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Old Aug 06, 2009, 07:15 AM // 07:15   #1
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Default FOWsc faster then manly way??

k check screeny for the build the blank is the T1,T2, and monk that dont really need to be modded. NOTE: IGNITE ARROWS DO NOT CAUSE FIRE DMG THE AOE DOES. THEREFORE THE ARROWS STILL DO PHYSICAL DMG AND WILL TRIGGER MOP. SAME FOR INCINDARY ARROWS.

1. MT
MT does his job of grouping up the mobs like always. he calls T. sig (snares slightly) follows up with weaken armor and AuS. same job as always. uses ebon escape after killing the wolf in the forest to pop down the team. shadow refuge for any traps or to when aggroing shadow wars.in forest pull wolf whithin casting range of necro
2.MoP Nuker
same job as he always has. when MT calls T. sig necro should run up whithin casting range and throw down the ward and the AP follow up with MoP. Barb left over targets and "finish them" in the forest wait for MT to pull wolf close enough to barb him so EVAS can destroy it. BR whoever needs it
3.Xplosive rangers
the idea behind the rangers is to do massive aoe dmg wiping mobs quickly. use "i am the strongest". right when MT gets the group, grouped use ignite arrows. when necro starts running up to throw ward down use splinter weapon. run into ward and incindary arrow. any left overs, u can splinter weapon and wait for IA or use tripple shot. if need a quick heal or to solo spike a target use nightmare weapon and tripple shot. use EVAS on the wolf in the forest to avoid wasting time going up there.

PROS: rangers have better elemental resistance so in forest they require a bit less healing. When HB wars use HB whirlwind and splinter weapon MoP triggers a total of 6 times on each attack. with this build it also triggers 6 times BUT it triggers ignite arrows also. since ignite arrows does fire dmg it destroys the forest in no time. i also forgot to say it sets them on fire!! YAY!!!!.

tell me what u guys think.
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Last edited by undead living; Aug 06, 2009 at 07:17 AM // 07:17..
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Old Aug 06, 2009, 07:22 AM // 07:22   #2
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Uhh...yeah....i think you're missing the fact that MoP triggers for each foe you hit with whirlwind due to 100b. Also, if you aren't terrible, you shouldn't take any elemental damage in forest. You should take minor damage from traps, bonds, and worms. Shepards are balled and killed before they can harm you.
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Old Aug 06, 2009, 03:47 PM // 15:47   #3
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HB & Whirlwind & MoP is still superior because it becomes exponentially more powerful the greater the aggro is a lot faster than yours does. With HB + MoP + Whirlwind, if there was 20 enemies you'd hit all but 1 of them 41 times (20 HB packets, 20 MoP packets, 1 Whirlwind packet, one of them only gets hit 21 times because of MoP's effect).
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Old Aug 06, 2009, 04:54 PM // 16:54   #4
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there is absolutely no need for more firepower from the MT team.

2 manly wars is enought o destroy any group in HM so whats the point of this?
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Old Aug 06, 2009, 06:09 PM // 18:09   #5
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Quote:
Originally Posted by novawhiz View Post
there is absolutely no need for more firepower from the MT team.

2 manly wars is enought o destroy any group in HM so whats the point of this?

ok fine manly way is the way to go. but i mean this grp could probably do just effieciecnt. and dont say no until its been done. just cuz its not on pvx doesnt mean it cant be done
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Old Aug 06, 2009, 06:33 PM // 18:33   #6
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Originally Posted by undead living View Post
ok fine manly way is the way to go. but i mean this grp could probably do just effieciecnt. and dont say no until its been done. just cuz its not on pvx doesnt mean it cant be done
I'll say no because your build doesn't even come close to the pure killing power of Manlyway, therefore it is slower and not as efficient. While it could probably do it in a decent time, considering this is the farming section people are looking for efficiency and speed, and this build lacks both in comparison to the Manlyway. :/
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Old Aug 06, 2009, 07:07 PM // 19:07   #7
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It's not at all hard to make builds to go with MoP, you could use 2 para's and still kill things. I see where you were aiming when you made this, but nothing works better with MoP then HB. So for the time being manly way is far superior...
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Old Aug 06, 2009, 09:33 PM // 21:33   #8
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Main Reasons Why Manly is Better Than Your way:

#1. Manly requires only 2 "attackers" and when i run FoWSC with my m8's we only use 1 warrior and have the sin use daggers and spike fine.

Your way has 3 rangers.

#2.Manly needs no real spike setup. Wars tele and blow shit up.

Your way requires pre casting of Splinter weapon, ignite arrows, and potentially ebon sin. You also have no EoE.

#3.Your using rangers and things dont always spike cleanly. This means instead of the few strays attacking the melee front, they go to your whole team and potentially could aggro and kill monk.

#4.Your build isnt very versatile. Who stays for griffons? monk? that could be dangerous. You have no supportive Ranger and Rit spirits.

For the wolf, its a lot nicer to have wars who can quickly tele in and out. With your build you have to worry about obstructions and pulling the wolf in view.

Finally i just wanted to say your title faster then many way, makes no sense. Lets say somehow, this build kills the enemies .5 secs faster than manly way. How would that affect the overall time at all?

The only way to reduces the time is to have good players and to have a T3 that does forest and a MT with daggers, epid, deep wound.


I hope i didnt sound harsh or like im shutting your ideas down.
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Old Aug 07, 2009, 12:54 AM // 00:54   #9
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ok ok ok u guys got me. but when people get bored of manlyway heres and alt.
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Old Aug 07, 2009, 12:57 AM // 00:57   #10
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Rit primaries are hawt
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Old Aug 07, 2009, 01:01 PM // 13:01   #11
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Rit primaries are hawt
Thanks
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