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Old Nov 11, 2008, 03:49 PM // 15:49   #61
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Default vloxen HM

its posible run with monk 600 withougth SS NEcro human?
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Old Nov 11, 2008, 04:52 PM // 16:52   #62
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@Rothan: The skelk on level 2 can be avoided. The ones on the stairs at the res shrine you just wait a bit they will aggro the golems and they will die. The skelk in the big room you can just wait around for the golem patrol to come, they kill all the beetles/skelk. Perma can mix up aggro too, its all good.

@Crusanderth: I dont really get what your asking. Can you restate it a bit more clearer?
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Old Nov 11, 2008, 11:08 PM // 23:08   #63
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He asked: Can you run Vloxen Excavation HM with a 600 Monk without SS Necro Human player.
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Old Nov 12, 2008, 09:34 AM // 09:34   #64
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Ty anbuadam i have never waited for the shelk at the stairs to agro anything.

and Crusanderth
First off its not a SS necro
2nd you can't really do it without the necro as you need a human player to micro the Mesmer skills onto you. Heroes almost always agro. You could always not use the energy denial skills but first off i think that this would not be able to kill all the monk and if it did it would be very slow.
If anyone does run this dungeon for Pugs then i would suggest getting them to pay up at start of the 3rd lvl. Only thing is if you get one idiot pug who does not listen who goes afk and without a vamp wep then the run is more or less broken. I was happy to run it on my monk and get the points and the book to go towards him getting some shades but i would highly suggest not Pug running this dungeon.
Quote:
Originally Posted by A Simple Farmer View Post
Sepulchre of Dragrimmar
Easy fun run this one.
I'm not a fast runner, so I'm sure you can go a lot faster: 1-2 minutes to dungeon, 15-20 for lvl 1 and 5-10 for lvl 2.

Tank
14 prot, 16 devine, 6 wild
[spirit bond][shield of absorption][protective spirit][serpent's quickness][spell breaker][pain inverter][essence bond][blessed aura]
OwIT8WIjNSL6uqeA5IiQuUfAgAA
Make sure to have lots of energy to deal with Remlok (I've got 40-45)
Only use WoQ & SQ to halve your SBr when dealing with dryders.
SQ meshes nicely with pain inverter for bosses.
SQ then SBr for slowdown hexes for elementals & reduce downtime,

Smite
16 smite, 14 prot, 5 devine
[weapon of quickening][blessed signet][optional][optional][retribution][holy wrath][balthazar's spirit][vital blessing]
Make sure you have 5 devine, so that you'll get 10 energy to cast Weapon of Quickening from 1 blessed signet.

Use:
The only hard part to this dungeon is the having Remlok run in beside you. If you can pass the first room, then you'll complete the dungeon.
1st room (lvl 1)
The trick is to cast PS then, WoQ, SQ then SBr. Nothing else. Agro both groups, keep moving so Remlok doesn't use his healing sig. He'll die real fast. Cast SBo SoA....
From there, pick up the Strength thing, open the door, and take the North exit to the main room, with the traps and elementals. Flag hero well back, don't worry about WoK anymore (Quickening Zephyr). Kill all elementals around the first group of Stalagmites, Remlok will die and won't res (you can't kill the Stalagmites).
From there, bring Ogden Forward and complete rest of dungeon leaving Remlok dead (poor Remlok).
Lvl 2
Remlok will level with you just repeat the, agro and wait till he dies technique.

All in all this is a really easy fast run (compared to COF) that you can pretty easily run people. As a variation with a human smite, you can have them bring QZ hide the energy. Freeing up the skill slot on the tank for something more usefull (LOD?). Which with a good team, should speed up things even more.
Quick question how do you deal with the Jotons? do you tackle the agro and let the pugs run through? That is the method that i use but wondering if its worth agroing the bunch and then killing them if i even can. Proplem is i really dnt like the ppl that i am running to do anything more than follow me. Asking them to run me to the dungeon..... there are a lot of wiseasses out there
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Old Nov 12, 2008, 04:27 PM // 16:27   #65
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Quote:
Originally Posted by A Simple Farmer View Post
This might get you started.
Just checked the foes list on wiki, I see it looks like there's stone summit. Although I haven't tried the Dungeon yet, I did have success with this build for Slaver's (was slow bc of dazed condition from distractor).

While it's definitely over-kill, it has low energy requirements and is pretty much immune to everything, and can shutdown monks. The drawback would be the speed.

I'll take a crack at it, I'm sure there's an easier build.
Am sorry can you re post builds can't really see them with the pic. I really need advice for this Dungeon Slaver's. Am A Ele what Build I use and what heros I bring?Can this be done with H/H in NM? Thx's
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Old Nov 12, 2008, 05:46 PM // 17:46   #66
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Quote:
Originally Posted by Rothan Celt View Post
Quick question how do you deal with the Jotons? do you tackle the agro and let the pugs run through?
I do run through.
I bond up, avoid 1st 2 mesmer Jotun,
As the Warrior Jotun approach (Warriors have Dazed.); Cast Quickening Weapon, serpent quicknes then SB(So you'll get the 50% recharge) SpB, then run by, I flag Ogden who gathers the Warriors. (so make sure your PUG stays at zone)
Then it's easy sprint to door. Once inside they can pickup quest by talking to Remlock.

AztecHolyKnight, I'll look it up and post, in NM I was able to do with 2 heroes. As an ele you're better off doing those 5minute spear runs (unless you really like tanking).
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Old Nov 12, 2008, 08:05 PM // 20:05   #67
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Default Bogroot's Growth HM

Copy and pasted my post from here... http://www.guildwarsguru.com/forum/s...0328683&page=2

#1-8 Perma Sins (A/me, Me/a, or A/E) If you are running more then 1 person in your group bring different dmg skills as you don't want to double up on skills that don't stack together.

Run to Bogroots (fairly straight forward)

Get quest from Griff (easier of the 2 bosses)

Enter cave and kill first monster to open gate and then run run run to the end.

On second floor (if you are with people) run run run straight to the shrine just past the incubus. If anyone dies everyone dies. You res at shrine. Proceed to the end and kill the boss.

If you are alone on the 2nd floor you'll need some luck and a cover enchant to cover shadow form.

Get reward. Go outside. Rinse and repeat. That's it that's all.

The end. Not much of a secret. No skill required. Screw coordination.
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Old Nov 12, 2008, 09:03 PM // 21:03   #68
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Quote:
Originally Posted by AztecHolyKnight View Post
Am sorry can you re post builds can't really see them with the pic. I really need advice for this Dungeon Slaver's. Am A Ele what Build I use and what heros I bring?Can this be done with H/H in NM? Thx's
[Obsidian Flesh][Stoneflesh Aura][I am unstoppable][Mantra of Resolve][Sliver Armor][Sympathetic Visage][Empathy][Diversion]

[Serpent's Quickness][Quickening Zephyr][Frozen Soil][Famine][Symbiosis][Shelter][Union][Gaze of Fury]

[Heal Party][Martyr][Recuperation][Rebirth][blessed Signet][Life Bond][Succor][Mending]

[Heal Party][Blessed Signet][Protective Bond][Balthazar's Spirit][Purifying Veil][Watchful Spirit][Life Bond][Life Barrier]
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Old Nov 13, 2008, 12:22 AM // 00:22   #69
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Thanks My Lipgloss is Cool.

-----------------------------------------------------------------------
Secret Lair of the Snowmen
15 minutes of nonstop snowman smashin fun!

Tank
16 prot, 16 devine,
[spirit bond][shield of absorption][protective spirit][Frenzy][spell breaker]["I Am Unstoppable!"][essence bond][blessed aura]
OwES8YITaR3V1DaFRE0k6DAE
I have a Sup Devine Headpiece and Sup Prot Handpiece. I'm sure you could just swap headpieces from devine to prot, I'm just too lazy.

Smite
16 smite, 14 prot, 5 devine
[weapon of quickening][blessed signet][Signet of Devotion][Signet of Rejuvenation][retribution][holy wrath][balthazar's spirit][vital blessing]
OwgT44HDnhemSKJ3N8R+QeESAA
You can pretty much run any smite you want.

Use:
I like to use Weapon of Quickening to get a near back to back SB (if you cast it as it comes up, Mega can't knockdown). That being said keep up frenzy & SoA up at all times in battle. Use "I Am Unstoppable!" when SB is down, for continual agro.

Note:
Some of the Snowmen (paragon's I think) won't move if you agro them, so if you stop while they are in Spell range (& out of spear range). You won't kill them. Move closer to them. It's stupid.
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Old Nov 13, 2008, 11:52 AM // 11:52   #70
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Secret Lair of the Snowmen
http://www.guildwarsguru.com/forum/s...=invinciranger

Wildness survival : 12 + 1 + 3
Markmanship : 10 + 3
Expertise : 2 + 3
Protection : 8

[Storm chaser][Barrage][I am unstoppable][I am the strongest][Feel no pain][Watchful spirit][Balthazar's spirit][Protective bond]

Short bow with +5 energy and without +life
5 sup runes (110 hp, 38hp with 15% dp)

Usage:

- Enter the dungeon and die
- Cast Protective bond and balthazar's spirit on yourself
- Aggro the first group with storm chaser
- regain energy and activate : "Feel no pain", "I am unstoppable", Watchfull spirit
- Kill the snowmen with barrage + "I am the strongest"

The run (10-15 min in NM, 15-20 min in HM):

- Kill the first 2 groups, except the glimmering snowman (you can kill him without using barrage, but it slows down the run and add only one kill)
- You can kill the 3 snowmen on the bridge just after the 2 giant snowballs
- You can kill the the first group near the map, only if the second group is far from the first one.
- Kill the 2 groups before the lock
- You can kill the angry snowman, this will give you 1-2 more chests. In NM, no problem, you can then clean the last snowmen group with freezie. In HM, you will gain XP if you kill the angry snowman, you will not be able to kill freezie, but it can still provide 1-2 more chests.
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Old Nov 14, 2008, 01:33 AM // 01:33   #71
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Default Solo Bogroots Growths

This is ver very fun, but the HUGE downfall is the time, if you are looking for more of an adventure instead of speed this build is great to use.

[build prof=assassin/elementalist shadow=16 earth=12][glyph of swiftness][deadly paradox][shadow form][glyph of lesser energy][ebon battle standard of honor][sliver armor][i am unstoppable][shadow sanctuary][/build]

IAU isnt needed but it is helpful.

-Run to Bogroots entrance and get the quest from Griff.

Level1
-Enter and help the frog kill the other.
-Run to the boss and kill it if you want some morale boost.
-Once you are about to encounter the Stormclouds, simply get in a safe spot and let SF run off, when it is recharged cast Sliver and then the SF combo, then RUN.
Level2
-This is a breeze, get the boss key and kill the fool.
-Killing him can be a pain in the neck because of how much health he has.

If you have any question just ask

-Daedra

Last edited by Daedra Deinheart; Nov 14, 2008 at 01:38 AM // 01:38..
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Old Nov 14, 2008, 02:17 AM // 02:17   #72
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Daedra Deinheart

What running skill are you using at Bogroot's - you say RUN but your skill bar has no run skill - are you using a consumable of some description?
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Old Nov 14, 2008, 02:24 AM // 02:24   #73
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@The Mancer Man

Ummmm...... sorry run/walk, and yes I do use a consumable (birthday cupcake) and also like I said IAU isnt need so take that out for dark escape or dash and you'll be just fine
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Old Nov 14, 2008, 12:53 PM // 12:53   #74
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ty for the build daedra at least we know its runable would take bloody ages however

btw simple farmer ty for your Dragrimmar running build i find it works very well only proplem is ogden does tend to die at the ice darts despte telling the pugs to heal him ^.^ Spirit bond helps but i was wondering if you had any tips? the first room is a pain in the arse seeing as my hero can die and the agro on the mob just outside of the first room through the left door is very iffy.
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Old Nov 14, 2008, 05:43 PM // 17:43   #75
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Nice build Deadra, I'm definitely going to try it.

Rothan,
I flag Ogden back outside the first frost jet. Remlok runs in and dies & I clear out the area (except Icy Stalagmite). Then I flag Ogden here.


He should be able to run from the Jet to there without dying, if he hits the jet on the way through, just give him a little healing. Once he's in that flag spot he's safe and you should be able to clear out the next room.

For 1st room, if the spawn is really tight just rezone.

PM me in game if it still isn't working.
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Old Nov 14, 2008, 08:36 PM // 20:36   #76
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Thumbs up

No problem, I also give credit to some of my guild members from [DoN], they trialed and errored along with me. And thank you Simple Farmer for your great builds/guides
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Old Nov 15, 2008, 04:01 PM // 16:01   #77
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"-Once you are about to encounter the Stormclouds, simply get in a safe spot and let SF run off, when it is recharged cast Sliver and then the SF combo, then RUN."

That just doenst make sense, doing Sliver first and then SF. Can you be more specific?
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Old Nov 15, 2008, 04:33 PM // 16:33   #78
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Before you aggro the Stormclouds, let SF run off so you can cast sliver first so they dont take off SF. that any better?

Its so they take off Sliver instead of SF, they can only take off one enchantment and you shouldnt encounter more than one of them.


-Daedra

Last edited by Daedra Deinheart; Nov 15, 2008 at 04:35 PM // 16:35..
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Old Nov 16, 2008, 02:18 AM // 02:18   #79
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and you shouldn't encounter more than one of them

I have - sometimes 2 and this is nm!
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Old Nov 19, 2008, 09:15 AM // 09:15   #80
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Quote:
Originally Posted by A Simple Farmer View Post
Nice build Deadra, I'm definitely going to try it.

Rothan,
I flag Ogden back outside the first frost jet. Remlok runs in and dies & I clear out the area (except Icy Stalagmite). Then I flag Ogden here.


He should be able to run from the Jet to there without dying, if he hits the jet on the way through, just give him a little healing. Once he's in that flag spot he's safe and you should be able to clear out the next room.

For 1st room, if the spawn is really tight just rezone.

PM me in game if it still isn't working.
Cheers mate i did 5 runs with ur build works nicely. i normaly just shout at scared pugs to " Heal Bloody OGDEN! *RAGE*" but they dnt seem to like that : / Tyvm for the help.
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