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Old Mar 03, 2010, 07:09 AM // 07:09   #1
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Default Sf is still very usable

Many permas have been whining of the nerf. I don't believe however, that SF has been nerfed very well. While yes, it has been toned down, there are some things which the guru and public should know. Dungeon runs are still possible under 30 minutes. While many think wow, how can that be, it is. Many permas are looking for dungeons to be ran, and there are tons which can. This includes
Bloodstone Caves
SoD
Darkrime
Oolas
Arachnis
Kath

Many more are been working on. While I say to the community, go get out there and try to find these builds or runners who run this, A Net have not really addressed this nerf. Sure, its a bit harder to run, but a decent perma can still do these dungeons.

:/
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Old Mar 03, 2010, 07:51 AM // 07:51   #2
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Gee thanks! Why not just have them ruin all of our fun?
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Old Mar 03, 2010, 08:21 AM // 08:21   #3
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yes, now we have to wait another 5-6mths for them to get it right, and if the proper nerf actually happens which i highly doubt,
i have lost all faith in guild wars.
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Old Mar 03, 2010, 08:29 AM // 08:29   #4
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Quote:
Originally Posted by hiall View Post
While yes, it has been toned down
That was exactly their intention. Nothing more.

Quote:
Originally Posted by A-Net
many of you expressed a desire to simply see the skill nerfed into oblivion. This is not the approach we've chosen to take
They're watching how things go, so people bragging about their new SC's, and sharing their builds are shooting themselves in the foot. A-Net will probably tone it down some more. But they're never going to give it the Smiter's Boon (PvP) treatment.
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Old Mar 03, 2010, 08:35 AM // 08:35   #5
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Originally Posted by Riot Narita View Post
But they're never going to give it the Smiter's Boon (PvP) treatment.
sadly....



on a side note...yeah people were pointing this out the day of the update..just sayin....
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Old Mar 03, 2010, 08:38 AM // 08:38   #6
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Quote:
Originally Posted by sthpaw View Post
yes, now we have to wait another 5-6mths for them to get it right, and if the proper nerf actually happens which i highly doubt,
i have lost all faith in guild wars.
Breaks my heart to say it, but I find your attitude completely un-Australian. Please uninstall yourself from my country.
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Old Mar 03, 2010, 08:38 AM // 08:38   #7
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changing it to 5e and maintable at 12spec with 20%ench and DP was clearly a mistake. The update was obviously targeted at UWSC/Dayway. Which it actually didnt stop.

DoAsc didnt really miss a beat though, just a few skill changes here or there and it the "nerf" was beaten. Although some people are trying new tank types, which all still use SF. No doubt though alot of work went into find the new builds, but it only took a couple hours after the update.

Last edited by toocooltang; Mar 03, 2010 at 08:42 AM // 08:42..
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Old Mar 03, 2010, 09:21 AM // 09:21   #8
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SF is still king, especially when the other two OP builds got narfed even harder than SF.
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Old Mar 03, 2010, 10:09 AM // 10:09   #9
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When you think about it, SF is still so terribly overpowered compared to other skills of the same type (SBr, VoS, OF.) Which is one thing I don't understand at all.

Spell Breaker, not easy at all to maintain, and only a monk can make any use out of it at all, except for maybe one of the mesmer steal skills that steal elite and use them at fast casting rank but still.

Vow of Silence, has major drawbacks, such as not being able to cast while it is on, and impossible to have it on permanently due to this inability to cast. And again, only a dervish can make proper use out of it.

Obsidian Flesh, 25 energy cost and -2 energy degen means extra means would have to be taken to maintain energy. also if using this with Stoneflesh Aura it can be hard to maintain them both unless using cons or some form of outside help, due to them both having 2 second cast (Glyph of swiftness with OF) and it can be hard to keep them both up as with a normal OF build you have about 2 seconds to recast.

Shadow Form, easy to maintain with or without cons, has built in damage migitation, and although the damage is now limited to 26 per hit it doesn't really effect most perma builds due to the skills being used. i.e degen, and small fast packets (Sliver Armor) aren't affected too much if at all.

Enough of my word kaplosion =D
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Old Mar 03, 2010, 10:13 AM // 10:13   #10
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Quote:
Originally Posted by Turbo Ginsu View Post
Breaks my heart to say it, but I find your attitude completely un-Australian. Please uninstall yourself from my country.
lol im just keeping it real here,
and i cant uninstall from my country as im born here q.q

also yeah my fav elite areas in PvE are FoW and DoA which is now even more annoying where SC still exist in these areas and not in UWSC.
lolz @ 50min DoAsc after nerf gg anet

Last edited by sthpaw; Mar 03, 2010 at 10:28 AM // 10:28..
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Old Mar 03, 2010, 10:24 AM // 10:24   #11
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Quote:
They're watching how things go, so people bragging about their new SC's, and sharing their builds are shooting themselves in the foot. A-Net will probably tone it down some more. But they're never going to give it the Smiter's Boon (PvP) treatment.
600/smite got hit harder. OF got hit harder.
and SF is a broken skill by it's very design, same as mesmers are inferior in pve because of their design. in both cases, being broken/inferior by design doesn't mean that it should go on unchanged.

there were many possibilities to rework shadow form. it would even be much more lore-wise to make it's effect completely different, something along:
"For xx seconds, you become a shadow. All aggro on you is lost and you move 50% faster. Ends if you use a skill or attack, or get knocked down, or get damage".
make it unmaintainable, but lasting long enough to be able to run past a group of mobs. voila.
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Old Mar 03, 2010, 02:10 PM // 14:10   #12
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WTB Vow of Silence buff.
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Old Mar 03, 2010, 02:14 PM // 14:14   #13
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Shadow Form was never the problem. Perma was.

The fix to shadow form was and always will be:

This skill is disabled for 30 seconds.
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Old Mar 03, 2010, 02:21 PM // 14:21   #14
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Quote:
Originally Posted by hiall View Post
While yes, it has been toned down
This was their intention.
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Old Mar 03, 2010, 03:14 PM // 15:14   #15
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Quote:
Originally Posted by Sam6555 View Post
When you think about it, SF is still so terribly overpowered compared to other skills of the same type (SBr, VoS, OF.) Which is one thing I don't understand at all.

Spell Breaker, not easy at all to maintain, and only a monk can make any use out of it at all, except for maybe one of the mesmer steal skills that steal elite and use them at fast casting rank but still.

Vow of Silence, has major drawbacks, such as not being able to cast while it is on, and impossible to have it on permanently due to this inability to cast. And again, only a dervish can make proper use out of it.

Obsidian Flesh, 25 energy cost and -2 energy degen means extra means would have to be taken to maintain energy. also if using this with Stoneflesh Aura it can be hard to maintain them both unless using cons or some form of outside help, due to them both having 2 second cast (Glyph of swiftness with OF) and it can be hard to keep them both up as with a normal OF build you have about 2 seconds to recast.

Shadow Form, easy to maintain with or without cons, has built in damage migitation, and although the damage is now limited to 26 per hit it doesn't really effect most perma builds due to the skills being used. i.e degen, and small fast packets (Sliver Armor) aren't affected too much if at all.

Enough of my word kaplosion =D
QFT

Here's the thing. When I look at from this perspective I don't just see a skill that's exploitable, I see a skill that is ridiculously more powerful than it's sister skills. That tells me that it's overpowered, right there, especially considering how powerful skills like VOS are.

The other thing it does is make me wonder about the skill level of SF players. Seriously, you're whining about a nerf that leaves your skill still overpowered?
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Old Mar 03, 2010, 03:49 PM // 15:49   #16
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Hopefully ANet is reading this stuff and realises SF still isnt where it should be(or Bump up VoS for god's sake!). However, I dont believe SF will ever see another change since the devs. seem to have "accomplished the impossible in the eyes of god"(their opinion of themselves) when all they meerly did was place neosporin on the wound....no band-aid.

I mean, really, if all those SF'er did "quit", then what else do you have to lose? In all honesty, the "Nerf" to SF was welcome, but not adequite...not by a long shot.
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Old Mar 03, 2010, 04:27 PM // 16:27   #17
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fow and doa is alot harder since the sf nerf not. im not saying was 100% effective, it just slowed down sc. a run under 40 min in doa and a run under 15min in fow will be very difficult to get.
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Old Mar 03, 2010, 04:28 PM // 16:28   #18
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stfu QQ more, be happy warriors can use shadowform to tank spells now ..gg
its abused enough as it is.
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Old Mar 03, 2010, 05:06 PM // 17:06   #19
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Who cares? I mean its a small part of the game in general and the skill is exclusively used in PvE minus a few cool guys using it in like Jade Quarry. My advise is to quit crying about it.
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Old Mar 03, 2010, 08:25 PM // 20:25   #20
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SF is still massively overpowered.

e.g. it is now a piece of cake for anyone, with any profession, to run Droks, and all over the shiverpeaks
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