Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Farming

Notices

Reply
 
Thread Tools Display Modes
Old Aug 15, 2006, 03:27 PM // 15:27   #1701
Wilds Pathfinder
 
Dahnel's Avatar
 
Join Date: Oct 2005
Profession: Rt/Me
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Racthoh
You get 5 changes.
yeah thanks for making me waste all mine and get stuck in america -_- now i HAVE to be in sms or its all in vein -_-
Dahnel is offline   Reply With Quote
Old Aug 15, 2006, 03:40 PM // 15:40   #1702
Perfectly Elocuted
 
SnipiousMax's Avatar
 
Join Date: Sep 2005
Default

Quote:
Originally Posted by duward
does the build in the first few pages remain the same or have there been any changes since .. like the 20-80++ pages .. tnx
The original Build still works, but the W/Mo or the W/Me builds are faster.
SnipiousMax is offline   Reply With Quote
Old Aug 16, 2006, 01:49 AM // 01:49   #1703
Banned
 
Join Date: Jun 2005
Location: Melbourne Australia
Guild: AvA
Profession: Mo/W
Default

ok,
I have build this,
ready to go,
waiting for favor,

were is the best area to practice ???
woftam is offline   Reply With Quote
Old Aug 16, 2006, 03:55 AM // 03:55   #1704
Did I hear 7 heroes?
 
Racthoh's Avatar
 
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
Default

Quote:
Originally Posted by woftam
ok,
I have build this,
ready to go,
waiting for favor,

were is the best area to practice ???
Try running to Mineral Springs and soloing the Avicara there. The run there can be just as tough, and even if you know the way you can sometimes die just before the zone and have to work off 15% DP.
Racthoh is offline   Reply With Quote
Old Aug 16, 2006, 04:24 AM // 04:24   #1705
Banned
 
Join Date: Jun 2005
Location: Melbourne Australia
Guild: AvA
Profession: Mo/W
Default

ty,
US have favor,
2 runs so far,
can get to cave ,
but mob seems too large to over come(at cave mouth)
woftam is offline   Reply With Quote
Old Aug 16, 2006, 07:26 AM // 07:26   #1706
Did I hear 7 heroes?
 
Racthoh's Avatar
 
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
Default

Quote:
Originally Posted by woftam
ty,
US have favor,
2 runs so far,
can get to cave ,
but mob seems too large to over come(at cave mouth)
Pull them group by group, pull them as far back as you can without aggroing the skales. When in doubt, kill one at a time then sprint away and heal. It may take a while, but it's better than dying and losing 1k for nothing. Don't expect to be tanking the entire cave on your first go.
Racthoh is offline   Reply With Quote
Old Aug 16, 2006, 01:57 PM // 13:57   #1707
Pre-Searing Cadet
 
Join Date: Aug 2006
Location: Texas
Guild: Righteous Warlords [RW]
Profession: W/
Default

Wow...

That's all I can say for this awesome guide of FoWness =]

I have read most of the pages in this forum and still can't find what is the best Build that Sword Warriors are using now? Would be greatly appreciated if someone would tell me =)

Also, where is the best place to put your Sup Absorb for this build?

Thanks a lot if you can answer =D
i11inif4n is offline   Reply With Quote
Old Aug 16, 2006, 02:26 PM // 14:26   #1708
Perfectly Elocuted
 
SnipiousMax's Avatar
 
Join Date: Sep 2005
Default

Quote:
Originally Posted by i11inif4n
Wow...

That's all I can say for this awesome guide of FoWness =]

I have read most of the pages in this forum and still can't find what is the best Build that Sword Warriors are using now? Would be greatly appreciated if someone would tell me =)

Also, where is the best place to put your Sup Absorb for this build?

Thanks a lot if you can answer =D
Use either the W/Mo build that is now shown on the OP or use the Dragon Slash W/Me Build. Those two are the fastest, and it really comes down to prefrence.

Also, it shouldn't matter in the slightest where you put your sup absorbtion as the effect is global (it's effect triggers no matter where you get hit.)

Last edited by SnipiousMax; Aug 16, 2006 at 02:30 PM // 14:30..
SnipiousMax is offline   Reply With Quote
Old Aug 16, 2006, 08:48 PM // 20:48   #1709
Pre-Searing Cadet
 
Join Date: Aug 2006
Location: Texas
Guild: Righteous Warlords [RW]
Profession: W/
Default

Ok thanks a lot =]

Now just have to wait for favor....Go America! =D
i11inif4n is offline   Reply With Quote
Old Aug 16, 2006, 09:26 PM // 21:26   #1710
Did I hear 7 heroes?
 
Racthoh's Avatar
 
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
Default

Adding that link to Foo's build on the first post.

Maybe I should go through the thread and link to some axe builds as well... meh, maybe when they're as fast as sword I'll consider it.
Racthoh is offline   Reply With Quote
Old Aug 16, 2006, 09:34 PM // 21:34   #1711
foo
Wilds Pathfinder
 
foo's Avatar
 
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
Default

Quote:
Originally Posted by Racthoh
Adding that link to Foo's build on the first post.

Maybe I should go through the thread and link to some axe builds as well... meh, maybe when they're as fast as sword I'll consider it.
:]

I've lately tested my build with:
Penetrating Chop, Penetrating Blow, Cyclone Axe, Cleave, Executioner's Strike, heal sig, phys res, sprint, (zealous axe of shelter).
and to my surprize it wasn't too bad. (still not as fast as with a sword, which I'm used to).
I would want to add back shields up, so I could take all the spider fire in the cave, and kill lots of dryders, and just then take the spiders, when I can bunch them up for great groups, but I'm afraid that I will not have the energy for those 3 energy based skills.
foo is offline   Reply With Quote
Old Aug 16, 2006, 09:50 PM // 21:50   #1712
Perfectly Elocuted
 
SnipiousMax's Avatar
 
Join Date: Sep 2005
Default

Who uses axes?

Quote:
Originally Posted by foo
:]

<snip>
When using an axe, I think Triple Chop + Cyclone Axe is a pretty effective combo. However, it requires you to bunch the spiders up into clusters to maximize the build.... And that's time I'd rather be using to start my second run. But it's fun seeing ten spiders drop at once. Zealous mod is a must, and the build slows down considerably once you step into the cave, as killing spiders three at a time is not as fast as killing them 6-10 at a time.
SnipiousMax is offline   Reply With Quote
Old Aug 17, 2006, 01:19 AM // 01:19   #1713
Lion's Arch Merchant
 
Join Date: Aug 2005
Location: USA
Profession: R/
Default

I am still not quite sure what build is overall the best. It is fact that the W/Mo build is fastest outside the cave, but once inside I don't think it is any faster because you have to disenchant, and then pull the dryders, as opposed to the Triple Chop build in which I just run up to the dryders and hack away, while the spiders come down.
Also I just got back from a run, and it seems to me like the Triple chop build is pretty much a guarantee, and the W/Mo build is kind of dependent on how the skale spawn is. The reason I bring this up is the last run I did, the skale were right next to the cave entrance, so I could not even pull the third dryder before killing the spiders, and then their presence so close made the entrance clearing take forever. It was also not possible to pull the fourth cave dryder so I had to sprint to the backside of him to be clear of the skale, and I ended up dying. Is it possible to kill a dryder with spider around? I got close but not close enough.

So which is better? The slower triple chop build, which I have yet to fail, or the w/mo build which I have yet to complete?
Joe L. is offline   Reply With Quote
Old Aug 17, 2006, 01:49 AM // 01:49   #1714
Banned
 
Join Date: Jun 2005
Location: Melbourne Australia
Guild: AvA
Profession: Mo/W
Default

well,
finally,
got it down pat.
big thanks to Racthoh and all,
this is my build,
not the fastest, but work well for me
woftam is offline   Reply With Quote
Old Aug 17, 2006, 02:10 AM // 02:10   #1715
aB-
Wilds Pathfinder
 
aB-'s Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Joe L.
I am still not quite sure what build is overall the best. It is fact that the W/Mo build is fastest outside the cave, but once inside I don't think it is any faster because you have to disenchant, and then pull the dryders, as opposed to the Triple Chop build in which I just run up to the dryders and hack away, while the spiders come down.
The actual pull is only 5-10 additional seconds, wheras each healing signet is an additional 2. Against the group of 6 spidrers that come at each dryder, there are quite a few healing signets used.

Quote:
Originally Posted by Joe L.
Also I just got back from a run, and it seems to me like the Triple chop build is pretty much a guarantee, and the W/Mo build is kind of dependent on how the skale spawn is. The reason I bring this up is the last run I did, the skale were right next to the cave entrance, so I could not even pull the third dryder before killing the spiders, and then their presence so close made the entrance clearing take forever.
How long does it take to pull the spiders away from that dryder? I've had the same thing happen, and simply pulled the spiders away from the final dryder wasting maybe 10 seconds. If the skale does happen to wander into your aggro bubble, he will first cast rend enchantments easily giving you enough time to sprint away.

Quote:
Originally Posted by Joe L.
It was also not possible to pull the fourth cave dryder so I had to sprint to the backside of him to be clear of the skale, and I ended up dying. Is it possible to kill a dryder with spider around? I got close but not close enough.
Yes it is. You have a couple seconds before the first cave spiders come down and start attacking. By the time they start attacking, you should have "Watch Yourself!" up, taking 0's on most attacks, and slightly higher numbers on critical hits. Once the dryder's dead, apply healing hands and live vicariously, and start the fighting.
aB- is offline   Reply With Quote
Old Aug 17, 2006, 01:30 PM // 13:30   #1716
Banned
 
Join Date: Jun 2005
Location: Melbourne Australia
Guild: AvA
Profession: Mo/W
Default

Well,
I have done it with both axe & sword, W/Me .
axe build above,
sword : foo's build (see pic below)
The defence for both builds is exactly the same,
but i enjoyed the sword build more.easier ? maybe, quicker? I think so.
first few runs I was not certain i could take on 2 groups (2x3) .
but it is not hard.
BUT...was not impressed to get a purple chest drop
I switch for running(same as foo)and the shot below is "fighting" set.

woftam is offline   Reply With Quote
Old Aug 17, 2006, 01:40 PM // 13:40   #1717
Wilds Pathfinder
 
EinherjarMx's Avatar
 
Join Date: May 2006
Location: Mexico
Guild: La Legion del Dragon [LD]
Profession: E/
Default

I finally made it =) (after like 8 attempts)

It's just that, either that I have a really bad luck or I just suck too much because my trouble is passing the skales, I know I need to get the denravi helm, but the spawn I always get is 2 or 3 skales in the first area and they never patrol too far to let me pass without being seen

and other thing that freaked me out was that, yesterday 2 of the times that i got killed were in the run from the shadows and the army, the weird thing is that i removed the helm to get the +75hp from the rune but I received a 264hp hit from incendiary bonds, and no, i wasn't using physical resistance, I was using sprint, the other run I just got hit from a fireball and incendiary bond and poof! 2 hit K.O. can someone explain me this please?

any suggestions on running past the skales? i managed to kill the spiders, but is the run that frustrates me =(
EinherjarMx is offline   Reply With Quote
Old Aug 17, 2006, 02:21 PM // 14:21   #1718
foo
Wilds Pathfinder
 
foo's Avatar
 
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
Default

Quote:
Originally Posted by EinherjarMx
...I know I need to get the denravi helm...
(I never use it: ) it might be good against the skales, but it's pretty bad against the dryders, and I dont like the idea of chaging it just for the tiny bit of the run.

lot's of times it's just a matter of knowing the patterns and waiting a bit. you should also know the beach line, which is usualy much farther away then what showen on the compus. besides, you should wait for when the agro breaks, and right then heal, no matter whats around you. (just use phys res if driftwoods are around, and dont move which they are attacking you).

the point is, dont panic. the skales damage is not that bad, and can sometimes even be outhealed. if you break agro and heal before you reach 100hp, you should be fine. (that means you would lose 400 hp, which is 20 seconds worth of degen!).



Quote:
Originally Posted by woftam
...first few runs I was not certain i could take on 2 groups (2x3) . but it is not hard...
I would recomend swiching fast to a furious sword of shelter with +15 in stance, and if you (or anyone else) is interested, I now have spare +9 vs piercings -2^stance shields, one str, one tacts.
foo is offline   Reply With Quote
Old Aug 17, 2006, 04:09 PM // 16:09   #1719
Wilds Pathfinder
 
Join Date: Nov 2005
Profession: R/
Default

^^ I may need to try this out.
Foo, How much would you let one of those shields go for?
I really have no preference of STR vs TACT.
dr1zz0   Reply With Quote
Old Aug 17, 2006, 09:02 PM // 21:02   #1720
Did I hear 7 heroes?
 
Racthoh's Avatar
 
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
Default

Quote:
Originally Posted by EinherjarMx
and other thing that freaked me out was that, yesterday 2 of the times that i got killed were in the run from the shadows and the army, the weird thing is that i removed the helm to get the +75hp from the rune but I received a 264hp hit from incendiary bonds, and no, i wasn't using physical resistance, I was using sprint, the other run I just got hit from a fireball and incendiary bond and poof! 2 hit K.O. can someone explain me this please?
You were hit in the head, thus taking more than 200% of the damage with your 0 AL.
Racthoh is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
spider cap Deadnight Warrior Services Offered 0 Jan 17, 2006 10:55 PM // 22:55
I need a spider :) Pho Services Offered 0 Jan 04, 2006 02:48 AM // 02:48
Need Uw Spider Hb Eragon Services Offered 1 Dec 14, 2005 10:36 PM // 22:36
Where is the spider pet? twicky_kid Questions & Answers 4 Oct 03, 2005 12:10 PM // 12:10


All times are GMT. The time now is 09:04 PM // 21:04.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("