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Old Jan 13, 2006, 01:22 PM // 13:22   #441
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Quote:
Originally Posted by Rhuobhe
IMO Charge! while making the running portion a lot easier is a waste of a skill (unless you chest run after or something)
Armor of Earth is also a waste, (again IMO) because you need to devote a lot of att points just to use 1 skill effectivly. Are you planning to solo other areas of FoW as well? Because that might be reason enough to take AoEarth

Also, +68 armor is a lot - perhaps too much. I know MoNo does the run w/o Dolyak or WY!

It's important for us each to be in our comfort zone, but trying to shrink that zone down from time to time always helps

Just some friendly advice
ok first thing ,
i take charge cause i have no strength therefore sprint is 8,
if u noticed everyone who takes stregnth into their attributes always use it for doylak sigit , and it goe to about 36 armor at 12 and u get slowed badly , and earthmagic at 10 is +48 armor so fair nuff considering i can feed the remaining attrreibute into tactics or axe + i like infinte sprint/charge makes the run easier with a bad skale spawn , i kill the spiders quite fast so i'm happy with the build. and nothing wrong with having "too much armor" lol, just makes your run safer, and as they all same more defence = less offence , well thats how flurry helps , i spam penatrating blow and executioners strike in the flurrys and as Racthoh confiermed only effects base dmg.

and no i would not want to farm other parts of FoW casue a mesmer or necro will have enchatment removel for armor of thw earth , i have armor of the earth up hile killing the spiritwoods and spiders. it seems to work nicly but i'll change back to the old w/mes for physical resistance but that means i lose flurry which acauly slows the run, thing is i dont like taking strength , the only times i ever use doylak is when i'm doing a seriosuly defence farming build for the hardest of places where my strength is acauly 15, more armor the better as long as u can keep your dmg output good , just a little bit of friendly advice.

Last edited by dont feel no pain; Jan 13, 2006 at 01:31 PM // 13:31..
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Old Jan 13, 2006, 03:06 PM // 15:06   #442
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welli don't know about you but i have 2 or 3 in stregth last for 8 or 9 sec and i don't take dol or wy and i never mean never have a problem

i take sever art gash final th and wild blow 40 to 50 mins tops for run

How long does your run take?

Last edited by MoNo; Jan 13, 2006 at 03:08 PM // 15:08..
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Old Jan 13, 2006, 05:11 PM // 17:11   #443
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I have posted on my Guild forums what I feel to be a very comprehensive FOW soloing guide. It is focused less on one specific build, and how to adapt your own build / overcome the innate difficulties with this run.

Here is the link: http://p3.forumforfree.com/here-vp845-rfe.html#845

It can also be found at GWO, but I am using that thread as the primary for this guide since I can update it at will.

I hate to sound presumptious, but would you consider including a link to my guide at the bottom of your original post, Racthoh? I ask mainly because while some of the information is redundant, much of it is not.
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Old Jan 14, 2006, 09:02 AM // 09:02   #444
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Quote:
Originally Posted by ubermancer
I have posted on my Guild forums what I feel to be a very comprehensive FOW soloing guide. It is focused less on one specific build, and how to adapt your own build / overcome the innate difficulties with this run.

Here is the link: http://p3.forumforfree.com/here-vp845-rfe.html#845

It can also be found at GWO, but I am using that thread as the primary for this guide since I can update it at will.

I hate to sound presumptious, but would you consider including a link to my guide at the bottom of your original post, Racthoh? I ask mainly because while some of the information is redundant, much of it is not.
I notice the credit given to me at the end there, so it's only fair that I link readers to a more thorough guide that I am otherwise too busy to write up.
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Old Jan 14, 2006, 09:28 AM // 09:28   #445
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Quote:
Originally Posted by ubermancer
I have posted on my Guild forums what I feel to be a very comprehensive FOW soloing guide. It is focused less on one specific build, and how to adapt your own build / overcome the innate difficulties with this run.

Here is the link: http://p3.forumforfree.com/here-vp845-rfe.html#845

It can also be found at GWO, but I am using that thread as the primary for this guide since I can update it at will.

I hate to sound presumptious, but would you consider including a link to my guide at the bottom of your original post, Racthoh? I ask mainly because while some of the information is redundant, much of it is not.
Very nice guide it is a shame that it wasn't around when I started doing it.
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Old Jan 18, 2006, 03:00 PM // 15:00   #446
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This my theoretical build for killing Shadow Ranger and Abyssals. I have both of the shields and the axe I mentioned.

W/Me

Cleave
Watch Yourself
Soothing Images
Distracting Blow
Dolyak Signet
Physical Resistance
Healing Signet
Illusion of Weakness

Full glads + sup absorb + sup vigor + ascalon boots + alt armor for running

Perfect Zealous Summit Axe of Shelter (15 stance)
+8 vs blunt / -2 enchant Eternal Shield
-2 enchant / -2 stance Ornate Buckler

My plan is to proceed through he Spiders as normal, let the Shadow Beasts kill themselves against me, then run (cautiously) to the Tower of Strength.

When I get there, I would use my flatbow to pull an Abyssal. I would hide behind an obstruction so I can fight only the Abyssals, while the Shadow Rangers uselessly plinked arrows at the terrain. I would use Soothing Images to shut down the Abyssals adrenal gain (Id have to clump em together, shouldnt be a problem). Dolyak Signet, Watch Yourself, and Physical Resistance all stacked should give me 223 armor including shield, or 231 if I use the +8/-2. I would have 9 absorption with the first shield, 7 with the second.

Illusion of Weakness is to A) give me a buffer zone B) trigger the -2 enchant on my shield. Physical Resistance also triggers the -2 on my shield. Distracting Blow is to shut down the Shadow Ranger's Troll Ungent once I get to them. Im considering some form of energy gain, as Watch Yourself might (this is theoretical after all) prove to be useless in the face of Dolyak+PR.

Is it possible to get past the Shadow Army at the very start without a speed boost?
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Old Jan 18, 2006, 09:45 PM // 21:45   #447
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The Shadow Army will break off eventually, but I wouldn't bank on it. There is a good chance they would make quick work of you. You would probably need another shield with +8 vs. fire because of the Fireballs and Incendiary Bonds.
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Old Jan 18, 2006, 10:06 PM // 22:06   #448
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Well Raccoth. Ty much, i got 2 obsidian shards on 2 different runs against the driftwoods. However, none on the spiders.... Also, i killed all the spiders, and didnt get the last dryder in the cave so walked into the cave then the 3 spiders "crawL" down behind you.... Yeah, that got me... =\. Also, the first safe spot has a problem since sometimes (more increasingly now) Ancient Skales will spawn there, and sit there. =\
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Old Jan 18, 2006, 10:26 PM // 22:26   #449
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Quote:
Originally Posted by Blade Rez
Also, the first safe spot has a problem since sometimes (more increasingly now) Ancient Skales will spawn there, and sit there. =\
you can pull the shadow patrol that comes to the skales. for some reason, they hate each other more than they hate you. if a shadow monk is present, you can count on the shadows winning and leaving you an area clear of skales. or you could just run through while they fight.
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Old Jan 18, 2006, 11:05 PM // 23:05   #450
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there was a minor update in FoW a few days ago, I didn't know what it was .I don't know if I noticed this before when doing spider runs about 2 weeks ago, but now all the spiders use healing spring even though there not getting attacked. Now I have to run away wait for them to break up then run back in when a few are not close to eachother. you guys notice this?
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Old Jan 18, 2006, 11:10 PM // 23:10   #451
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I did a run in FoW on sunday, and in groups of 3, only 1 spider uses Spring, after you kill it, then another switches to it. When exactly was it?
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Old Jan 18, 2006, 11:12 PM // 23:12   #452
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I've noticed they've always been doing it. It seems this way (not saying for 100% though), if you aggro them with a range weapon out they will not using Healing Spring they will use Apply poison. Engage them with your sword/axe out and they'll use Healing Spring. Whether it's just a coincidence, I'm not sure as I haven't done a spider trip since someone last asked for a demonstration. It's just what I'm recalling from memory.

When they decide to pair up, I've always recommended that you pay special attention to the one you're not attacking so you can switch targets to interrupt the trap.
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Old Jan 18, 2006, 11:40 PM // 23:40   #453
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Is it me or do the Ancient Skales now spawn closer to the Cave entrance?
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Old Jan 19, 2006, 03:07 AM // 03:07   #454
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Racthoh, thanks very much for the build. I've messaged you in game (IGN: Ethan Hunt) before to tell you about some of my frustrations with avoiding the skales, but I've finally managed to put together a successful run at it. 2 shards dropped for me off the first group of driftwoods. After that, I knew I would probably have a good run. This was a fun challenge, but I can see how it gets easier with the more runs I take on.
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Old Jan 19, 2006, 03:46 AM // 03:46   #455
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Quote:
Originally Posted by Murder In China
Is it me or do the Ancient Skales now spawn closer to the Cave entrance?
Luck of the draw, just it makes it a little harder.
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Old Jan 19, 2006, 05:55 AM // 05:55   #456
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Quote:
Originally Posted by lambda the great
there was a minor update in FoW a few days ago, I didn't know what it was .I don't know if I noticed this before when doing spider runs about 2 weeks ago, but now all the spiders use healing spring even though there not getting attacked. Now I have to run away wait for them to break up then run back in when a few are not close to eachother. you guys notice this?
I have noticed that the spiders refuse to break apart. Couple weeks ago I was doing the run fine but this week everytime I went down I could not pull a group at all. Dont know if others are having this problem.
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Old Jan 19, 2006, 06:29 AM // 06:29   #457
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Hi,

Don't know if this has come up yet but here is the build I use, with great effect:
W/ME
cleave, exe, cyclone, sprint, watch yourself, healing sig, physical resistance,dolyak sig.

8 inspiration
8 strenght
10 tactics
12 axe

other than this i just follow the guide and i can take out the spiders with relative ease. Besides, this builds works great with the stance equipment I'm using.

I'll definatly be trying the W/N solo build next.

Cheers,

Courage
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Old Jan 19, 2006, 07:38 AM // 07:38   #458
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Just did a run, and it's the same as when I started doing it. Haven't noticed any change, except that chests don't seem to want to spawn for me anymore.
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Old Jan 19, 2006, 01:27 PM // 13:27   #459
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Quote:
Originally Posted by Racthoh
Just did a run, and it's the same as when I started doing it. Haven't noticed any change, except that chests don't seem to want to spawn for me anymore.
Just bad luck =P I had 3 gold chests in one run last night.

This is not even the most profitable place to farm, but I still love it to death.
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Old Jan 19, 2006, 02:11 PM // 14:11   #460
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I am so Baffled. I have tried ur build several times, and a modified version of it for myself. And have merely wasted about 16k. I can kill the Dryders and th twig guys. and can make it through the scales. However, when I go to kill the spider, I die fast as hell. I don;t ever even get a chance to attack, much, because they kill my healing sig everytime and I can't ever get it off. What is ur key that I am not doing.

Last edited by riddler251; Jan 19, 2006 at 02:14 PM // 14:14..
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