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Old Jun 29, 2009, 09:36 PM // 21:36   #21
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The Rt primary might be faster and better however there 2 two things to make note of which are expertise helps with spamming the spirits immensely and higher armor vs elemental damage. The second doesn't seem like it would be as important but spawning pools and charged blackness can be rather nasty especially since they do get a hit or 2 in with a spell. I wish I had a Rt primary that was decked out enough to test the run however one of the biggest backbones of the run is vampirism with armor of unfeeling since that is your "tank" spirit as i call it. The tank spirit should always be out front to take aggro. Bloodsong is my secondary tank spirit that is next in line after vampirism. I then create a square or triangle based pattern depending on the mob and area for the rest of the spirits.

It is key to keep your spirits spread out against any mobs with aoe so they last longer. The technique to killing things is to constantly be retreating back as the spirits die you are recasting the dead ones. The point is you keep an endless wall of spirits that keeps regrowing and designing itself as the battle wages on. The advantage to this is the fact you almost never take damage or hexes.

Some hints for certain creatures:

Aaxte: only aggro 2-3 at most 1-2 being optimum and you must have shadowsong neutralizing at least one of them.

Grasping Darkness: They are a big joke just have spirits up before hand so they don't disrupt your casts.

Terrorwebs: take on small groups of 2-3 if possible, the spirits must be heavily spread out and keep on your toes you got to constantly rebuild your army and also try to draw out meteor showers in useless spots.

Bone Pits in General: Make your army with room to flee back behind your spirits with a flatbow. If done right you won't take any damage or hexes.

Mindblade Spectres: Spread out army keep your distance aggro with flatbow to avoid getting hexed with ignorance which weakens your army. The groups of 9 can take a bit occasionally you might have to flee for 20 seconds to get an army going again.

Banished Dream Riders/Wailing Lords: Stupidly easy just let an army take them out.

Obsidian behemoths: Build an army and wand them as well very easy

Charged Blackness: 2-3 at a time at most, carefully setup a spread out army since chain lightning hurts and much like terrorwebs armor of unfeeling must be kept up at all times or the spirits will die too fast.

Smite Crawlers: 5 at most however try for less if possible and make sure you army is spread out zealots spam sucks and also keep up spirit leech aura so its vampiric damage not normal damage thus making reversal of fortune crap for them. The smites have to be fought kind of like aaxte dance around a bit retreating while constantly renewing the army.

dying nightmares: LOL THEY'RE SPIRIT FOOD

coldfires/lil lizards: spread out army have room to fall back as you rebuild the army. also you want a premade army for these guys lots of aoe.

ghosts with IW: just setup an army they go down relatively fast

I have been experimenting with other skills instead of feel no pain such as painful bond. A ranger can't consistently keep it without using all their energy. The other big issue if you notice everything i use is classified as a binding ritual or skill thus making mindblade disrupts useless where as with painful bond well gl getting it casted and targetted.

I also am working on a team build for uw that isn't sf using and could potentially be pretty fast but more importantly fun. The times I can't really be too accurate on yet as I am still finding the sweet spots of timing and how to aggro each group but one I know off the top of my head is the whole start area/first reaper area takes about 10-12 minutes.

Post any questions if you have them I am still constantly exploring possibilities and making changes to this run. I also certainly encourage everyone to post success with variations and how well a rt/x can do with modified skills.

Thanks,
Spun Ducky
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Old Jun 29, 2009, 10:38 PM // 22:38   #22
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Originally Posted by mastar of warrior View Post
yeah? get a Proffesion besides assassin, ranger and Ritualist and do the same thing he did.
I have solo'd UW in NM on an Ele, Dervish, Ranger, Monk, Necro, Assassin, Warrior, Ritualist, and Mesmer. The only one I have not tried was Paragon, because I don't have one.

Point is...why solo UW in NM? The drops are bad enough as it is. I guess if all you care about is ectos, so for me, that is not worth it. I want all drops, chests, everything.

No one makes NM farming builds anymore. Ever since HM came out, all farming has been in HM because it is a lot more productive.
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Old Jun 29, 2009, 11:03 PM // 23:03   #23
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roflmao @ no one makes nm farming builds anymore.

Ppl do and when put out ppl like you blast the idea for the reasons you said.
Sensali feather farms done in nm str8 off my head.
The builds you see for hm are usually designed for that reason - hm not the drops , 600/smite works at optimum in hm - exceptions are uw/fow and maybe Rot.
Reason is in nm some foes attacks wont even trigger spiritbond meaning ur screwed on healing.Some builds require skills or attacks that only are done in hm or certain attack sppeds by foes.
Wanting all drops is greedy - tut tut lol.

I like this build idea and may be tempted to try it after more feedback from players
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Old Jun 30, 2009, 12:06 AM // 00:06   #24
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Originally Posted by Lord Xivor View Post
Point is...why solo UW in NM? The drops are bad enough as it is. I guess if all you care about is ectos, so for me, that is not worth it. I want all drops, chests, everything.
ummm i do believe crafting material drop rate is the same in nm & hm, that bein said ecto is a crafting material
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Old Jun 30, 2009, 07:03 AM // 07:03   #25
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I went in UW (NM) with a similar build right after the spirits modification. Took me about 45 minutes to clear ataxe, mountain up to the chaos plains and the first 2 horsemen there (not the quest) with the annected mobs. Honestly? It was boring and not worth the time spent in fact I ended up resigning.
BTW painful bond makes things easier, I guess you could do many quests as well. Spawn spirit on a side (talking about wastes and plains) activate the quest and hope for the best. In 1 hour a perma could clear chaos plains (HM) or go with a friend and do the whole UW.
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Old Jun 30, 2009, 10:05 AM // 10:05   #26
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Very good build, got about 6k in 45 minutes, died in the Valley, because I've aggroed 2 groups of Coldfires.

I'll go for Spawning Pools next time.
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Old Jun 30, 2009, 06:22 PM // 18:22   #27
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We should work on that team build idea you have with the guild tonight. I'll talk to you about it when i'm home from work.

but on topic.

Compared to all of the other solo uw builds, this is definitely not the fastest, but it really is the Most Fun, for me at least, I've always been a fan of Rit's, but not a fan of 330, so i always 600 rit'd uw, that was fun, but got old quick. And playing as an invincible shadow form tank, isn't very fun either. (this is just MY opinion)

Anyway, I decided to experiment a bit, and I replaced Feel no Pain w/ Ice Imp, It worked out very well, I got to clear chamber, wastes, vale, and I actually did Wrathful spirits, and from there Made my way to Pools, where I died, only because I was not paying attention and ranting in guild chat, and I got caught in a MS storm.

Well, on my second attempt, I decided to replace shadowsong, as we discussed it's main benefit is against the Aatxe, and I've found by rotating spirits for them to tank, they're not much of a problem without shadow. I put up my spirits in this order while I slowly retreat, SoS, back up a bit, than, BS, Pain, back up more, Vamp, Shadow(if you have it), then I repeat, usually after i cast bs,pain,and vamp for a second time, they're dead, as long as the spirits are cooperating and attacking the same target. Either way, I replaced shadow with Tryptophan signet, and Feel No Pain with Painful Bond, (this was a little energy intensive, so i popped some sweets, cupcake, apple, egg, candy corn) This worked VERY well. Although the dryders are still a little tough in large groups, Trypt sig Really made them a lot easier to deal with. But Spirits are still dying pretty quick, even with the extra level's from the sweets... so to fix this i was thinking about Spirit Boon Strike, but i dont know if 95 HP every 20 seconds will be enough for this to be as effective as I'd like it to be. But, I think the combo of Trypt sig and painful bond is very effective, other than being very high on NRG, it works great. On my second attempt a got a lot farther, cleared almost everything, but when i got to plains, i decided that 4 hours of sleep before work was already too little, so i called it quits. Well I got 7 ectos, a black dye, and a q10 str eternal shield, and about 6k in gold, so I definitely covered my sweets and uw scroll, so I was happy, the ectos are a bonus, I was just doing this for fun, I think I may experiment a bit more tonight.

I'd like to see what would happen if you went in with two spammers, with the same builds, I think you may be far enough away from each other during 4hm that you could maintain two sets of spirits. If you maintain your spirits in the same spots you hold aggro during UWSC, it should be fine, as you're not even on radar as the other perma. So you will definitely be able to maintain two sets of the same spirits. If you could, you would be able to successfully split and complete all of the quests, ice king quest shouldn't be a big deal, even solo, as long as you put your spirits to catch the aggro, then take quest, and hurry back to put up SLA and AoF.

But uh yea, looking forward to playing around a bit more with this, as I stated many times already, it was a lot of fun.

I would also like to see what you have in mind for a balanced team. And I have a couple of ideas about some type of a support player to two man with.
I know that if another spammer came, maybe packing Wanderlust, Earthbind, Dissonance, Anguish, and Shadow(if you replace it). It would be very effective at clearing uw, although you would not be able to do 4hm. But my ideas for a support player is much different than another spammer, I want to experiment and think about it a bit more. I'd like to speed it up a bit, just to keep my interest, so I want to think of a very fun and effective way of supporting the spammer.

Last edited by SimplyAmazing; Jun 30, 2009 at 06:35 PM // 18:35..
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Old Jun 30, 2009, 06:44 PM // 18:44   #28
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Originally Posted by SimplyAmazing View Post
We should work on that team build idea you have with the guild tonight. I'll talk to you about it when i'm home from work.

but on topic.

Compared to all of the other solo uw builds, this is definitely not the fastest, but it really is the Most Fun, for me at least, I've always been a fan of Rit's, but not a fan of 330, so i always 600 rit'd uw, that was fun, but got old quick. And playing as an invincible shadow form tank, isn't very fun either. (this is just MY opinion)

Anyway, I decided to experiment a bit, and I replaced Feel no Pain w/ Ice Imp, It worked out very well, I got to clear chamber, wastes, vale, and I actually did Wrathful spirits, and from there Made my way to Pools, where I died, only because I was not paying attention and ranting in guild chat, and I got caught in a MS storm.

Well, on my second attempt, I decided to replace shadowsong, as we discussed it's main benefit is against the Aatxe, and I've found by rotating spirits for them to tank, they're not much of a problem without shadow. I put up my spirits in this order while I slowly retreat, SoS, back up a bit, than, BS, Pain, back up more, Vamp, Shadow(if you have it), then I repeat, usually after i cast bs,pain,and vamp for a second time, they're dead, as long as the spirits are cooperating and attacking the same target. Either way, I replaced shadow with Tryptophan signet, and Feel No Pain with Painful Bond, (this was a little energy intensive, so i popped some sweets, cupcake, apple, egg, candy corn) This worked VERY well. Although the dryders are still a little tough in large groups, Trypt sig Really made them a lot easier to deal with. But Spirits are still dying pretty quick, even with the extra level's from the sweets... so to fix this i was thinking about Spirit Boon Strike, but i dont know if 95 HP every 20 seconds will be enough for this to be as effective as I'd like it to be. But, I think the combo of Trypt sig and painful bond is very effective, other than being very high on NRG, it works great. On my second attempt a got a lot farther, cleared almost everything, but when i got to plains, i decided that 4 hours of sleep before work was already too little, so i called it quits. Well I got 7 ectos, a black dye, and a q10 str eternal shield, and about 6k in gold, so I definitely covered my sweets and uw scroll, so I was happy, the ectos are a bonus, I was just doing this for fun, I think I may experiment a bit more tonight.

I'd like to see what would happen if you went in with two spammers, with the same builds, I think you may be far enough away from each other during 4hm that you could maintain two sets of spirits. If you maintain your spirits in the same spots you hold aggro during UWSC, it should be fine, as you're not even on radar as the other perma. So you will definitely be able to maintain two sets of the same spirits. If you could, you would be able to successfully split and complete all of the quests, ice king quest shouldn't be a big deal, even solo, as long as you put your spirits to catch the aggro, then take quest, and hurry back to put up SLA and AoF.

But uh yea, looking forward to playing around a bit more with this, as I stated many times already, it was a lot of fun.

I would also like to see what you have in mind for a balanced team. And I have a couple of ideas about some type of a support player to two man with.
I know that if another spammer came, maybe packing Wanderlust, Earthbind, Dissonance, Anguish, and Shadow(if you replace it). It would be very effective at clearing uw, although you would not be able to do 4hm. But my ideas for a support player is much different than another spammer, I want to experiment and think about it a bit more. I'd like to speed it up a bit, just to keep my interest, so I want to think of a very fun and effective way of supporting the spammer.
Try spirt leech aura, it adds some survivability to the spirits, just enough for them to survive against 4horsemen.
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Old Jun 30, 2009, 06:54 PM // 18:54   #29
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I am using SLA. I haven't attempted 4HM, because I don't really know how to do it Solo, as I've always Split it.

Quote:
Originally Posted by SimplyAmazing
I replaced shadow with Tryptophan signet, and Feel No Pain with Painful Bond

Last edited by SimplyAmazing; Jun 30, 2009 at 06:58 PM // 18:58..
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Old Jun 30, 2009, 07:38 PM // 19:38   #30
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Painful Bond is MUCH better than Feel No Pain. That's barely +1...3 regeneration.

Shadowsong is useful, even for the damage. 15 from SLA and Painful Bond.
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Old Jun 30, 2009, 07:47 PM // 19:47   #31
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Quote:
Originally Posted by Abedeus View Post
Painful Bond is MUCH better than Feel No Pain. That's barely +1...3 regeneration.

Shadowsong is useful, even for the damage. 15 from SLA and Painful Bond.
Feel No Pain was entirely used for experimenting as I truly didn't know how far the build would make it.
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Old Jul 01, 2009, 07:23 AM // 07:23   #32
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Damn just tried this and was really impressed by the results in terms of speed.
It's much faster then i originally thought.
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Old Jul 01, 2009, 11:28 AM // 11:28   #33
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im redownloading guild wars just to try this =)
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Old Jul 01, 2009, 03:52 PM // 15:52   #34
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A very simple concept turned into a great success. Good Job
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Old Jul 01, 2009, 10:21 PM // 22:21   #35
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Man I just finished all the capture/runs for my melandru touch farmer and now I gotta go try this one!

Good problem to have, thanks for the build idea!
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Old Jul 01, 2009, 11:12 PM // 23:12   #36
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how about Signet of Ghostly Might?
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Old Jul 02, 2009, 10:20 AM // 10:20   #37
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Myself and a friend made rits due to the epic update. I think this will be a wonderful way to put them to use, especially considering what has been mentioned about having two of them split up and solo anything. Now, to get Sunspear up and unlock Vampirism.
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Old Jul 02, 2009, 02:47 PM // 14:47   #38
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Now I understand that it's more than likely my lack of any sort of skill that's making me fail at using a spirit spamming bar.... but I cant seem to take down the aatxe in groups any larger than 2... and it always seems the case that there is a group or more of 3. I was wondering if anyone who can use this build (well) would mind showing me the best way to tackle them sometime?

And I think that if someone can be assed, a slightly more comprehensive guide should be made as this is gaining popularity and more people are inquisitive as to how it works. but hey maybe it's just me who cant use it.

anyway, any help I can get would be appreciated

i'll be on my ranger for the time being, so the ign is: Aspect of Serenity

Last edited by Brute of Balthazar; Jul 02, 2009 at 02:50 PM // 14:50..
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Old Jul 02, 2009, 03:03 PM // 15:03   #39
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Ignore that last post.... I've worked out how to pull sensibly now and the aatxe aren't proving any trouble.

I used this build on an UWSC yesterday, it works decently as vale support providing you bring Painful Bond (reasonable Dps) and giving sins a reason to take your ranger along. leeching ectos and stuff
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Old Jul 02, 2009, 03:37 PM // 15:37   #40
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What if you were to use a build like:


11 Channeling (use headgear+superior rune) = 15
10 Communing
10 Spawning

Painful Bond
Armor of Unfeeling
*PVE Skill slot: *Black Powder Mine, Necrosis (Maxed out), Pain Inverter, Technobabble
Bloodsong
Vampirism
Pain
Signet of Spirits
Summon Spirits

The premise for Black Powder mine is to blind all enemies who come into melee range of the spirits. It would also provide a condition of bleeding for creatures who are affected.

Necrosis alternative would give you a spammable 90dmg armor ignoring spike. Tested in GToB, I've done upwards of 4500dmg in 30 seconds with the same build.

Pain Inverter would be great for a single target spike. This would be useful on coldfires dropping maelstrom on spirits.

Technobabble would be great for constant spirit interruption + minor aoe dmg.

Base spirit spike: high level damage from PB+Spirit attacks, 50% Less Dmg+Immune to Crit Attacks, Life Stealing, Minor Healing to Player, and Spirit movement.

Thoughts?
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