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Old Nov 23, 2009, 06:38 AM // 06:38   #1
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Default Frostmaw's and Raven's HM done quickly with no cons

From the replies that I got on my 1st post I guess these don't qualify as "speed clears", but they are fast imo (Frostmaw's HM 30mins+Raven's HM 22mins). Anyways both teams consist of the same basic principle: perma tank, SoS spirit spam, nuker and heros.

Frostmaw's

Perma tank/sliver~OwZTkY/8ZS6jHRnBZIXkHizjmEA
SoS spammer*~rit~OACjAyiM5QXTlTfT+gbOVTylDgA
~necro~OAhjYMgsITXTlTbOfT+gVTylDgA
~ranger~OggkcpgYoIy0103U50mjPY1kc5AI
*note~can be run by any profession...these are just the ones I use
Roj/Nuker*~OwUTMQHDVynZJYtUuU0xlwCQmAA
*note~again this role can be run by nuker other than roj..its just what we use

Heros (3 basic discords and 2 roj)
Discords~OAhkUoG4BGqTMzOgI2dDTpJ1+iB
~OANEUshd9JFzoAWFgGUPEQY0M9B
~OAhjUwGYoSxMKgHVTODTSTjTXMA
RoJs~OwUUMEH/UIO+slgFg67Ss+41ACA

The run is pretty straight forward. The perma tank aggros and the group kills. Lvl 1~perma can pretty much solo
Lvl 2~perma can pretty much solo be adivsed to pop bats at one side b4 going to other side
Lvl 3~Tank and Kill...let all wurms pop b4 moving in...use spirits to tank bats
Lvl 4~perma solo
Lvl 5~either snowballs or posting on the cliff

Raven's

Perma Tank~OwZlgQdp38xjIJ9xjozQT2ANBx5RKC
SoS spammer*~rit~OACjAyiM5QXTlTfT+gbOVTylDgA
~necro~OAhjYMgsITXTlTbOfT+gVTylDgA
~ranger~OggkcpgYoIy0103U50mjPY1kc5AI
*note: again these are just the ones I use
Ranged party member~anything ranged here works

Heros (5discords this time)
Discords~OAhkUoG4BGqTMzOgI2dDTpJ1+iB
~OANEUshd9JFzoAWFgGUPEQY0M9B
~OAhjUwGYoSxMKgHVTODTSTjTXMA
~OAhkUoG4BGqTM7TUGaEDTpZ08iB
~OAhjUwGYoSxMKgHVTODTSTciXMA
Same deal here perma tanks group kills
Lvl 1~SoS leads way killing bats and vatteirs perma runs torch and tanks after 1st 2 rooms
Lvl 2~Perma tanks taking left path 1st then right path. Note the Gate Lock***Continue right killing dryders. Perma can use dash>dark escape>dash to reach braziers for bridge. Perma backtracks to gatelock while group continues to Boss and Key. Once key is aquired perma zones.
Lvl 3~Take either path and kill as destroyers spawn. When Boss spawns focus on him until dead then clean up rest.
*note~use you dwarven title

So thats about it. With my guildies we have gotten these runs down pretty fast 30mins for Frostmaw's and 22mins for Raven's. I have even pugged these numerous times (ravens taking roughly 30mins and frostmaws 45mins) It's hard to go fast when u have to explain everything the whole run. I know these are not the fastest ways to complete these dungeons but they dont require any cons and can be completed with little skill (frostmaws perma excluded). Thanks and take care~
P.S. might want to take out rip enchant as not much bleeds in either dungeon...rend enchants works fine..sry for not catching that..
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Old Nov 23, 2009, 09:29 AM // 09:29   #2
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A Perma isn't required for either of those dungeons. It's faster to plow through with another damage dealer.

Never understood why people paid such obnoxious prices for those two dungeons, they are really easy to H/H in HM.
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Old Nov 23, 2009, 04:59 PM // 16:59   #3
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Quote:
Originally Posted by Saph View Post
A Perma isn't required for either of those dungeons. It's faster to plow through with another damage dealer.

Never understood why people paid such obnoxious prices for those two dungeons, they are really easy to H/H in HM.
Seconded. I have always wondered the same thing as well. :\



~LeNa~

Last edited by jonnieboi05; Nov 23, 2009 at 05:12 PM // 17:12..
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Old Nov 23, 2009, 06:03 PM // 18:03   #4
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Quote:
Originally Posted by Saph View Post
A Perma isn't required for either of those dungeons. It's faster to plow through with another damage dealer.

Never understood why people paid such obnoxious prices for those two dungeons, they are really easy to H/H in HM.
I agree that a perma is not required as the whole build concept is not required. It is merely a suggestive guide. A perma tank makes the runs exceedingly easy and shaves off a little bit of time seeing that they can simply run past certain parts of lvls. (end reply of quote)

I have found that no matter what one posts(even if to help someone), ppl will inevitably critisize and nitpick every detail to find a fault. This guide was only intended to maybe(hopefully) help some of those whom do not find the dungeons that easy or that might want to try something new. I know it is not perfect nor should it be. If that were the case there would only be 1 build for everything....making this game rather boring.
*Note I am not trying to critisize anyone just suggesting a trend that I have noticed on posts. Thanks and take care!
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Old Nov 23, 2009, 08:31 PM // 20:31   #5
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For frosties try A perma/sliver tank to ball, an SoS rit+Imba for the Stormclouds, 3xSH eles, a DH and a UA. Were doing 22-25 min runs with that team composition. Only thing faster is the 8 sin team. FYI we pop an essence on each floor, and I would love to see something faster then a 3 min 4th floor of Frostmaws with a H/H team.
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Old Nov 24, 2009, 04:41 PM // 16:41   #6
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Quote:
Originally Posted by Schnellburg View Post
For frosties try A perma/sliver tank to ball, an SoS rit+Imba for the Stormclouds, 3xSH eles, a DH and a UA. Were doing 22-25 min runs with that team composition. Only thing faster is the 8 sin team. FYI we pop an essence on each floor, and I would love to see something faster then a 3 min 4th floor of Frostmaws with a H/H team.
Im sorry but what is a DH again? It doesnt come to mind. Also, what is this 3 minute 4th floor h/h party?
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Old Nov 24, 2009, 07:13 PM // 19:13   #7
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DH=Divert Hexes. I was saying I would love to see a H/H party do the 4th floor faster then a sliver sin. It just isn't possible.
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Old Nov 24, 2009, 07:29 PM // 19:29   #8
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Originally Posted by Schnellburg View Post
DH=Divert Hexes. I was saying I would love to see a H/H party do the 4th floor faster then a sliver sin. It just isn't possible.
What about the same concept used to nuke the snot out of Island guardians for guardian moss?

1 Rit/A could lay down 5 or more spirits, someone would cast a max pain inverter on frostmaw at 140%, the rit could teleport to frostmaw, lay down the spirits and frostmaw would receive 5+ x 80dmg (400dmg) from pain inverter, then maybe another Rit/A could take over to do the same? Or how about a high health necromancer with sac skills and Grenth's balance while a perma tanks?

It may sound foolish, I just dont know much about the Dungeon, I've only done it twice.
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Old Nov 24, 2009, 07:46 PM // 19:46   #9
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On lvl 4 a perma can simply run to the end of the lvl (dodging incubus) and sliver frostmaw spawn finish the lvl. This bypasses 98% of the lvl making it the fastest method possible.
As for bringing PI...it's a good idea..any wurm that gets off a wurm bile with PI on them is good as dead and that includes Frostmaw herself if u choose not to use snowball method.
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Old Nov 24, 2009, 10:02 PM // 22:02   #10
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My guild runs a 2 perma method with 4-6 spikers, 0-1 bip, and 0-1 UA depending on the spike team. Rips through 1+2 faster with dual perma and 3 with an effective spike. 4&5 is essentially the same except sometimes we spike frostie out instead of pulling him
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