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Old Aug 08, 2010, 10:23 AM // 10:23   #1
Frost Gate Guardian
 
Join Date: May 2009
Guild: Valiant Knight Order
Profession: Mo/
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Default SoO 600/Smite

I tried building a 600 shards of orr build again, as it's fun to do . Changed being made will be added in this topic.

And came up with this, it's nearly the same as prenerf.


600:

Mo/R

Prot spirit - Spirit bond - Shield of absorb - Spellbreaker - IAU - Storm chaser -Essence bond - Blessed aura

14 prot prayers
15 divine favor
8 wilderness -> this one might need to go to the 4 energy gain


Smiter:

Mo/?

Rebirth - Succor - Essence bond - Blessed signet - Shield of Judgement - Retribution - Holy Wrath - Blessed Aura

16 smiting prayers
15 divine favor


Ranger/Mo

Brambles - Greater Conflagaration - Edge of extinction - Vital blessing - Balthazar Spirit - Essence bond - Serpent quickness - QZ


Usage:


Bond yourself and let heroes bond u.

make sure ur heroes stand close enough so the (hero) smiter can use HW + SoJ on you.

If you use a human thsi ofc isnt necessary just stay in spirit range.

I took Mhenlo with me to keep my smiter alive due to Reversal of damage.

I got to lvl 3 but i couldn't focus anymore cuz i cant use just heroes and like people around me. It took approx 30 mins to get to lvl 3 halfway.

If you have suggestions they are welcome

Last edited by DeVerseBakker; Aug 08, 2010 at 12:12 PM // 12:12.. Reason: Forgot time
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Old Aug 08, 2010, 12:13 PM // 12:13   #2
Lion's Arch Merchant
 
Join Date: Dec 2008
Guild: Tears of the Ascended [ToA]
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This build is on Pvxwiki.com and has been there for sometime
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Old Aug 08, 2010, 01:24 PM // 13:24   #3
Frost Gate Guardian
 
Join Date: May 2009
Guild: Valiant Knight Order
Profession: Mo/
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Debatable i saw it on there but i thought 3 man would be possible so i changed it around a bit and made it 3 man
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Old Aug 08, 2010, 11:49 PM // 23:49   #4
Lion's Arch Merchant
 
Join Date: Dec 2008
Guild: Tears of the Ascended [ToA]
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it states on the site that the BiP hero is only optional and used for newer or less experienced runners
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Old Aug 10, 2010, 02:22 AM // 02:22   #5
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Location: On Earth
Profession: W/P
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Quote:
Originally Posted by munchnabe View Post
it states on the site that the BiP hero is only optional and used for newer or less experienced runners
It's a good indicator of whether the runner is good or not.
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Old Aug 19, 2010, 12:59 AM // 00:59   #6
Lion's Arch Merchant
 
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Join Date: Sep 2006
Location: IGN: Serial Experiments
Guild: Farm people, not drops
Profession: Mo/
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I've ran SoO pre-nerf over 200 times. Made loads of money.

Suggestions?
  • I think you'll need some healing for reversal of damage.
  • I think that Fendi is going to be a major pain because killing "Fendi" spawns rangers and "Soul of Fendi" who'll own the crap out of a smiter hero whose casting HW and SoJ on the 600.
  • Not to mention, "Fendi" himself will lose aggro off 600 and kill smiter when he spawns when "Soul of Fendi" disappears after 30 seconds.
  • Also, on the third level, after the first group, there are 3 groups that are practically ontop of each other. Having a smiter cast anything on a 600 there is insanely dangerous (as far as aggro is concerned).
However, I do like the idea of bringing brambles for that little extra damage and having the smiter bring Blessed Aura to make SoJ last longer.

PS. I always brought BiP on my smiter. It ensures a quick run
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