Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Farming

Notices

Reply
 
Thread Tools Display Modes
Old Jul 13, 2007, 08:47 AM // 08:47   #61
Ascalonian Squire
 
udk-birDy's Avatar
 
Join Date: Jan 2006
Profession: W/Mo
Advertisement

Disable Ads
Default

Hey guys what is for u the most " profitable " place to farm with this build ?! or where did u get the best drops ?

Btw : ReZDoGG excellent build !
udk-birDy is offline   Reply With Quote
Old Jul 13, 2007, 09:37 AM // 09:37   #62
Krytan Explorer
 
The.D0pefish's Avatar
 
Join Date: Mar 2007
Location: Germany
Guild: Matchup Close [yPrn]
Profession: Me/
Default

damn at first i just thought it would just be another version of your rt/mo 55/105hp vwk farmer.
But after the videos I have to say: Great Job!!!
I might make a ritu now because i just love doing full uw runs in hm.
The aatxes seem to die very fast.
Nice one keep it up !!!
The.D0pefish is offline   Reply With Quote
Old Jul 13, 2007, 07:55 PM // 19:55   #63
Desert Nomad
 
Join Date: Mar 2006
Location: USA
Guild: ToA...guild formerly known as Koss and TAM
Profession: N/
Thumbs up

Dare I say, "Godly build"
This is as close to it as you can get!
stogez is offline   Reply With Quote
Old Jul 13, 2007, 08:26 PM // 20:26   #64
Wilds Pathfinder
 
ReZDoGG's Avatar
 
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
Default

Well, Reversal of Damage does help out. But lets wait and see some new skills from EoTN! Might beable to replace it with something better. I can't wait! New skills = New builds.

But yeah, I don't use my 105hp Builds anymore Even though they are good for taking on bigger mobs like farming Dragon Moss quest... and don't have to worry about Spirit Bond running out so quickly. They are alot safer...but lil slower killing enemies. It's crazy how fast warriors or sins die with this build...less than 10 seconds everytime for ones that don't run away.
ReZDoGG is offline   Reply With Quote
Old Jul 14, 2007, 04:14 AM // 04:14   #65
Wilds Pathfinder
 
Avatar Exico's Avatar
 
Join Date: Jun 2006
Location: Way to Cold at Home:Illnois and School:Iowa.
Guild: We Trip Hard On [AcID]
Profession: N/
Default

Man this Build looks neat. I would like to see if it can work on Jade Armor and Bow. hehe cant wait to try it.
Avatar Exico is offline   Reply With Quote
Old Jul 14, 2007, 08:37 AM // 08:37   #66
Wilds Pathfinder
 
ReZDoGG's Avatar
 
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
Default

The thing is, I just assumed it would work on Jade... but I haven't actually tried it with my Ritualist. My Rit is at Droks at the most, so I have to beat three missions to get to Ring of Fire Islands. I been thinking about farming them with my Ritualist for along time, but not sure if it will work. Jades monster skill will probably get you killed since they slow your casting times down, and that could be bad for Spirit Bond. Taking on 3 or 4 would probably be most you can take... but then again, I haven't tried it. Some day I will take the time to get there Let me know if it works good or not? or if you have any difficulties.
ReZDoGG is offline   Reply With Quote
Old Jul 14, 2007, 09:29 AM // 09:29   #67
Desert Nomad
 
Batou of Nine's Avatar
 
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
Default

Great build idea ReZDoGG!!

Btw, i just did a few different areas that work, but each has a trick to surviving.

Grawls: outside Droks, Just dont get close to the Ulodytes so that they don't use Chillblains.

Undead: outside Bergen, Just try to end each fight with as much HP as possible to outlast the degen, and don't over aggro. Option skills are Resilient Weapon instead of RoD (or VW)... or Soothing Memories

Undead: in the Gates of Kryta mission, behind Oink. I am finding there are WAY too many in the mob to handle... Modifications needed for this farm.

Vehjin Mines: some is farmable, Behemoths, minatours, giants (if careful), hekket, maybe a bit more. This farm needs Resilient or Soothing also.

Are a bit harder areas, but fun!
cheers.
Batou of Nine is offline   Reply With Quote
Old Jul 14, 2007, 10:03 AM // 10:03   #68
Wilds Pathfinder
 
ReZDoGG's Avatar
 
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
Default

Quote:
Originally Posted by Batou of Nine
Great build idea ReZDoGG!!

Btw, i just did a few different areas that work, but each has a trick to surviving.

Grawls: outside Droks, Just dont get close to the Ulodytes so that they don't use Chillblains.

Undead: outside Bergen, Just try to end each fight with as much HP as possible to outlast the degen, and don't over aggro. Option skills are Resilient Weapon instead of RoD (or VW)... or Soothing Memories

Undead: in the Gates of Kryta mission, behind Oink. I am finding there are WAY too many in the mob to handle... Modifications needed for this farm.

Vehjin Mines: some is farmable, Behemoths, minatours, giants (if careful), hekket, maybe a bit more. This farm needs Resilient or Soothing also.

Are a bit harder areas, but fun!
cheers.

It is possible to figure out different farms, but sometimes can be a pain in ass from complications. Mainly cause of Spirit Bonds duration or 10 hit rule, and sometimes not renewing like it should.
Vehjin Mines i didnt think would work with the build, so I didnt bother trying it out. I knew it would work with Grawls, just gotta make sure you don't get a skill interrupted if they are about to knock you down. I didn't meantion some creatures to farm because of difficulty, I tried just to mention the easier types to farm.
ReZDoGG is offline   Reply With Quote
Old Jul 14, 2007, 10:21 AM // 10:21   #69
Ascalonian Squire
 
Join Date: Feb 2006
Location: Finland
Profession: W/
Default

Thanks man! This got me back to my old and sadly neglected ritualist
Nentisys is offline   Reply With Quote
Old Jul 14, 2007, 03:28 PM // 15:28   #70
Lion's Arch Merchant
 
Join Date: Aug 2006
Profession: Rt/
Default

Well if anyone's interested...you can farm the boss just outside blacktide den.....that rinkhal boss.....he's a monk boss with NO healing at all so he n his 3 rinkhal dudes drop like flies...got 2 golds in 2 runs...but guess i was just lucky. oh yeah and the blacktide den mission also altho u need to bring talh. but i couldn't kill the corsair bosun =/ mebbe someone will come up with something clever?
kenichiukiya is offline   Reply With Quote
Old Jul 14, 2007, 04:56 PM // 16:56   #71
Wilds Pathfinder
 
Avatar Exico's Avatar
 
Join Date: Jun 2006
Location: Way to Cold at Home:Illnois and School:Iowa.
Guild: We Trip Hard On [AcID]
Profession: N/
Default

Cool that this build can farm Verjin Mines. I tryed the N/Mo for there didnt go over well.
Avatar Exico is offline   Reply With Quote
Old Jul 14, 2007, 09:18 PM // 21:18   #72
Wilds Pathfinder
 
Croco Clouds's Avatar
 
Join Date: Mar 2007
Location: Montreal, QC, Canada
Guild: Divine Illumination [LaZy]
Profession: E/A
Default

Hey, this build is awesome thx man! But why don't you put it on PvXwiki? It will be helpful for those who are lazy to come to guru, and for visualize/link some details as well (e.g. Skill effects)
Croco Clouds is offline   Reply With Quote
Old Jul 14, 2007, 10:28 PM // 22:28   #73
Desert Nomad
 
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
Default

This works great. I did everything you said from equipment on down but I find that sometimes my energy gain is slow, usually right at the beginning of a mob then it shoots up but oftentimes this limits my ability to spam vengeful weapon and reversal of damage. Any thoughts?

Last edited by Str0b0; Jul 14, 2007 at 10:56 PM // 22:56..
Str0b0 is offline   Reply With Quote
Old Jul 14, 2007, 11:01 PM // 23:01   #74
Wilds Pathfinder
 
ReZDoGG's Avatar
 
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
Default

Quote:
Originally Posted by Str0b0
This works great. I did everything you said from equipment on down but I find that sometimes my energy gain is slow, usually right at the beginning of a mob then it shoots up but oftentimes this limits my ability to spam vengeful weapon and reversal of damage. Any thoughts?
Well, that depends on what you are farming and how many are attacking you. When there is only 1 or 2 attacking you, its good to spread the spells out a bit to keep your energy near full. And if you didn't know when you hold VwK the energy bonuses from your staff go away until VwK ends. You don't get staff or weapon benefits when holding an item...

What were you farming? and what kind of staff you using?

Last edited by ReZDoGG; Jul 15, 2007 at 02:38 PM // 14:38..
ReZDoGG is offline   Reply With Quote
Old Jul 15, 2007, 12:46 AM // 00:46   #75
Wilds Pathfinder
 
ReZDoGG's Avatar
 
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
Default

Thanks for giving me the motivation to put in on PvX builds. I didn't know how to do it at first, but I just learned tonight and it seems to look some what professionally done. Can be checked out here: http://www.pvxwiki.com/wiki/Build:Rt..._Spirit_Bonder

I also put links to this original post on PvX, since this has way more descriptions and usages, etc. This is where its at, so hopefully more people that use PvX will come here also.

Last edited by ReZDoGG; Jul 15, 2007 at 01:43 AM // 01:43..
ReZDoGG is offline   Reply With Quote
Old Jul 15, 2007, 02:50 PM // 14:50   #76
Wilds Pathfinder
 
ReZDoGG's Avatar
 
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
Default

I had found out that Issnur Isles is a great place to farm Skale, Insects, and some Corsairs... there are around 200-300 enemies that you can kill. Only ones that don't die are the insect Grubs. I tried Scourge Healing, but with only 8 Smiting, it won't do enough to kill them. Groups with Grubs will take awhile to kill, but they will die eventually when Grub doesn't have much energy to heal them all. If there is a one other enemy, and Grub left in group, just move on to another. If it wasn't for the Grubs, you could killed everything in the whole area for Vanquish title.
I killed around 160 creatures in about an hour, but that was because I died alot from making mistakes like taking on huge groups. Great place for farming Sunspear points! You also get a decent number of gold items, and money. Try it out. Just make sure to use Spirit Bond if still taking damage with VwK active.
ReZDoGG is offline   Reply With Quote
Old Jul 15, 2007, 07:57 PM // 19:57   #77
Desert Nomad
 
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
Default

Quote:
Originally Posted by ReZDoGG
Well, that depends on what you are farming and how many are attacking you. When there is only 1 or 2 attacking you, its good to spread the spells out a bit to keep your energy near full. And if you didn't know when you hold VwK the energy bonuses from your staff go away until VwK ends. You don't get staff or weapon benefits when holding an item...

What were you farming? and what kind of staff you using?
Well the first time I noticed this issue I was farming Kapa. I use a swift soulspire of enchanting. 105 swift, 20% enchanting, with seize the day inscritpion and 20% recharge mod. I noticed that the vwk hold negates the energy bonus.
Str0b0 is offline   Reply With Quote
Old Jul 15, 2007, 08:18 PM // 20:18   #78
Lion's Arch Merchant
 
Willow O Whisper's Avatar
 
Join Date: May 2007
Location: Denmark
Guild: Knights Of The Sacred Light [KSL]
Profession: Me/A
Default

Man this builds gets better and better, every time i watch this page
Willow O Whisper is offline   Reply With Quote
Old Jul 15, 2007, 10:19 PM // 22:19   #79
Wilds Pathfinder
 
ReZDoGG's Avatar
 
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
Default

Quote:
Originally Posted by Str0b0
Well the first time I noticed this issue I was farming Kapa. I use a swift soulspire of enchanting. 105 swift, 20% enchanting, with seize the day inscritpion and 20% recharge mod. I noticed that the vwk hold negates the energy bonus.
Yeah, the Kappa use Vapor Blade spell alot which can cause energy issues, especially when u need to use Spirit Bond alot, even when VwK is active. Vapor Blade don't cause Physical Damage, so only energy you get is when they wand you. You don't get energy from Spells...

If you have low energy after killing off a mob, just take off acouple enchantments and switch off your staff to gain energy quick... then recast your enchants to get the most energy before going into the next mob. Or your could use just enough energy for Protective Spirit, Spirit Bond, and VwK to tank for awhile.... and not spam any extra skills that is not important for keeping you alive. Then you can just stand there and let your energy gain up and begin spamming again.
ReZDoGG is offline   Reply With Quote
Old Jul 15, 2007, 10:43 PM // 22:43   #80
Academy Page
 
Joshgt2's Avatar
 
Join Date: Apr 2006
Location: Pennsylvania, USA
Profession: W/
Default

I haven't seen any where in this topic if it is possible to do with a Mo/Rt... I saw it was asked in the second post but I don't see any answer to it. Is it possible to do with Mo/Rt?
Joshgt2 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:35 PM // 19:35.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("