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Old Nov 24, 2009, 04:04 AM // 04:04   #41
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Originally Posted by qvtkc View Post
It's fun to see people post in general debate threads about Shadow Form claiming that it's good for the game in general and then post in threads like these - ooh what a surprise, they are using SF for their own benefit.
sorry but theres no need for sins.... its just pathetic how you think now they ARE NEEDED. There are alot of balanced teams doing this. BTW you wanna do it fast? go mobway... dont make a difference what you get from the chest or if you beat dhuum.

BTW i dont see no one saying its good for the game... sf is sf... i could just go 600/smite... or wait i could go 330.. or wait i can go Oby flesh or wait i can go vow of silence and conviction... i dont know what the point of your post was.
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Old Nov 24, 2009, 06:38 AM // 06:38   #42
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Originally Posted by qvtkc View Post
It's fun to see people post in general debate threads about Shadow Form claiming that it's good for the game in general and then post in threads like these - ooh what a surprise, they are using SF for their own benefit.
Making the statement that something is unbalanced and should be changed has nothing to do with actually using it, that's like someone offering you use of a ferrari for two months, and you know it's going to be taken away soon, and you know it's wrong because everyone around you drives '85 honda civics, but then not using it to gain some money by winning some races just because it's overpowered.
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Old Nov 24, 2009, 08:23 AM // 08:23   #43
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We're running a chambers sin, one E/Mo prot bonder for dhuum and 2x a/e, healing monk and rest a/d now

Works like a charm
drop the heals and youll be faster
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Old Nov 24, 2009, 03:08 PM // 15:08   #44
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drop the heals and youll be faster
That's what rich/gluttony told me but i'd like the added safety while our chambers (me generally, and a few others) get the hang of it, same goes for our a/d's.

After that i'll probably stop taking it
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Old Nov 24, 2009, 04:13 PM // 16:13   #45
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Originally Posted by Occidio View Post
That's what rich/gluttony told me but i'd like the added safety while our chambers (me generally, and a few others) get the hang of it, same goes for our a/d's.

After that i'll probably stop taking it
With the setup you mentioned, how fast you're?

Also, I've a question: The two A/E's have to do 4H, but the quest will spawn some skeletons they've to kill. Isn't that hard to do? I always did UWSC as A/E, and I perhaps want to continue doing that.
Also, will the Pools/Mnts have to kill Skeletons?

Last edited by ThomOfDeath; Nov 24, 2009 at 06:51 PM // 18:51..
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Old Nov 24, 2009, 08:21 PM // 20:21   #46
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1 hour 43 min run
GG
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Old Nov 25, 2009, 01:03 AM // 01:03   #47
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Originally Posted by ThomOfDeath View Post
With the setup you mentioned, how fast you're?

Also, I've a question: The two A/E's have to do 4H, but the quest will spawn some skeletons they've to kill. Isn't that hard to do? I always did UWSC as A/E, and I perhaps want to continue doing that.
Also, will the Pools/Mnts have to kill Skeletons?
A/Ds have deaths charge and shadows refuge. If you die, you're bad.
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Old Nov 25, 2009, 09:45 AM // 09:45   #48
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mtns no skeles on pools u gotta kill 1 and can avoid the rest
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Old Nov 25, 2009, 04:18 PM // 16:18   #49
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Originally Posted by Mr. Undisclosed View Post
A/Ds have deaths charge and shadows refuge. If you die, you're bad.
What do the A/D's have to do with 4H/Pools/Mnts?
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Old Nov 25, 2009, 05:58 PM // 17:58   #50
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Against Dhuum, 1st post mentions GDW on A/D but no Earthbind... Is GDW used just for the damage then?

I'm a bit confused about what the strategy should be for this last fight with the standard Mobway setup. What is the SS supposed to do (that's the role I play most often).

x4 A/D Scythe Sins
x2 A/E Sliver Soloers
x1 Mo/N N/Mo SS SoH Bonder
x1 Mo/E Party Support

Last edited by Navis; Nov 25, 2009 at 06:04 PM // 18:04..
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Old Nov 25, 2009, 06:44 PM // 18:44   #51
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Originally Posted by Navis View Post
Against Dhuum, 1st post mentions GDW on A/D but no Earthbind... Is GDW used just for the damage then?

I'm a bit confused about what the strategy should be for this last fight with the standard Mobway setup. What is the SS supposed to do (that's the role I play most often).

x4 A/D Scythe Sins
x2 A/E Sliver Soloers
x1 Mo/N N/Mo SS SoH Bonder
x1 Mo/E Party Support
Great Dwarf Weapon has a chance to cause Knockdown too.
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Old Nov 25, 2009, 06:47 PM // 18:47   #52
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Originally Posted by ThomOfDeath View Post
Great Dwarf Weapon has a chance to cause Knockdown too.
Dhuum is immune to knockdown.
With Earthbind up, that immunity is nullified.

GDW on its own will not knockdown Dhuum.
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Old Nov 25, 2009, 07:02 PM // 19:02   #53
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But there is no Earthbind in the standard Mobway. Has anyone actually managed to kill Dhuum with this setup?

Edit: just noticed the PvX build now uses a Rt/N or N/Rt with Restoration (does it work under Curse of Dhuum ?) and Earthbind.

Last edited by Navis; Nov 25, 2009 at 11:35 PM // 23:35..
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Old Nov 25, 2009, 08:12 PM // 20:12   #54
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Okay, tried Mobway today for first time as F2. I couldn't unfortunately complete it because UA left after 1 hour and 5 minutes but aah well.

I was happy to see Mountains stayed the same, but Pools.. All those skeletons, should I kill all charged before getting quest, and then kill skeletons and then queen or what? Because now I just did it like old UWSC style, run to monument, rad field dryders and then get to queen, but I rather quickly died.
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Old Nov 26, 2009, 02:14 PM // 14:14   #55
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Kill all charged and 1 skele after the chokepoint where queen is.
Take q, kill the 3 charged that will spawn.
3 skeles also will spawn with the q, 2 are static and 1 will wonder around.
U can avoid that one and kill the queen.
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Old Nov 26, 2009, 03:35 PM // 15:35   #56
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Originally Posted by Šiljo View Post
Kill all charged and 1 skele after the chokepoint where queen is.
Take q, kill the 3 charged that will spawn.
3 skeles also will spawn with the q, 2 are static and 1 will wonder around.
U can avoid that one and kill the queen.
Okay thank you! Will try that. Didn't even notice that the quest did spawn charged..
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Old Nov 26, 2009, 03:42 PM // 15:42   #57
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Easiest is all party tele to pools, F1 or F2 positions himself at Queen spawn point, then someone else take quest. When Queen is dead, tele.
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