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Old Apr 19, 2006, 10:29 AM // 10:29   #1201
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Quote:
Originally Posted by Jedit
Yes, and I still don't see how he's going to kill a Dryder with six Spiders on him, no healing and no armour boost other than WY. That's why I'm asking him how it works.
Healing Hands + Live Vicariously = healing by the bucket load
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Old Apr 19, 2006, 10:44 AM // 10:44   #1202
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Very good, bright sparks. Next time I want a skill description, I'll be sure to ask you instead of consulting the Wiki.

What I want to know is how you go about doing things like surviving enchantment stripping against Dryders in the tunnel, not getting instantly annihilated if you tag a Skale on the beach (which you will), and so on. Clearly Racthoh has a means of doing this; I'd just like to hear it from him as opposed to the peanut gallery.
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Old Apr 19, 2006, 01:08 PM // 13:08   #1203
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Argh, soooo close, those damn Mesmers didn't break aggro for some reason (see minimap). Ah well, at least I got a shard for my efforts. Gonna try this again when we have favor.

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Old Apr 19, 2006, 01:20 PM // 13:20   #1204
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but is the recharge fast enough on healing hands to keep him alive?
after he uses it he has a wide amount of time before he can use it again
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Old Apr 19, 2006, 02:44 PM // 14:44   #1205
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I was able to take out all of the rangers and Abyssal's (ths spider run was awsome but got very boring but that damn mesmer patrol in the back got me. This is intreasting though because if u could solo the first quest you could get that chest. also, how long does it take to solo the fire pit, tried it with mesmer secondary and it took forever. might try Racthoh build looks good.
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Old Apr 19, 2006, 07:14 PM // 19:14   #1206
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Like before Jedit, I always pull the dryders first before making any of the spiders appear. I'm using while in stance, not while hexed equipment.

I found that Watch Yourself is enough defense to make them deal the occasional 0 damage, along with the -7 damage from ascalon/superior absorption/shield bonus. Live Vicariously is enough while in the cave to never even have to cast Healing Hands. I'm not sure how many spiders I could tank with it, however I am going to try it soon enough. Afterall, there is 15 seconds where you are vulnerable basically.

The attributes are:

Healing: 10
Sword: 16
Tactics: 9
Strength: 3

Shadow Warrior and Infernal Wurm take forever to kill as a side note.

I have aggroed skales, no problem. With a 9 second sprint, it can be risky but doable. Safest way is to time your running so you stop in a group of driftwood and cast Healing Hands. If you can't, the degen isn't enough to kill you (at 455 health it wasn't anyway). If for some reason it was, just take off your equipment that has your superior weapon rune when you stop.
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Old Apr 20, 2006, 12:14 AM // 00:14   #1207
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Quote:
Originally Posted by LuxA
Argh, soooo close, those damn Mesmers didn't break aggro for some reason (see minimap). Ah well, at least I got a shard for my efforts. Gonna try this again when we have favor.

~Dead you~
Mesmers have Illusion of Haste.

Last edited by Murder In China; Apr 20, 2006 at 05:38 AM // 05:38..
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Old Apr 20, 2006, 12:53 AM // 00:53   #1208
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you been able to get in and finish the quest yet?
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Old Apr 20, 2006, 03:05 AM // 03:05   #1209
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Quote:
Originally Posted by Racthoh




Shadow Warrior and Infernal Wurm take forever to kill as a side note.
Well, Duh your using Galrath and Final thrust, I used Desperation blow in there once and it went by a lot faster than the time I tride it with Galrath and FT.
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Old Apr 20, 2006, 09:01 PM // 21:01   #1210
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Tried again last night, dropped Watch Yourself for Seeking Blade, and equipped a -2/-2 shield.

Under 7 minutes to clear the huge spawn, shaved about 3 minutes off that area and probably take off even more time once I fix one other minor problem. Probably gonna try it with Pure Strike simply because spamming Seeking Blade whenever it fills will drain your energy when facing fewer enemies.
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Old Apr 20, 2006, 11:01 PM // 23:01   #1211
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Quote:
Originally Posted by Racthoh
As stubborn as I may be, I was in a rut. Tried something new, and I'll admit killing for stuff besides the spiders is good fun.
Look all that dmg coming at him and hes at full health!! I knew Racthoh used uber god warrior haxxorz!!!

P.S. Dont flame me I know why, its a joke
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Old Apr 21, 2006, 12:34 AM // 00:34   #1212
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Racthoh you're using a Zealous Sword Hilt with two maintained enchantments? That's very interesting, guess you don't the two enchantments until you are ready to arggo?
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Old Apr 21, 2006, 01:59 AM // 01:59   #1213
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I precast the enchantments, and switch to the zealous weapon when I engage.

Quote:
Originally Posted by Soul Torn
Look all that dmg coming at him and hes at full health!! I knew Racthoh used uber god warrior haxxorz!!!
My monk has better ones.
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Old Apr 21, 2006, 04:12 PM // 16:12   #1214
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Quote:
Originally Posted by Racthoh
I precast the enchantments, and switch to the zealous weapon when I engage.



My monk has better ones.
just wondering, what do u consider to be the safest build to spider farm?
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Old Apr 21, 2006, 04:20 PM // 16:20   #1215
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One of the ones with Physical Resistance. More defense is always a safe bet if you're looking to learn it. Tweaking it the point where your only defense is what you're wearing will come in time.
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Old Apr 21, 2006, 04:29 PM // 16:29   #1216
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Quote:
Originally Posted by Racthoh
Tweaking it the point where your only defense is what you're wearing will come in time.
what if you're not wearing anything?
=P
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Old Apr 21, 2006, 05:05 PM // 17:05   #1217
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My favorite build so far is one that has minimal skills for defence (1) and high damage output.

Sprint
Sever Artery
Gash
Pure Strike
Wild Blow
Victory is Mine! {E}
Healing Signet
Physical Resistance

Swordsmanship 15 (11+1+3)
Tactics 14 (11+3)
The rest in Strength/Inspiration (about 4-5 in inspiration should be enough)

With this build you are able to maintain Physical Resistance all the time and SPAM Pure Strike without a zealous sword hilt.

Pure Strike is effectivly an energy version of Galrath Slash with an 8 second recharge. With Flurry, you will gain about 8 strikes every 8 seconds or so so using Pure Strike this way deals approximately equivalent damage to someone using (only) flurry + galrath.

Bleeding + deep wound really helps to drop spiders fast, especially since they like to bunch up and use healing spring (it only heals for 80% when the target has deep wound on it) and Melandu's Resiliance will be negated by Wild Blow.

Wild Blow really has no downside in this situation. Yes it drains all adrenaline, but the order of attacking should be:
Charge adrenaline->Sever->Gash->Wild Blow

After the Sever/Gash combo all your adrenaline is drained anyway. Just make sure that the spider used MR before you use WB. They almost always use it right after Sever.

The +40 armor from Phys. Resistance should be enough, but what I did was invest in maximum armor that I could so that I need to heal as little as possible. Superior Absorbtion, Knight Boots, and a -2/+7 armor vs piercing shild with a sword pommel of shelter +7 vs physical. The extra 9 armor REALLY does make a big difference, I take 0's and 1's usually with the occasional 2. With only a sword pommel of defence +5 I take -2's and -3's (and the occasional -4 IIRC).

Victory is Mine {E} ensures that I hardly ever have to use healing signet. I use it less than once per minute and a half at the cave mouth, and for groups of 6 I never use it until the spiders have all died and poison is degening me.

For the groups of 6 I'm almost always able to kill 3 before the other 3 get to me, unless I have problems with Healing Spring.

I find this to be just as fast as the OP's build - not being slowed by Dolyak and continuous use of Healing Signet speed up the run and having an energy attack equivalent to Galrath ready for you at almost any time make up for not using Flurry/HB/Galrath/FT IMO.

Comments welcome.


EDIT: Oh yeah just thought I would mention that I found ANOTHER 15^50 Shadow Bow (req 11) with a +29HP grip on it. That's my 4th 15^50 shadow bow (others req 8,8,9), in addition to 2 15^50 chaos axes and a 15^50 righteous maul

Anyone else have such luck?

Last edited by Rhuobhe; Apr 21, 2006 at 05:07 PM // 17:07..
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Old Apr 21, 2006, 05:19 PM // 17:19   #1218
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Rhuobhe,

Have you noticed that after you Wild Blow their MR, that they sometimes try to use Healing Spring again, even though you're right next to them? I've noticed that. It makes that build a pain to let the bleeding finish them off for you as you move on to the next spider.

I also like the Cyclone Cleave Pen Exec better because I can kill a dozen spiders at one time. I don't know how the kill time compares, as I haven't tried the build you use.
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Old Apr 21, 2006, 07:26 PM // 19:26   #1219
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I don't let the bleeding kill them. I hit them until they are good and dead

As for healing spring? I don't know, they always have used it against me, regardless of if I used the build I posted or Racthoh's. So I'm confused when people say "They don't use HS when you stand next to them". Besides all you need to do is hit them to interrupt HS, so I don't know what the big deal is.
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Old Apr 21, 2006, 07:37 PM // 19:37   #1220
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Quote:
Originally Posted by Rhuobhe
I don't let the bleeding kill them. I hit them until they are good and dead

As for healing spring? I don't know, they always have used it against me, regardless of if I used the build I posted or Racthoh's. So I'm confused when people say "They don't use HS when you stand next to them". Besides all you need to do is hit them to interrupt HS, so I don't know what the big deal is.
If you hit every adjacent spider in a group, it will get them to 'engage' you, they will not use heal spring until they drop below a certain amount of health. This helps alot, because it requires less time to spread them out, makes better use of Cyclone Axe or Hundred blades, and doesn't require timing your target switching to interrupt Heal Spring. You can't move once you've hit them, and you've got to make sure there aren't other spiders that are non-adjacent to you in the same group...but it works really well once you get it down.
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