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Old Apr 07, 2010, 05:37 PM // 17:37   #21
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Originally Posted by Shayne Hawke View Post
I guess I'm kinda impressed. Let's see how long this lasts.
Mission Accomplished!
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Old Apr 07, 2010, 05:44 PM // 17:44   #22
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Originally Posted by Daldaen View Post
uhh, why Mending on E/Mo? Wouldn't Aura of Restoration be best option?
its not for the emo its for the chamber prevents losing health from bleeding(look up aaxte skill list)
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Old Apr 07, 2010, 06:24 PM // 18:24   #23
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Originally Posted by Fear Thorin View Post
its not for the emo its for the chamber prevents losing health from bleeding(look up aaxte skill list)
At 3-7 Healing Prayers mending does +2 pips........there has to be a better option for a skill than this. Extinguish, Draw Conditions, Dismiss Conditions, Mend Ailment, Mend Condition, or Smite Condition. One could use Bowl of Scalefin Soup for +1 pip...Bleeding is -3 pips, not really detrimental. I noticed Soothing Images on Chamber which would prevent use of Gash and Sever Artery once applied, making me think Extinguish would be a reasonable condition removal. IDK, just a thought.
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Old Apr 07, 2010, 06:35 PM // 18:35   #24
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you get the +1 from grail, mending also unlike the alternative you posted is a enchantment, so it help the emo spamming ability too.

Last edited by lishi; Apr 07, 2010 at 06:38 PM // 18:38..
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Old Apr 07, 2010, 07:07 PM // 19:07   #25
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we are not sure why but the chamber tank gets hit by sever artery even though soothing is constantly. my theory Is that the AI only uses sever when the target is not under bleeding. this allows them to spread it's usage between all the aatxes.

anyways, bleeding is a problem, especially on the longer pulls and mending does the job well.
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Old Apr 07, 2010, 07:23 PM // 19:23   #26
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this is good.
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Old Apr 07, 2010, 07:48 PM // 19:48   #27
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Originally Posted by lishi View Post
you get the +1 from grail, mending also unlike the alternative you posted is a enchantment, so it help the emo spamming ability too.
The ER maintains mending on themselves as well?

Sry for pressing the Mending issue...if using Skale Fin Soup +1 pip (w/grail would drop bleeding to 1 pip...i.e. 2 dmg/sec) wouldn't something else would be more useful than Mending? Not necessarily any of the ones I mentioned b4 but anything. (note* I am comparing +2 pip of mending to +1 pip of soup, thus +1 pip use of skill slot)

Last edited by Essence Snow; Apr 07, 2010 at 08:24 PM // 20:24..
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Old Apr 07, 2010, 08:21 PM // 20:21   #28
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Originally Posted by Essence Snow View Post
The ER maintains mending on themselves as well?
Ok, Please DO NOT Ask Questions, Before ACUALLY READING The Post. Thankyou, have a nice Day.
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Old Apr 07, 2010, 08:56 PM // 20:56   #29
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Yeah this build looks great for guilds but its a FAIL for PUGs.
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Old Apr 07, 2010, 09:09 PM // 21:09   #30
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Good job, builds work. My only problem (this is editorial, just look at the first 2 phrases if you want my review): You play UW either for money or for fun. For money, using personal cons is counterproductive. For fun, you aren't focusing on speed unless that's whats fun.

But either way, nice job.

To people that want candy-less builds: You won't get a 1 cons run without being jacked up on candy.

This will never be PUG'd (I hope, unless those stupid idiots decide its a better PUG than terraway). I will never join a PUG team of this. Ever.

Last edited by Risus; Apr 07, 2010 at 09:12 PM // 21:12..
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Old Apr 07, 2010, 10:12 PM // 22:12   #31
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Watchful Spirit could replace Mending; shorter cast, extra 5 energy to cast and 5s extra recharge and has the benefit of an absolutely meagre 50-80hp heal on removal depending on personal cons used when cast.

It could be very very slightly helpful to PuGs, but I doubt the heal would really have much benefit.

Looks like a great build and team nice work!
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Old Apr 07, 2010, 11:00 PM // 23:00   #32
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Quote:
Originally Posted by Essence Snow View Post
The ER maintains mending on themselves as well?

Sry for pressing the Mending issue...if using Skale Fin Soup +1 pip (w/grail would drop bleeding to 1 pip...i.e. 2 dmg/sec) wouldn't something else would be more useful than Mending? Not necessarily any of the ones I mentioned b4 but anything. (note* I am comparing +2 pip of mending to +1 pip of soup, thus +1 pip use of skill slot)
Im really the only one who has ran the chamber bar, being the one that mending would be put on. When we go for speed we don't use it, but normal organized guildteams it would be very helpful, since who uses skalefin soup? It minimizes the bleeding you take from aatxes, which should only truly be for the first time its put on you, when you start casting soothing, but it isnt really expected, and unwelcome troubles may show up, as in skeletons, so if your health is already low from bleeding, you'll go poof, because chances are you wont notice the little -100 among all the +1's and 0's.

Mending or Watchful Spirit are very helpful. The E/Mo does not need Aura, he can just put mending on himself and get back more then enough health and only 1 less energy everytime he casts.

Mending or Watchful Spirit are very helpful.

PS I know I repeated

Also for the chamber bar. Run survivors with a +5e spear, and +45/stance and -20% bleeding shield. Suggested runes+ a -bleeding rune. Only use one of the following: Apple or Cupcake. More health will result in prot bond doing less reduction, making Tortured hit through your SFA, which isn't fun.
Best checkpoint times so far:



Ive got a 6min vale pop somewhere and a 12min wrathful/escort complete, ill post em later

Last edited by Ungle; Apr 07, 2010 at 11:06 PM // 23:06..
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Old Apr 07, 2010, 11:12 PM // 23:12   #33
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Ive debated whether to post or not but since this post was presented as "DLway" then I guess I have some small obligation to try and help answer a few questions etc.

First off this post came as a bit of a surprise since most of us in the team that work on the UW speed clears were collaborating on offering a version of our clear that would be more forgiving for guild/semi-pug style groups to use and we were not aware that Thorin was going to post up something like this without consulting anyone else involved But it's not dramatically different than what would have been offered (as has been pointed out, most UW clears are similar in many ways regardless of specifics) so it's a place to start anyway.

Quote:
Originally Posted by The Feeding View Post
Thank god, finally released, Glory has had us doing some octoway thats been taking an hour.

Nice work, but, if you Just took a UWG+Terra/perma (Wastes/pools) + Perma(Mnts/pits) and a standard emo(The runnee's or *pugs* being ran would be helping in vale). Could this be another 4man running strategy? in class atm so i can't go into it, but if it could, Would it be able to be done in under an hour?


EDIT: Also, as i usually will run emo, Is it a nessisity to run rainbow candies?(I will always run red) but will blue+green be a must? and i know its reccomended, but if its a chance to make the run faster then im popping.


-Oblivion
Actually you can run UW with just 3 people if you are into the whole "Running UW full run+chest" bit in Doomlore. It would be easier and faster with a team of 4 or 5 but less lucrative. (for 3 people take emo, mnts sin build and modify chamber build removing cry and put in ebsh)

It certainly isn't necessary to run a rainbow for any area but a pie and/or rock candy is nice for some of the longer cast times of some spells. (red rock is plenty for emo)

Quote:
Originally Posted by Shayne Hawke View Post
Not the easiest of posts/guides to read.

About how long does it take you to complete everything besides Dhuum?
A fast and organized team running a build similar to the build presented can be finished a little under 9min from the moment they tele to wastes (9min includes wastes quest+traveling to dhuum etc). In a decent guild group I would plan on 10-12min from wastes tele until end-chest. You can do the math backwards from there to see if people are on track for one conset.

Quote:
Originally Posted by Fear Thorin View Post
response to "why mending"? its not for the emo its for the chamber prevents losing health from bleeding(look up aaxte skill list)
It is common to take infuse instead of mending (tell your chamber to take restoration rune and a 20% reduced bleeding on one of his shield-sets is always nice).

bleeding is a real problem for chamber because of the amount of time holding agro and the limited slots and various skills needed on their bar. there just isn't room for a heal. Giving mending to the emo will save a lot of possible bleeding issues for chamber and require no extraordinary skill on the part of the emo. this is a more puggable version of a speed run after all.

Quote:
Originally Posted by Risus View Post
Good job, builds work. My only problem (this is editorial, just look at the first 2 phrases if you want my review): You play UW either for money or for fun. For money, using personal cons is counterproductive. For fun, you aren't focusing on speed unless that's whats fun.

But either way, nice job.

To people that want candy-less builds: You won't get a 1 cons run without being jacked up on candy.

This will never be PUG'd (I hope, unless those stupid idiots decide its a better PUG than terraway). I will never join a PUG team of this. Ever.
For casual runs getting souped up on candy just isn't necessary for most areas. However, with the exeption of the wastes and pools bar, none of the bars include a speed boost and I would recommend a cupcake or green if you are planning on losing skeleton aggro and if you've ever casted "stoneflesh" while under the effects of "natures renewal" then you will likely wish to use a pie or candy at mnts and as has been discussed before casting ether renewal while under dhuums hex sucks azz so emo should at least pie for dhuum. every other area certainly benefits from using candy but they can be done without.

Quote:
Originally Posted by Shayne Hawke View Post
Anyway, any decent PuG could probably do this in under an hour. With only a couple minutes of leeway, I wouldn't expect a PuG to accomplish this with just a single conset. Also, since builds were just posted, I don't expect PuGs to be getting this down for another week or so.
The old DayWay was theoretically capable of getting 19-20min but pro groups only got 22min (still irritated about that run that should have been 21min lol) and Ive never seen a screenshot of a pug run that was under 30min (that wasn't made of a half pro team) although I certainly heard many people claim they did it. The current splits of the fastest team (that i'm aware of) are theoretically capable of around 22min but they will probably screen 24-25 and then lose interest like last time. It took about 3 months before I saw pugs getting close to low 30min during the DayWay period so I'm not holding my breath for a pugged <30min run anytime soon if ever.

The bottom line is that post nerf UW isn't easy. It's challenging and that is what makes it fun. People can complain all day about "its just the same old SF OF builds easily running UW and getting chest" but until they actually do the run they dont really know what they are talking about.

Cheers

Rich (one of the 100 DL'rs)
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Old Apr 07, 2010, 11:18 PM // 23:18   #34
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Im really the only one who has ran the chamber bar, being the one that mending would be put on. When we go for speed we don't use it, but normal organized guildteams it would be very helpful, since who uses skalefin soup? It minimizes the bleeding you take from aatxes, which should only truly be for the first time its put on you, when you start casting soothing, but it isnt really expected, and unwelcome troubles may show up, as in skeletons, so if your health is already low from bleeding, you'll go poof, because chances are you wont notice the little -100 among all the +1's and 0's.

Mending or Watchful Spirit are very helpful. The E/Mo does not need Aura, he can just put mending on himself and get back more then enough health and only 1 less energy everytime he casts.

Mending or Watchful Spirit are very helpful.

PS I know I repeated

Also for the chamber bar. Run survivors with a +5e spear, and +45/stance and -20% bleeding shield. Suggested runes+ a -bleeding rune. Only use one of the following: Apple or Cupcake. More health will result in prot bond doing less reduction, making Tortured hit through your SFA, which isn't fun.
Thank you for the reply. It was much better than one other person gave.....lol

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Ok, Please DO NOT Ask Questions, Before ACUALLY READING The Post. Thankyou, have a nice Day.
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Old Apr 08, 2010, 12:21 AM // 00:21   #35
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I don't see this being PuGable at all (not that it matters, right? lolpugs) but,l good job on the low time.
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Old Apr 08, 2010, 01:09 AM // 01:09   #36
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So... I guess the SF nerf officially failed...
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Old Apr 08, 2010, 02:30 AM // 02:30   #37
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So... I guess the SF nerf officially failed...
It achieved exactly what it was intended to do. It brought a lot more diversity/character types into elite areas.
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Old Apr 08, 2010, 03:33 AM // 03:33   #38
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It achieved exactly what it was intended to do. It brought a lot more diversity/character types into elite areas.
Right, we've gone from what was basically 1 build for 1 class to a staggering total of of 4 basic builds across 3 whole classes!! If we get any more diversity in there, UWSC teams might end up as heterogeneous as Tea Bagger rallies or KKK meetings!
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Old Apr 08, 2010, 04:01 AM // 04:01   #39
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Right, we've gone from what was basically 1 build for 1 class to a staggering total of of 4 basic builds across 3 whole classes!! If we get any more diversity in there, UWSC teams might end up as heterogeneous as Tea Bagger rallies or KKK meetings!
the more specific the goals you set, the more specific the bars you take must be...
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Old Apr 08, 2010, 04:25 AM // 04:25   #40
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The main reason for the nerf was economy. If some pro guilds can still speedclear Anet could care, it's only when your average slob can jump to the end chest that ectos take a dive in value. If this does not catch on in pugs then I'm sure Anet will be satisfied.
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