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Old Apr 10, 2009, 04:26 PM // 16:26   #21
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Location: "Pre-nerf" is incorrect. It's pre-buff.
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[build=OgdTkY28ZatcCC3RnxYgHKX0lBA]

I run something like that for Vermin farming in Xaquang Skyway. ^

I run past all of the mobs of 3 or 4 and rest at the res shrine. With practice, you won't need SF to run to the shrine although sometimes it's necessary because the vermin are blocking the paths.

If you wait a few seconds the Vermin on the 'bridge' that leads in to Shreader's vermin cave will move out of the way at which point you can run in and aggro as many Vermin as you can see. Hit Shadow Form followed by Sliver Armor and EBSoH and Shreader will die first. Re-use your skills when necessary, as they will be recharged by the morale boost.

This will kill about 80-90% of the vermin in the cave which is kinda scrappy but it's fast and easy to rinse and repeat. I devised this sort of accidentally when I was chest running for celestial stuff (using a loads of runnung and healing skills) and I thought it could be more financially viable to farm while I'm opening chests, so I added the damage spells.
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Old Apr 13, 2009, 07:08 PM // 19:08   #22
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Rezzdog, was your farm before the SF 'nerf'?
becouse I only deal 15 dmg per foe, I know my Vanguard rank is low (3) but it should be more
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Old Apr 14, 2009, 06:15 AM // 06:15   #23
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I solo farm HM mission with a 55 Mo/N. I wish i knew how to do the cool skill things, but i dont, so here is the build in text: OwQEQcjO+3oCzE7j6BIRfIPCDA

12 Blood Magic, 11 Healing Prayers, 12 Smiting Prayers, 10 Protection Prayers

Skills: Spoil Victor, Vampiric Gaze, Smite Healing, Mark of Protection, Healing Breeze, Essence Bond, Balthazar's Spirit, Necrotic Transversal

The key with this build is to avoid groups with a star light and a star blade as nightmare weapon will blow right through your enchantments. Any other group containing a star light can be handled by pulling the group so that they are hitting a wall instead of you, and casting smite healing on the star light and killing it first. Spoil victor drains health even if you are not actually hit with the attack, so nightmare weapon will never actually hit your enchantments. It is also useful to remove essence bond and Balthazar's spirit once you are behind the wall, for more energy.

Any other groups can simply be handles as a normal 55 would, as the warriors and rangers pose no threat to you.
Use necrotic traversal to jump past groups that contain enemies you cannot kill, I usually take the leftmost portal as there are multiple directions in which you can proceed.
Overall works well and nets a decent number of celestials and lots of feathers.
Good luck!
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Old Apr 14, 2009, 10:29 PM // 22:29   #24
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Originally Posted by snodaard View Post
Rezzdog, was your farm before the SF 'nerf'?
becouse I only deal 15 dmg per foe, I know my Vanguard rank is low (3) but it should be more
Think it was post nerf, and I have max Vanguard rank, so that helps alot with the build. R3 is kinda low, and not much dmg... get to work on Vanguard if you want to use the builds to their fullest
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Old Apr 15, 2009, 04:52 AM // 04:52   #25
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okay thnx

..
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Old Aug 12, 2010, 05:05 PM // 17:05   #26
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Originally Posted by _Nihilist_ View Post
Because the only places that Celestial Weapons drop are:

Nahpui Quarter (explorable and Mission)
Xaquiang Skyway
Zaishen Chest
no they dont...i just posted this last week about and revamped it last night.
http://pvx.wikia.com/wiki/Build:Team...on_Mantid_Farm
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Old Aug 12, 2010, 05:15 PM // 17:15   #27
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Originally Posted by Lithril Ashwalker View Post
no they dont...i just posted this last week about and revamped it last night.
http://pvx.wikia.com/wiki/Build:Team...on_Mantid_Farm
That post was from Apr 2009. Please look for post dates before bringing up old threads. :x
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Old Aug 13, 2010, 04:37 PM // 16:37   #28
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well...the chest is not so bad...it drops Celestial Weapons to

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Old Aug 17, 2010, 05:03 PM // 17:03   #29
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K, posted this shit on wiki before in a discussion area. Posting it here again. My official guide to solo mantid farm. Stand there and Death's Charge after bringing to the corner. You should have to cast SF again when you get around the corner, it isnt necessary to use DP here. The corner is a little pocket you will see when you round the area with Mantid aggro, when you pull all the way inside the monitors for the most part will ball up and then walking back to the point in the first screen will ball them perfectly, every single time.

Note the tile position on the ground as a key to finding where to stand, inside that area im standing on creates the perfect ball. Also, these screen shots required me to take time to stop and specifically stand in areas for the screens. The run is usually safer than this is but it requires you to constantly move around so you dont constantly get hit, as you can see it is more than possible to die during the farm. I may make a video sometime, idk. Feel free to post on wiki, it was more of an exclusive thing(for the most part) to ToA for the past few months but IDC all that much anymore cuz im not in ToA and other people have already started doing it solo.
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Old Aug 17, 2010, 05:21 PM // 17:21   #30
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Originally Posted by Zesty View Post



K, posted this shit on wiki before in a discussion area. Posting it here again. My official guide to solo mantid farm. Stand there and Death's Charge after bringing to the corner. You should have to cast SF again when you get around the corner, it isnt necessary to use DP here. The corner is a little pocket you will see when you round the area with Mantid aggro, when you pull all the way inside the monitors for the most part will ball up and then walking back to the point in the first screen will ball them perfectly, every single time.

Note the tile position on the ground as a key to finding where to stand, inside that area im standing on creates the perfect ball. Also, these screen shots required me to take time to stop and specifically stand in areas for the screens. The run is usually safer than this is but it requires you to constantly move around so you dont constantly get hit, as you can see it is more than possible to die during the farm. I may make a video sometime, idk. Feel free to post on wiki, it was more of an exclusive thing(for the most part) to ToA for the past few months but IDC all that much anymore cuz im not in ToA and other people have already started doing it solo.
Add great dwarf armor and you won't have to keep moving around. I've been using a build like this for about 6 months and it's worked very well.
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Old Aug 17, 2010, 06:18 PM // 18:18   #31
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Add great dwarf armor and you won't have to keep moving around. I've been using a build like this for about 6 months and it's worked very well.
I don't have to do any excessive movement all i have to do is not stand in one place for more than about 4 seconds. The run takes me 1~ min to do id rather not take a skill that allows me to go slower for the sake of being able to go slower. There is no danger in dying if you know how to use it.
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Old Aug 17, 2010, 06:20 PM // 18:20   #32
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Originally Posted by Zesty View Post
I don't have to do any excessive movement all i have to do is not stand in one place for more than about 4 seconds. The run takes me 1~ min to do id rather not take a skill that allows me to go slower for the sake of being able to go slower. There is no danger in dying if you know how to use it.
I'm just offering my variant. It's worked well for me. Also someone who has never done this before might like the added survivability better.
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