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Old Mar 04, 2010, 05:04 PM // 17:04   #21
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Originally Posted by Missmelady View Post
~ you do realise it is pointless to run this as sin primary if you are going a/mo. run mo/a with 12 in shadow and bring deadly paradox. The extra +4 attris into smithing make the run go so much faster
Well I did some tinkering. Going A/Mo vs Mo/A

A/MO....Don't need deadly and dmg cap is raised to 26

Mo/A....Need deadly(possible I might be wrong here) dmg cap is set at 21, but you do recieve divine bonus for non-target aoe spells.

So in turn the only benefit I can see from going Mo/A over A/Mo would be some extra healing since the SF dmg cap pretty much kills any benefit you would gain from the extra points in smiting.

With that having been said....

3 A/Mo Blinders

4 A/Mo Condition Smiters

1 A/P Runner/Warder


I know there are def skill variants...i.e...one person could bring LoD for Hiddens....The a/p could bring ebon standard of courage or swap out we shall return....heart of shadow...lots of options there.

Anyhow the idea is to...you guessed it....chain blind.....and smite conditions....The rest is basically the same as b4.

I have not quite figured out the attributes in smiting. Since the dmg cap from SF @16sa is 26 and holy dmg deals double vs undead there is some tweaking that needs to be tested. But anyhow.......Input is always welcome...the more minds working together on this...the better.

Thanks~Take care and Have fun
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Old Mar 05, 2010, 01:43 AM // 01:43   #22
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So history repeats itself all over again. TOLD YOU SO. Anyways good work guys keep it up.
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Old Mar 05, 2010, 03:44 PM // 15:44   #23
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some one posted this on PvX

i'ts not Mo/A thoe

http://pvx.wikia.com/wiki/Build_talk:Team_-_SoO_Sandway
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Old Mar 05, 2010, 07:38 PM // 19:38   #24
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Quote:
Originally Posted by chessyang View Post
some one posted this on PvX

i'ts not Mo/A thoe

http://pvx.wikia.com/wiki/Build_talk:Team_-_SoO_Sandway

I took a look at that.....I like it....not really too sure why they use the scythe though. I think I might go 9 dagger mastery and maybe use golden lotus strike to end sand storm. Thus attack rate would increase, energy cost would be -2, chance of dual strike, and that all goes well with barbs/ebsoh.

Looking into this further...10min for lvl3....looks like we have a winner!....Sandway it is

Last edited by Essence Snow; Mar 09, 2010 at 06:18 AM // 06:18..
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Old Mar 16, 2010, 06:45 AM // 06:45   #25
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Quote:
Originally Posted by Essence Snow View Post
Well I did some tinkering. Going A/Mo vs Mo/A

A/MO....Don't need deadly and dmg cap is raised to 26

Mo/A....Need deadly(possible I might be wrong here) dmg cap is set at 21, but you do recieve divine bonus for non-target aoe spells.

So in turn the only benefit I can see from going Mo/A over A/Mo would be some extra healing since the SF dmg cap pretty much kills any benefit you would gain from the extra points in smiting.

With that having been said....

3 A/Mo Blinders

4 A/Mo Condition Smiters

1 A/P Runner/Warder


I know there are def skill variants...i.e...one person could bring LoD for Hiddens....The a/p could bring ebon standard of courage or swap out we shall return....heart of shadow...lots of options there.

Anyhow the idea is to...you guessed it....chain blind.....and smite conditions....The rest is basically the same as b4.

I have not quite figured out the attributes in smiting. Since the dmg cap from SF @16sa is 26 and holy dmg deals double vs undead there is some tweaking that needs to be tested. But anyhow.......Input is always welcome...the more minds working together on this...the better.

Thanks~Take care and Have fun

The damage cap doesnt apply to aoe spells/skills. Just an Fyi. It applies to single target. There fore with a sup smiting headpeice that is 16+ in smiting + 1 from the essence = 17 in smiting.
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Old Mar 16, 2010, 09:01 PM // 21:01   #26
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Just out of curiostiy were u going to ever post the builds?

I pugged Sandway it worked ok...with and exp group I think it is def the way to go..it seems to be the new meta for the farm.
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Old Mar 16, 2010, 09:40 PM // 21:40   #27
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Could you replace the blinder with a RT/A? Running Blind was Mingsong SF Cruel was Daoshen etc... I dunno, just an option.
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Old Mar 17, 2010, 02:41 AM // 02:41   #28
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yes a rt/a can run blinds and dmg
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Old Mar 17, 2010, 06:24 AM // 06:24   #29
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Quote:
Originally Posted by Fear The Apocalypse View Post
Could you replace the blinder with a RT/A? Running Blind was Mingsong SF Cruel was Daoshen etc... I dunno, just an option.
I like this idea
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Old Mar 17, 2010, 08:47 PM // 20:47   #30
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Yeah, Scythe's are used to gain energy quickly ofc..
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Old Mar 17, 2010, 09:34 PM // 21:34   #31
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and I was all excited about using my monk.
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Old Mar 18, 2010, 08:41 PM // 20:41   #32
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Going to try it
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Old Mar 18, 2010, 10:13 PM // 22:13   #33
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how fast does ur one wrok mismelady.
im debating whethher to do runsusing ur builds or sandway i want to know ur time because we did this.

Last edited by Deatgs Corrupter; Mar 18, 2010 at 10:43 PM // 22:43..
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