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Old Aug 15, 2009, 06:40 PM // 18:40   #1
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Default [pRma] UW Uway - Technically Challenging,

yes yes people - this has been seen before. BUT NOT LIKE THIS!
Originally Created while i was a proud member of [Zraw] the Uway tactics and team setup for Underworld Speed Clears. has proved to be superior for months now. with Crutial changes made along the way. we now give this old hag new life


__________________________________________________ __________
*Again we at [pRma] Gladly Present yet Another challenge to the Speed Hungry Community - this time in the form of Underworld,
*I am too lazy to discribe every single pull and tactic assosiated with this. this is purely the build. in Raw form,
*So far the guilds best time using this has been 10 minutes. screenshot can be found here: http://img7.hostingpics.net/pics/88574gw543.jpg
*The 10 Minute run. had a fail plains. wich means it took 1-2 minutes Longer than it would have if plains hadent failed
__________________________________________________ __________

The Chamber KS



The Vale Sin



The Vale Necro



The Wastes Assasin



The Plains Assasin



The Pits Assasin



The Pools Assasin



The Mountains Assasin

__________________________________________________ __________

*The plains Bar is designed to Solo the Quest The Four Horsemen,
*The Chamber KS bar. is designed to Spike Keepers hence the name [Chamber Keeper Spike],
*The Pools bar requires a Scythe in most cases. to maintain energy sufficiently,
__________________________________________________ __________

*All Credit for the Tactics and Splits involved in this teambuild goes to: Zhul Ta Dhuum, Dhuums Doomashine, Ix Wai The Bladed, And Kiriyama Specter,

*The Necro bar was made and tested. by: Zhul Ta Dhuum

*The Chamber KS bar. was made and tested by: Kiriyama specter

*The Tactics used to solo the four horsemen was created by: Babe Ironwing, Zhul Ta Dhuum, Dhuums Doomashine. And Kiriyama Specter.

*A Video showing previously mentioned tactics involved in The Four Horsemen Solo Has been posted somewhere on these forums - however ive not been able to locate this post,

Last edited by Silent Enemy; Aug 16, 2009 at 10:16 AM // 10:16.. Reason: fixed request ot correct name given in *credit
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Old Aug 15, 2009, 07:25 PM // 19:25   #2
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You are looking for this video for 4HM Solo:

http://www.youtube.com/watch?v=a7l5-A5VInk
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Old Aug 15, 2009, 07:51 PM // 19:51   #3
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Quote:
Originally Posted by Ariena Najea View Post
You are looking for this video for 4HM Solo:

http://www.youtube.com/watch?v=a7l5-A5VInk
Thank you sir
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Old Aug 15, 2009, 09:21 PM // 21:21   #4
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chamber build not working so good

i tested it right now and i died.

its take ages to kill Aaxte
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Old Aug 15, 2009, 09:34 PM // 21:34   #5
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Quote:
Originally Posted by Enable View Post
chamber build not working so good

i tested it right now and i died.

its take ages to kill Aaxte
I'm guessing that the chamber groups the lab group and the vale necro SS' them down. Thats how we do it.
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Old Aug 15, 2009, 09:39 PM // 21:39   #6
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I'm guessing that the chamber groups the lab group and the vale necro SS' them down. Thats how we do it.
ya but i think hes talking about when u go off by yourself at the wall trick spot i could see it would take forever u could sub DC with radiation field if ur good enough not to get stuck
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Old Aug 15, 2009, 09:41 PM // 21:41   #7
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I'm guessing that the chamber groups the lab group and the vale necro SS' them down. Thats how we do it.
i get both dryders aatxes and graspings grouped in 1 pull, and then let hte SS mess them up,

Quote:
Originally Posted by Enable View Post
chamber build not working so good

i tested it right now and i died.

its take ages to kill Aaxte
you dont kill aatxes. if you read closely what i stated around the builds. the CKS bar - is ONLY to spike keepers,

necor can kill faster than chambers anyways. no reason to have 2 people dedicated to large pulls,
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Old Aug 15, 2009, 09:47 PM // 21:47   #8
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i try it on keeprs to.

i think the original build is better, ill check the anothers builds later.

thanks.

and Btw: its very hard to play Wastes without healing skill ,becuase the crawlers using smithex and i died alot from this.

tell me if im worng

Last edited by Enable; Aug 15, 2009 at 09:52 PM // 21:52..
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Old Aug 15, 2009, 09:51 PM // 21:51   #9
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Does Viper's and BUH! really save much time on pools? I don't know as not really tried but maybe GoLE+dark prison would be better?
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Old Aug 15, 2009, 11:03 PM // 23:03   #10
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I still find intensity vastly superior in mtns rather than "Finish Him"
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Old Aug 16, 2009, 12:52 AM // 00:52   #11
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Quote:
Originally Posted by Enable View Post
and Btw: its very hard to play Wastes without healing skill ,becuase the crawlers using smithex and i died alot from this.

tell me if im worng
your wrong lol

the wastes build doesnt have a hex
so smite hex wouldnt cause dmg & even if the did use it you would have no hex so it wouldnt do dmg ...
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Old Aug 16, 2009, 01:09 AM // 01:09   #12
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your wrong lol

the wastes build doesnt have a hex
so smite hex wouldnt cause dmg & even if the did use it you would have no hex so it wouldnt do dmg ...

he gets hit by smite hex because he isn't pulling right. If you pull the smites too close to the coldfires, frozen burst hits you and the smites.....and tada, you get smite hexed to death almost instantly. you can achieve the same effect if just the smites are too close.
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Old Aug 16, 2009, 01:11 AM // 01:11   #13
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Quote:
Originally Posted by x sithis x View Post
your wrong lol

the wastes build doesnt have a hex
so smite hex wouldnt cause dmg & even if the did use it you would have no hex so it wouldnt do dmg ...
the coldfire nights hex the smite crawlers, so i bring stoneflesh aura and shadow sanctuary to stay alive
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Old Aug 16, 2009, 01:12 AM // 01:12   #14
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Quote:
Originally Posted by Xslash View Post
the coldfire nights hex the smite crawlers, so i bring stoneflesh aura and shadow sanctuary to stay alive
lol magic :P your baaaed nice joke tho
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Old Aug 16, 2009, 01:33 AM // 01:33   #15
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I have a question for wastes. In order to use death charge correctly do you have to run to them quickly or is there a spot around the reaper to use the skill?
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Old Aug 16, 2009, 02:19 AM // 02:19   #16
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You have to pull the group of dryders close to the reaper using a longbow if you want to do waste with Death Charge.
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Old Aug 16, 2009, 02:54 AM // 02:54   #17
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Quote:
Originally Posted by king_trouble View Post
You have to pull the group of dryders close to the reaper using a longbow if you want to do waste with Death Charge.


Hmmmm just a regular longbow with a 20%enchant mod right?
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Old Aug 16, 2009, 03:50 AM // 03:50   #18
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Every weapon you use on your perma should have +20% enchant
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Old Aug 16, 2009, 04:14 AM // 04:14   #19
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Quote:
Originally Posted by king_trouble View Post
Every weapon you use on your perma should have +20% enchant
I know that but would the bow need anything else does the inscription need to be a +5energy?
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Old Aug 16, 2009, 04:17 AM // 04:17   #20
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The bow really doesn't matter when it comes to the inscription, though I usually have 15%/-5en as something to hide energy.
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