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Old Feb 22, 2010, 08:43 PM // 20:43   #1
Lion's Arch Merchant
 
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Default triple Doa Run 4 man/ Perhaps Quad Hardmode

Before I begin this guide I am about 5 mintues from leaving for work so I will finish it when I get home.

This build is very easy for anyone to do. 3 monks 1 ranger.

Simular to the 600/smite/famine with the added bonder monk.


builds are as follows

600 OwUTEw3CXqe4uSLKiQEQuUfAgAA

Attris- 8illu 12 prot 15 divine



smiter OwQDQjzPH35kpkehMf


Bonder- OwAC08zhDBAAopI/H9kJ


ranger- OgMTY1riXB5K/tj6kHaSfkJA




The triple clear is Foundry-city- veil ( I have not attempted gloom with it yet but I don't see a big issue there with it)

Question you may have is how to kill the touchers in veil.

Keep spellbreaker up use ancestor's visage on recharge and laugh cause there touches do nothing. With all enchants up 600 monk should have around 2k health.

I will finish this when I get home with screenshots and a video. Just wanted to post this now for people to begin reading and trying.
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Old Feb 23, 2010, 12:28 AM // 00:28   #2
Imma Firin Mah Rojway!
 
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Originally Posted by Missmelady View Post
Keep spellbreaker up use ancestor's visage on recharge and laugh cause there touches do nothing. With all enchants up 600 monk should have around 2k health.

I will finish this when I get home with screenshots and a video. Just wanted to post this now for people to begin reading and trying.
Stygian Hungers have about 10+ energy regen, to top that off they can still touch you with spell breaker as touches are skills not spells.

Worst thing that can possibly happen is 1 or 2 hungers survive, as there will be no way to kill them with bonder heroes.

Also 2k health IS NOT enough. Hungers can eat your health with Grenths Balance, sometimes 3 hungers using Grenths Balance can put your health below 600 meaning death. I've noticed that having more health means less deaths.

HM is possible with this build, but is a real pain as enemies scatter. Easily adding 15-20 minutes just picking off the scattered foes.

Here is my version
Stygian Run (slow and risky)
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Old Feb 23, 2010, 12:35 AM // 00:35   #3
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Cant grenths balance with spell breaker up. Atts sound like spell breaker should be maintainable under QZ.
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Old Feb 23, 2010, 01:58 AM // 01:58   #4
Imma Firin Mah Rojway!
 
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Cant grenths balance with spell breaker up. Atts sound like spell breaker should be maintainable under QZ.
That's right, forgot

Maybe 2000 health would work.
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Old Feb 23, 2010, 04:04 AM // 04:04   #5
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Originally Posted by Zodiac Meteor View Post
Stygian Hungers have about 10+ energy regen, to top that off they can still touch you with spell breaker as touches are skills not spells.

Worst thing that can possibly happen is 1 or 2 hungers survive, as there will be no way to kill them with bonder heroes.

Also 2k health IS NOT enough. Hungers can eat your health with Grenths Balance, sometimes 3 hungers using Grenths Balance can put your health below 600 meaning death. I've noticed that having more health means less deaths.

HM is possible with this build, but is a real pain as enemies scatter. Easily adding 15-20 minutes just picking off the scattered foes.



Stygian Run (slow and risky)

Actually the scatter isnt a factor if u tank them between the 2 guys standing there. They will not scatter As for the rest of veil. Use the walls and u can do veil in about 18 minutes. I will post screenies as soon as I complete another run.


Btw Drop succor of the ranger bar and run eoe in place of succor on the ranger. Speeds things up 100000 fold

Last edited by Missmelady; Feb 23, 2010 at 04:07 AM // 04:07..
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Old Feb 25, 2010, 07:49 PM // 19:49   #6
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I had a bit of a play around with Zodiac's build a little while ago after finding that viddy on youtube

I found that in HM, you can tank Hungers quite effectively with a low AL set; but for golems AL60 keeps alive far better. With both armor options i was using prot bond and life barrier.

We did a team run with a real ranger, 2 heros and a leecher and managed to finish it; had some major issues with tormented creatures; balling them up and burning them was ok, but it always managed to get a call off.. our leecher who brought pain inverter tipped the balance.

I can *just* about tank the start waves with PI; but dual visages is better for the health and being able to keep it up when golems are about.

Missmelady, how do you deal with the Styg Fiends Gas out of interest?

Also.. on the prot bonder.. you could move a few points from healing to divine and bring succor and blessed sig to make room for EoE and maintain quite happily
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