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Old Nov 13, 2009, 08:01 AM // 08:01   #21
Ascalonian Squire
 
Join Date: Apr 2009
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Thanks for the idea OP.

As for the execution of the build, I find it rather useful to cast skills BUH and PI before, followed by Summon Spirits.
That way you ensure that the island guardian is locked on you and SoJ will target you and not a spirit that could die before he can actually hit with the sig (because the fungal wallows will prob kill it).

gg and gl farming (Unfortantley I had 5 guardian mosses while i vanquished the luxon areas but sold them last week, curse you anet! :P )
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Old Nov 16, 2009, 05:46 AM // 05:46   #22
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Quote:
Originally Posted by uziyonasi View Post
Thanks for the idea OP.

As for the execution of the build, I find it rather useful to cast skills BUH and PI before, followed by Summon Spirits.
That way you ensure that the island guardian is locked on you and SoJ will target you and not a spirit that could die before he can actually hit with the sig (because the fungal wallows will prob kill it).

gg and gl farming (Unfortantley I had 5 guardian mosses while i vanquished the luxon areas but sold them last week, curse you anet! :P )
I'm paranoid now. If it isn't something that I know I can easily farm at any time (like Stone Summit Emblems or Saurian Bones), I'll stash it on a mule. I also keep an eye on ingredients for the Canthan New Year feast (Moss was one) because my guild tries to host a district every year.
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