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Old Mar 25, 2007, 07:57 PM // 19:57   #41
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the grasplings always scatter
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Old Mar 25, 2007, 08:17 PM // 20:17   #42
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Its not slower if you pull more than one group of smites at a time. since travelling to the next group after that just about is enojugh to cooldown your MS. Anyway when casting the fire spells its also possible to switch to a 40/40 weapon set for firemagic (wand + offhand)
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Old Mar 25, 2007, 10:42 PM // 22:42   #43
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This build does work fine yeah, but tbh i don't think its faster by a long shot on a regular run. If the mobs are really far apart and won't be lured together its just gonna take ages.

Sure it has a 100% success rate if you get the order right... most mobs stay till death vs Sandstorm anyway, very few flee.

I don't get the point in not using Mantra of Earth/Striker. You get twice the energy, it pays for itself very quickly gaining 2 energy a hit and doesn't strip you of 1 regen inbetween mobs.

PS... my droprate for ectos has gone up this weekend... this is bizarre.
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Old Mar 26, 2007, 01:27 AM // 01:27   #44
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His point is that to go Mantra of earth and striker, you would need to add points into inspiration magic... and if you did that you wouldn't be able to max out fire and earth... To me the main flaw of the sandstorm run is in killing the graspings... This build has a much higher chance of survival than E/Me vs grasping. I guess it would be possible to totally not have anything in energy storage for mantra of earth, or reduce a point in firemagic. Since a Mo/E can use the same build it shows that you don't really need 16 in firemagic..

I think a point spread of:
13earth
14fire
4energy storage
8inspiration

This should be a pretty good spread as with 16firemagic the damage is really overkill already. Recovery time from after getting stripped with stone striker is faster, since its only a 1/4second cast...

Last edited by Blightfire; Mar 26, 2007 at 01:31 AM // 01:31..
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Old Mar 26, 2007, 01:49 AM // 01:49   #45
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No you don't. A 30 second Mantra of Earth is plenty. Its better than Balth Spirit in every single way. You don't lose 1 regen, you gain more energy. After 10 attacks the skill pays for itself. They attack more than 10 times in 30 seconds... try it, its better.
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Old Mar 26, 2007, 05:21 AM // 05:21   #46
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the fire ele is safer but slower.

if the spawn was ideal everytime then the MS recharge would not be a problem. however thats never true.

i've done this run enough times that i can time SS+EQ+AS perfectly that the smites will die trying to run away and the graspings are a joke once you get their pattern down.
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Old Mar 26, 2007, 12:04 PM // 12:04   #47
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First, thanks for this great build!

Secondly, I've just submitted a variant for an A/E build on wiki, please check it, try it and discuss!

http://gw.gamewikis.org/wiki/Build:A/E_UW_Farmer

Heng.
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Old Mar 26, 2007, 12:39 PM // 12:39   #48
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Quote:
Originally Posted by R Langdon
the fire ele is safer but slower.

if the spawn was ideal everytime then the MS recharge would not be a problem. however thats never true.

i've done this run enough times that i can time SS+EQ+AS perfectly that the smites will die trying to run away and the graspings are a joke once you get their pattern down.
No its not. The earth ele is a lot more safer AND a lot more faster.

But i like this build better, its less annoying and fire spells have the best animation ^^
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Old Mar 26, 2007, 12:44 PM // 12:44   #49
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and also if they try n nerf some of the skills in this bar theres alot more variation than the earth ele
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Old Mar 26, 2007, 01:01 PM // 13:01   #50
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Thanks for posting this build. I sometimes have trouble with the Graspings on the E/Me build. I ran this about 15 times this weekend and was never killed by the graspings and never had a Smite get away. It may be a little slower waiting for metor recharge in the initial chamber but I find it much easier.
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Old Mar 26, 2007, 03:31 PM // 15:31   #51
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Used this build on my Monk this past weekend and had a little sucess. Thank god there was no UW fees! I failed in the chamber the first 8-9 times. Just wierd aggro things like stubborn bulls and popped nightmares being grouped with bulls that I just couldn't seem to kill w/o aggroing the bulls as well. Or not aggroing quick enough to cast my offensive sequence before the Glyph wore off. Started to learn by trial and error though and finally made it to the smites ~10th try.

Smites were a cakewalk. The first group I aggroed dropped an ecto. Second group near the 1st cold patrol dropped a 2nd ecto. I then ran down the hill and got three groups together and wiped them in one shot...Rare Drop. Then I went back up the hill, waited for the colds to clear, ran down the slope and wiped a single group in between the cold patrols...a 3rd ecto. The next group I got a little brave and aggroed a group of colds so it was GG. So 3 ectos and a rare drop and I didn't even kill all the smites (think I had three groups left).

Now keep in mind I haven't been to UW since the old days (pre-prot bond/pre-aoe nerf) so I was prime to get some good drops.

Did about 10 more runs after that and was still having problems in the chamber. I only made it to the smites once during those 10 attempts but I died again before I could clear 1/2 the smites (again not paying attention to colds). I got a ruby on that run though.

Obviously I'm a little rusty in UW. Oh how times have changed. I watched the videos of aggroing the graspings and I think I'm running too far up the stairs. Also I'm used to the Nightmares actually dying when they rend me (since they are normally rending monk enchants) so that's part of the problem as well. Lastly I was using my laptop and I seem to have "control" issues with the laptop keyboard vs a normal keyboard so I'd blame half of the failures on that...

Anyways if the OP or some other UW "pro" wouldn't mind taking the time to let me observe 3-4 runs on how to properly do the chamber pulling that would be great. I'll offer to pay 1/2 the entrance fees and all drops are yours. Or I can just spec as a 55 SB and run off somewhere and die. I'd rather die since then I can watch...Shoot me a PM here or Levi Garett I/G. Thanks in advance.
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Old Mar 26, 2007, 09:43 PM // 21:43   #52
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I've been playing around with this build for the past few days, and I have to say that it's pretty awesome.

The hardest part is indeed the chamber, since one bad dying nightmare spawn can ruin your day. I usually pre-cast balthazaar's spirit and agro the aatxes, usually a nightmare will spawn close to them and rend. At that point I cast flame djinn's haste and break agro. Now that I can see the nightmare, I treat him to a nice savannah heat before starting the quest and agroing the graspings. Works 80% of the time, provided the nightmare doesn't spawn too far behind the aatxes.

Smites are really a joke. It takes a while to round up a nice big group but it gives your meteor shower plenty of time to recharge. I can think of 1 time where I had to wait for meteor shower to recharge...that's because a group of 3 smites spawned very far away from the rest. Also I have noticed that they tend to follow you further if you are slowed by armor of earth.

my biggest agro so far...

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Old Apr 06, 2007, 10:47 AM // 10:47   #53
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http://i116.photobucket.com/albums/o...s/d43342b9.jpg
http://i116.photobucket.com/albums/o...s/a462118f.jpg
http://i116.photobucket.com/albums/o...s/bda09662.jpg

The build is possible with lava font for those who (like me) don't have Savannah Heat. XD
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Old Apr 06, 2007, 11:15 AM // 11:15   #54
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Quote:
Originally Posted by David Spooky
OMG hwo stupid I didn't see that.... Ahh well I got both now
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Old Apr 06, 2007, 01:53 PM // 13:53   #55
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I tried with my mesmer and its work like a charm.

12 Fire
12 Earth
7 Inspiration




I just need to find a shield with +10 armor vs earth damage, they do little damage as you can see on the first screenshot. Currently using a shield -5/20% +30 and a +5 +20% axe.
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Old Apr 06, 2007, 02:10 PM // 14:10   #56
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Ill try this later, looks good to me
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Old Apr 06, 2007, 10:23 PM // 22:23   #57
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noob underworld question.....I've only tried the underworld a few times solo, so pardon if this is an old question. When I try to grab the graspings, it seems I always also bring in a couple of aataxes (sp) as well. How do I avoid bringing those as well. I've tried a bow, etc and couldnt bring the graspings down by themselves. Thanks.
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Old Apr 06, 2007, 10:59 PM // 22:59   #58
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Quote:
Originally Posted by Kelly G
noob underworld question.....I've only tried the underworld a few times solo, so pardon if this is an old question. When I try to grab the graspings, it seems I always also bring in a couple of aataxes (sp) as well. How do I avoid bringing those as well. I've tried a bow, etc and couldnt bring the graspings down by themselves. Thanks.
You walk up to the graspings and the second you aggro them you do a 180 (press x to 180) and hit your speed buff. But for this build before you aggro you activate Flame Djinn's Haste, Stoneflesh Aura then glyph of concentration in that order. You then run to the graspings and the second you aggro you 180 (press x to 180) and run to Gwen's mother (usually the safest distance to shake off aataxes) and start your casting chain.
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Old Apr 07, 2007, 12:00 AM // 00:00   #59
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W00t

Friend of mine
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Old Apr 16, 2007, 10:51 PM // 22:51   #60
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Quote:
Originally Posted by onerabbit


W00t

Friend of mine
22 Nice pull
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