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Old Sep 07, 2009, 08:49 PM // 20:49   #221
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any suggestions from anyone on the best or a very good weapon set for this build (Ritualist primary)

I was thinking Bodhalz Fury staff, but does anyone have any better suggestions?

Thanks for any and all suggestions
Flounder
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Old Sep 07, 2009, 10:39 PM // 22:39   #222
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Whatever, as long as it's got +20 energy. The majority of the bar is summoning rituals, so HSR/HCT ain't gonna do you no good.
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Old Sep 08, 2009, 08:05 PM // 20:05   #223
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I use a flatbow for pulling, +5e. Switch to +20 staff should you need it, and hiding the 15 energy is useful in some circumstances, eg Tombs.
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Old Sep 08, 2009, 09:12 PM // 21:12   #224
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Originally Posted by Flounder911 View Post
any suggestions from anyone on the best or a very good weapon set for this build (Ritualist primary)

I was thinking Bodhalz Fury staff, but does anyone have any better suggestions?

Thanks for any and all suggestions
Flounder
I do not use Spiritleech Aura much at all, and I have no self heal. (Only for areas outside of the UW) but in the UW I take restful breeze. You usually have to practice with energy management. I usually HM farm with the build and try new areas out.

For areas where you have no enchantment removal Boon of Creation

I use a staff insightful with a + 5 energy while enchanted +30 HP (I also do not have radiant runes) so I am slim on energy but timing is key

For a more fun approach Essence Strike works for areas with enchantment removal

Last edited by Painbringer; Sep 08, 2009 at 09:22 PM // 21:22..
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Old Sep 09, 2009, 08:45 AM // 08:45   #225
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I managed the build pretty well, but I couldn't beat the second group of Smites. There were five of them in the group and they killed stuff fast while healing a lot. Any help? Ive seen on the youtube that others are having a similar problem.

I'm using a N/RT build with 10 resto, 10 channel, 8 communing and 8 Soul reaping. I'm also using Painful bond, which I realize is useless vs the Smites but its handy elsewhere.
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Old Sep 09, 2009, 02:28 PM // 14:28   #226
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I managed the build pretty well, but I couldn't beat the second group of Smites. There were five of them in the group and they killed stuff fast while healing a lot. Any help? Ive seen on the youtube that others are having a similar problem.

I'm using a N/RT build with 10 resto, 10 channel, 8 communing and 8 Soul reaping. I'm also using Painful bond, which I realize is useless vs the Smites but its handy elsewhere.
The thing I found is with large groups you need to hope that your spirits will all target the same one. It takes forever solo for them to do it. And it takes a lot of new placed spirits to finally kill one off and reduce the group to a more manage size. Pain inverter would be nice if they did not spam hex removal like they do unfortunately. So that leaves 1 option... bring a hero helper. Trappers help in all areas but get in the way after the initial trap set. Another option is a spirit pooper I have brought a rit that specializes in Communing and blasts them with more spirits. Keep in mind I keep shadowsong on me it is too important not to. I lay my line flag the hero behind me force her to lay a couple spirits (the ones with longer life spans. Then agro with bow. Once in combat she will place spirits on her own. I am sure a ROJ monk would help with dispatching them but you would carefully have to manage the flags to keep out of harms way.
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Old Sep 11, 2009, 04:29 AM // 04:29   #227
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The thing I found is with large groups you need to hope that your spirits will all target the same one. It takes forever solo for them to do it. And it takes a lot of new placed spirits to finally kill one off and reduce the group to a more manage size. Pain inverter would be nice if they did not spam hex removal like they do unfortunately. So that leaves 1 option... bring a hero helper. Trappers help in all areas but get in the way after the initial trap set. Another option is a spirit pooper I have brought a rit that specializes in Communing and blasts them with more spirits. Keep in mind I keep shadowsong on me it is too important not to. I lay my line flag the hero behind me force her to lay a couple spirits (the ones with longer life spans. Then agro with bow. Once in combat she will place spirits on her own. I am sure a ROJ monk would help with dispatching them but you would carefully have to manage the flags to keep out of harms way.
Slightly related to this:

I've been doing this build with my mate for fun. He uses a W/RT and I use a N/RT and we both go and do different areas. I'm wondering though if there is a build that would support this spirit one? I can only think of things like brining Painful Bond and Agony and Wanderlust while the other person uses the orginal build, but I don't think its overly helpful or useful. Anyone got some ideas/tried to do this?
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Old Sep 11, 2009, 11:05 AM // 11:05   #228
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I tried duo with a friend when spun first posted this. We split the build, one doing the communing half, the other channelling. This then gives you the ability to add a few more skills each (rez), use higher attributes and a couple more spirits. The run was pretty quick and easy.
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Old Sep 11, 2009, 12:01 PM // 12:01   #229
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I put this build together on my monk to beat the Glacial Griffon.
Because I didn't have the damage output with pretty much anything else I tried.
Griffon went down in 4 volleys from the spirits. :]
I'll probably never use the build again on my monk, but it was fun. :3
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Old Sep 14, 2009, 10:32 AM // 10:32   #230
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Tried this with a friend (Rit spirit spammer using exact SoS build, except for Vampirism), with me being a ranger trapper. Killed almost all stuff in hm. Smites were the most troublesome, so we avoided them in later runs. Mend condition and smite hex were nemesis for our builds. If anyone has any suggestions about accompanying ranger trapper, please post. Here`s what i use [Vampirism][Spike Trap][Tripwire][Flame Trap][Dust Trap][Edge Of Extinction][Storm Chaser][Flesh Of My Flesh] Wilderness Survival 16, Expertise 13 Sunspear rank 6.

We both have rez, couse you can expect anything down there, so i use Vampirism and don`t have to relocate att points, and SoS spammer has a free slot for a rez, just in case S**t happens. And it did happen, so i would recommend both players to have rez with themselves, if anything else, you`ll feel much more relaxed.

Last edited by Kenzo Skunk; Sep 14, 2009 at 10:38 AM // 10:38..
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Old Sep 14, 2009, 06:20 PM // 18:20   #231
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Originally Posted by Kenzo Skunk View Post
Tried this with a friend (Rit spirit spammer using exact SoS build, except for Vampirism), with me being a ranger trapper. Killed almost all stuff in hm. Smites were the most troublesome, so we avoided them in later runs. Mend condition and smite hex were nemesis for our builds. If anyone has any suggestions about accompanying ranger trapper, please post. Here`s what i use [Vampirism][Spike Trap][Tripwire][Flame Trap][Dust Trap][Edge Of Extinction][Storm Chaser][Flesh Of My Flesh] Wilderness Survival 16, Expertise 13 Sunspear rank 6.

We both have rez, couse you can expect anything down there, so i use Vampirism and don`t have to relocate att points, and SoS spammer has a free slot for a rez, just in case S**t happens. And it did happen, so i would recommend both players to have rez with themselves, if anything else, you`ll feel much more relaxed.
Replace Tripwire with Whirling Defense for the smites. Aggro all the smites on you and ball them up with Whirling so they don't hit you (as often). Pull them back on top of your traps and in range of your spirits. Don't bother using Painful Bond on the Smites.

Spike Trap and Tripwire are redundant. Tripwire knocks down crippled foes, but Spike does cripple and knockdown.

You'll be able to lay more traps with Trapper's Speed.

I would suggest using Edge of Extinction as bait. Have your friend put the Binding Rituals in attack range of EoE. Trap on top of EoE, and then lure smites to EoE with Whirling. Smites will switch from you to the EoE spirit, and then they'll be hit by the spirits and your traps at the same time.
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Old Sep 15, 2009, 02:03 AM // 02:03   #232
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umm i have 1 question ... on pvx it says this can be used as vale support ... i dont see how it is viable lol
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Old Sep 15, 2009, 04:01 AM // 04:01   #233
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umm i have 1 question ... on pvx it says this can be used as vale support ... i dont see how it is viable lol
a/me vale sin can clear the way to vale including popping the reaper.
spirit spammer kills bad spirits with good spirits

pretty much anything can be brought for vale support. i've heard of hundred blades warrior charging in

the reason necros are preferred is because SS works so well. pretty much since the dawn of uw, SS necros have been smacking it up.
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Old Sep 15, 2009, 08:03 AM // 08:03   #234
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Replace Tripwire with Whirling Defense for the smites. Aggro all the smites on you and ball them up with Whirling so they don't hit you (as often). Pull them back on top of your traps and in range of your spirits. Don't bother using Painful Bond on the Smites.

Spike Trap and Tripwire are redundant. Tripwire knocks down crippled foes, but Spike does cripple and knockdown.

You'll be able to lay more traps with Trapper's Speed.

I would suggest using Edge of Extinction as bait. Have your friend put the Binding Rituals in attack range of EoE. Trap on top of EoE, and then lure smites to EoE with Whirling. Smites will switch from you to the EoE spirit, and then they'll be hit by the spirits and your traps at the same time.
Thanks for feedback. Will replace Tripwire for something else then. Smites are a bit tricky so will try to avoid them anyway. Last night i was playing as a supporting Searing Flames ele with Vampirism, Disenchantment and Dissonance. Lots of fun when there are 9 spirits blasting
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Old Sep 19, 2009, 04:11 AM // 04:11   #235
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I think this can vanquish almost anything.
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Old Sep 19, 2009, 04:56 PM // 16:56   #236
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I have solo'd UW in NM on an Ele, Dervish, Ranger, Monk, Necro, Assassin, Warrior, Ritualist, and Mesmer. The only one I have not tried was Paragon, because I don't have one.

Point is...why solo UW in NM? The drops are bad enough as it is. I guess if all you care about is ectos, so for me, that is not worth it. I want all drops, chests, everything.

No one makes NM farming builds anymore. Ever since HM came out, all farming has been in HM because it is a lot more productive.

what derv build were you using? did you use one of those pvx uw derv farming builds?




anyways, since this build only uses rit skills, and the ranger part is for energy management, if let's say i could find an energy management substitute, is it possible to use this build on a dervish?

any suggestions for that energy management substitute? the ones that popped in my mind usually tirggers with meelee hit, and arcane zeal i think only works on spells and i dont think spirits are considered as spells?


thanks
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Old Sep 19, 2009, 06:49 PM // 18:49   #237
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I use Spirit Siphon for energy management, and I run this on my Ritualist. Try that skill and you should be fine for energy, especially as Dervishes have caster energy regeneration.
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Old Sep 25, 2009, 10:00 AM // 10:00   #238
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can it farm uw in HM?
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Old Sep 25, 2009, 10:51 AM // 10:51   #239
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can it farm uw in HM?
No. If you are going for ecto drops, its same if you are in NM or HM.
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Old Sep 25, 2009, 03:01 PM // 15:01   #240
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can it farm uw in HM?
Actually you could do it with a friend packing Signet of ghostly might, Anguish, Disenchantment, Dissonance, Vampirism (you should drop your vampirism and take flesh of my flesh), Armor of unfeeling, Flesh of my flesh, Random skill here.

Spam your spirits behind the friend`s wall and start spamming them just when monsters catch aggro. Mind that these spirits don`t last as long except for vampirism, hence delayed summoning.

This way you can clear starting chamber, all the way to the chaos plains plus all the mindblades there. We finished with 11 ectos total without clearing whole plains.
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