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Old Dec 13, 2008, 01:52 AM // 01:52   #1
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Default Full Guide to Urgoz' Warren (Faction Farm)

First of all, let me apologize if the guide became too long and annoying to read :P
Me, and the others who made this build (Yoko Grey [agro], Killer Pini Pon [icU], and various cool guys who came with tips) decided we would share this effective way of clearing Urgoz' Warren in about 30 minutes.
It relies on a very well-coordinated spike with cry of pain.
The whole run will net about 16k kurzick faction which is really a lot for so little time

The next parts will show you in detail how to pull this run through (some parts will be added and changed later on)

The Builds

[build prof=Assassin/Elementalist][Deadly Paradox][Shadow Form][Glyph of Lesser Energy][Stoneflesh Aura]["I Am Unstoppable!"][Death's Charge][Feigned Neutrality][Recall][/build]
Assassin: Your The Main Tank and puller. Probably need some training and experience before you get fast at it. Stack, pull away and well.. tank almost all groups.
[build prof=Warrior/Mesmer][Hundred Blades]["I Am Unstoppable!"][Disciplined Stance][Defensive Stance]["Save Yourselves!"][Cry of Pain][Endure Pain][Signet of Stamina][/build]
Warrior: The secondary tank. You’re usually waiting for the sin to pull the mobs and run through you (in order to get the casters stacked as well).
If they don’t get stacked, wait for the assassin to run to your spot, and then YOU run back one aggro bubble so that the remaining casters get stacked.

This technique is referred to as Restacking and will be mentioned later at tactics.
Use Hundred Blades for damage (and with the new buff, its even more great!) and for triggering Splinter Weapon .

Make sure you stand in a correct spot (one step away from the wall but not further) in order to block all enemies.
Also, dont use hundred blades before the spike so the mobs dont break aggro.

[build prof=Mesmer/Ritualist][Visions of Regret][Ether Nightmare][Arcane Echo][Cry of Pain][Empathy][Ebon Vanguard Assassin Support][Auspicious Incantation][Flesh of My Flesh][/build]
Mesmer Caller: The Mesmer Caller. When mobs are balled up by sin and warrior (remember to wait until they have done their restacking and balling up completely before you call) you run in and call your hex target (pick a target in the middle, or make the tank do it for you before you call so you hit all mobs in the group).
Use Visions of Regret when you first go in, and if theres any leftovers after your spike, cast ether nightmare.

[build prof=Mesmer/Elementalist][Energy Surge][Mind Wrack][Arcane Echo][Cry of Pain]["By Ural's Hammer!"][Ebon Vanguard Assassin Support][Auspicious Incantation][Deep Freeze][/build]
[build prof=Mesmer/Elementalist][Energy Surge][Mind Wrack][Arcane Echo][Cry of Pain]["By Ural's Hammer!"][Ebon Vanguard Assassin Support][Auspicious Incantation][Deep Freeze][/build]

Deep Freeze Mesmers: Agree on who’s primary and secondary Deep Freeze. Primary calls Deep freeze on all groups, and secondary uses Deep freeze only when needed (when there’s 2 vampire spawns for example).
Try using Deep Freeze at the same time as the caller is using Visions Of Regret, so that your all ready with cry of pain at the same time.
Use Mind wrack on single targets like the Guardian Serpents.

[build prof=Mesmer/Elementalist][Signet of Illusions][Ether Nightmare][Arcane Echo][Cry of Pain][Ebon Vanguard Assassin Support][Auspicious Incantation][Ward Against Melee][Earthquake][/build]

Earthquake Mesmer: Your job is to earthquake at same time as the other mesmers use Visions of Regret and Deep Freeze.
Use Ward Against Melee if there are leaks (You should worry most about Thorn Wolves who can kill you in a second).

[build prof=Necromancer/Mesmer][Spiteful Spirit][Enfeebling Blood][Arcane Echo][Cry of Pain][Technobabble][Ebon Vanguard Assassin Support][Insidious Parasite][Necrotic Traversal][/build]


Necromancer:
Simple, use Spiteful Spirit on most mobs (though mostly its enough with echo cry of pain). Also use technobabble, if you got it, on mobs with casters.

[build prof=Ritualist/Ranger][Splinter Weapon][Barrage][Nightmare Weapon]["I Am The Strongest!"][Edge of Extinction][Ebon Vanguard Assassin Support][Summon Spirits][Flesh of My Flesh][/build]

Splinter Barrage:
Keep Edge of Extinction up all the time, and in range of the place where you kill the groups.
Before each battle, you place Splinter Weapon on the warrior to add a lot of damage to the spike. Just nuke with splinter barrage during the actual spike.
Move your EoE to a desirable spot with Summon Spirits.

[build prof=Monk/Mesmer][Dwayna's Kiss][Seed of Life][Words of Comfort][Patient Spirit][Healing Seed][Heal Party][Healer's Boon][Arcane Mimicry][/build]
HB Monk: Heal, Mimicry Unyielding Aura and keep it up.

[build prof=Monk/Mesmer][Words of Comfort][Dwayna's Kiss][Seed of Life][Shield of Absorption][Protective Spirit][Heal Party][Unyielding Aura][Aegis][/build]
UA Monk: Heal, prot and rez.

[build prof=Monk/Mesmer][Life Barrier][Life Attunement][Extinguish][Cry of Pain][Ebon Vanguard Assassin Support][Protective Spirit][Blessed Signet][Rebirth][/build]
Bonder: Bond tanks. They will go off and pulling a lot of enemies and need bonds to survive the big pulls.

[build prof=Necromancer/Dervish][Blood is Power][Blood Renewal][Masochism][Ebon Battle Standard of Wisdom][Mystic Regeneration][Faithful Intervention][Necrotic Traversal][Sunspear Rebirth Signet][/build]
BiP: BiP. Not just monks. BiP ALL characters.

Ok, now that you all know what to do and how to play each role, lets go through tactics.


The Run

Room One / The Start

At the start, 2 groups of Vampires will spawn when you go a bit further up to the big room. Mesmers quickly needs to do a few stuffs:
Primary Deep Freezer Freezes the closest spawn, along with an Earthquake from the other Mesmer. Ether Nightmare has to come up quickly in order to kill them before they kill you. At the same time, the other deep freezer needs to freeze the other Vampire group, yet again, you will have to kill fast.

The Assassin then runs up in the big room, Aggroing ALL of the enemies in there, and starts stacking all enemies in a neat spawn, so that the whole room can be killed in one clean spike.

The warrior will, at the same time as you kill that last group, go aggro the dredge group ahead.
When he runs to the left of the big bush after the stairs, 2 dredge groups will come from the left and right side. Run up to the serpent and then to the right side of the bush, aggroing the next group of dredge, run down to the sin who waits at the tanking spot at the right gate.
run one aggro bouble behind the sin(to the casters)and use the stacking and restacking method before you spike down the group.
Kill Serpent QUICKLY (even before any dredge survivors) so that the sin could run off to do his job in the next room.

Room Two / Degen Room


The Assassin will go stacking the enemies alone, running up and making ALL the blood drinkers spawn, and then run back to the gate in the middle of the room in order to make all enemies stacked at the little ledge near the twisted bark.
He the runs and body block those, and after that the casters, who should 1. Stay ready to come in as soon as possible when it’s safe, 2. Keep Heal partying.
Kill that group and don’t waste any time by killing the next Serpent slowly.
Casters will stay there, while sin moves into the next room (with bonds UP!)


Room Three / The Gate

The assassin Aggroes Brushes/Malices/Thorns and pulls them back to the waiting tank (waits at the left side of the gate), and those gets killed quickly.
Next part is a part where you can waste a lot of time if you do not make this right.
You will see two Gate locks and a closed gate along with a lot of dredges ahead of you. Of all the dredges, there are two that are especially close to each gate lock.
Start off by killing the Dredge on the left side (the one near gate lock ofc) so that The SS can jump up, use the gate lock there and then try to die quickly.
Then kill the Dredge near the right Gate lock so that bip can jump up (don’t forget to remove 55hp armor if you have that) with Necrotic Traversal and die after he used the Gate lock.

ITS IMPORTANT that you do not kill anything else than those two!
The rest of the group should stay near the gate after the two dredges are dead, and quickly run on to the next room, while the monk rezzes the 2 necros with Unyielding Aura.


Room Four / Fire Bridge

Sin goes first, along with the warrior, casters don’t be slow or afraid to be near tanks, any enemies will get Bodyblocked/Earthquaked/Deep Freezed, if you stay back you will get owned by vampires. proceed and kill the vampires at end of the bridge then, quickly kill serpent.


Room Five / Exhaustion

Here, we use a special little trick with recall. The assassin uses recall on any teammate except warrior, runs into the room and grabs all thorn wolves and pulls them to the right, far away from the main team.
After the main team runs past to the left, on to the little bridge, and the warrior aggroed the little thorn wolf spawn right after bridge, cancel recall and start running past to the next area.
Ball and kill any thorn wolves and Brooding thorns you encounter on your way. Make sure the sin goes first to catch the mobs.
When you come to the big bridge, the assassin uses the recall trick again; pulling all the mobs to the left while the main team runs to the right and passes under the bridge you just walked upon.
Kill the 2 last Thorn wolf groups and then make SURE that the SS necro doesn’t touch the next bridge.
The main team can kill serpent after the little bridge and move on.


Room Six / Energy Degen Room

Theres not much to say here, ignore everything in the room and just quickly kill the serpent. After everyone is past the gate, the necro who stayed back can catch up to you.


Room Seven / Exhaustion/Warden Room


In this room casters stay behind the gate and hug the right wall. Enemies spawn when you go close enough to gate.
Once bonded up, assassin goes into the room, and pulls as many groups as he can in one go (usually 2 pulls), and pulls them to the tank who’s waiting at right side of the gate.
Once these have been killed, everyone should run up to the left. Assassin runs to twisted bark (this one causes the exhaustion environment effect) and waits there for burning brushes to come close, then damage dealers can spike them down along with the bark.
Once killed, run down to the middle of the room and kill the guardian serpent near gate.
The other bark (causing weakness environment effect) and group of brushes can be left alone, avoid aggroing them though, they usually don't do anything even if you do aggro them but sometimes they might run around.


Room Eight / Moar Warden Room


Casters stay at the wall to the left of the gate, while the bonded assassin runs in and pulls the mob, to the tank who’s waiting at top of stairs, at the left side of gate. Stack them there, and kill, then ball and kill the remaining groups in the room (ignore brooding thorns and brushes) further down.
Kill the guardian serpent and move on.



Room Nine / Spawn / Closing Door Room

In this room , you need to be careful. Always make sure there’s one guy who doesn’t cross the gate.
This room is also kind of random. The warrior stays at gate, the casters stays further up, in the little corner. Assassin pulls spawns and balls them up while warrior blocks all enemies from going to casters. Every time you kill a group, casters need to run back quickly, so that the sin can stack the next spawn.
Repeat this until the next door opens.



Room Ten / Urgoz Room


Proceed , kill the Twisting bark, kill the spawns next to the Guardian Serpent and the Serpent itself, and move into Urgoz' room.
Here, the monks and bip stays on top, outside of urgoz range, and Heal party/ bip.
The Ranger/Ritualist has an important role here, to place EoE in the exact right spot.
That is just in range of Urgoz, but make sure that no Explosive growths can spawn near the spirit and kill it.
Mesmers put up hexes on urgoz, in order to get him under 90% health quickly so that EoE will damage urgoz.
Casters should just run around, avoiding each other and the Explosive Growths.

And there we go, Urgoz’ Warren in under 30 minutes.

Last edited by Akolo; Dec 13, 2008 at 02:04 PM // 14:04..
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Old Dec 13, 2008, 02:05 AM // 02:05   #2
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Great job handy.

By the way, so many Vanguard sins and no Barbs?
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Old Dec 13, 2008, 02:11 AM // 02:11   #3
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hehe yea can bring barbs on necro aswell for enfeebling blood or technobabble
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Old Dec 13, 2008, 02:15 AM // 02:15   #4
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good job on the guide handy ty for your time on the guide :P
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Old Dec 13, 2008, 02:38 AM // 02:38   #5
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Great work, I hope I can try this later on.
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Old Dec 13, 2008, 02:56 AM // 02:56   #6
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wow nice gogo
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Old Dec 13, 2008, 03:15 AM // 03:15   #7
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Does the Warrior build still work similar to as intended with the new Hundred Blades?
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Old Dec 13, 2008, 03:46 AM // 03:46   #8
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Quote:
Originally Posted by Sora of the Divine View Post
Does the Warrior build still work similar to as intended with the new Hundred Blades?
It works even better now.
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Old Dec 13, 2008, 09:54 AM // 09:54   #9
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Quote:
Originally Posted by Sora of the Divine View Post
Does the Warrior build still work similar to as intended with the new Hundred Blades?
yes , as long as you dont attack until you start the spike.
you can also use a second sin instead of this warrior, its up to your preferance.
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Old Dec 13, 2008, 05:26 PM // 17:26   #10
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Where do ppl run this build? I only found the "old" (splinter b/p) teams going..
or - under which name does this one go?
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Old Dec 13, 2008, 05:38 PM // 17:38   #11
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thnx a lot
GoE must trie this definatly!
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Old Dec 13, 2008, 05:51 PM // 17:51   #12
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Nice job Handy, guess it took you some time :respect: (even though it's still cry-way ) and guess this is very usefull for a lot of people!

Only one question: since this build was created long time before last thursday's update on Shadowform, does the change effect his tanking abilities now? Or is your energy still fine as you can cast stoneflesh while under glyph of lesser energy? Also, as hundred blades goes through SF you still take 0 damage?
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Old Dec 13, 2008, 06:09 PM // 18:09   #13
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we tried it directly after update with success and no tank complained about energy as you usually get bip aswell before you run off. Hundred blades do dmg little, but heal party makes up to that :P
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Old Dec 13, 2008, 06:16 PM // 18:16   #14
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Couple of questions.

Wouldn't it be better to drop SoI and SS for Echo, as a greater CoP fuel?

Wouldn't the heavy amount of hexes be enough to get rid of your Ether Nightmares and replace then with Breath?

Wouldn't it be best to swap out Insideous for MoP and use it on the target your Warrior is attacking?
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Old Dec 13, 2008, 06:22 PM // 18:22   #15
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Very coordinated spike?

Sorry my friend but to call vision of regret in team chat and tell them on vent to kill them takes good coordination.
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Old Dec 13, 2008, 06:26 PM // 18:26   #16
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Quote:
Originally Posted by Tyla View Post
Couple of questions.

Wouldn't it be better to drop SoI and SS for Echo, as a greater CoP fuel?

Wouldn't the heavy amount of hexes be enough to get rid of your Ether Nightmares and replace then with Breath?

Wouldn't it be best to swap out Insideous for MoP and use it on the target your Warrior is attacking?
echo would take way too long to cast, thus slowing down the run considerably. you have way too much dmg as it is.

often theres some leaks, survivors of the spike, so you need at least some more hexes, and ether nightmare makes bars go pink, so you can easily see whos hexed (dont forget i wrote this for pugs) .

Mark of pain causes scatter, and you REALLY dont need more dmg to the spike. Insidious is for single targets, serpents and mainly urgoz.

Quote:
Originally Posted by Tushi View Post
Very coordinated spike?

Sorry my friend but to call vision of regret in team chat and tell them on vent to kill them takes good coordination.
yea sure, if you want a 4 second spike, with leaks, and many casualties.
wont make a nice time like that bro

Last edited by Akolo; Dec 13, 2008 at 06:35 PM // 18:35..
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Old Dec 15, 2008, 03:52 PM // 15:52   #17
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Thanks for the guide Handy, it's great.

Last edited by tipiak; Dec 15, 2008 at 03:57 PM // 15:57..
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Old Dec 16, 2008, 11:19 AM // 11:19   #18
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Yes lots of good tips. Have yet to see a perma use recall, but more are bringing stoneflesh.
Anything special for the warrior? Seems like mob around serpent at end of room 1 he gets alot of aggro, and not sure he will survive long enough to bunch up mob around serpent.
Re-stacking is apparently also the key to the larger rooms since the perma often gets good aggro on the melee, but the casters lag back making these more random after the first pull.
Again great guide.
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Old Dec 17, 2008, 03:07 AM // 03:07   #19
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where be the video of such a run?
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Old Dec 17, 2008, 04:50 PM // 16:50   #20
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Read the guide properly - the warrior doesn't ball the foes around the serpent, he pulls through and restacks with the assassin.

Video may come soon, will post here if we make one.
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