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Old Dec 18, 2008, 09:30 AM // 09:30   #21
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since its pretty much a cry spike and provided that the tank is good enough to keep the "ball" into the dot having an SS isnt really gonna be effective if they are snared being constantly kd'd by e-quake.

IMO, a better spike would be for the necro to switch to IV + putrid and spread it around the mob to help the spike making sure that if called target is killed everything around it is killed as well with help of EoE.

or

Since you guys are using the hundred blades 2ndary tank and with the buff it got from the last update it works great with MoP + Barbs and litteraly makes things go "poof", which makes the spike much much more effective.
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Old Dec 18, 2008, 12:04 PM // 12:04   #22
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Originally Posted by gasconron View Post
since its pretty much a cry spike and provided that the tank is good enough to keep the "ball" into the dot having an SS isnt really gonna be effective if they are snared being constantly kd'd by e-quake.

IMO, a better spike would be for the necro to switch to IV + putrid and spread it around the mob to help the spike making sure that if called target is killed everything around it is killed as well with help of EoE.
Most of the time the Necro will just Echo CoP, and SS is useful at Urgoz.
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Old Dec 18, 2008, 03:08 PM // 15:08   #23
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Originally Posted by gasconron View Post
since its pretty much a cry spike and provided that the tank is good enough to keep the "ball" into the dot having an SS isnt really gonna be effective if they are snared being constantly kd'd by e-quake.

IMO, a better spike would be for the necro to switch to IV + putrid and spread it around the mob to help the spike making sure that if called target is killed everything around it is killed as well with help of EoE.

or

Since you guys are using the hundred blades 2ndary tank and with the buff it got from the last update it works great with MoP + Barbs and litteraly makes things go "poof", which makes the spike much much more effective.
like i said, we have too much dmg anyway and MoP causes scatter.
IV is pretty much totally useless, since all foes will take equal amount of dmg, so when Iv triggers, everything else should already be dead.

oh and they are not constantly Kd'd either..

so like channel said, ss isnt for the spike, just for leftovers and urgoz.
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Old Nov 28, 2009, 03:03 PM // 15:03   #24
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I'd ask this in the newbie-section but I feel it might be better to keep all the relevant data here.

I'd LOVE more info on EoE. I know I did Urgy a few times already but for the life of me I can't remember the EoE-info.
A picture of it's optimal position, how does one prevent it from being blow up, ...
Thanks!
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Old Nov 28, 2009, 03:09 PM // 15:09   #25
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http://members.home.nl/gjdekoning/urgozeoeplace.JPG
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Old Nov 28, 2009, 03:20 PM // 15:20   #26
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Sweet, thanks!
I actually also looked up Konig's thread but didn't see the piccy.
I totally expected a thumbnail instead of just a link and was completely baffled after he mentioned that there actually was a piccy with the link in that guide!


Thanks again!
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