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Old Sep 10, 2006, 05:43 AM // 05:43   #1861
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thanks for the info, foo. and llednar, i cant seem to get an avatar, and i cant find any forum help on how to get one.
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Old Sep 10, 2006, 02:16 PM // 14:16   #1862
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Is Generous was Tsungrai really nessesary? I mean your avoiding the degen and still have healing signet on top of it, It might be better to take Standing slash or Galrath slash instead.
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Old Sep 10, 2006, 02:55 PM // 14:55   #1863
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Did anyone even listen to my idea of using Whirling Axe, thanks to its 2 adrenaline charge you can get it off twice as fast as they cast Wastrels, and there is no way it can be blocked

It would be pretty cool if I could combine that with the Resilent Weapon, or Weapon of Warding
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Old Sep 10, 2006, 03:08 PM // 15:08   #1864
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Quote:
Originally Posted by krytas
Is Generous was Tsungrai really nessesary? I mean your avoiding the degen and still have healing signet on top of it, It might be better to take Standing slash or Galrath slash instead.
Replacing healing sig with generous was tsungrai frees around 48 attribute points, an you already have the some points invested in restoration. (and condisering you are not overhealing, generous is also faster, heals more, and does not cause more damage).


Quote:
Originally Posted by B§x¿44¶»1@$
Did anyone even listen to my idea of using Whirling Axe, thanks to its 2 adrenaline charge you can get it off twice as fast as they cast Wastrels, and there is no way it can be blocked
it does look good, personaly I just haven't tried it cause I only have a zealous axe, and I would wanna try it with another mod, furious I guess.

Last edited by foo; Sep 10, 2006 at 03:11 PM // 15:11..
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Old Sep 10, 2006, 03:28 PM // 15:28   #1865
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using any build with an INCREASE ATTACK SPEED stance, almost makes you build enough adrenaline to block off wastrel worry, and tbh, i rather use quivering blade, and have final thrust right by me too then, in the end whirling does as much damage as quivering if they both are spammed over a course of time, one has twice as much damage but twice as much req, and vice versa making them equal, then on the none elites, a +80 damage bonus (final thrust) vs +40 (executioners), like final thrust does compared to executioner, final thrust, is hard to beat, its really handy to speed up the actualy killing of spiders and etc, accompanied with quivering blade, but all in all, this is basicly axe vs sword,

Last edited by Xaero Gouki Kriegor; Sep 10, 2006 at 03:38 PM // 15:38..
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Old Sep 10, 2006, 03:39 PM // 15:39   #1866
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I loathe using Final Thrust, it may do 80-100 but it takes away ALL my adrenaline and I dont want to spend the next 15 seconds building it up again to have it all deplete.
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Old Sep 10, 2006, 04:05 PM // 16:05   #1867
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Quote:
Originally Posted by krytas
I loathe using Final Thrust, it may do 80-100 but it takes away ALL my adrenaline and I dont want to spend the next 15 seconds building it up again to have it all deplete.

idd.

~~ ~~
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Old Sep 10, 2006, 04:45 PM // 16:45   #1868
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15 seconds? Elaborate.
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Old Sep 10, 2006, 05:14 PM // 17:14   #1869
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have you ever used final thrust?

using frenzy, quivering blade, final thrust, i spam the hell out of quivering, and then, when they get down below 50 i can spam the hell out of final several times, makes short work of the spiders
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Old Sep 10, 2006, 06:49 PM // 18:49   #1870
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Well I just like to keep a constant and steady flow of attacks , its what I work best with in farming FoW .
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Old Sep 10, 2006, 07:26 PM // 19:26   #1871
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I run a Pretty odd build.

15 Axe
9 Strength
12 Tactics.

Triple Chop
Cyclone Axe
Penetrating Chop
Penetrating Blow
Watch Yourself
Heal Signet
Physical Resistance
Sprint.
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Old Sep 10, 2006, 08:13 PM // 20:13   #1872
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Quote:
Originally Posted by Linkusmax
I run a Pretty odd build.

15 Axe
9 Strength
12 Tactics.

Triple Chop
Cyclone Axe
Penetrating Chop
Penetrating Blow
Watch Yourself
Heal Signet
Physical Resistance
Sprint.
Actually, that's pretty normal for a W/Me. Altough I'd honestly use Exe Strike in place of one of the penatrating attacks. It takes few more attacks to recharge, but that hardly matters when you're spaming AoE attacks like crazy.

On the W/Mo build, I use Standing Slash and Final Thrust as my attacks, I use Standing Twice, and then hit Final, which is generally enough to kill a spider.
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Old Sep 10, 2006, 10:41 PM // 22:41   #1873
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working on a hammer build=D, any suggestions?
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Old Sep 10, 2006, 10:55 PM // 22:55   #1874
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Quote:
Originally Posted by mathijn
working on a hammer build=D, any suggestions?
Bring a Shield.
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Old Sep 11, 2006, 12:21 AM // 00:21   #1875
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Quote:
Originally Posted by ubermancer
Bring a Shield.

hahahaha roflmao

idd.
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Old Sep 11, 2006, 12:48 PM // 12:48   #1876
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Quote:
Originally Posted by mathijn
working on a hammer build=D, any suggestions?
I seem to recall that in the old days (when the thread was made) Strider Kaaru mentioned that he was able to do it with a hammer. You might want his input.
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Old Sep 11, 2006, 12:52 PM // 12:52   #1877
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Quote:
Originally Posted by mathijn
working on a hammer build=D, any suggestions?
A +7 Physical mod, that's for sure.

Also the normal 4 skills, Healing Signet, Sprint, Physical Resistance, Watch Yourself. Just don't go for conditions.
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Old Sep 11, 2006, 01:34 PM // 13:34   #1878
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uhm, i was thinking about W/Rt build again
i have some idea's i have 2 try out
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Old Sep 11, 2006, 02:24 PM // 14:24   #1879
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I gave the W/Rt build a shot last night, and it seemed a little tight on energy (I was mantaining Frenzy). It only needs to spend 1.75s healing every 16s, which is more than than a W/Mo needs, but pulling all but the first three dryders is entirely optional. I think I might try Dragon Slash+Standing Slash if I go again with a similar build.
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Old Sep 11, 2006, 06:19 PM // 18:19   #1880
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Next time I should replace Sever Artery with Hundred Blades
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