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Old Feb 28, 2010, 04:29 PM // 16:29   #1
Frost Gate Guardian
 
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Default Uwsc

http://pvx.wikia.com/wiki/Build:Team_-_UWSC_TerraWay
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Old Feb 28, 2010, 04:52 PM // 16:52   #2
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Imo the terra's will be way earlier done then the Chamber/Vale Sin. Why not remove the Plains sin, and add a Vale Sin?

And Pits: Just do A/D imo.
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Old Feb 28, 2010, 05:13 PM // 17:13   #3
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I just got this from ToA , it's still in test fase.. anyway thought i'd share with ppl so they can look for new builds
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Old Feb 28, 2010, 05:19 PM // 17:19   #4
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Giving my opinion now?
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Old Feb 28, 2010, 07:06 PM // 19:06   #5
Furnace Stoker
 
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Mental Block>Shroud of Distress
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Old Feb 28, 2010, 07:43 PM // 19:43   #6
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Just tried it with the creator... needs much needed work.
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Old Feb 28, 2010, 07:44 PM // 19:44   #7
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Quote:
Originally Posted by Zodiac Meteor View Post
Just tried it with the creator... needs much needed work.
Yup, I was in too. I left pretty quick, that couldn't work. Needs much testing.
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Old Feb 28, 2010, 08:44 PM // 20:44   #8
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I agree that mental Block is better.
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Old Mar 01, 2010, 01:01 AM // 01:01   #9
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Its always interesting to see what people are trying. If you are going to run a sin in pits you will probably want to look at vipers as a low cost poison/get out of FoC skill. (played around in pits with a/e a bit last night and it wasn't too painfully slow but there are alternatives (mo. ele etc). (remember the 26 damage bit with SF for those that liked a/d)

Your pool-sin will definitely want an anti KD in queens chamber since SF/stoneflesh will not prevent the KD's from the Obsidian Guardians crits. (stoneflesh prevents the added damage from crits but not the KD)

Personally I'm not planning on posting much in the way of builds or tactics in uw. Why give people a reason to complain that people are clearing it too fast....
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Old Mar 01, 2010, 11:39 AM // 11:39   #10
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^^ What he said.

If you are on a sin, the high armor in mnts means you can take EBSoH without wasting any "power" as such. You don't need shroud of distress or feigned, stoneflesh is more than enough for pits/pools/plains/wastes.

We are currently using monk skills in pits.
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Old Mar 01, 2010, 09:48 PM // 21:48   #11
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So how far have you gone with this build? what are the problems?
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Old Mar 01, 2010, 11:27 PM // 23:27   #12
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Looks like it needs work, but at least there is a start :P
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Old Mar 02, 2010, 02:20 AM // 02:20   #13
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Doesn't work, my alliance might post our build on Friday, still undecided
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Old Mar 03, 2010, 01:19 AM // 01:19   #14
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Quote:
Originally Posted by Risus View Post
Doesn't work, my alliance might post our build on Friday, still undecided
lol, that would be sweet, I'm getting bored with 55 monk xD
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Old Mar 04, 2010, 06:43 AM // 06:43   #15
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Default terraway waste test run

Just tried wastes with the suggested build ele/mes optional slot i took elemental lord for energy + small heal and boost the sliver and lava font damage.

Problems are the skeles still hit thru all your damage reduction skills for full hits when u try to sliver them 1st with a smites pull on you to take them out they keep running away! its hard to kill the skeles. coldies are another problem 3 at a time take a long time to sliver them. if u pull a smite group to them the smites melee u and the coldies stand off so hard to target sliver on them and u cant lava them as they will frozen burst you.

Lot harder build to use than the sf ..did get 3 ectos tho on my 1st test run so not all bad.

For smites only it pawns them with the 17 earth sliver damage and the ward but with the coldies and skeles it makes it tricky down there.
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