die immidiately, only 3 stays, but thats not problem, they r for damage, and even they die after born, they trigger both enchantments.
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Old Aug 03, 2009, 04:24 PM // 16:24   #5
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Explosive growth does crap damage in hardmode, around 160 lightning damage, this won't kill every mob.
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Old Aug 03, 2009, 04:39 PM // 16:39   #6
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Soldier's Fury is inferior to Aggressive Refrain and Focused Anger on the Paragon. The Paragon lacks a shout to maintain Soldier's Fury. I guess one of the blank slots is for that.
None of the monks have Protective Spirit. All of them have Energizing Finale. Why?
"We Shall Return!" is not a good choice for all the monks, either.
Signet of Spirits does not stack. Multiple copies wastes the elite slots in the team. The enchantment triggers from the spirits don't justify the skill slots and wasted elite. Explosive Growth only deals lightning damage; it does not ignore armor.

Why is this in farming? Is it intended as a team build to farm a particular area? If so, where?
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