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Old Nov 15, 2005, 09:23 AM // 09:23   #61
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striderkaaru: why "cleave" and not "eviscerate" ???
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Old Nov 15, 2005, 09:54 AM // 09:54   #62
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You could use eviscerate, but my guess is that cleave is there because of the shorter amount of adrenaline you use. Faster damage, more use of skills in general. 4 vs 8 hits. You do what you want to do, really.
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Old Nov 15, 2005, 10:03 AM // 10:03   #63
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omg i love this solo build just made 26k my 1st real run.
I died on the 1st 2 runs but the one i survived on (3rd one) i totaly pwned
everything down there. I love u man. *tear*
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Old Nov 15, 2005, 11:20 AM // 11:20   #64
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oh ok i get it :P gonna try cleave then.. we neeeed favor cmoooon
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Old Nov 15, 2005, 12:12 PM // 12:12   #65
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Quote:
Originally Posted by Racthoh
Typical run is about 2-4 shards, and usually a gold item. You sell shards for... 4kish? The Corrosive Spider Legs total to over a platinum which covers the run itself, not to mention the number of shadow items, chaos axes and such that sell for about 60+ gold each, and the last spider I kill at the end of the tunnel usually fills my last inventory space. I've seen as few as 1 chest in the run, and as many as 3 so there is also potential there. At the least, the very least I would say 8k an hour. Just keep thinking... rare chaos, rare shadow shield... maybe rare crystalline?
Lucky bastard... I don't fight the skales, so maybe thats why, but all i usually get are rare staves out of the chests... and spider legs. At least i make my money and some back after the run lol

Last edited by Azn D; Nov 15, 2005 at 12:14 PM // 12:14..
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Old Nov 15, 2005, 12:23 PM // 12:23   #66
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Quote:
Originally Posted by striderkaaru
as racthoh mentioned, the spiders should be barely tickling you and most of the damage comes from poison. thus, it doesn't matter if 3 or 20 are hitting you. the key is to single out a spider that has ventured off from the rest. if you interrupt its healing spring, none of the others can heal it.
does this mean that i just wasted 10k in trys trying to pull 3 armored away from the initial group?

if so i feel a little stupid...
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Old Nov 15, 2005, 01:14 PM // 13:14   #67
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I just pull a bunch down and run for my life and then pull them 1 group at a time, it works for me. I don't charge in like most crazyasses
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Old Nov 15, 2005, 02:16 PM // 14:16   #68
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I'm thinking about adding an evasion stance instead of flurry. Is this a good idea?
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Old Nov 15, 2005, 03:40 PM // 15:40   #69
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sure no good
Most damage to u is mainly poison as mentioned by OP twice


i would suggest "I will survive" instead of "Shield UP"
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Old Nov 15, 2005, 03:47 PM // 15:47   #70
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Quote:
Originally Posted by Anarion Silverhand
I'm thinking about adding an evasion stance instead of flurry. Is this a good idea?
It wouldn't be a very wise move. They bulk of damage will come from the degeneration of the poison. All it would take is a single hit and you will feel just as much pain as everyone else. With Watch Yourself and Dolyak Signet (or if you opt for Shield's Up, both work just as well as is my understanding), you will be taking very little damage if any. This doesn't mean that you can take on 20 at once, as you'll find when you use your Healing Signet you will take a lot of damage so don't worry Sentao.

However it would have it's uses. For example, I find if I have too many on me that when using the Healing Signet I take a fair amount of damage. By using a stance in that situation, the net gain from the signet would be far greater. Flurry, however, gives you a greater chance of interrupting their Healing Spring since you'll be getting more attacks in.
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Old Nov 15, 2005, 03:54 PM // 15:54   #71
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Quote:
Originally Posted by Sentao Nugra
does this mean that i just wasted 10k in trys trying to pull 3 armored away from the initial group?

if so i feel a little stupid...
no, don't feel bad about it. pulling might be a safer tactic, but i also had the hardest time getting them to separate. i literally spent about 20-30 min trying to figure out how to pull them properly. i eventually got frustrated, and the moment i saw one spider wander off from the group a little bit, i rushed it to see how quickly i could kill it. i accidentally aggroed all the other spiders, but to my surprise, i wasn't taking any more damage than if i had pulled a group of 3. when all of the damage to you is 0-1, it doesn't matter how many are attacking you. most of the damage will be from poison degen.

it may have been a bit reckless on my part, but it worked out. just be sure to go after all of the spiders that are not within healing spring range of the others. the moment you see them separate a bit on your radar, rush that sh*t down. once you've taken out all of the solitary ones, run out to heal. keep in mind that i also have "shield's up" in my build. that helped a lot. so yeah, i may have been a "crazyass" for charging in like that. but hey, i like to live on the edge.

@anarion
i'm not sure how effective an evasion stance would be. most of the damage really is from poison degen, which you can't counter with evasion. the damage done to you is minimal as it is that evading it is almost not necessary. also, the spiders have called shot, which will always hit.

@bizarresk
the choice for cleave was one made more out of necessity. for those newer to the boards, the analysis of cleave vs. eviscerate can be found here: http://www.guildwarsguru.com/forum/s...ad.php?t=49874

i was originally going to use eviscerate until the point about melandru's resilience came up. i basically didn't want to give them a chance to use it. when making the build, there was originally 3 spots for attacks on the skill bar. i added in "shield's up" and needed cyclone axe as my aoe interrupt. this left me 1 spot. what makes eviscerate so good is when you can spike a combo of axe attacks after causing deep-wound. however, as a single attack, i feel that cleave outshines it in terms of damage output and spammability.

a few others have used eviscerate, and it works for them as well. i might try adding in eviscerate and executioner's in order to compare effectiveness. i doubt it really matters though.

on a sidenote, i just wanted to thank racthoh again. this may be irrelevant to most, but in real life, i'm actually arachnophobic. getting the chance to decimate these foul beasts definitely gave me a sense of satisfaction.

edit: maybe i shouldn't be advising people to take on all of the spiders at the entrance. pulling them is certainly a safer tactic. however, if you are having a hard time with it, just know that you can kill them one by one as long as you can isolate targets.

Last edited by striderkaaru; Nov 15, 2005 at 03:59 PM // 15:59..
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Old Nov 15, 2005, 04:12 PM // 16:12   #72
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Quote:
Originally Posted by striderkaaru
this may be irrelevant to most, but in real life, i'm actually arachnophobic. getting the chance to decimate these foul beasts definitely gave me a sense of satisfaction.
Then we share a common trait. Nothing worst than being 5 years old and going to a show where they're showcasing some of the deadliest spiders in the world.

Repressed childhood memories? Prehaps... I'll take out my frustrations anyway I can.
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Old Nov 15, 2005, 08:45 PM // 20:45   #73
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Strider and Racthoh: I have one thing to say to you: Awesome, awesome to the MAX! (Quote from Futurama)
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Old Nov 15, 2005, 09:50 PM // 21:50   #74
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Does "Shields Up" really make a difference? +armor vs arrows when they dont do more than 5 dmg to you anyway? Why not use watchful sprit or something to have some regen to slow poison? Hey thats my thought, but your build works for you I can't stop you. When your done with the spiders do you go vs the abysaals and shadow warriors? They seem like they can be taken down for fun And if you want to keep doing this after the next update, i suggest keeping it away from the local chat in ToA and such... If not by next update... Well that four letter word is gonna smack you upside the head Racthoh you are a smart man/woman to come up with this ...idea...(subtituted for those little kids reading).

Last edited by Azn D; Nov 15, 2005 at 09:59 PM // 21:59..
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Old Nov 15, 2005, 10:11 PM // 22:11   #75
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The crucial part about the + defense is when you're using Healing Signet. Heck I think just Watch Yourself is enough to make them deal 0 damage on occasion. Shield's Up! provides not only more defense, but it also allows you to block their projectiles on occasion making it even better when you're using Healing Signet.

You could probably attempt dropping strength from 11 to 8 (or it may be 9) which is enough to still grant 12 seconds to sprint, pumping those points into Healing Prayers (if you're /mo) and using Vigorous Spirit or Live Vicariously instead of Watch Yourself!.

The entire build is what I normally bring to FoW, except in place of Sprint I bring Rebirth. Dolyak Signet makes Abyssals a lot easier, and it makes the skeletons easier because they have Wild Blow so any stances you bring are somewhat useless in that area. So I initial discovered this build after a FoW group left shortly after Restore the Temple of War and I wanted to test my meddle. Sure enough after learning the patterns of the spiders it was simply a matter of putting two and two together. So it's not just a farming build, it is an effective tanking build as well.

And if they nerf it, first thing I'll do is post the other build I use to farm a different area. Keep the cash flow coming.
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Old Nov 15, 2005, 10:18 PM // 22:18   #76
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Quote:
Originally Posted by Racthoh
And if they nerf it, first thing I'll do is post the other build I use to farm a different area. Keep the cash flow coming.
LOL Then whisper me what that is will ya? Even with healing signet being used, i don't take more than 5 damage anyway. I use watchful spirit so the degen goes slower, so i can hack slash hack at them instead of healing signet every 4 seconds.... Even though i only do 50 damage per hit. I edit so much i can't spell worth crap.
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Old Nov 15, 2005, 11:41 PM // 23:41   #77
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Quote:
Originally Posted by Racthoh
The crucial part about the + defense is when you're using Healing Signet. Heck I think just Watch Yourself is enough to make them deal 0 damage on occasion. Shield's Up! provides not only more defense, but it also allows you to block their projectiles on occasion making it even better when you're using Healing Signet.

You could probably attempt dropping strength from 11 to 8 (or it may be 9) which is enough to still grant 12 seconds to sprint, pumping those points into Healing Prayers (if you're /mo) and using Vigorous Spirit or Live Vicariously instead of Watch Yourself!.
I tried an axe variation of this build as well. First off mad props. Second my advise is not to use Vicariously or Vigorous. Shatter Enchant hits for -100 and got me killed really fast. Once I swapped to all warrior skills I did real good. Unfortunately I got lag booted out of Guild Wars right before taking on the spiders for the first time but from what I saw I most likely won't need Dolyvak's either. Tks for the build.

Just curious do any of you think that the one piece of knights armor makes that much difference on this run?.
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Old Nov 16, 2005, 02:15 AM // 02:15   #78
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can you add "I Will Survive" In here?
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Old Nov 16, 2005, 02:45 AM // 02:45   #79
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Quote:
Originally Posted by lyra_song
can you add "I Will Survive" In here?
i'm actually a big fan of "i will survive" and will try to work it in on one of my subsequent runs. the thing with adding skills in is thinking about what to switch out. using cleave as my axe elite and essentially my only axe attack, i found that i didn't really need any increased ias. i was spamming cleave so much anyway. so, i might switch out the ias stance for "i will survive."

a lot of people don't like it because of the long cooldown, but the way i see it, it's 60 hp of degen you just prevented. we can theorycraft all we want, but the only sure way to know is to test it to see how good it is on the skillbar. i will be testing different builds every time i go in.

but if you do add it in, you'll have to decide whether to reduce your offense or take out a defensive skill. ahh... choices...

racthoh's build and strategy is very solid. as is evident by the number of people who tried it already, there's a lot of room to play around with the build itself to suit your own play style.
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Old Nov 16, 2005, 03:16 AM // 03:16   #80
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Quote:
Originally Posted by evil.E
Second my advise is not to use Vicariously or Vigorous. Shatter Enchant hits for -100 and got me killed really fast. Once I swapped to all warrior skills I did real good. Unfortunately I got lag booted out of Guild Wars right before taking on the spiders for the first time but from what I saw I most likely won't need Dolyvak's either. Tks for the build.

Just curious do any of you think that the one piece of knights armor makes that much difference on this run?.
That's why I always kill the dryders first, even if I don't bring any enchantments. You can kill them all before the spiders even begin to appear.

My current setup is ascalon helm, gladiator chest and legging, dragon gauntlets and boots. If the reduction damage thing stands true to this day, it's working like a charm.
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