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Old Sep 18, 2009, 10:57 PM // 22:57   #1
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Default E/A Raptor Fire Bomb HM

ADDED VIDEO OF RUN http://www.youtube.com/watch?v=w7OkNLxpikA Sorry for Screen Recorder lag which makes it very jumpy.

The run takes 45-50 seconds, in total including resigning/rezoning 70 seconds.


***NEW variant without Mindbender for lower ranked people***

http://pvx.wikia.com/wiki/Build:E/A_Raptor_Fire_Bomber <-- PvXWiki post

Just sharing my raptor farm build I've had for over a year now as I won't be farming much this weekend. The build farms every raptor apart from boss and needs previous experience of raptor farming to be used efficiently. Please note assassin variants have been proved possible, I'll leave you to be creative. This build requires r8-10 asura rank for mindbender.

Equipment:

Max Energy Armor
+5 20% sword and 15 -1 Offhand
Target Energy is 90-100

Skills:

Fire Magic 12+3+1
Water Magic 6+1
Energy Storage 2+3
Shadow Arts 11

Mindbender
Deadly Paradox
Shadow Form
Meteor Shower
Bed of Coals
Frozen Burst
Phoenix
Flame Djinn's Haste

OgdUo4lxk/S8I6MAD5MUDBDlVrlA

Variants: EBSoH BUH Flame Burst or a Healing Skill, Glyph of Sacrifice for MS or SF.

Without Rank 8+ Asura and Mindbender

12+3+1 Fire Magic
8+1 Water Magic
2+3 Energy Storage
10 Shadow Arts

Replace Mindbender with armor of mist

The Run is more challenging but still very good

Usage:

Upon zoning into Riven Earth cast Flame Djinns Haste and run to raptors

Just out of aggro range of raptors cast mindbender and aggro raptors, leave any stragglers because you won't have time.

Head towards boss mob, once aggroed run to a wall and use Deadly paradox/Shadow Form.

Cast skills in this order Meteor Shower-Bed of Coals-Frozen Burst-Phoenix-Djinns Haste, hopefully mindbender will have lasted to shorten MS.

Pick up loot and zone.


This build takes practice, rank 10 asura and a lot of experience will make it simple.

Last edited by firstfire; Sep 20, 2009 at 09:30 PM // 21:30..
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Old Sep 19, 2009, 03:03 AM // 03:03   #2
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Nah, mist form build still works great even with Mantra of Resolved nerfed.


OgVEMWyryGZCgKsWGBwOwDlLmKC

Ele/Mesmer

[Channeling]
[Magnetic Aura]
[Mindbender] (Only for a rank 8 or above Asuran], otherwise use [Armor of Mist]

Cast 1-2-3 at cave entrance. Efficiently aggro all roving groups of raptors (don't kill your run by chasing every straggler and having your run skill die prematurely). Once you caught the Broodmother's attention:

[Mantra of Resolve] - 5 second nerf is fine, that's all you'll need
[Sliver Armor]
[Ebon Battle Standard of Honor]
[By Ural's Hammer!] ([Intensity] is fine too)

You should be doing about 48 damage per sliver hit depending on your various ranks. Broodmother normally will go down before the sliver runs out. As soon as your get the recharge, go ahead and recast Channeling, Magnetic Aura (and Mindbender too if you are using it). This will aid in your energy not getting drained by Mantra of Resolve absorbing interrupts. When Sliver starts to blink, recast your remaining bar again. Start pickup up your loot now! (";","space",";","space"....). Once your 2nd sliver runs out, the run is over. Zone out and do it again. You should get around 29-31 kills plus the Broodmother.

BTW. HUGE tip. If you didn't already know this trick: When you run our to Riven Earth, run back to Rata Sum through the gate, and run back out to Riven Earth again. Now when you type "resign" you will be right next to the gate every time. And PLEASE don't screw around worry about taking leechers (unless you really want to help someone), they DON'T do anything for your drops.

Use a SUPERIOR Earth run and staff with 20% enchanting mod. Some people like to use [Air of Superiority], but I feel it is unnecessary. 2 casts of boosted sliver armor is really all you need to get about 30 kills. A third cast to kill like 1-2 more is just a waste of time.
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Old Sep 19, 2009, 03:03 AM // 03:03   #3
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I guess you have Frozen Burst for a snare to prevent AoE fleeing, but does SF not eliminate too much of the damage for this?
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Old Sep 19, 2009, 09:28 AM // 09:28   #4
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Quote:
Originally Posted by Voodoo Rage View Post
Nah, mist form build still works great even with Mantra of Resolved nerfed.


OgVEMWyryGZCgKsWGBwOwDlLmKC

Ele/Mesmer

[Channeling]
[Magnetic Aura]
[Mindbender] (Only for a rank 8 or above Asuran], otherwise use [Armor of Mist]

Cast 1-2-3 at cave entrance. Efficiently aggro all roving groups of raptors (don't kill your run by chasing every straggler and having your run skill die prematurely). Once you caught the Broodmother's attention:

[Mantra of Resolve] - 5 second nerf is fine, that's all you'll need
[Sliver Armor]
[Ebon Battle Standard of Honor]
[By Ural's Hammer!] ([Intensity] is fine too)

You should be doing about 48 damage per sliver hit depending on your various ranks. Broodmother normally will go down before the sliver runs out. As soon as your get the recharge, go ahead and recast Channeling, Magnetic Aura (and Mindbender too if you are using it). This will aid in your energy not getting drained by Mantra of Resolve absorbing interrupts. When Sliver starts to blink, recast your remaining bar again. Start pickup up your loot now! (";","space",";","space"....). Once your 2nd sliver runs out, the run is over. Zone out and do it again. You should get around 29-31 kills plus the Broodmother.

BTW. HUGE tip. If you didn't already know this trick: When you run our to Riven Earth, run back to Rata Sum through the gate, and run back out to Riven Earth again. Now when you type "resign" you will be right next to the gate every time. And PLEASE don't screw around worry about taking leechers (unless you really want to help someone), they DON'T do anything for your drops.

Use a SUPERIOR Earth run and staff with 20% enchanting mod. Some people like to use [Air of Superiority], but I feel it is unnecessary. 2 casts of boosted sliver armor is really all you need to get about 30 kills. A third cast to kill like 1-2 more is just a waste of time.
I've used a renewal sliver build with Mantra previously and I'd like to point out that my build is at least 20-30 seconds faster than this, especially after the mantra nerf, thanks for your input anyway.

Quote:
I guess you have Frozen Burst for a snare to prevent AoE fleeing, but does SF not eliminate too much of the damage for this?
The snare is 100% required, it just keeps raptors snared for 1 extra MS which allows you to finish your chain, if you tested the build with and without you would see why.
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Old Sep 19, 2009, 05:25 PM // 17:25   #5
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Quote:
Originally Posted by firstfire View Post
I've used a renewal sliver build with Mantra previously and I'd like to point out that my build is at least 20-30 seconds faster than this, especially after the mantra nerf, thanks for your input anyway.
I'll try it out. You're probably right, killing the broodmother is overrated anyway if you can shave that much time of the run. I'm already R10 Asuran, so Mindbender should last plenty long enough for me to use your build (it gets a little dicier at lower ranks).

EDIT: Very nice! I'm trying it now. I shined you on about your equipment requirements but, yeah, you do need every little bit of energy you can squeeze out. 31 insta-kills is just fine.
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Old Sep 19, 2009, 09:58 PM // 21:58   #6
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Why use Deadly Paradox? It's not like Shadow Form will recharge fast enough to keep it up. Frees up a slot. I'll try the build though.
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Old Sep 19, 2009, 11:16 PM // 23:16   #7
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Changed Deadly Paradox for BUH and it works alright. 25 kills and you have to pick up your drops fast.
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Old Sep 20, 2009, 11:16 AM // 11:16   #8
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Changed Deadly Paradox for BUH and it works alright. 25 kills and you have to pick up your drops fast.
Failed too many runs without deadly paradox, its to 100% make sure no interupt on SF. If you are comfortable with BUh then use it, its not neccessary.
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Old Sep 20, 2009, 03:07 PM // 15:07   #9
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I'm used to using a Paragon hero with a Superior Command Rune to case [Enduring Harmony] and [Make Haste!] on you. This give you like 24 seconds of running time to aggro the cave without worry. As soon as they cast it, you flag them out toward the angorodons.

The main problem I'm having is scatter before they die and not being able to pick up my loot in time.

Last edited by Voodoo Rage; Sep 20, 2009 at 04:22 PM // 16:22..
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Old Sep 20, 2009, 07:00 PM // 19:00   #10
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Originally Posted by Voodoo Rage View Post
I'm used to using a Paragon hero with a Superior Command Rune to case [Enduring Harmony] and [Make Haste!] on you. This give you like 24 seconds of running time to aggro the cave without worry. As soon as they cast it, you flag them out toward the angorodons.

The main problem I'm having is scatter before they die and not being able to pick up my loot in time.
Watch the video, if I wanted speed boost only I would use armor of mist, deadly paradox and mindbender are to stop interupt on SF. spending more time aggroing makes the run slower anyway right?
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Old Sep 20, 2009, 08:16 PM // 20:16   #11
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Quote:
Originally Posted by firstfire View Post
Failed too many runs without deadly paradox, its to 100% make sure no interupt on SF. If you are comfortable with BUh then use it, its not neccessary.
Failsafe suggestion: Glyph of Concentration instead of Deadly Paradox. Cast Mindbender then Glyph of Concentration before aggro, round them up and cast Shadow Form. You should round them up within 10 seconds so the 15 second of the glyph is more than enough.

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Old Sep 20, 2009, 08:20 PM // 20:20   #12
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Quote:
Originally Posted by Dzjudz View Post
Failsafe suggestion: Glyph of Concentration instead of Deadly Paradox. Cast Mindbender then Glyph of Concentration before aggro, round them up and cast Shadow Form. You should round them up within 10 seconds so the 15 second of the glyph is more than enough.

build
Why change what isn't broken? I just tried and it is a lot harder with GoC but thanks for your input.


Edit: In addition, if the raptors catch up with you enough to interupt SF they will also kill you in a split second as it is only half cast on SF, therefore, DP is better.

Last edited by firstfire; Sep 20, 2009 at 08:23 PM // 20:23..
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Old Sep 20, 2009, 08:22 PM // 20:22   #13
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Sorry, but how is it harder? It makes SF uninterruptable and you cast it before aggro.

You have half cast anyway with Mindbender. You don't really think that the raptors will kill you in a split second, they might get 5 hits in 0.5 second but that's not nearly enough to kill, but it is to interrupt (even with deadly paradox). GoC absolutely prevents this and the fail rate is 0.

Edit: I had a run just now where I got 5+ hits, they caught up to me. I survived thanks to GoC, they probably would've interrupted with DP.

Last edited by Dzjudz; Sep 20, 2009 at 08:32 PM // 20:32..
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Old Sep 20, 2009, 08:34 PM // 20:34   #14
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Quote:
Originally Posted by Dzjudz View Post
Sorry, but how is it harder? It makes SF uninterruptable and you cast it before aggro.

You have half cast anyway with Mindbender. You don't really think that the raptors will kill you in a split second, they might get 5 hits in 0.5 second but that's not nearly enough to kill, but it is to interrupt (even with deadly paradox). GoC absolutely prevents this and the fail rate is 0.

Edit: I had a run just now where I got 5+ hits, they caught up to me. I survived thanks to GoC, they probably would've interrupted with DP.
You are doing it wrong if you get caught up for 5 hits, however I am not stopping you use GoC. PS: I have never ever been interupted on SF with DP.
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Old Sep 20, 2009, 08:42 PM // 20:42   #15
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Every once in a while something can go wrong (lagburst, whatever). All I'm saying is that GoC is failsafe in situations where even with DP interruption is possible. I was just responding to the part where you said you had too many fail runs without DP. Look at the numbers. Without DP, the cast time of SF is 0.5s. With DP it's 0.33s. If you have too many fail runs without DP that means you get caught up with as well from time to time so no need to be smug about 'doing it wrong'. With GoC the cast time is 0.17s longer, not really a large window to get spiked to death right?
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Old Sep 20, 2009, 08:54 PM // 20:54   #16
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Every once in a while something can go wrong (lagburst, whatever). All I'm saying is that GoC is failsafe in situations where even with DP interruption is possible. I was just responding to the part where you said you had too many fail runs without DP. Look at the numbers. Without DP, the cast time of SF is 0.5s. With DP it's 0.33s. If you have too many fail runs without DP that means you get caught up with as well from time to time so no need to be smug about 'doing it wrong'. With GoC the cast time is 0.17s longer, not really a large window to get spiked to death right?
Lets agree to differ.
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Old Sep 20, 2009, 09:24 PM // 21:24   #17
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Better idea: Glyph of Sacrifice instead of Glyph of Concentration
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Old Sep 21, 2009, 12:08 AM // 00:08   #18
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Quote:
Originally Posted by Dzjudz View Post
Failsafe suggestion: Glyph of Concentration instead of Deadly Paradox. Cast Mindbender then Glyph of Concentration before aggro, round them up and cast Shadow Form. You should round them up within 10 seconds so the 15 second of the glyph is more than enough.

build
I think the 15 seconds of Glyph of Concentration is not long enough especially if you have to run around the back side of the middle pillar to get the back group. I've done enough farming with my Ranger to know that I usually had to cast the Mist Form as I was running down the hill.

I agree with the build inventor, the deadly paradox is fine to prevent interruption, you really have to go out of your way to get interrupted.

Quote:
Originally Posted by firstfire View Post
Watch the video, if I wanted speed boost only I would use armor of mist, deadly paradox and mindbender are to stop interupt on SF. spending more time aggroing makes the run slower anyway right?
Yeah, the build works fine as you posted it. I actually made a mistake entering in [Inferno] instead of [Phoenix] (similar appearance icon). That is why I wasn't getting them killed before they would scatter.
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Old Sep 21, 2009, 09:00 AM // 09:00   #19
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Yeah, the build works fine as you posted it. I actually made a mistake entering in [Inferno] instead of [Phoenix] (similar appearance icon). That is why I wasn't getting them killed before they would scatter.
I spent a few hours last night with Dzjudz trialling many skills for the Optional skill, we could not find any skill better than others. The build works perfectly well with 7 skills so we decided to leave it optional.

So far BUH, Deadly Paradox and Glyph of sacrifice for SF are the best suggestions.

GoS lasts plenty enough time, you cast after mindbender which lasts max 16 seconds, and GoS lasts 15 seconds.
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Old Sep 21, 2009, 02:19 PM // 14:19   #20
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Yes GoS lasts enough time, rounding them up takes around 10 seconds. I usually wait a couple seconds before aggro so that when I start running the left group is patrolling towards me and there is no need to go left of the big pillar.
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