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Old Jul 27, 2009, 01:13 AM // 01:13   #1
Ascalonian Squire
 
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Default Beastys Brainstorming Part 2

Hey all hows it going Guru People. Beasty Here for the second time showing u builds u can test and use for certain parts of Guild Wars. Builds u can use for Elite Areas and test them out for your guild. Feel free to comment cause these are just things im not testing but creating so u guild wars fans can test.

P.S. Don't use these builds in Pug groups cause more then likely you will fail the run.

Solo UW.jpg
Alright, this is my final uw post. Most challenging too. You solo the entire uw hm 10/10 quests done,endchest, and eblade. Solo 4h with recall. Sliver everything and for escort all you do is take quest, then tele to vale, and kill everything trust me spirits wont come to u unless u get in compass range of them just pull all of them mindblades to stairs sliver and take souls.To make things in Vale Ez you can replace glyph of lesser for Stoneflesh Aura. And to manage energy you use zealous weapons.

4H is kinda a secret but if you dont believe i did it then heres proof.
http://img200.imageshack.us/img200/6917/gw164x.jpg
gw171.jpg

FoCurWay.jpg
Alright this fow build doesnt consist of too much skill. Pugz could use these builds...Alot easier then manlyway because doesnt take the entire team to spike down a grroup 1 person can screw up in manlyway and mess up spike but if 1 spiker messes up then o well the other 2 will easily get the group down with no trouble.I personally dont like manlyway but i love necros and the entire concept of FoC.As you can see the terras use dif. builds tested by me, that are alot faster for t1/t2. Always use AoS for slivering down targets cause of benafitz. Also for t2 you need to run on other side of map and run here, and there.To cut a good 2-4 min off you use heart of shadow cause of recharge and constant shadow stepping.(Make sure you target foe that is directly behind u in agro range to jump away from it.)Mezmers the caller as u can see and for the monk you can see he uses YMLAD for leeks or for monks using rez if somthing screws up. So he doesnt hav to be leeching the entire run xD.TY

Last edited by Scorpio Beasty; Aug 29, 2009 at 10:50 PM // 22:50..
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Old Jul 27, 2009, 02:38 AM // 02:38   #2
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If you could explain how exactly you beat the 4H quest with this that'd be great.
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Old Jul 27, 2009, 02:53 AM // 02:53   #3
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seems fun, but how exactly would you solo wrathful. seems awful hard to kill the first group fast enough.

nvm, i read how you do wrathful on your other thread. i think i'll be trying this :P

Last edited by deepvarsity; Jul 27, 2009 at 04:12 AM // 04:12..
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Old Jul 27, 2009, 03:08 AM // 03:08   #4
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Sounds great, I'll almost definitely be trying this, but what equipment, attributes, cons, etc. do you use? And how do you manage to pull off wrathful spirits and 4H? Basically, you'd be my hero if you could write a reasonably detailed guide to this.
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Old Jul 27, 2009, 07:23 PM // 19:23   #5
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For 4H,

Kill the rider, 3 mindblades, wailing lords and other crap that gets in your way around reaper spawn. When the 3 spawn comes in (or 6 spawn if you are more comfortable with those), drag them past the tree towards the side facing the reaper across the chasm, while maintaining recall on the reaper (oh you have to kill the spiders while the mindblades are on you :P). Cancel recall, so you tele to the reaper, and the mindblades get stuck on the wall of the chasm. Take quest while maintaining recall on the reaper. Run to pools side, aggro everything, pull them to the middle'ish, then cancel out, just in time to catch the pits side horsies coming in.

Drag the pits side aggro to behind the reaper, towards the pools side, where, if done right, you will aggro the pools side 4H agro. Then it is a simple matter of precise spacing so that you kill horses behind the reaper with nothing getting close enough to touch the reaper.

If you have trouble understanding, try it out a couple times, and you'll see what I mean.
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Old Jul 28, 2009, 08:02 PM // 20:02   #6
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yea......... i dont like to tell secrets w/e ye but thats how u do it as said above and for wrathful all u do is maintain SFA and sliver them to death each group and use dc to heal, once health gets low.
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Old Jul 28, 2009, 11:42 PM // 23:42   #7
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I'll be trying this out tonight, what would sfa replace in the build you posted earlier? I imagine By Ural's Hammer, right?
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Old Jul 29, 2009, 06:54 AM // 06:54   #8
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Quote:
Originally Posted by bsjonson View Post
For 4H,

Kill the rider, 3 mindblades, wailing lords and other crap that gets in your way around reaper spawn. When the 3 spawn comes in (or 6 spawn if you are more comfortable with those), drag them past the tree towards the side facing the reaper across the chasm, while maintaining recall on the reaper (oh you have to kill the spiders while the mindblades are on you :P). Cancel recall, so you tele to the reaper, and the mindblades get stuck on the wall of the chasm. Take quest while maintaining recall on the reaper. Run to pools side, aggro everything, pull them to the middle'ish, then cancel out, just in time to catch the pits side horsies coming in.

Drag the pits side aggro to behind the reaper, towards the pools side, where, if done right, you will aggro the pools side 4H agro. Then it is a simple matter of precise spacing so that you kill horses behind the reaper with nothing getting close enough to touch the reaper.

If you have trouble understanding, try it out a couple times, and you'll see what I mean.
sweet, gotta try this out

thnx
________
Vaporizer Review

Last edited by superraptors; Apr 05, 2011 at 09:31 PM // 21:31..
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Old Jul 29, 2009, 12:46 PM // 12:46   #9
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Quote:
Originally Posted by Ambuu View Post
I'll be trying this out tonight, what would sfa replace in the build you posted earlier? I imagine By Ural's Hammer, right?
Replace GoLE and use zealous scythe/daggers.
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Old Jul 29, 2009, 02:03 PM // 14:03   #10
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Isn't the quest servants of grenth going to be a problem without shadow of haste?
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Old Jul 29, 2009, 04:03 PM // 16:03   #11
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So long as you dont get a really bad spawn, you quickly take the quest and run behind the statue, and then use death's charge to get the the terrorwebs, then round them up and kill
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Old Jul 29, 2009, 04:14 PM // 16:14   #12
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Or you can equip a Longbow, shot the Terrorweb from behind the statue, and when they come back trying to find you, DC to them :3
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Old Aug 01, 2009, 12:18 AM // 00:18   #13
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GG beasty. Not bad for a sin primary
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Old Aug 30, 2009, 05:14 PM // 17:14   #14
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Alright im back now for posting new builds and what you can try
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Old Aug 30, 2009, 06:52 PM // 18:52   #15
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Youtube is awesome I herd..
http://www.youtube.com/watch?v=a7l5-A5VInk
I didnt make it.
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Old Sep 02, 2009, 03:44 PM // 15:44   #16
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I got a faster UW Solo build
http://i767.photobucket.com/albums/x...I/5f7af84e.jpg
gogo under 1 hour.
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Old Sep 02, 2009, 04:00 PM // 16:00   #17
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Quote:
Originally Posted by impulsion View Post
I got a faster UW Solo build
http://i767.photobucket.com/albums/x...I/5f7af84e.jpg
gogo under 1 hour.
1. Pretty darn nice.
2. Pretty darn awesome.
3. Someone likes candies
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Old Sep 02, 2009, 04:08 PM // 16:08   #18
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viscous is the champ!

beasty is also cool, ask him about his wastes builds
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Old Sep 20, 2009, 02:23 PM // 14:23   #19
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OK, I wrote out a sort of guide to doing solo UW. I assume you know all areas of underworld and can do them quickly. This is more for ideas on how to achieve each area best with the same build, what order to do them in etc.

Soloing the Underworld

Build:
Elementalist/Assassin
Deadly Paradox
Shadow Form
Glyph of Lesser Energy
Ebon Battle Standard of Honour
Sliver Form
"By Ural's Hammer!"
Radiation Field
Death's Charge

Armor:
12 shadow arts, 12+1+3 earth magic, 3+1 energy storage
full aeromancer insignia, 2 attunement runes and superior vigor

Weapons:
sword, axe or spear with +20% enchantments and +5energy
shield with +10vs lightning and +30hp

earth staff with energy +5, energy +5 while enchanted, enchants +20%, customized

daggers with zealous, enchants +20%, energy +5

scythe with zealous, enchants +20%, energy +5

longbow with enchants +20%, energy +5

Candy:
essence, grail, armor - to perma, decrease damage, extra energy and movement speed
Candy corn, golden eggs - to perma and increase sliver damage and duration
Green, blue, red rock candies - speed boost and lower skill activation time
cupcakes, candy apples - for extra energy
pumpkin pies - for faster skill activation+attack speed when you do not want speed boost
ooze stone - to help in vale

essence, grail, armor, candy corn and eggs are up all the time. You do not want red/blue/green/cupcake up for donig 4h as they have speed boost. Vale is easier with cupcake and candy apple up the whole time.

Order:
1. Chamber
2. Mnts
3. Plains
4. Pits
5. 4H
6. Pools
7. Wrathful
8. Escort
9. Unwanted
10. Wastes

1. Chamber
Take clear the chamber, aggro all the graps and then pull them to behind the ghost benton so you don't have to kill aataxes.
Sliver the grasps, then run to lab and gather all aggro there
Pull along wall and kill the aataxes, grasps and terrors. Reaper can handle any nightmares, or a couple of grasps on low hp, but not both at the same time as nightmares strip his heal.
Take restore and unwanted. To kill keepers, use rad field and EBSoH then wand or dagger them. If the vengeful spawn far away you can sliver the first one on way to chamber, and you can always get a bit of sliver on the one at uw spawn. Kill these two then go to mnts.

2. Mnts
Take shortest path (obviously), sliver any behemoths you need to, kill terrors, take quest before he starts attacking. Kill slayer and 2 keepers then run to plains.

3. Plains
Run via pits side, making sure to aggro the wailing lords just north of monument area. Walk backwards/sideways if you have speed boost so wailing lords don't break, and walk along the north wall and they will break as you approach the pools side rider. They should end up in the right place to dcharge to for 4H. Kill the plains banished to spawn mindblades, and kill the patrol group. Pop reaper and then pull the 3 mindblades across to pools side and then north towards mnts and then across to pits side so they glitch. Run to pits.

4. Pits
Run to near reaper spawn, pull all enemies into a group at bottom of slope then dcharge in and kill. Pull the back group and terrors and use aggro to kill threshers at top of slope, then kill terrors and collectors and back group threshers. Take quest, hold aggro of terrors and kill the chained soul when it spawns if you were slow taking quest, make sure a collector does not spawn a minion from the body. Once spirits are at 2nd corner dcharge to chained soul at the top to break aggro, or run if it hasn't spawned (sometimes you may have to kill a terror or two). Tele plains.

5. 4H
Let SF run out then take quest, note you should not have a speed boost to do this (may be possible with a speed boost I'm not sure). Put SF up just before you reach pools side rider, then go aggro pools side horsemen and terrors. pull them along to where you will dcharge. Refresh SF and wait about 3 seconds then dcharge to wailing lords and run to catch pits side aggro. It doesn't matter if wailing lords aggro reaper as he will kill them easily, just make sure they make reaper move away from where you will pull aggro not towards. Pull pits side behind monument, catch pools side. Wait until all terrors are wanding you then sliver horsemen. Pull terrors into one group and kill them, reaper can handle the last few on low health. Run to pools.

6. Pools
Run straight to monument and kill terrors, again reaper can handle a few on low health. If you can take the quest quickly so reaper finishes of the terrors whilst you run to queen. Kill queen, go back to reaper and dcharge to spider to lose aggro then tele lab.

7. Wrathful
Kill the keeper on way, then run to vale and aggro all graspings and terrors, trigger cold group by going to statue and make sure you walk backwards so grasps don't break. Once you have aggro of the cold group, pull everything towards middle of vale so nothing is in aggro range of reaper. Sliver and rad field down the colds+terrors before all grasps die, then finish on grasps with reapers help if you like. Take wrathful and kill all but the top group on the hill with your summoning stone. Put up sf and aggro as many colds as you can then sliver the top group. DCharge to spider to break aggro and tele lab.

8. Escort
Take escort then tele vale. Run towards chamber and aggro everything, there should be 4 aataxes, 3 terrors and the mindblades. Use a longbow if needs be, just make sure you do not go too close to lab or lost souls will come to you. Block aataxes on stairs and sliver, then kill the minds+terrors. Lead the souls to mayor and tele lab.

9. Unwanted
Head towards wastes, killing the 2 keepers, and then you have to go slightly out of the way to kill the last one, you can sometimes sliver the last one if stuff breaks aggro, but the other 2 you have to wand. Run to wastes.

10. Wastes
Run to king spawn, aggro as many colds as you can and sliver any groups of smites near king, and then kill the 2 colds that are near king. Run to reaper spawn, losing as much aggro as you can then kill what is still on you and the terrors. Do quest, kill terrors and get your chest.

Challenge is to beat 54mins:
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Old Sep 22, 2009, 01:24 PM // 13:24   #20
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Hey cool, some of the ideas we talked about are in there

But i do disagree with something:

Quote:
Originally Posted by impulsion View Post
full aeromancer insignia,
I don't think you need that with all the candies. you can even add some of these -
http://wiki.guildwars.com/wiki/Drake_Kabob
http://wiki.guildwars.com/wiki/Pahnai_Salad
http://wiki.guildwars.com/wiki/Bowl_of_Skalefin_Soup
(i can picture you in kamadan spamming for these lol)

radiant may only add 8e, but i think it is still better. the only time i get gangbanged by charged is climbing back out of pools. but you don't even need to do that with the spider trick. and i still vote for sup energy storage maybe you could drop gole again.
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