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Old Aug 14, 2008, 08:05 AM // 08:05   #1
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Well since Guru does not seem to be in a hurry to fix the GWBB code for now i just posted a new improved guide on my guild site. When Guru fixes the code i will post them here.

It now has proven builds for all professions so no matter what profession you are you can get into a group. I do runs every day some times even 2 runs a day with these builds.

The build still relies on having:
1 Front liner
1 Imbagon
1 Divert Hex monk
all played by people

http://www.my-digital-portal.com/gwm...topic.php?t=94
Btw woot 1:53 min run

Last edited by dark_slayer; Oct 05, 2008 at 12:01 PM // 12:01..
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Old Aug 14, 2008, 08:49 AM // 08:49   #2
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Looks good, is it possible for a warrior to replace the sin or not? if not ive got alot of Nightfall to do eith my sin.
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Old Aug 14, 2008, 08:58 AM // 08:58   #3
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yeah probably [triple chop][cyclone axe][Whirlwind Attack] maybe something like that, you could even throw in another ["Save Yourselves!"] just make shure you can do tuns of damage very fast.
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Old Aug 14, 2008, 10:35 AM // 10:35   #4
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Maybe asuran scan on the scythesin.
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Old Aug 14, 2008, 10:36 AM // 10:36   #5
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Quote:
Originally Posted by dark_slayer
yeah probably [triple chop][cyclone axe][Whirlwind Attack] maybe something like that, you could even throw in another ["Save Yourselves!"] just make shure you can do tuns of damage very fast.
Ok so maybe take out Triple chop, put in Echo and echo whirling charge?

If i work out a warrior build to do this i'll be up for a run of this =]

Btw how long does Mallyx take? Didn't see that in the step by step bit that said how long each bit took.
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Old Aug 14, 2008, 10:38 AM // 10:38   #6
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Quote:
Originally Posted by Gibz
Maybe asuran scan on the scythesin.
If you switched out Critical eye for Asuran Scan at a high rank it would be much more effective. Maybe put LB Gaze in somewhere?
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Old Aug 14, 2008, 10:57 AM // 10:57   #7
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This wont work on Mallyx, to many hexes and enchantments.
As for asuran scan, everything dies so fast as it is it would just be a wast of energy.

LB Gaze...meh im not stoping to cast it when i should be whacking away with my scythe.
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Old Aug 14, 2008, 12:06 PM // 12:06   #8
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Very nice work Dark_Slayer

wouldn't a Rit primary do the job of the N/Rt healers just as well, and maybe even better?

If there would be an energy issue replace [signet of lost souls] with [empowerment] on one of the two cause they will be holding [protective Was Kaolai] most of the time. The other [signet of lost souls] could be replaced by for example [rejuvenation].

You could use [signet of spirits] rather then [offering of spirit] to take advantage of [Lyric of Zeal].

Replace [icy veins] with [xinrae's weapon] to take advantage of the changes it got with the recent update it doesn't give the damage of icy veins but a heal/prot and life steal. in addition it is a weapon spell and not a hex which would benefit facing Mallyx (which I doubt the team build is fit for).

I'd use [soothing memories] rather then [spirit transfer], it's cheaper and gives a decent heal and additional condition removal.

for example:
[build prof=Rt/any cha=11 res=12+2+1 spa=10+1][signet of spirits][soothing memories][spirit light][splinter weapon][ancestors rage][protective was kaolai][empowerment][life][/build]

[build prof=Rt/any res=12+2+1 spawn=12][xinrae's weapon][soothing memories][spirit light][mend body and soul][recovery][protective was kaolai][no skill][death pact signet][/build]


[no skill] could be [displacement] or [weapon of warding] or [resilient weapon] or [rejuvenation] or [spirit to flesh]

(Note: the BBCode skill description for Xinrae has not been updated when i posted this: [xinrae's weapon] For 8 seconds, the next time target ally takes damage from a foe that damage is limited to 5% of that ally's max Health and that ally steals up to 20...68 Health from that foe. Restoration)

Last edited by Silicon Based; Aug 14, 2008 at 04:49 PM // 16:49..
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Old Aug 14, 2008, 01:05 PM // 13:05   #9
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Quote:
Originally Posted by dark_slayer
This wont work on Mallyx, to many hexes and enchantments.
As for asuran scan, everything dies so fast as it is it would just be a wast of energy.

LB Gaze...meh im not stoping to cast it when i should be whacking away with my scythe.
Any idea what type of thing would work on Mallyx?
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Old Aug 14, 2008, 01:35 PM // 13:35   #10
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There are two rules for mallyx:

1) No enchantments (that leaves prot out, as well as HB/UA, but favors rit and para protection).
2) No attacks unless you don't use energy and won't mind missing.

Thus, all fun build ideas are out.
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Old Aug 14, 2008, 02:23 PM // 14:23   #11
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I would replace some skills:

spec discord to 9 healing and [dwaynas sorrow] and [cure hex] for stronger party support/healing to slots 5 amd 6
[aegis] on jagged to slot 5

move disease to assassin by replacing [critical eye] with [signet of infection], you have enough bleeding running around.

and i would replace one [spirit transfer] with [weapon of warding]
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Old Aug 14, 2008, 02:28 PM // 14:28   #12
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Ya it works well for NM even with 5 heroes, we have been experimenting with a few builds for HM, most have been taking too long, so are not ready yet to share with the community. Have anyone tried a similar build for HM?
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Old Aug 14, 2008, 03:01 PM // 15:01   #13
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Wow, my head is spinning from all the ideas! Good stuff.
A couple questions...
Does it matter who brings which heroes?

Is there room to put [Unyielding Aura] (the new skill description is not reflected in the icon), on one player or hero to make insta-rez from any distance a reality in DoA, thus removing the need for [Rebirth]?

Also, [lightbringer signet] is now non-elite, and will net you around 30 energy with faster cast time and shorter recharge than [glyph of lesser energy]. This skill is so good now in DoA, it makes me think it should be on each human player's skillbar.

The Imba:
I'd replace [focused anger] with [soldier's fury], and [spear of fury] with [lightbringer signet]. The new Soldier's Fury gives IAS and increased adrenaline with no other boosts needed to maintain SY. LB Sig combined with Lyric Of Zeal will practically give you full energy (wow)!

Last edited by TheodenKing; Aug 14, 2008 at 04:18 PM // 16:18..
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Old Aug 14, 2008, 03:11 PM // 15:11   #14
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It seems that ursan pulled a veil over peoples eyes, this may actually be quicker with experience than an Ursan run.
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Old Aug 14, 2008, 04:11 PM // 16:11   #15
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It may be as quick in NM to actually do the run, but will take you two hours to put the team together. It also will not work with Mallyx as you cannot give him conditions or hexes or use enchantments.

The thing the DOA community needs is a build that can form quickly. Most of what I am seeing takes very specific roles and skills, which will be difficult for any PUG team to manage, especially if there are several similar builds that will work.
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Old Aug 14, 2008, 04:44 PM // 16:44   #16
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That is the benit of this build though, you need only three humans that know what they are doing, not 8 as it is with Ursan. If all else fails with Mallyx, use the new door glitch and pummel him with 5 or 6 Ursans.
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Old Aug 14, 2008, 10:07 PM // 22:07   #17
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Should add greater dwarf weapon for the assassin. Would be nice if people would actually run this build as a pug type build. Then you could have a human to micro splinter and alternate with greater dwarf weapon after the aoe damage.

I would expect an all human build to end up a/d d/x for the build above/ avatar of dwayna to remove hexes/ conditions while spamming scythe aoe damage. Most likely a hero would be the mm/minion bomber.

Last edited by MercenaryKnight; Aug 14, 2008 at 10:10 PM // 22:10..
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Old Aug 15, 2008, 01:26 AM // 01:26   #18
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We tested a modification of the above build without cons and did City fine. We took more of a Discord and Icy Veins hero build and a Hero Dervish. So it was 3 Discord Heros, 1 Icy Vein Hero, 1 Derv Hero, 1 Imbagon Human, 1 Discord Human, 1 Divert Hex Monk Human. Took 45 minutes to do City but that was without cons, as it was a test run. There are a number of changes folks were recommending with the build, such as energy management issues (may be worse because of QZ) as well as other non-synergistic skills.

I did not llike the Paragon build because it was constantly out of energy because of the Leadership attribute is a bit low and the Dabi shutting down Shouts and Chants. The paragon here is mostly support and not really a damage dealer so there is too much attributes in Spear. Also the monk has a few skills that are realy not necessary and could be better used. Aslo it may be for effective to bring a BR on a Necro then to put chance on the Paragon for Energy, especially with Dabi arround shutting the paragaon down.

We targeted Ki, Dabi etc. as primary targets, but there were point in time where progress was slower than it should have been because of energy issues. I think there is some optimization that could be done.

City is one of the easiest of the area, so will possibly makes some tweaks and try another area.
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Old Aug 15, 2008, 02:14 AM // 02:14   #19
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It was probably going slow cause you were using a dervish hero. Front line heros suck, and not using cons, i just threw together the para build and i know it needs some modifications. I didint factor in QZ when i made these builds.

But my friend that plays the para was also complaining about energy management problems in City. If you have any suggestions of the para post them.

And if you have any suggestions for the monk post them.
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Old Aug 15, 2008, 01:48 PM // 13:48   #20
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A suggestion for the monk - do not use lightbringer signet. It works as advertised, but requires a trip to the front lines to gain the energy. The 100 to 300 HP lost was generally not worth the energy gained. Channeling (Big groups and all) may be better than LB Sig or GoLE, as it has a wider AoE, but I will have to try that on another trip.
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