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Old Mar 10, 2009, 08:43 PM // 20:43   #181
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so are there any specific things to do in terms of aggro-ing? or do u just go for all of em? cuz in kathanndrax, i keep dying, but ya in SoO for this Question
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Old Mar 11, 2009, 08:08 AM // 08:08   #182
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Hello, any tips on the end of Soo, I get all the way through and dont die, then when I get to the rangers they take all my energy away and I get vapourised, before Fendi and at Fendi.
I cast like this Protect->SB->Strom Chaser(before agro)-> Spirit bond-> SOA
then spirit bond Storm chaser and SOA as soon as recharge.

Do I still need Unstoppable for them and Fendi?
Thanks for any help
P.S. I use heros and the builds that are poseted on here.
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Old Mar 11, 2009, 12:55 PM // 12:55   #183
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Originally Posted by knobby View Post
Hello, any tips on the end of Soo, I get all the way through and dont die, then when I get to the rangers they take all my energy away and I get vapourised, before Fendi and at Fendi.
I cast like this Protect->SB->Strom Chaser(before agro)-> Spirit bond-> SOA
then spirit bond Storm chaser and SOA as soon as recharge.

Do I still need Unstoppable for them and Fendi?
Thanks for any help
P.S. I use heros and the builds that are poseted on here.
Use the flame turret, keep PS up and use Spirit Bonb just after they spike hit you. Keep storm chaser up, you don't need IAU. Keep Spell Breaker up but remember to only use it when QZ is up, and make sure that your timing of Spell Breaker isn't rubbish, ie, use it just before the soul dies, and just after all the rangers are dead - or else you'll be interrupted = gg.
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Old Mar 11, 2009, 01:26 PM // 13:26   #184
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even if ur spell break gets interupted, u can still live. just cover ur ps with soa and sb, and if they get chillbained, recast sb quickly and u should be fine.
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Old Mar 11, 2009, 08:51 PM // 20:51   #185
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echo s/b for soo is faster than the mo/r variant and only requires 600 and smiter...
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Last edited by superraptors; Apr 05, 2011 at 09:03 PM // 21:03..
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Old Mar 11, 2009, 08:56 PM // 20:56   #186
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Arcane echo s/b variant is faster than mo/r 3 man build and this only requires 2 man


with no deaths u should be able to clock 30-40 mins

and if ur really good 25-30 is easily possible


[Spell Breaker][Arcane Echo][Spirit Bond][Protective Spirit][Shield of Absorption][MindBender][Essence Bond][Blessed Aura]

normal mo/n smiter except lifeattune fo balthz spirit
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Last edited by superraptors; Apr 05, 2011 at 09:03 PM // 21:03..
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Old Mar 12, 2009, 05:34 PM // 17:34   #187
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Originally Posted by Nightow View Post
Rt/Mo 600 Fast CoF runner
[build=OAOj8whM5QWMrl1DaR3VhE0D6DA]

Mo/Me No Heals Required Smiter
[build=OwUTEM3C5IipskAEf5TegAA]
With 4 maintained enchantments your smiter 'has' only 12 energy after killing a mob and using [Blessed Signet](from 0 to 12 and if you haven't disabled it, the hero will use it all the time so you have to wait for the 2x recharge). I've been running the same build but I've just replaced [Illusion of Weakness] with [Ether Signet]. Disabling [Ether Signet] and [blessed signet] for my own micromanagement I can easily keep the run fluent. It'll just need some practice but after one or two runs you should easily micro flagging+SB+2 signets at the same time.

The way I handle less healing is to just avoid aggroing too many [Reversal of Damage] enemies :3
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Old Mar 13, 2009, 02:10 AM // 02:10   #188
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Originally Posted by superraptors View Post
Arcane echo s/b variant is faster than mo/r 3 man build and this only requires 2 man


with no deaths u should be able to clock 30-40 mins

and if ur really good 25-30 is easily possible


[Spell Breaker][Arcane Echo][Spirit Bond][Protective Spirit][Shield of Absorption][Mind Bender][Essence Bond][Blessed Aura]

normal mo/n smiter except lifeattune fo balthz spirit
If you're going to talk about speed, drop the echo crap and take Light of Deldrimor or something win like that. Don't need perma spell breaker for that dungeon... just helps is all. Good 600s can do all SoO on 1 spell breaker per group. Can also take something like serpent's quickness or IaU instead of mindbender. SQ allows less lag time between spell breakers, IaU allows you to tank 3-4 groups at once in some places.
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Old Mar 13, 2009, 05:37 AM // 05:37   #189
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Originally Posted by Sacratus Ignis View Post
If you're going to talk about speed, drop the echo crap and take Light of Deldrimor or something win like that. Don't need perma spell breaker for that dungeon... just helps is all. Good 600s can do all SoO on 1 spell breaker per group. Can also take something like serpent's quickness or IaU instead of mindbender. SQ allows less lag time between spell breakers, IaU allows you to tank 3-4 groups at once in some places.
im pretty sure u need echo s/b for fendi, i dont ever echo for normal groups, echo is only for fendi if u still havent figured.. im not using essence or qz so yeh .. iau is quite useless at the end and overall imo compared to mindbender, get to groups faster, and fast cast soas / echo and s/b, but iau is useful when ur tanking 2-3 groups or if ur just rlly bad with timing
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Last edited by superraptors; Apr 05, 2011 at 09:04 PM // 21:04..
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Old Mar 13, 2009, 07:04 AM // 07:04   #190
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I like to bring IAU because pulling 2-3 groups at once and plowing through 'em is fun.
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Old Mar 13, 2009, 12:52 PM // 12:52   #191
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So can you 600 Frostmaw's Burrows???
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Old Mar 13, 2009, 06:06 PM // 18:06   #192
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Originally Posted by Zephac View Post
So can you 600 Frostmaw's Burrows???

yup - 12 chars
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Old Mar 13, 2009, 06:12 PM // 18:12   #193
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Originally Posted by Teknikaali View Post
With 4 maintained enchantments your smiter 'has' only 12 energy after killing a mob and using [Blessed Signet](from 0 to 12 and if you haven't disabled it, the hero will use it all the time so you have to wait for the 2x recharge). I've been running the same build but I've just replaced [Illusion of Weakness] with [Ether Signet]. Disabling [Ether Signet] and [blessed signet] for my own micromanagement I can easily keep the run fluent. It'll just need some practice but after one or two runs you should easily micro flagging+SB+2 signets at the same time.

The way I handle less healing is to just avoid aggroing too many [Reversal of Damage] enemies :3
Different playstyles I guess. I just have a guildie tag along with [succor] on the smiter and keep [blessed signet] disabled + micro'ed. Works fine either way.
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Old Mar 13, 2009, 07:29 PM // 19:29   #194
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Different playstyles I guess. I just have a guildie tag along with [succor] on the smiter and keep [blessed signet] disabled + micro'ed. Works fine either way.
Yep, might be just the different playstyle we're using
I just did the run with 2 Ritualists them using [Vocal was Sogolon], ["Incoming"!],["Fall Back!"] and ["Make Haste!"]. Was great fun
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Old Mar 21, 2009, 07:25 PM // 19:25   #195
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Originally Posted by Daedra Deinheart View Post

Once you are about to encounter the Stormclouds, simply get in a safe spot and let SF run off, when it is recharged cast Sliver and then the SF combo, then RUN.
Level2
- This is a breeze, get the boss key and kill the fool.
- Killing him can be a pain in the neck because of how much health he has.
Okay I have a couple of things:
- There are no Stormclouds on level 1, only on level 2.
- When you say how to deal with the Stormclouds, I'm still a little confused...drop SF, let health regen, but then you say cast Sliver THEN Shadow Form? Wouldn't Shadow Form be removed first then? Or did you mean Sliver Armor followed by Shadow Sanctuary?
- I can't seem to do level 2 because of the Stormcloud Incubus.
- Halp.
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Old Apr 01, 2009, 01:59 PM // 13:59   #196
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Does anyone have any sin/? builds for any dungeon?
Bogroot as Danny said and there was also one thread about Darkrime Delves.
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Old Apr 02, 2009, 09:59 AM // 09:59   #197
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Has anyone got a build yet for arachni dungeon? For the 600 Monk
I was thinking of trying it, though I think the life Weavers will be hard work :P
Maybe an interrupt or something for them

Was going to try the Soo build(heros) and me the Cof build, see what happens lol.
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Old Apr 02, 2009, 08:18 PM // 20:18   #198
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ok so what i've gathered so far is that the build is pretty much the perma sliver build with IAU. Also, bogroots requires the team to run with the runner so that stormclouds shriek their enchants and not the main runner's. Will try n get the build up asap.
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Old Apr 02, 2009, 09:59 PM // 21:59   #199
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Guys just perma sliver with as many ench as you can and dark escape i take intensity > ebsoh coz its extra ench
gotta hope you get good spawns on stormclouds in lvl 2

^Bogroots
i can run 4 times out of 5 it just takes a while
also if your soling GL tryin to kill the guy at the start (can be a real nuisance sometimes)

Also Danny thats not needed. Get your team to die in the river regen in the clear spot put SF up then wait just before you see stormclouds put up ench's and run like mad. All depends on spanws

Last edited by Shrivelling Fire; Apr 02, 2009 at 10:02 PM // 22:02..
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Old Apr 07, 2009, 11:41 AM // 11:41   #200
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Quote:
Vloxen Excavations
http://wiki.guildwars.com/wiki/Vloxen_Excavations

Monk / Mesmer
OwUTE0nC35uqFrHREPoIAgoPAA


Monk / Necromancer
OwQDQjzPHp8ko8Ohke5DfA


Ranger / Monk
OgMT0mLj5p8hc2OXH7m+Qe8rBA
(i don't know how to post images of the skills and stuff but w/e.
It's the first post on this thread = from Adult about his Vloxen Excavations running build)

So ok, i got a question about these builds.
At Taskmaster Durgon (lv1, 2nd mob from Vlox's Falls) there is always a healer.
Now i'm able to kill the whole mob except the healer.
so my question is how do you kill the Stone Sumit Healers?
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