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Old Jan 09, 2006, 09:57 PM // 21:57   #421
Did I hear 7 heroes?
 
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Shards sell for about 3.5k.
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Old Jan 11, 2006, 08:50 PM // 20:50   #422
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hey iv tried this and i cant finish first part of run like gettin to cave if u have a vid cud u plz post it i like the build tho u really can solo stuff thx
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Old Jan 11, 2006, 11:25 PM // 23:25   #423
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Quote:
Originally Posted by Illusion
hey iv tried this and i cant finish first part of run like gettin to cave if u have a vid cud u plz post it i like the build tho u really can solo stuff thx
I'd suggest that you read the rest of the thread, but I believe it would be a waste of time for both of us. FoW farming requires both skill in abundance and dedication of time to learning. These are not qualities likely to be found in a bone-idle txtspker who saw the thread title and thought "kewl a way 2 mak $$$!" and demanded instant results without bothering to read the thread. And I know you haven't read the thread, because Racthoh put a link to a video showing how to reach the cave in the first post.
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Old Jan 12, 2006, 02:21 AM // 02:21   #424
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That video actually just shows the running up to the driftwoods. After that point, it is too random to record something that would work 100% of the time.
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Old Jan 12, 2006, 03:15 AM // 03:15   #425
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Quote:
Originally Posted by Rhuobhe
How so? If you're going to say Savage Shot, I made that mistake also. They only throw SS when you're low on health. If you're talking about the run to the cave, well, it's not easy. Just be patient and you'll eventually be able to get by them.

Or was the nerf something else?
Want to know an easy way to never get a savage shot thrown your way? never let your health go below below 400 or 450 poison w/o watchful spirit is fast degen so you will be using healing signet a lot. I never let my health drop below 450 since i have 591 health
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Old Jan 12, 2006, 04:19 AM // 04:19   #426
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^ Actually, with careful mangement, you should be using Healing Signet everyone time you interrupt a spider's healing springs or after you kill a spider.
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Old Jan 12, 2006, 07:00 AM // 07:00   #427
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Eternal Shield, req 10
Armor +8 vs Pierce
Recieved damage -3 (hexed)

I recently came across that beauty in LA - and immediatly decided I would farm Spiders while letting the Dryders live. (until the end, at least)

Not one to back away from a (self imposed) challange, I decided I would take up spider farming. So, I upgraded my sword and now I have

Zealous Wingblade Sword of Shelter, r8 (customized)
Dmg +20% (hexed)
Zealous 1/-1
Shelter +7

I intentionally picked the while hexed mods so that I could best utilize my shield. This of course requires me to A) not use any enchantments B) spam the hell out of skills. Ive gotten pretty good at that, but getting to the Spiders is now very slow.

The shield and sword Ive been using until I actually get to the Spiders is

Icy Dragon Sword of Defense (customized)
Armor +5

Ornate Buckler, r7
-2 Stance
-2 Enchant

Ive been using a customized IDS of Defense +5 to wail on the Driftwood, but Ive found that using a build without enchantments results in them hitting me for something other then -0, and me having to heal alot... and being unable to take too many at a time.

Ive considered using a bow to Barrage the Spiders (no healing spring for you!), since there is a bow (somewhere out there, its a reward in Maguuma) with -2 stance. There is also a quest reward sword (low req, low dmg) with an inherant +5 armor (enchanted) Ive been thinking about, but seeing as how the whole point behind this is to fight the Spiders while allowing the Dryders to live, I am unsure of what the benefits of bringing an enchant would be.

I can also of course switch to Axes if there should be some reason for it.

Any suggestions on how I should go about doing this? How should I heal while killing them, as Savage Shot seems certain to overcome my Healing Signet.
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Old Jan 12, 2006, 07:26 AM // 07:26   #428
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Driftwood hitting for more than 0? Are you using the same defensive skills or have you opted for Shields Up! like some have? Using Gladiator's Armour? Seems odd that the driftwood would be causing problems since I find I only use my Healing Signet if I was moving and they hit me with a Protector's Strike or two.

For the spiders themself, I have done a run since the most recent patch and Savage Shot has hit to hit one of my Healing Signets. They will only use it should your health dip below 50ish. At least that's the only time they've hit me with it.

My original build doesn't involve the use of any enchantments, and I still use it to this date. I don't see any reason why that wouldn't work if you opted for while hexed equipment instead. Although, how far does 5% extra damage go, along with that -1 damage?
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Old Jan 12, 2006, 07:31 AM // 07:31   #429
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Shh... Im running without any sleep.

Im notorious for not making any sense and generally making an ass out of things I should know, when I am sleepy.

Ill try it out. My armor is almost full Gladiators (FOW) my waist is still 15k Dragon though.
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Old Jan 12, 2006, 07:41 AM // 07:41   #430
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Quote:
Originally Posted by Azn D
Want to know an easy way to never get a savage shot thrown your way? never let your health go below below 400 or 450 poison w/o watchful spirit is fast degen so you will be using healing signet a lot. I never let my health drop below 450 since i have 591 health
I use superior runes, At least sword/axe and tactics. Sometimes strength. A lot of health isn't needed, and just makes things slower.

I am considering another build that uses:
Mending
Healing Hands

I recon with HH's fast casting time that it won't be interrupted, and along with mending (+3 regen) it should be hard to die.

At least that's what I think. Still not tested yet. Might not even need Healing signet anymore.

EDIT:
I was thinking about a new build for the FoW spider run. The build is untested, but I am excited that it might work real well.
Healing Hands {E}
Mending
Shields Up!
Sprint
Flurry
3 Attack skills of your choice (4 if you don't want flurry)

Just remember that for each condition, spiders get health and energy regeneration, so keep that in mind if you choose to lay conditions on.

I will be using superior runes when I get to the spiders for added power. Keep in mind that you will want a -2/+X sheild while enchanted.

I suggest alternating between Shields Up and Healing Hands.
The biggest advantage to this build would be very little (if any) downtime due to slow movement or using skills with long casting time. It also has the added advantage of not needing to worry too much about healing.

Comments please! Am I forgetting something? It seems like this build would be too easy, but again I have not tried it yet.

Last edited by Rhuobhe; Jan 12, 2006 at 04:00 PM // 16:00..
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Old Jan 12, 2006, 06:32 PM // 18:32   #431
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Hey the healing hands build. It looks pretty sweet. The only problem I see with it, is energy management. I run watchful instead of mending and my energy is terrible. I have to wait for energy to use an attack, wait, use attack, etc. It may not be enough just having a zealous mod, but I could be wrong.

But the instant healing from Healing Hands does sound pretty sweet, much better than spaming heal sig and not attacking the whole time.

I have been using VIM for health and energy management and it is working out very well since its a shout you dont have to stop attacking.

I have also heard good things about balths spirit + cleave. But if you run into energy problems, you could add in balths spirit as well and take away 1 attack. I may have to give this a try, especially since I have been dying to test out my new shield.

One more thing for everyone reading this thread. Rahctoh was kind enough to spill the beans on this build. He used it until he was satisfied then he shared it. The other day I was in TOA and a guy was charging 30K to teach fellow warriors how to solo the FOW. If you see this please just point everyone to this thread. There is no reason someone should be making money this way. If he wants to make money off of this build/thread he should farm like the rest of us. I am just asking that everyone keep an eye out for these ppl and just let them know we are watching
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Old Jan 12, 2006, 07:08 PM // 19:08   #432
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Well I love HH. It is a beautiful skill, one of the better (not best) farming elites out there. 5 energy every 25 seconds for what I am assuming will be a full heal with about 10-12 seconds of "protection". It's casting time is 1/4 of a second - impossible to interrupt except by luck.

Shields Up! Is a shout and costs 10 energy. Now it's safe to say that interrupts are not a problem with my build (unless for some reason you decide to cast mending while fighting spiders )

Exploring energy management... lets say you use HH and SU! at every earliest opportunity, then in 150 seconds you use 5 SU!'s and 6 HH's for an energy cost of 80.

In 150 seconds with 1 pip of energy regen, you will have 50 energy from regen alone. Accounting for the other 30 energy with a zealous sword should be no problem at all.

The only issue I see is if you use flurry. I don't see a constant flurry being maintainable.

Swords/Axes attack once every 1.33seconds or 3 times every 4 seconds. 33% faster means 4 attacks every 4 seconds, or 1 per second. Constant flurry would eat up energy regen. If you allow for 3 strikes between flurrys (which can be used for adrenal skills) and you're looking at 3 energy gain from zealous every 9 seconds. In 150 seconds you would be gaining about 50 energy.

We said we needed 30 from the zealous, so that leaves 20 energy to play with. I'd say if you dont use flurry or if you use it as described above, energy is not an issue.
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Old Jan 12, 2006, 07:56 PM // 19:56   #433
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i just did a few runs my current build

suprior tactics
suprior axe(i change to my minor stregnth boots while running)

10 earth magic
13 axe
15 tactics

flurry
pentrating blow
executioners strike
watchyourself
armor of the earth (its +48 armor w00t!)
healing sigit
charge
sprint.

works a treat so far.
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Old Jan 12, 2006, 08:14 PM // 20:14   #434
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Quote:
Originally Posted by dont feel no pain
flurry
pentrating blow
executioners strike
watchyourself
armor of the earth (its +48 armor w00t!)
healing sigit
charge
sprint.

works a treat so far.
IMO Charge! while making the running portion a lot easier is a waste of a skill (unless you chest run after or something)
Armor of Earth is also a waste, (again IMO) because you need to devote a lot of att points just to use 1 skill effectivly. Are you planning to solo other areas of FoW as well? Because that might be reason enough to take AoEarth

Also, +68 armor is a lot - perhaps too much. I know MoNo does the run w/o Dolyak or WY!

It's important for us each to be in our comfort zone, but trying to shrink that zone down from time to time always helps

Just some friendly advice
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Old Jan 12, 2006, 10:30 PM // 22:30   #435
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I've used a W/E AoE build other places and thought about it here too. You're basically taking the points you'd put into Str to keep sig going and putting them into earth instead.

I suspect that Charge is helpful because sprint is going to be painfully short with no str. If you could drop one of your "run faster" skills, is there a good fast cast earth spell to use for a little more damage umph?

I'm pretty addicted to physical resist. The runs are a little slower but I have more room to goof. Maybe I'll try PE + sig for armor and drop "watch yourself" in favor of "for great justice".
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Old Jan 13, 2006, 12:23 AM // 00:23   #436
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Hey guys, thinking about it. This build having only 3 spells that costs 5 mana each, and having the energy bar almost always full because of the zealous sword, would it be better using a sword that have +15% damage always and -5 to energy? Would it hurt the build?
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Old Jan 13, 2006, 03:25 AM // 03:25   #437
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Quote:
Originally Posted by kanuks
Hey guys, thinking about it. This build having only 3 spells that costs 5 mana each, and having the energy bar almost always full because of the zealous sword, would it be better using a sword that have +15% damage always and -5 to energy? Would it hurt the build?
For my build personally I am always in stance, so there is no need to sacrifice 5 energy. The other popular build seems to be with Physical Resistance, yet another stance. If you're not using a stance, then by all means the -5 energy weapon would be best suited since your health bar tends to dip above and below 50%. Although some players also use Watchful Spirit, so enchanted would probably be best there.

So basically... it comes down the build.
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Old Jan 13, 2006, 05:01 AM // 05:01   #438
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Are you always in a stance using flurry? I mean i try to use galrath and final thrust when im not on flurry so that they do plain damage. Should i just not matter and flurry everytime i attack? Or do u use sprint during combat since its a stance?
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Old Jan 13, 2006, 05:12 AM // 05:12   #439
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The +damage bonus granted from Galrath and Final Thrust are unaffected by the 25% reduction in damage. Just your base damage is affected.
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Old Jan 13, 2006, 05:25 AM // 05:25   #440
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The +xx damage from Galrath and Final Thrust are armor ignoring which is nice.

Last edited by Murder In China; Jan 13, 2006 at 05:40 AM // 05:40..
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