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Old Nov 22, 2009, 03:38 PM // 15:38   #21
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ghastly summoning stone.....google.....how ..gay

Last edited by CE Devilman; Nov 22, 2009 at 03:41 PM // 15:41.. Reason: So, you're a cannibal ?
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Old Nov 22, 2009, 03:54 PM // 15:54   #22
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Our best time so far, this was the run with the useless SoS and we screwed up a bit on UWG

Last edited by Occidio; Nov 22, 2009 at 04:03 PM // 16:03..
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Old Nov 22, 2009, 03:58 PM // 15:58   #23
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so with usung a spear on mtn hows the whirling def working for you lol dont use spears on mtn
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Old Nov 22, 2009, 09:25 PM // 21:25   #24
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very curious as to how a rit with earth bind(assuming dhuum cant be knocked down, im not sure) and GDW would work and maybe CTT might be a thin spread though
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Old Nov 22, 2009, 09:40 PM // 21:40   #25
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I was just thinking the same thing about earth bind. If you could find a way to keep it up permanently you could have either gdw spam or a dedicated knocklocker and keep him unable to do damage most of the time. Have 2-3 copies of gdw on fast attackers and just keep attacking until he's dead.

It could work assuming earthbind knocks him down and you can find a way of recreating it as needed.

My guess would be armor of unfeeling+ earthbind+ summon spirits (whenever it loses health just summon spirits to heal it back up).

With 2-3 copies of gdw and a lot of physicals (or even casters throwing spears) you should keep dhuum on his butt a good 90% of the time. Even better if you ran with say an orders character with dark fury and a hammer warrior. Keep earthbind up and you should have dhuum being unable to do anything 100% of the time.

Last edited by MercenaryKnight; Nov 22, 2009 at 09:47 PM // 21:47..
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Old Nov 22, 2009, 09:48 PM // 21:48   #26
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Quote:
Originally Posted by MercenaryKnight View Post
I was just thinking the same thing about earth bind. If you could find a way to keep it up permanently you could have either gdw spam or a dedicated knocklocker and keep him unable to do damage most of the time. Have 2-3 copies of gdw on fast attackers and just keep attacking until he's dead.

It could work assuming earthbind knocks him down and you can find a way of recreating it as needed.
Ritual Lord on a communing spirit spammer.
Pretty sure Armour of Unfeeling reduces the damage the spirit takes due to triggers to, so it's fairly easy.

If you have fast attacks from the sins, then GDW on the lot of them combined with Earthbind will mean Dhuum gets very little off.
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Old Nov 22, 2009, 10:38 PM // 22:38   #27
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Dhuum cannot be kd'd
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Old Nov 22, 2009, 11:04 PM // 23:04   #28
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Dhuum cannot be kd'd
Neither can giants, or mallyx but with earthbind it still knocks them down.

http://guildwars.wikia.com/wiki/Earthbind

Bug! Foes that are originally immune to knockdown can be knocked down while under the effect of Earthbind.

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Ritual Lord on a communing spirit spammer.
Pretty sure Armour of Unfeeling reduces the damage the spirit takes due to triggers to, so it's fairly easy.

If you have fast attacks from the sins, then GDW on the lot of them combined with Earthbind will mean Dhuum gets very little off.
By the way I believe with 12 in communing and summon spirits you should be able to keep it alive just by spamming summon spirits. Toss in armor of unfeeling for extra survivability and toss in SoS.

And since you said he can still get some minions off and touch skills, then go ahead and bring can't touch this.

Last edited by MercenaryKnight; Nov 22, 2009 at 11:13 PM // 23:13..
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Old Nov 22, 2009, 11:09 PM // 23:09   #29
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Dhuum cannot be kd'd
I can confirm that when under the effects of Earthbind, Dhuum can be knocked down.
I know because I've been in teams that have done it - twice.

You're not invincible when doing it though. It works best with fast attacking dagger assassins under GDW, but he can still get Touch of Dhuum off and a few summons. Generally you don't need to worry though.
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Old Nov 22, 2009, 11:47 PM // 23:47   #30
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How can U possibly deal with the DP? Is this the job of Both A/E to remove it? Wouldn it be more convinient to take "You Can't Touch This!"?
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Old Nov 23, 2009, 12:13 AM // 00:13   #31
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Originally Posted by MercenaryKnight View Post
And since you said he can still get some minions off and touch skills, then go ahead and bring can't touch this.
Really, people should be able to eat the DP. With a couple of players as spirits you can stop DP racking up too much on the healers and rit. You don't need many people autoattacking under GDW.


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By the way I believe with 12 in communing and summon spirits you should be able to keep it alive just by spamming summon spirits. Toss in armor of unfeeling for extra survivability and toss in SoS.
Probably. I only said Rit Lord because when we did it we had both a Communing and Channeling Rit. A single SoS Rit should manage EBind for the final fight.
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Old Nov 23, 2009, 12:39 AM // 00:39   #32
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Originally Posted by Xenomortis View Post
Really, people should be able to eat the DP. With a couple of players as spirits you can stop DP racking up too much on the healers and rit. You don't need many people autoattacking under GDW.




Probably. I only said Rit Lord because when we did it we had both a Communing and Channeling Rit. A single SoS Rit should manage EBind for the final fight.
Well if people attempt to do the quest without all permas (which I intend to do) the more gdw and casters you have with spears and ias candy/ essence the better chance of knockdown and more damage they will dish out. Also since I am gonna be running imbagon it's easy to just slot in can't touch this and make it 10x easier to prevent any form of dp. For most parties it wouldn't be hard to probably find 1 slot and put a few in command for can't touch this.

I wish you could fight dhuum without doing any previous quests.. or have the chance to change party/ skills when you go to fight him.

I would love to see a team of spirit's strength rt/a with orders, vanguard ward, strength of honor, barbs and gdw on them. Auto attacking for probably well over 100 armor ignoring damage. Toss in asuran scan and go to town.

Last edited by MercenaryKnight; Nov 23, 2009 at 01:07 AM // 01:07..
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Old Nov 23, 2009, 07:25 AM // 07:25   #33
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For the earthbind rit:

You need Spiritual Lord so you can mantain it. Dhuum's skill of AoE hurts him bad

Add Kaoli & Breath of the Great Dwarf for some party healing at that moment

Put him utility shouts: CTT, Fallback, (We Shall Return)

GDW


id say to make 4-5 people go spirit form and rit + 2 attackers for dhuum and maybe 1 more to kill what he spawns. Then /dance at him, like he does when he defeats you
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Old Nov 23, 2009, 08:00 AM // 08:00   #34
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Dhuum isn't particularly hard to begin with, i don't know why you would take an extra rit for just dhuum, it's not like he speeds it up or anything
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Old Nov 23, 2009, 08:05 AM // 08:05   #35
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Dhuum isn't particularly hard to begin with, i don't know why you would take an extra rit for just dhuum, it's not like he speeds it up or anything
which makes me wonder. why bring a rit at all?
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Old Nov 23, 2009, 09:31 AM // 09:31   #36
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Having the rit helps immensely IF you bring earthbind. We had a d-slash brawling headbut spam and 2 copies of gdw and kept dhuum pretty much standing around doing nothing 80% of the time. Never even came close to death. Finished in about 2hr 30 mins (we weren't experienced at all with this).

We ran 1 a/d perma, 1 RoJ smite monk with soh, 1 ua healer, 1 SoS rit with eartbind, 1 d-slash war, 1 imbagon, 1 mes/n with SS, barbs and gdw and I brought melonni with a d/n order build (we didn't have an 8th).

With the orders, gdw, vanguard ward and barbs even the casters were spearing dhuum for about 60 damage each hit.
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Old Nov 23, 2009, 04:55 PM // 16:55   #37
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Quote:
Originally Posted by Occidio View Post
Dhuum isn't particularly hard to begin with, i don't know why you would take an extra rit for just dhuum, it's not like he speeds it up or anything
Nor is UA with a good team. But people aint good no ? Plus, the ritualist could handle the monks role, making it a more utility spot having heal + damage
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Old Nov 23, 2009, 05:07 PM // 17:07   #38
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It's fun to see people post in general debate threads about Shadow Form claiming that it's good for the game in general and then post in threads like these - ooh what a surprise, they are using SF for their own benefit.
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Old Nov 23, 2009, 05:32 PM // 17:32   #39
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Quote:
Originally Posted by Occidio View Post
Dhuum isn't particularly hard to begin with, i don't know why you would take an extra rit for just dhuum, it's not like he speeds it up or anything
Because a spirit spammer is very powerful.
Two spirit spammers can easily hold their own for 4H for long enough. That number of spirits also churns out a lot of damage and can provide backup protection in the form of Shelter (and extended knockdowns from Earthbind).

As mentioned, 1 SoS rit should manage to bring EBind, but it isn't necessary.


Quote:
Originally Posted by P_A_A View Post
For the earthbind rit:

You need Spiritual Lord so you can mantain it. Dhuum's skill of AoE hurts him bad
You shouldn't do. With Armour of Unfeeling and Summon Spirits you should be able to keep the spirit up for it's full duration, by which time it will have recharged. If you bring two rits though, then Ritual Lord on the Communing rit makes things much easier.
The point is that Dhuum won't be able to activate his AoE skill very often.
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Old Nov 23, 2009, 08:35 PM // 20:35   #40
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We're running a chambers sin, one E/Mo prot bonder for dhuum and 2x a/e, healing monk and rest a/d now

Works like a charm

Last edited by Occidio; Nov 23, 2009 at 08:38 PM // 20:38..
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