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Old Jan 04, 2006, 09:51 AM // 09:51   #381
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Quote:
Originally Posted by Racthoh
Alright, what is your armour setup? Using the collector's shield with the +45 health and -2 damage while stance? (found in the desert for 5 bleached shells... roughly 5k to buy the shells if you don't farm them)

And don't forget either a +5 Defense mod for your weapon, or a +7 vs. physical one.
I take it that a +5 vs physical would suffice, though? Other than at the start you're only taking physical damage.

I do have bad news, though; the spiders have started using Savage Shot on Healing Signet when you're as high as 200 health. I also rather irritatingly ran into a double-linked pack that couldn't be separated, though I think that's a one-off.
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Old Jan 04, 2006, 10:18 AM // 10:18   #382
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I only use a +5 Defense mod on my sword and have never had a problem.

I just did a run with someone only a few hours ago at most and was never hit by a savage shot. Can anyone else confirm this?
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Old Jan 04, 2006, 01:06 PM // 13:06   #383
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i don't have any problems either and i don't use a +5 or 7 on my sword but then again i don't use wy or dol sigi use vim and 4 sword skills but what works for me might not work for u

Last edited by MoNo; Jan 04, 2006 at 01:09 PM // 13:09..
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Old Jan 04, 2006, 01:59 PM // 13:59   #384
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Fun stuff. I love builds that use the warrior primary skills. I'm trying to decide for myself if a 3-pip mending is better than physical resistance for this build. Mending seems to be better vs a few spiders while PR is better vs a LOT of spiders. Last night I had a lot of trouble with the scale placement but still made out well.

How do you get to the forest and will the critters there kick my butt? I tried running around after making it through the cave, but quickly got in a whole heap of trouble.
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Old Jan 04, 2006, 02:05 PM // 14:05   #385
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Running around: wailing forest is impossible imho

Skeleton plains are pretty easy, lots of spaces to avoid the patrols + there's a chest with the big dragons most of the time.

Burning forest is pretty hard and haven't found a chest there..

No clue if there's another area reachable without passing through burning/wailing forest
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Old Jan 04, 2006, 04:16 PM // 16:16   #386
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Quote:
Originally Posted by linkid
After looking at this thread, I tried this as well. I'm one of those people (some say cowards) that believe good defense beats good offense... so after several experiments I ended up with this build:
Strength 11 + 1 + 3
Tactics 10 + 1
Axe M 10 + 1
The reason I have 15 in strength is so that I can keep dolyak signet up indefintely. Most people would probably put it in axe for more damage. I also carry a minor rune strength helm for running until I get to safe zones away from the skales (+75 hp for 1 less second of sprint). The only reason I went with axe over sword is because of the lower adrenaline skills (to beat wastrel's worry easier) and just the fact I had a zealous axe with +7 shelter. I also use a -2 in stance shield.
Skills:
Sprint (obviously)
Flurry (adrenaline building, stance for -2 on the shield)
Dolyak Signet (+40 armor all the time, makes me really slow)
Watch Yourself (+20 armor when I need it)
Healing Signet
Cleave (low adrenaline +dmg attack)
Executioner's strike (the other adrenaline +dmg attack)
Shields Up (Great, probably the best, defense against rangers).

Fighting strategies are the same... I use shields up when I'm pulling (no movement penalty, faster pulling) and also when I use healing signet... with the two other armor boosting skills the spiders will still do 0 damage even when using healing sginet. I shouldn't be taking damage while not using healing signet anyways so the only damage I ever get is from poison (and occasional healing signets without shields up). Even though it has the 10 energy cost zealous axe (or sword, with or without flurry) with no energy based attack means I would have nearly full energy all the time. Also, having shields up also makes this (I think) a little more lag proof.
I was very nervous about trying this out, as my previous high-level farming is limited to 2-manning the UW, and 3-manning the FOW, so I tried this build. First try, success. Maybe I got lucky spawns or something.
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Old Jan 04, 2006, 11:34 PM // 23:34   #387
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Quote:
I just did a run with someone only a few hours ago at most and was never hit by a savage shot. Can anyone else confirm this?
most of the runs i have made i have never been hit by savage shot. in my recollection i have only been hit twice. both times on separate runs, whilst using heal signet. survived both times as well.

most of the time however they never seem to use it, even when i use heal signet at or below 50% health. because of this, i do not know exactly what triggers spiders to use savage shot. but it is definitely a rare occurence. more so if you pull individual groups (i.e. take on only 3 or 4 at a time).
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Old Jan 05, 2006, 04:34 PM // 16:34   #388
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To bad Physical Resistance is a stance, I kill slowly without flurry in Jhadur's build.
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Old Jan 05, 2006, 05:32 PM // 17:32   #389
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Quote:
Originally Posted by Ajantis
Running around: wailing forest is impossible imho
Not really impossible, I've killed the spirit shepherds and the spirit ranger guys, as well as the worms and cave spiders.

I only tried 1 time but I know it can be done; fairly easy to do if you set up your build right.

If I have time and interest in persuing it I'll post a working build for soloing the Wailing Forest (same build can do spiders too, I'm sure of it) . The question is would be, would it be worth it to do? It's not FAST, but it's not slow either.
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Old Jan 05, 2006, 05:43 PM // 17:43   #390
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Wow, how don't you get that first group of 2 Etherbreaker and 3 Icehands to slaughter you on the way to forest? Or, do you come from the other direction. In either case... I just can't see how you would make it. Icehands will Deep Freeze you for 10 seconds of slow movement leaving you in quite the pickle. After which they'll Lightning Touch you to death as many a FoW groups have come to an end.
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Old Jan 05, 2006, 06:00 PM // 18:00   #391
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well, i havent tried this yet, or the ice hands, but listening to what you just said i guess you could go with a Lieutenant's helm or Elemental Resistance or Mantra of Air (or whatever you call it), to cut down hex time or cut down damage.

or bring some AoE to scatter them while the Deep Freeze is on you, like SoW or Lava Font

dunno, just what i thought of :P
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Old Jan 05, 2006, 06:04 PM // 18:04   #392
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Quote:
Originally Posted by Racthoh
Wow, how don't you get that first group of 2 Etherbreaker and 3 Icehands to slaughter you on the way to forest? Or, do you come from the other direction. In either case... I just can't see how you would make it. Icehands will Deep Freeze you for 10 seconds of slow movement leaving you in quite the pickle. After which they'll Lightning Touch you to death as many a FoW groups have come to an end.
I don't go to the forest via the back of the cave, I'll go back to the starting area and make my way from there. I have pics of dead spirit shepherds which I'll post when I get home.

It's a long walk, and that's why it might not be worth it. (at least the build has sprint!) But it's a challange, and to say that you can do it is an accomplishment that most probably couldn't claim. Again, don't know how the drops are as I haven't done this more than once. Too busy with the recent IDS craze as well as some other farming projects.
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Old Jan 05, 2006, 06:07 PM // 18:07   #393
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Quote:
Originally Posted by Knido
well, i havent tried this yet, or the ice hands, but listening to what you just said i guess you could go with a Lieutenant's helm or Elemental Resistance or Mantra of Air (or whatever you call it), to cut down hex time or cut down damage.
Mantra of lightning and Elemental Resistance are both stances; you can't double up on them. When I went there and killed the shepherds, I used W/Me with Elemental Resistance, but I think there is a better build that doesn't use Me as a secondary.
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Old Jan 05, 2006, 08:19 PM // 20:19   #394
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As a relative noob to this form of farming, I wanted to throw out a few suggestions for other people not as scathingly bright as Rac and Strider and company. The spawn of Scales defines your run there entirely. WAIT. Keep an eye on your radar, and WAIT. Plot your entire path from your current safe point to the next one. If you're just starting, use the above quoted build by Linkid, and when you're feeling comfortable with it, take out Watch Yourself for a third attack spell. You can still tank every single spider at once, forever.

Also, I had a question.

The first pause spot, with the Dryder and the Driftwoods: Do you stop and kill all 4 of them? I have trouble fighting either that dryder or the driftwoods without aggroing the other, unless I go far up or down, in which case I get the scales on the beach wandering into the Dryder fight, or the roamers up top wandering into my Driftwood fight. How do you isolate that battle with only 1 class of enemy?

Lastly, I've found that running around that mountain when the three groups break and run towards you when you first start is... dangerous. It's dicey, and the timing isn't easy. You can far more easily back up behind the mountain, and wait for them all to go past you, without having to dodge them. Just... the cowards way, I guess.

Racthoh, I thanked you in game, and I'm doing it again here. You've really made me enjoy farming solo for the first time ever. I have to WORK at it.

....but I'm still keeping my shards.
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Old Jan 05, 2006, 08:23 PM // 20:23   #395
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Quote:
Originally Posted by Alexandria Kotov
The first pause spot, with the Dryder and the Driftwoods: Do you stop and kill all 4 of them? I have trouble fighting either that dryder or the driftwoods without aggroing the other, unless I go far up or down, in which case I get the scales on the beach wandering into the Dryder fight, or the roamers up top wandering into my Driftwood fight. How do you isolate that battle with only 1 class of enemy?

....but I'm still keeping my shards.
Most would keep their shards.

I personally fight all 4 at once. The Dryder can pretty much be ignore since all they do is spam Wastrel's Worry. Drop the Driftwood first in case you need to Sprint (since they cripple). Plus, their Protector's Strike WILL hurt if you try to flee while crippled.
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Old Jan 06, 2006, 12:48 AM // 00:48   #396
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As promised here are some pics of me soloing the Forest of the Wailing Lord.

At the start:


Killing the Spirit Shepherds:



Killing some worms:


I didn't take too many pics because I anticipated coming back and doing it right. Unfortunately I have been too busy with other things to work on a build for this area.

When my build has been made, I will start a nice new thread like this one
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Old Jan 06, 2006, 09:14 AM // 09:14   #397
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Nice

Couldn't pull it off with the normal warrior skill combo..

And running through isn't pretty
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Old Jan 06, 2006, 04:11 PM // 16:11   #398
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I find using Physical Resistance really cuts down your killing speed.
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Old Jan 06, 2006, 07:35 PM // 19:35   #399
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Quote:
Originally Posted by Murder In China
I find using Physical Resistance really cuts down your killing speed.
Do you mean that using Resistance makes it faster to kill spiders or slower?

Looks like you're saying it's slower WITH Physical Resistance, which I find to be opposite of my own experience
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Old Jan 06, 2006, 08:04 PM // 20:04   #400
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Unless there is something *better* to use than PR.. I'm still torn on mending vs PR.

Are there enchant busters in the woods?
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