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Old Jan 22, 2010, 02:24 AM // 02:24   #21
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Originally Posted by byteme! View Post
All you have to do is bind hero skills to your keyboard. It's really not that hard.
There's also a delay that prohibits you from bind-spamming hero's skills.
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Old Jan 22, 2010, 04:51 AM // 04:51   #22
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There's also a delay that prohibits you from bind-spamming hero's skills.
Non issue.

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Originally Posted by HigherMinion View Post
I know you micro Prot Bond, I mean Burning Speed. You won't have time to Spam your hero's skills AND play a perma. You'll probably miss SF alot without practice.
Take your own advice and practise more.

Last edited by byteme!; Jan 22, 2010 at 04:54 AM // 04:54..
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Old Jan 22, 2010, 09:18 AM // 09:18   #23
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There's also a delay that prohibits you from bind-spamming hero's skills.
Holy snap I even quoted myself saying I just tested it! There is no such delay don't make stuff up please.
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Old Jan 22, 2010, 10:45 PM // 22:45   #24
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2 perma slivers
1 perma mez
1 ER prot

4 runnees help in vale, possibly pits and have fun with dhuum.

people pay because they want to see dhuum, the chest, and get the monument.
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Old Jan 22, 2010, 10:55 PM // 22:55   #25
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Originally Posted by dr love View Post
2 perma slivers
1 perma mez
1 ER prot

4 runnees help in vale, possibly pits and have fun with dhuum.

people pay because they want to see dhuum, the chest, and get the monument.
certainly that is the most comfortable and easy way of running it and it divides nicely into 4 shares for the gold.

I am sure 2 good sins and a micro'd hero (vekk ftw!) e/mo can do it fine.

ps: if people really insist on sitting on their butts and not helping in vale etc then i would take 2 sins 1 rit and 1 emo and breaze through it just letting the skeletons through on a/me side during 4h no prob for rit/emo to kill etc.
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Old Jan 23, 2010, 01:38 AM // 01:38   #26
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IIRC, there was a post way back about basically using mostly ASSN (6-7) and bonder/prot monks (1-2) to do it.

And NO, the ASSN didn't have to be perma - but they all did use SF (TO BE SURE). Most things die within the SF duration...
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Old Jan 26, 2010, 01:53 AM // 01:53   #27
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Its just split up. 1 EoE, 1 EMo, 1 Terra, 1 A/Me. Terra does his quests EMo and EoE can do pits A/Me does Lab, Wastes is easy to do with 1 terra 1 A/Me, Pits A/Me backs up the A/E and EoE + Emo do small spawn, 4h the A/Me does one side (doable if you can kill the skeles, which isn't hard) while A/E kills one side. Mtns and pools soloable. Vale is vale team. UW is done, just go to Dhuum and get all the people to die and return and spam 1. Just takes 2 pro permas.
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Old Jan 27, 2010, 09:22 AM // 09:22   #28
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Its just split up. 1 EoE, 1 EMo, 1 Terra, 1 A/Me. Terra does his quests EMo and EoE can do pits A/Me does Lab, Wastes is easy to do with 1 terra 1 A/Me, Pits A/Me backs up the A/E and EoE + Emo do small spawn, 4h the A/Me does one side (doable if you can kill the skeles, which isn't hard) while A/E kills one side. Mtns and pools soloable. Vale is vale team. UW is done, just go to Dhuum and get all the people to die and return and spam 1. Just takes 2 pro permas.
If you are doing that split I would recommend the a/me pull Bosses and dryders and let the skele's go to the rit/emo team. much easier and less dangerous than trying to empathy/degen 2 skeletons in quick succession. It is very easy and simple to pull pitside (poolside isn't difficult to find plenty of aggro for terra but it can be pulled center a bit to avoid skele's also)

My 2cents fwiw.
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