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Old Dec 03, 2009, 11:27 PM // 23:27   #1
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Default UWSC nerf=Good

not that my opinion really matters but this is my view on anets further attempts to nerf farming

i has on a 3 week hiatus from gw and i came back to a nasty fate. Duhm was added to the Underworld, making UWSC nearly impossible, and shadow form was soon to be nerf. i can honestly say i did not sleep well that night (i know, i have a problem)

then i realized ive probably spent the last 5 months of playing this game farming, instead of actually playing it. Also i have discovered farmville. here is my thesis

if you want to farm play farmville.

i thought it was funny
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Old Dec 03, 2009, 11:33 PM // 23:33   #2
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I think it will do more harm than good. (hopefully anet is doing this for the best right?) ecto prices will skyrocket. conset prices/feather/bu will plummet. 600monks/55s will flood gw. We will see obby tanks ruling uw/fow (maybe not so much uw). then everything will be the same right?
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Old Dec 03, 2009, 11:35 PM // 23:35   #3
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of course. im saying this is nothing but good now that i ealize it. especially for my friend who is sitting on 400 ectos right now
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Old Dec 03, 2009, 11:48 PM // 23:48   #4
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Times are down to 34 minutes.
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Old Dec 04, 2009, 12:01 AM // 00:01   #5
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Originally Posted by Occidio View Post
Times are down to 34 minutes.
Screens or it didn't happen. Your average Mobway team is doing the UW itself in ~60 plus Dhuum and the same goes for the standard physical team. The Dhuum fight alone would be half of that alleged 34 minute run.
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Old Dec 04, 2009, 12:08 AM // 00:08   #6
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Apparently ''Dayway'' can hit 34 minutes.
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Old Dec 04, 2009, 12:09 AM // 00:09   #7
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i would not be surprised, ive heard of 7min old uwsc runs. then you have an extra 27mins to kill dhuum.
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Old Dec 04, 2009, 12:10 AM // 00:10   #8
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600/smites might get nerfed too.
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Old Dec 04, 2009, 12:15 AM // 00:15   #9
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Originally Posted by Sam6555 View Post
Apparently ''Dayway'' can hit 34 minutes.
Guru search "dayway" it got a 34 min (2 people posted sc's)

Assuming 600 is getting nerfed, time to run balanced....

But srsly, anet needs to stop nerfing SF
Zzz
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Old Dec 04, 2009, 12:18 AM // 00:18   #10
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Originally Posted by OoO Rift OoO View Post
But srsly, anet needs to stop nerfing SF
Zzz
Why? :P Needs killing. (before you say anything about me being some hater or something. I abused SF ALOT also.)
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Old Dec 04, 2009, 12:23 AM // 00:23   #11
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Quote:
Originally Posted by Reformed View Post
Screens or it didn't happen. Your average Mobway team is doing the UW itself in ~60 plus Dhuum and the same goes for the standard physical team. The Dhuum fight alone would be half of that alleged 34 minute run.
http://img248.imageshack.us/img248/8219/gw188j.jpg
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Old Dec 04, 2009, 12:34 AM // 00:34   #12
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Quote:
Originally Posted by Ferminator View Post
i would not be surprised, ive heard of 7min old uwsc runs. then you have an extra 27mins to kill dhuum.
yup that was before the skele update and dhuum
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Old Dec 04, 2009, 01:52 AM // 01:52   #13
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i got an idea and ill speak so everyone can understand:

it would be sooo 733T if instead of WTF PWING SF we nerf other skills needed for the uwsc's because u tell me that a single perma can take on and kill skeles 2 or more
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Old Dec 04, 2009, 02:30 AM // 02:30   #14
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/Close please
Nothing has be nerfed. UWSC just takes longer in exchange for some better loot. Balanced has been nerfed.
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Old Dec 04, 2009, 02:34 AM // 02:34   #15
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Balanced is so 2006. I've seen highend PvE groups throwing out this whole Balance crap but when you have a look closer many of them abuse Cons, Imbagons and the like. Balance like I said is so 2006. I'd like to see a balanced group clear DoA HM at the same speed and efficiency as a SC group would do it without their crutch and make it reproducible by others. If the time and efficiency doesn't hold up in a balanced group then there's no reason to go balance other then to say you can do it. Time and efficiency is everything. Ask any farmer, chest runner, dungeon runner, power trader, title hunter, long time GW veteran...the list goes on and on. Time and efficiency is everything. This goes for casual players as well. You want to get in do whatever you must do and get out. There will always be exceptions. Some people do in fact take their time but ask these same people again after they've done the same content over and over 100's of times and you'll probably get a different answer.

If balance makes forming teams hard or time consuming it's considered a "waste of time". If balance makes clearing areas slightly longer it's considered a "waste of time". Running gimmicks is never an indication of a bad player either. Some people just can't be bothered and would rather just go with the FoTM builds and get what they want done, done. Some people paid to play this game under the notion it was a casual pick up and go type of game. You take that away from them and you've lost an important demographic.

As far as nerfing SF is concerned I say go right ahead. I could care less. I just hope the next skill update won't introduce more post-Ursan DoA's. If that happens it will be a dark day in GW's history.

Quote:
Originally Posted by Reformed View Post
Screens or it didn't happen.
It happened. Should've seen it coming anyways.

Last edited by byteme!; Dec 04, 2009 at 07:19 AM // 07:19..
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Old Dec 04, 2009, 06:11 AM // 06:11   #16
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Quote:
Originally Posted by byteme! View Post
Balanced is so 2006. I've seen highend PvE groups throwing out this whole Balance crap but when you have a look closer many of them abuse Cons, Imbagons and the like. Balance like I said is so 2006. I'd like to see a balanced group clear DoA HM at the same speed and efficiency as a SC group would do it without their crutch and make it reproducible by others. If the time and efficiency doesn't hold up in a balanced group then there's no reason to go balance other then to say you can do it. Time and efficiency is everything. Ask any farmer, chest runner, dungeon runner, power trader, title hunter, long time GW veteran...the list goes on and on. Time and efficiency is everything. This goes for casual players as well. You want to get in do whatever you must do and get out. There will always be exceptions. Some people do in fact take their time but ask these same people again after they've done the same content over and over 100's of time and you'll probably get a different answer.

If balance makes forming teams hard or time consuming it's considered a "waste of time". If balance makes clearing areas slightly longer it's considered a "waste of time". Running gimmicks is never an indication of a bad player either. Some people just can't be bothered and would rather just go with the FoTM builds and get what they want done, done.
This is the f-cking truth. Thank god someone understands. Seriously.... Thank you for this.


I'll be perfectly honest. I hate speed clears. I hate gimmicks. I hate the fact that balance is unbelievably slow compared to dedicated farm builds. BUT, I will admit that time and efficiency are much more important to me since I do value my time and would rather not waste it on fails or hindrances...

The perfect example would be a 1 1/2 hour Mobway with a bad PuG group... It's just... A waste of time. Don't get me wrong-- There are skills that I have too much pride in myself than to reduce myself to (such as Ursan. I only ever used it when I would be forced to use it while doing Blood Washes Blood) such a crappy gimmick (don't get me started on failway PS 'Sins. ).

All-in-all: Build Wars. :\



~LeNa~

Last edited by jonnieboi05; Dec 04, 2009 at 06:22 AM // 06:22..
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Old Dec 04, 2009, 06:40 AM // 06:40   #17
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Quote:
Originally Posted by AlsPals View Post
/Close please
Nothing has be nerfed. UWSC just takes longer in exchange for some better loot. Balanced has been nerfed.
Check Riverside Inn, topic "Shadow form meets the end". There you go, next skill update SF gets nerfed..
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Old Dec 04, 2009, 10:56 AM // 10:56   #18
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*textwall*

1) Anet, in a moment of brightness, realized that the UWSC being done in 7 minutes annoys most of the people on Guru. And, thus, decided to nerf UW.
Not only did they nerf Underworld, but, they made it basically almost impossible for PuG teams without a perma, and it feels like a perma in UW is needed more than ever, making it the deepest pain in the ass for balanced team.
2) Not taking into account that most of you guys on Guru dislike SF [don't flame me, I don't support it either, but, I liked that skill and used it a lot, although I can live without it], 70% of the GW population will hate the SF nerf and stop GW soon. And now, I know I'll be told that it's gonna be much better with those guys and blah blah... [kamadan aed1 having 30-40 people only soon?]
3) New and new imbalanced team setups will appear, that's for sure, and in the end we'll reach a point where Ressurection Signet will have a 10 second cast and deal 100 damage to the user, and 100 blades at 13 swordsmanship deal 4 damage. Just wait.
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Old Dec 04, 2009, 11:02 AM // 11:02   #19
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hey guys, everyone's talking about obsidian flesh tanks ruling UW, how does it work? :P skeletons > obsidian flesh, charged blacknesses > obsidian flesh and you need to upkeep at least stoneflesh aura and prot spirit to survive lol and you lack the mobility too
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Old Dec 04, 2009, 01:07 PM // 13:07   #20
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Originally Posted by athariel View Post
hey guys, everyone's talking about obsidian flesh tanks ruling UW, how does it work? :P skeletons > obsidian flesh, charged blacknesses > obsidian flesh and you need to upkeep at least stoneflesh aura and prot spirit to survive lol and you lack the mobility too
Underworld speed clears used to be with terra tanks (obsidian flesh eles that is). The disadvantage with the eles is their reduced movement speed - their damage mitigation was far greater than the sins, because they had to be able to handle charged blacknesses, due to their inability to kite. Not sure how they'd handle the skeles, but they definately had no problems against charged.
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