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Old Aug 11, 2008, 09:35 PM // 21:35   #21
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well, finally someone else who sees the value of a divert in doa, particularly when you have a primary tanking guy and everyone else kinda stays back.
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Old Aug 12, 2008, 09:38 AM // 09:38   #22
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Brilliant concept, thanks for posting it.

The main problem with all the "oldschool" groups is the amount of time a run takes. If this is truly just as fast (or faster) it will be more than enough incentive to get my Warrior there... (I love the frontline action)

I'd love to see this in action sooner, but alas, Dervs are not welcome in PuGs anymore.
(Thanks, ANet. /End QQ )

Is there any way to squeese a Derv primary into one of the Warrior roles without breaking the synergy? Or should I just continue my run through NF with my Warrior chicky....
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Old Aug 12, 2008, 09:58 AM // 09:58   #23
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Question.. is there a roll in doa runs to rangers?? after the update only partys i could get in are the 3 man >.<
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Old Aug 12, 2008, 09:58 AM // 09:58   #24
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Quote:
Originally Posted by Amnel Ithtirsol
The main problem with all the "oldschool" groups is the amount of time a run takes.
the main problem is the amount of time it takes to form up, which adds a serious amount of time to the actual gametime you have to invest in one run ...
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Old Aug 12, 2008, 10:51 AM // 10:51   #25
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Quote:
Originally Posted by Amnel Ithtirsol
Brilliant concept, thanks for posting it.
Is there any way to squeese a Derv primary into one of the Warrior roles without breaking the synergy? Or should I just continue my run through NF with my Warrior chicky....
I would probably go for a Avatar of melandru dervish. With wearying strike you still have acces to an Eviscerate-like skill, and a scythe and on top of that aura of holy might is very good damage. The orders will also give you a lot of energy
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Old Aug 12, 2008, 11:52 AM // 11:52   #26
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maybe a dumb question but do you have Asuran Scan in this build? cause it nets +75% dmg at max since you run almost full physicall team.
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Old Aug 12, 2008, 03:12 PM // 15:12   #27
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GG on guide but to make it public/popular, you should make as many variant as possible for every class like ranger, dervish etc.
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Old Aug 12, 2008, 03:48 PM // 15:48   #28
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good guide, some 1 just asked me the other day if it was possible to run woh monk in DoA, I told him yes but his Guild leader said it was not possible :P hope he sees this thread
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Old Aug 12, 2008, 05:45 PM // 17:45   #29
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Quote:
Originally Posted by Azora
Question.. is there a roll in doa runs to rangers?? after the update only partys i could get in are the 3 man >.<
I'd imagine good ol' [[barrage] or [[broad head arrow] will do the trick.

EDIT: Just got back from doing City. We dropped the Eviserate warrior for a BHA ranger and did just fine.

Last edited by Richardt; Aug 13, 2008 at 03:22 AM // 03:22..
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Old Aug 13, 2008, 08:36 AM // 08:36   #30
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Possible to do in HM?

Last edited by Mason717; Aug 13, 2008 at 08:53 AM // 08:53..
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Old Aug 13, 2008, 09:44 AM // 09:44   #31
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Our guild used to do DoA NM with a few heroes pretty often a while back with a very similar setup. We never touched HM - already assumed that we'd get slaughtered at Gloom's 50% miss. We eventually stopped after Ursan made everything else obsolete and killed the profit since it could easily do HM.

Just some suggestions in bold...

Quote:
Originally Posted by Koning



Evis is good n all, but I'd stick with a D-slasher or at least put more aoe attacks on the bar since there's tons of mobs there.




Convert Hexes > Holy Veil.



Waste. Use a nec for an energy engine, or Ether Renewal if you really wanna keep the ele.

Extend Conditions goes pretty damn good with Technobabble, but you lose the Rit stuff. Still though, you get perma daze in a nearby range. I've never actually tried it but it's something I wanna test in action.
After the buff to Asuran Scan, I'd take it over "I am the Strongest" - it drops stuff crazy fast.

It's been a while since I've done DoA but from what I remember, I'd probably drop the Sin for a Derv. Whirling Attack on a scythe is massive. A Wounding Strike derv would also allow the rest of the team to drop their Deep wound skills for more skillspace.

AP Nec with MoP + Technobabble is also a huge help.


As for popularity, I don't think you'll ever see phys-based teams become meta in PvE. It's much too different than what the average pug'er is used to, in many ways. Another thing is most PvE monks just can't handle it - having to keep the entire team alive rather than just the tank is really hard for them. That's is also why those types of teams often crumble as soon as a few enemies ignore the tank and go for the backline. This is from personal experience of pug'ing and ending up in guilds that rely on tanks/ele's for everything.

Last edited by Cathode_Reborn; Aug 13, 2008 at 09:59 AM // 09:59..
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Old Aug 13, 2008, 11:19 AM // 11:19   #32
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2 Questions:

1. This is a HM build correct?

2. Do you think its better to run Centurion or survivors on the SY/Cruel spear?
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Old Aug 13, 2008, 11:41 AM // 11:41   #33
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Quote:
Originally Posted by Cathode_Reborn
Our guild used to do DoA NM with a few heroes pretty often a while back with a very similar setup. We never touched HM - already assumed that we'd get slaughtered at Gloom's 50% miss. We eventually stopped after Ursan made everything else obsolete and killed the profit since it could easily do HM.

Just some suggestions in bold...



After the buff to Asuran Scan, I'd take it over "I am the Strongest" - it drops stuff crazy fast.

It's been a while since I've done DoA but from what I remember, I'd probably drop the Sin for a Derv. Whirling Attack on a scythe is massive. A Wounding Strike derv would also allow the rest of the team to drop their Deep wound skills for more skillspace.

AP Nec with MoP + Technobabble is also a huge help.


As for popularity, I don't think you'll ever see phys-based teams become meta in PvE. It's much too different than what the average pug'er is used to, in many ways. Another thing is most PvE monks just can't handle it - having to keep the entire team alive rather than just the tank is really hard for them. That's is also why those types of teams often crumble as soon as a few enemies ignore the tank and go for the backline. This is from personal experience of pug'ing and ending up in guilds that rely on tanks/ele's for everything.
50% miss would indeed be a killer, especially because the hardest part in NM already is gloom (the cave).

For your suggestions: I like it.
For the DS: remember there's a lot of blocking/missing etc going on in DoA, which sometimes makes it quite likely that your dragonslash doesn't land on the target (and so you need to build adrenaline again, although you're ofcourse helped by darkfury). Of course you also have this problem as an Eviscerate warrior, but personal preference makes me choose for the axe variant.
As for the necro, the pic is outdated (i'll update it some time when I have time) and he now brings strenght of honor instead of holy veil. But convert hexes might make a difference, especially in the cave for the SY para, so I think its a good option to consider
For the ele, like said earlier in this thread ether renewal ins't really needed as you do just fine with mindblast and don't have something else to spend your energy on.
But like said, there really ins't ONE set-up, there are various professions who can do the job, so a necro/ritualist would also do justs fine instead of the mindblast ele.

Quote:
2. Do you think its better to run Centurion or survivors on the SY/Cruel spear?
I personally run centurion, but survivors is also possible I guess.
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Old Aug 13, 2008, 04:36 PM // 16:36   #34
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Quote:
Originally Posted by Mr. Undisclosed

2. Do you think its better to run Centurion or survivors on the SY/Cruel spear?
I flipflopped on this issue myself on my para.

So now I run Centurions on my Chest and Legs, and survivor everywhere else.

Since it's the standard Imbagon bar the preferred insignias are Survivor.
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Old Aug 13, 2008, 06:09 PM // 18:09   #35
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Quote:
Originally Posted by Mr. Undisclosed
This is a HM build correct?
This build can run both nm and hm, but in the hm case you need much more coordination.
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Old Aug 13, 2008, 07:57 PM // 19:57   #36
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Default Divert Hexes

I like using Divert Hexes. What about changing from Mo/E to N/Mo Divert Hexes? I have tried this in hex heavy areas with good success.
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Old Aug 13, 2008, 11:10 PM // 23:10   #37
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Thanks for the answers, I just realized its kinda useless to use Centurions on the cruel spear since it'll be under SY most of the time.
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Old Aug 13, 2008, 11:25 PM // 23:25   #38
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Quote:
Originally Posted by Chrono Re delle Ere
This build can run both nm and hm, but in the hm case you need much more coordination.
Sorry, no it cant.. it can finish areas seperately, but not a full run in HM.

This build is kinda fun to play btw :P
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Old Aug 13, 2008, 11:36 PM // 23:36   #39
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Sorry my complete ignorance, I've never done anything besides 600/smite/Famine in Foundry/City, but what about [lightbringer's gaze]?
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Old Aug 14, 2008, 12:52 AM // 00:52   #40
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A decent build that will generally work, but it seems a bit "old", there are more optimal skill choices since various updates. Most glaring is Foul Feast, there's a few places where blind can get covered on the para and FF is too good not to run if you have a necro anyway. Since you have two paras, you can chain TNTF, you might say that's overkill but it has to save more monk energy than lyric of zeal- likely the build was thought up back when one para could maintain TNTF. I suppose there's plenty more minor stuff that could be argued but w/e. Basic point is get out your physicals because orders rocks.

Last edited by FoxBat; Aug 14, 2008 at 12:57 AM // 00:57..
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