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Old Aug 15, 2008, 10:50 PM // 22:50   #21
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I just finished a full run, I took a screen shot this time.
Im, really hoping more people catch on to doing teams without using tank and spank and the nerfed ursan way.
Balanced teams are far more fun then any spank or ursan imo, and can be faster.

Ive been called a noob a few times when looking for pugs to fill in what i need. People are just so set in there ways.
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Old Aug 16, 2008, 01:02 AM // 01:02   #22
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Quote:
Originally Posted by dark_slayer
I just finished a full run, I took a screen shot this time.
Im, really hoping more people catch on to doing teams without using tank and spank and the nerfed ursan way.
Balanced teams are far more fun then any spank or ursan imo, and can be faster.

Ive been called a noob a few times when looking for pugs to fill in what i need. People are just so set in there ways.
It will take time for it to catch on. I should be on some this weekend and will try to run your team with some friends to spread the word.
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Old Aug 16, 2008, 04:26 AM // 04:26   #23
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wow at nearly 8.3k hours in 23 months just wow...
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Old Aug 16, 2008, 05:58 PM // 17:58   #24
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Heh, I really wanna try this.
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Old Aug 17, 2008, 01:06 AM // 01:06   #25
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My guild is currenly planning to try this as well. thx for the post.
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Old Aug 18, 2008, 08:48 AM // 08:48   #26
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We did this run earlier this evening, (R Langdon is in my alliance) and it worked out very well. We breezed through it all and had a great time doing it. Screens to follow! I will definitely do this again. We may make a few tweeks, but overall, it went very smoothly. I was frankly amazed by how easy a time we had in Foundry.
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Old Aug 18, 2008, 02:23 PM // 14:23   #27
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-peoples name left in with permission


We teamed up with the OP and grabbed a few people from our alliance and had a go at it. the run was pretty fast, much easier then ursan and we were able to handle many accidental double aggros. We had bathroom breaks and chitchated the whole way. I am sure we can improve on that time.

Thanks to the OP for posting the build. It was alot of fun and brought back what i had missed in GW, "balanced" team where people had skill bars.

-edit
New time 2:25 min, i am sure we can get it down to the 2 hour mark with more practice.

Last edited by Carboplatin; Aug 20, 2008 at 02:45 PM // 14:45..
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Old Aug 21, 2008, 02:42 AM // 02:42   #28
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completed City and Veil happily without cons and all lightbringer ranks 5.

got overaggro'd during the quest in Gloom though :-(
overall worked very well.


EDIT:

The Paragon bar in the current build is really awkward to play and really inefficient for a paragon bar.

[build prof=Paragon/Warrior leadership=11+3+1 motivation=11+1 spearmastery=8+1][Spear of Lightning][Wild Throw]["Save Yourselves!"]["There's Nothing to Fear!"][Lyric of Zeal][Aria of Zeal][Focused Anger][Drunken Master][/build]

noticed I have shuffled the attributes around a bit. The Spear Damage was nice, but the atts were slightly wasted. the higher Leadership helps with the adrenaline gain from [[Focused Anger], increases the duration of [[There's Nothing to Fear!] and gives great energy management.

Under Essence, [[Soldier's Fury] is inferior to [[Focused Anger] in every way. note the fact that with [[Focused [email protected]] at high leadership you are gaining 260% adrenaline, as opposed to 133% from [[Soldier's Fury]! [[Focused Anger] is also maintainable due to the recharge bonus on the Essence. With an Essence Of Celerity, you gain 25% attack speed which synergises with [[Drunken Master] to give a 33% net, which isn't exactly essential, the valuable PvE only skill slot could be replaced depending on personal preference.

with a Grail of Might, you gain +1 to all attributes, resulting in the breakpoint of 16 for Leadership. the superior rune's -75 health is offset by the +100 health provided.

[[Wild Throw] can be replaced for anything else i guess; personally just found it good for the [[Whirling Defense]'s on the Margonite Tuks as they did a great job of slowing us down a few seconds and more importantly; mincing minions under the effects of Enraged; [[Wild Throw] is also nice for speeding up the killing of Stygian Fiends.
Could put the [[signet of return] back on the bar, but it seems a waste of a slot due to the amount of superior hard resses elsewhere. Theoretically, I can see [[Burning Refrain] working well, spreading constant burning onto the A/D's targets, but i am yet to test this!

People have mentioned having problems being shutdown by [[Vocal Minority] and [[Soothing Images] in various places. I have found having the [[Divert Hexes] monk on Ventrilo essential for such situations!

Enough theorycraft; I'm pretty sure that bar will work better :-)

Last edited by techma; Aug 25, 2008 at 02:46 AM // 02:46..
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Old Aug 21, 2008, 03:53 PM // 15:53   #29
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If your up for a run i could do one this weekend, I'll try and work out a triple chop, whirlwind, cyclone axe and some other stuff build, probably W/Rt with splinter, if i get something i'll post it here.
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Old Aug 21, 2008, 06:05 PM // 18:05   #30
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nice to see other people herowaying it as well, I usually do so with a semi similar build, but one of the mms is mimicry and jagged and steals golem from another, two golems are tanks, work pretty well actually in nm, and the crit sin is replace by a fev dreams heavy degen ranger, and the ss, is pretty close to what i run, nice man...
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Old Aug 21, 2008, 06:20 PM // 18:20   #31
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guess there aint place for an unsteady ground/eruption earth ele?

(would be nice since me and a guildy have been planning to take on malyx for a while now but allways ended up with not having enough time (and i want to do it on my ele since that's my main))
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Old Aug 22, 2008, 05:24 PM // 17:24   #32
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Yay I'm excited to try this build, BF and I will probly play around with this all weekend now. Big props to dark_slayer for this contribution my DoA dreams are resurrected!

If anyone out there is looking for some live bodies to do this with, look me up in game (<-IGN).
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Old Aug 23, 2008, 03:11 PM // 15:11   #33
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Just updated it, and added uses for other Professions, just incase you have more people that want to join or you cant play the req Professions to do this.

Thanks for all the comments or suggestions, trust me i look over all of them.
But in the long run just keeping it plain and simple seems to work well for the heros.

Those ele builds i just came up with, they need testing and the war build needs testing also, but im near positive the war build would not have any problems.
If anyone has any suggestions about how to implement a Ranger or Mes please tell. TY
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Old Aug 24, 2008, 01:07 PM // 13:07   #34
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Maybe put [Splinter Weapon] on the warrior instead of I am the strongest if you don't have a near max/max norn rank?
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Old Aug 24, 2008, 01:18 PM // 13:18   #35
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Quote:
Originally Posted by dark_slayer

Those ele builds i just came up with, they need testing and the war build needs testing also, but im near positive the war build would not have any problems.
If anyone has any suggestions about how to implement a Ranger or Mes please tell. TY
I would go Splinter barrage for a ranger, should work.
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Old Aug 29, 2008, 03:55 PM // 15:55   #36
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ill never figure out why people say con sets+imbagon=balanced team
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Old Aug 29, 2008, 08:51 PM // 20:51   #37
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very promising, want to try this out on my monk ^_^
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Old Aug 29, 2008, 08:55 PM // 20:55   #38
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Quote:
Originally Posted by tyrant rex
ill never figure out why people say con sets+imbagon=balanced team
Because every team build that is run a lot is overpowered, so overpowered teambuilds are the new balanced.
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Old Aug 29, 2008, 09:04 PM // 21:04   #39
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would DoA be possible with 1 person + Heroes like UW and FoW?
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Old Aug 29, 2008, 11:23 PM // 23:23   #40
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nice update :-)

re. the paragon bar.

have done 10 or so full runs with this so far, and have not once had any energy/adrenaline problems without [[Lightbringer Signet]. Seems like a waste of a slot to me! :-) personal preference I guess.
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