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Old May 11, 2009, 07:15 PM // 19:15   #241
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Originally Posted by faraaz View Post
Too lazy to quote whoever, but regd the argument over essences in Darkrime Delves, I can make it past the Vaettirs every time without essences or cupcakes. It requires timing for ur skills of course, but I dont see whats so hard about it.

If u want to do something in game, I'd be happy to do a run.
It's about speed, with no essence i run to dungeon in 3min

with essences,
first level 8-11 min depending on spawns
second level 6-9 min
third level is boss and takes 3-8 mins depending on res

since i've become experienced at the dungeon quickest run took me 19 mins, longest run took 31 min


also, i have a lot of loyal customers now, as i've been running this every day atleast 5-6 times, trying to get a q9 healing cobalt.


second, i would love to see you pass the bridge after pulling the lever where the vaettirs spawn, get the dungeon key, and make it back over the bridge without an essence or cupcake, it's possible with a good spawn, but lots of times there are bad spawns, which even w/ essence it's tough, (in a bad spawn) they will group up on the entrance to bridge, making it near impossible to survive the onslaught of illusion weapons. And this dungeon has lots of "bad spawns" where having an essence guarantee's success and since i'm running customers, and lots of them on a daily basis, i like to do it safe, and "professional" so that i do not die, or fail. so when running the amount of people as frequent as i do, it does quick and easy, so my customers are happy and i'm not ruining my name. so i cannot rely on "good spawns", that habit could possibly make you look bad, and cause customers to leave, or refuse to pay you. so personally, i prefer to do it the safest, quickest way, which still nets ton of profit, and obviously lets me hit the chest more often since i'm speeding through in 20-25min.

haven't gotten a violet yet, lots and lots of my customers have

but i did get a couple cobalts, they're nice staves, i really really like them, and my rit's cobalt matches perfectly with his leet dwarf armor, and i really really really want a q9 healing/smiting/divine for my monk, as it looks amazing w/ elite luxon. they just dye very oddly, other than that they're definitely in my top 3 favorite staves.
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Old May 12, 2009, 04:45 PM // 16:45   #242
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Originally Posted by JimmyNeutron View Post
For Rragar...unless I'm mistaken, you cannot run it after you get the key anymore because you have to carry a keg and carrying a keg, you lose out on the 20% enchantment.

I haven't tried it, but I don't think you will make it even with cupcake + Dwarven Stability(100%) + Dash: Cast GoS+DP+SF, grab keg, use Dash whenever available, cast SF only since there is no point because you're holding onto a keg, blow up door, and hope you make it to the exit before SF ends.

This is assuming you survive against all the enemies near the keg/shrine area.

For Level 2, a perma can run all of it.
Use another way. Next to the keg station there is another path to run to the next lvl. But there is a lot of Ooze spawn (god bless cupcake). In lvl 2. Yes perma can run whole 2nd lvl. But if 600 is exp he'll be faster than perma on 2nd lvl. And for lvl 3. Maybe perma can kill boss but i think that 600/smite is kinda faster.

And Zonk. You don't rly need that timing .
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Old May 12, 2009, 09:00 PM // 21:00   #243
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Originally Posted by MuC View Post
Use another way. Next to the keg station there is another path to run to the next lvl. But there is a lot of Ooze spawn (god bless cupcake). In lvl 2. Yes perma can run whole 2nd lvl. But if 600 is exp he'll be faster than perma on 2nd lvl. And for lvl 3. Maybe perma can kill boss but i think that 600/smite is kinda faster.

And Zonk. You don't rly need that timing .

Kewl, never thought about that lol Guess we all can learn at some times For lvl2 it's faster in general to let the 600 tank up until u get to Rragar, perma starts running and finishes the lvl right after party gets key. The sole reason for the perma to kill rragar on lvl3 is that the 600 can charge ppl (if running for money) while the boss goes down. No idea if this actually makes the run time lower, but gets me something more to do down there XD
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Old May 13, 2009, 05:21 AM // 05:21   #244
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I tried Sliver Armor'ing Rragar as a perma while I 600'd it on my alt. account (main account has higher Vanguard & Delver ranks) and GOOD LORD IT TAKES FOREVER!! zzzzz...I'm better off 600'ing him with Pain Inverter...

Am I doing something wrong? Build I used was:

[Glyph of Swiftness][Deadly Paradox][Shadow Form][Glyph of Lesser Energy][Ebon Battle Standard of Honor][Sliver Armor][By Urals Hammer][Feigned Neutrality] + a cupcake.

Last edited by faraaz; May 13, 2009 at 05:25 AM // 05:25..
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Old May 13, 2009, 02:05 PM // 14:05   #245
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Default variant to Heart Of Shiverpeaks...

would like to add my variant to the Heart of Shiverpeaks dungeon run diff from the one posted on first page...

not sure how to do the templates on the forum but basically

600 drop mantra(not needed) and bring IAUS for the anti KD from ooze and wizards

BIP smiter = same as cof

add ranger with serpents quickness and EoE/balths spirit/succor/essence bond/healing spring(so no spec in healing needed) and for a rez UA prob never need, but better than rebirth sincei u have an elite slot to spare.


the reason i run with ranger hero is for the EOE to help drop the the skelks, but MAINLY the boss magmus..
after i get paid, i get a volunteer to suicide run in and loop spawn all the ooze

say ty, throw down EoE at edge of cave, watch for stragglers that may get too close..
arcane echo SB and run in and tank the whole mob as normal.. u can use QZ, but i never need it.. and Bam watch all those ooze pop in about 10 seconds.. then just tank magmus with prot soa and spirit bond till he goes to regen and back up. u shouldhave full energy by then, then throw arcane echo spellbreaker prot sao sirit bond iaus chain etc tank last group and done..

(if someone has pain inverter the boss drops even faster if someone wants to bring it)

best time for this dungeon for me is 24 minutes with a full group 9-10k a peice,, avg time now is 26-30min max depending on pickin up drops and hitting beacons for ur customers..

try it and see how u like it, if its worthy maybe add to variants on first page..

not too shabby 45-50k for 30min work

and to add, the runners set the prices, we need to stop undercuttin each other so much:P keep em at 9k at the lowest... (just my .02c) i see ppl runnin SoO for 7k nowadays...lol
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Old May 13, 2009, 09:03 PM // 21:03   #246
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Originally Posted by Zonk View Post
Kewl, never thought about that lol Guess we all can learn at some times For lvl2 it's faster in general to let the 600 tank up until u get to Rragar, perma starts running and finishes the lvl right after party gets key. The sole reason for the perma to kill rragar on lvl3 is that the 600 can charge ppl (if running for money) while the boss goes down. No idea if this actually makes the run time lower, but gets me something more to do down there XD
Yeah i tried to tell that thing on 2nd lvl that 600 can kill Rragar faster than perma. Like i just go and kill Rragar and perma is next to the dungeon lock.

Faraaz. Slivering Rragar's is kinda bad (no sliver ammo). Once i've hrd that permas are killing rragar with Ear Bite + Signet of Infection. I don't know how fast is it but it's slower on 2nd lvl than 600. So in your build you can swap gole, ward, sliver and urals. Take ear bite + signet and maybe heart of shadow and death's charge. Heart and death's like only if u wanna run in 1st and 2nd lvl and you might get bodyblocked.

EDIT: The Rragar's 600 build in this thread is just bad... Very bad.

Last edited by MuC; May 13, 2009 at 09:09 PM // 21:09..
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Old May 14, 2009, 10:18 PM // 22:18   #247
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Anyone got the builds for the 2man Rragars? someone is trying to tell me the 600 needs PI and sniper support on my 600
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Old May 15, 2009, 05:25 AM // 05:25   #248
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Originally Posted by Welthas View Post
Anyone got the builds for the 2man Rragars? someone is trying to tell me the 600 needs PI and sniper support on my 600
Yes u need PI, and sniper support helps Try one time with them, one time without and you'll see the difference they make..
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Old May 15, 2009, 12:20 PM // 12:20   #249
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Originally Posted by Zonk View Post
Yes u need PI, and sniper support helps Try one time with them, one time without and you'll see the difference they make..
Well this is what I have on my 600 now,

[Protective Spirit][Spirit Bond][Shield Of Absorption][Spellbreaker]["I Am Unstoppable"][Ebon Vanguard Sniper Support][Essence Bond][Blessed Aura]

But, I don't know what to put on my Smiter. Because, someone told me that I don't need a QZ Ranger, and they told me that I was the first person they have seen use, Smiter/QZ setup. What's the builds for just 600/smite. My understanding was that you needed perma [Spellbreaker] for Rragar.
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Old May 15, 2009, 09:30 PM // 21:30   #250
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Originally Posted by Welthas View Post
Well this is what I have on my 600 now,

[Protective Spirit][Spirit Bond][Shield Of Absorption][Spellbreaker]["I Am Unstoppable"][Ebon Vanguard Sniper Support][Essence Bond][Blessed Aura]

But, I don't know what to put on my Smiter. Because, someone told me that I don't need a QZ Ranger, and they told me that I was the first person they have seen use, Smiter/QZ setup. What's the builds for just 600/smite. My understanding was that you needed perma [Spellbreaker] for Rragar.
Yes you ''kinda'' need perma Spellbreaker in Rragar's. I don't know if it's possible to do it with 600 smite. Maybe with Arcane Echo-Spellbreaker. Haven't tried it tho. But mantra is also quite good in Rragar's because of all the interrupts.
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Old May 16, 2009, 02:38 PM // 14:38   #251
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Yes you ''kinda'' need perma Spellbreaker in Rragar's. I don't know if it's possible to do it with 600 smite. Maybe with Arcane Echo-Spellbreaker. Haven't tried it tho. But mantra is also quite good in Rragar's because of all the interrupts.
Well I'm going to try that build that is on page 4, with the healer having SB as the elite to make the 600 have perma SB, I dropped IAU for Mantra, since only ooze and axes knock you down.
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Old May 16, 2009, 03:50 PM // 15:50   #252
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Yes, you need Spellbreaker, but you do NOT need to keep SB up permanently.

And no, you don't need IAU. I never used it and never had any problems. If I'm reading the description of the attack correctly, the KD only occurs if you're moving. So, don't move and you won't get KD. I don't recall ever getting KD in Rragar.

For Rragar, it takes 3 to do it sucessfully and easily. If you really want to take more risk and make more money, you can do it with 2; you and a hero. Just don't expect the team to be happy if you die a lot.

Most likely, with 2, your smiter might die and when the smiter die, it'll take a longer time trying to kill the enemies one by one using PI. Not only that, you just lost BSpirit = less energy gain.

Last edited by JimmyNeutron; May 16, 2009 at 03:52 PM // 15:52..
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Old May 17, 2009, 06:32 PM // 18:32   #253
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Tried Vloxen Excavations yesterday.

All is easy until after the mesmer boss in the second level.
The groups get enormous with three healers (one of them spamming the hell out of Healing Light) and a priest that runs around freely instead of staying put and healing group.
Also, priests from groups in another room start to help the group you're trying to pwn.

Once you get past THAT part, the end is ridiculous. Either you die 60+ times trying to kill end boss with the provided build (Expunge Enchantments * 5 at once) or you give up.

I'd love to hear how some of you did it with this build.

OH And I hope you like your face getting bashed in by multiple warriors using Dwarven Battle Stance.
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Old May 17, 2009, 06:47 PM // 18:47   #254
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I also did Vloxen yesterday and it took a while, but did managed to get to the end.

When trying to kill the healers, almost move as close as possible to them and cast AV and SV to drain them of their energy so they can't heal. That will help take them down faster.

On Level 3, against enemies that have EE, you have to cover PS and SB. What I do is cast PS and then SB. Afterward, I cast SoA, SBrk, AV, and SV. and spam spam SB and SoA until I die and repeat.

You have to kill the boss's minions little by little till the boss stops rezzing his minions and after that, it's an easy kill.

Is it worth running for gold? Nope, unless I can do it in less than 90 min and charge 30K at least. I can run Rragar in 45min from start to finish once I'm inside the dungeon without any help from anyone, Perma speed running, or cons and make more gold from that and CoK than I can from Vloxen.

I ran it yesterday with 3 heroes for added protection; Mes. Monk, and R
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Old May 17, 2009, 07:57 PM // 19:57   #255
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Yeah, I did the near-healer AV/SV thing and was trying for that exact same thing with Expunge.
I always died, and my team was getting impatient so they decided to leeroy constantly.

Thanks for the tip on money-running
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Old May 18, 2009, 12:35 PM // 12:35   #256
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Maybe SoO or Catacombs is more profitable. Catacombs can be done in like 25-30min (maybe even less) and in SoO it's about 40min and you get 50k from ppl + quite big BDS drop rate. In Rragar's in about 60 runs i got only 1 dryad (still need clockwork). Well but i can do Rragar's with perma in about 25min.
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Old May 18, 2009, 03:56 PM // 15:56   #257
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Maybe SoO or Catacombs is more profitable. Catacombs can be done in like 25-30min (maybe even less) and in SoO it's about 40min and you get 50k from ppl + quite big BDS drop rate. In Rragar's in about 60 runs i got only 1 dryad (still need clockwork). Well but i can do Rragar's with perma in about 25min.
mind saying how you run Rragar's with perma in 25mins?
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Old May 18, 2009, 05:33 PM // 17:33   #258
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mind saying how you run Rragar's with perma in 25mins?
Well you can sometimes perma for me (i remember you from VSF-you were the best sin there ^^). I do it with my own made build and exp perma. It could go maybe to 20min but rly hard and that without treasures and paying on 3rd lvl (pugs are rly rly slow when it's paytime).
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Old May 18, 2009, 06:39 PM // 18:39   #259
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Rragar:
1st Level: 600 kills the first Charr group and the Charr group that is coming in from the left side(side where the Oozes pops out).
Once the 600 kills that first group, Perma kills the group on the right with Keg spamming. At the end, only the Charr Seekers are left for the 600 to kill which should be fast.
600 runs to kill the mini-boss to gain access to Rragar's room while Perma runs to the next Keg station and takes the back route; route that has lots of oozes and charrs.

Once 600 begins his attack, Perma can begin is run to Level 2. if done right, 600 gets key and Perma zones in 5 sec or less

2nd Level: 600 can either kill to Rragar while 600 runs all the way to the exit to level 3. There is a safe spot near the dungeon lock. You can stand there and wait for 600 to get the dungeon key and proceed through to the next level.
Alternate: Perma runs all of Level 2 and gets the dungeon key vs above, 600 gets the key from Rragar.

3rd Level: I can't remember if it's the 1st or 2nd group after the hidden switch than you can avoid killing if you hug the far left wall.

Lastly, to speed up the dungeon run, you pretty much have to forego the hidden treasure. Not like they are much value to the 600 anyways.
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Old May 18, 2009, 06:41 PM // 18:41   #260
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Well you can sometimes perma for me (i remember you from VSF-you were the best sin there ^^). I do it with my own made build and exp perma. It could go maybe to 20min but rly hard and that without treasures and paying on 3rd lvl (pugs are rly rly slow when it's paytime).
I'd love to perma for you sometime, and ty i do what i can
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