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Old Aug 13, 2007, 02:39 PM // 14:39   #241
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I seem to be having troubles with this build . For me, I can use the VwK fine, but it is surviving when it is down that gets me. I use Spirit Bond and Prot Spirit when VwK is down....but then my health always jumps around and I eventually die.

Am I using Spirit Bond improperly?
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Old Aug 13, 2007, 06:07 PM // 18:07   #242
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Originally Posted by Dodo The Extinct
I seem to be having troubles with this build . For me, I can use the VwK fine, but it is surviving when it is down that gets me. I use Spirit Bond and Prot Spirit when VwK is down....but then my health always jumps around and I eventually die.

Am I using Spirit Bond improperly?
You might be. The important thing about Spirit Bond is: Don't cast it while it's already on. This is easy to do because it has a fairly fast recharge, but casting SB again while it's already active does not reset the 10-hit counter, often with the result that it wears off nearly instantly. Watch your enchants closely, and activate SB the instant it wears off but not before.

Also, make sure you're using the lowest armor rating you possibly can - this will ensure more consistent triggering of Spirit Bond's healing.

Hope that helps...
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Old Aug 14, 2007, 02:28 AM // 02:28   #243
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You might be. The important thing about Spirit Bond is: Don't cast it while it's already on. This is easy to do because it has a fairly fast recharge, but casting SB again while it's already active does not reset the 10-hit counter, often with the result that it wears off nearly instantly. Watch your enchants closely, and activate SB the instant it wears off but not before.

Also, make sure you're using the lowest armor rating you possibly can - this will ensure more consistent triggering of Spirit Bond's healing.

Hope that helps...

Thanks alot, it turns out I was replenishing Spirit Bond too early, and causing it to backfire.

ty for helping me out
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Old Aug 14, 2007, 04:03 AM // 04:03   #244
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Quote:
Originally Posted by Dodo The Extinct
Thanks alot, it turns out I was replenishing Spirit Bond too early, and causing it to backfire.

ty for helping me out
If you read the build thread thoroughly, you would have caught the warning on the Spirit Bond bug. I know its long, but its long for a reason. I wanted to include as much detail as possible for those farmers that are not so experienced. I don't leave anyone out when I post builds Most people put up the build without any detailed info, and let people figure it out on their own... that leads to people giving up on the build.

I have slimmed down the thread many times.... it was alot longer.

But hope you got everything figured out. Enjoy the build.
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Old Aug 14, 2007, 11:06 AM // 11:06   #245
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I <3 this build till there is like 14 mobs + .. casting spirit bond isn't possible xD.. or am i doing something wrong oO, but meh i never face that situation unless i take on the whole cave at talus chute :P

Last edited by vueytt; Aug 14, 2007 at 11:09 AM // 11:09..
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Old Aug 14, 2007, 11:09 AM // 11:09   #246
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Originally Posted by vueytt
I <3 this build till there is like 14 mobs + .. casting spirit bond isn't possible xD.. or am i doing something wrong oO
Where do you farm?? if you're farming melee mobs then there shouldn't be a problem cuz they'll scatter from your VwK and so only 3 will hit u at once.....but if you're farming ranged mobs then.....try to find some obstacle or something....just depends on how u do it XD
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Old Aug 14, 2007, 11:32 AM // 11:32   #247
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Originally Posted by kenichiukiya
Where do you farm?? if you're farming melee mobs then there shouldn't be a problem cuz they'll scatter from your VwK and so only 3 will hit u at once.....but if you're farming ranged mobs then.....try to find some obstacle or something....just depends on how u do it XD
I mean't whilst VwK is down :P .. and you have to keep casting Spirit Bond.. untill VwK is available again >.<
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Old Aug 14, 2007, 11:42 AM // 11:42   #248
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Originally Posted by vueytt
I mean't whilst VwK is down :P .. and you have to keep casting Spirit Bond.. untill VwK is available again >.<
Of course...i meant the melee mobs will scatter when u had vwk and only 3 will be hitting u at one time when vwk is down....so there's shouldn't be a problem as long as u keep SB up....i hope u get wat i mean
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Old Aug 14, 2007, 11:43 AM // 11:43   #249
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Hey, been using this build for about a week now and loving it. Great job.

FWIW, I started a thread about the Spirit Bond hit counter 'not resetting on recast' problems in the Riverside forum to try and get ANet's attention about it and maybe get it fixed (if this isn't how the hit counter is supposed to function).

Last edited by TideSwayer; Aug 14, 2007 at 11:56 AM // 11:56..
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Old Aug 14, 2007, 12:38 PM // 12:38   #250
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Originally Posted by kenichiukiya
Of course...i meant the melee mobs will scatter when u had vwk and only 3 will be hitting u at one time when vwk is down....so there's shouldn't be a problem as long as u keep SB up....i hope u get wat i mean
THEY SCATTER??? ... *doh* doesn't seem to be scattering the mountain trolls.. once i hit VwK they jst stand there and hit me lol... then if there is a large group i wouldn't be able to recast spirit bond in time >.<. But having a group sized 10-14 in 1 side of the cave doesn't happen too often... so its ok.
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Old Aug 14, 2007, 12:49 PM // 12:49   #251
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Quote:
Originally Posted by vueytt
I <3 this build till there is like 14 mobs + .. casting spirit bond isn't possible xD.. or am i doing something wrong oO, but meh i never face that situation unless i take on the whole cave at talus chute :P
Spirit Bond only last for 10 hits... so going against 10+ enemies would cancel it out within acouple seconds. I tried it against trolls in HM, but they stop to go use healing signet all the time.... so it doesn't work well against Trolls in HM. It's possible to kill them, but takes along time. Theres plenty of other places in NF and factions to farm with the build.

And the Trolls ain't scattering because you are probably farming in NM. So that means you can 14 enemies all hitting you at once, and canceling Spirit Bond as soon as you done casting it. This build ain't meant for really huge mobs, its possible and easier if you get half recharge of VwK acouple times in a row, and won't have to worry about using Spirit Bond.

Last edited by ReZDoGG; Aug 14, 2007 at 12:52 PM // 12:52..
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Old Aug 14, 2007, 03:10 PM // 15:10   #252
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Nice. Anyone got an Elite Rit tome? My rit is still lvl 3 and I wanna jack him up XD
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Old Aug 14, 2007, 04:32 PM // 16:32   #253
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Have you found something against the daze-problem with Graspings? Not trying to pressure you but it would be sooo cool to solo UW that fast and that easy .
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Old Aug 14, 2007, 07:10 PM // 19:10   #254
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I was trying to vanquish Issnur Isles but can't seem to kill off all the groups because of healers (Example* I fight a group of 4 insects with 2 Preying lance and 2 bladed termites I can finish off both termites and 1 lance but always get left with 1 Preying Lance that heals itself non stop*) Do you know how to kill a healer 1on1?
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Old Aug 14, 2007, 08:11 PM // 20:11   #255
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Great build ReZDoGG. Just a quick question from me. If I were to use a totem axe or similar weapon, what offhand would people recommend?
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Old Aug 14, 2007, 09:23 PM // 21:23   #256
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Quote:
Originally Posted by SR71
I was trying to vanquish Issnur Isles but can't seem to kill off all the groups because of healers (Example* I fight a group of 4 insects with 2 Preying lance and 2 bladed termites I can finish off both termites and 1 lance but always get left with 1 Preying Lance that heals itself non stop*) Do you know how to kill a healer 1on1?
You can't completely vanquish Issnur Isles for title... You would beable to if there wasn't any Grubs in the whole area...everything else you can kill. But ya, Grubs are the only thing you can't kill... their healing is just to great.
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Old Aug 14, 2007, 09:30 PM // 21:30   #257
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Great build ReZDoGG. Just a quick question from me. If I were to use a totem axe or similar weapon, what offhand would people recommend?
1 hand weapons aren't really ideal for the build. You really don't need 20% enchants, and the +5 energy is just not enough with an offhand. I recommend getting a inscribable Wand and Offhand to mod with +15 en "Seize the Day" and a recharge/casting mods. A inscribable staff is alot better than using a one handed caster weapon (like the Totem axe). It can cost some money for mods and staff, but its well worth it. You also don't need to buy perfect mods if u dont have enough cash. But if Totem is all you can afford, just find a collectors Restoration offhand with 20 HSR/20 HCS.

Having the most energy possible is best for some farming areas, as you might find yourself low on energy when holding VwK. I farm with 69-71 energy myself.. using a inscribable Restoration Wand and Offhand. I never run into energy problems that would be low enough to kill me.
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Old Aug 15, 2007, 12:07 AM // 00:07   #258
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Jebus Christ.... OK Thanks!

Last edited by SR71; Aug 15, 2007 at 02:12 AM // 02:12..
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Old Aug 16, 2007, 03:20 AM // 03:20   #259
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I was trying to do Napiuh Quarter and I can't kill the Spirit Lights, is there anyway to kill them?
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Old Aug 16, 2007, 03:24 AM // 03:24   #260
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Originally Posted by Brandon1107
I was trying to do Napiuh Quarter and I can't kill the Spirit Lights, is there anyway to kill them?
I haven't found a way yet to kill them reliably, they just heal too much. Even tried scourge healing and that's not enough to get 'em done. Best advice is just to kill the rest of the group and outrun the healers.
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