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Old Oct 08, 2008, 03:46 PM // 15:46   #41
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Great job guys on the submissions. Special thanks goes out to Simple Farmer for the nice in-depth builds and tactics. We are up to a total of 10 out of 17 Dungeons.

Question for the mods-When are the BBC codes going to work again? This would look a lot better with those back up and running.

I did see Josephs Bogroots team-build. It will count as a farming build. I remember most of the build but I did not have the chance to post it on the thread. If someone wouldn't mind PMing me on Guru (or posting) with the specifics I will put it up. Thanks.
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Old Oct 08, 2008, 04:38 PM // 16:38   #42
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Originally Posted by A Simple Farmer View Post
*Insert Raven's Guide Here*
How long do these runs take? Faster than H/H?
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Old Oct 08, 2008, 06:37 PM // 18:37   #43
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Originally Posted by My Lipgloss is Cool View Post
How long do these runs take? Faster than H/H?
I've only done it once, and it was slow learning (who has dazed) the pops and sudden spawns (haven't done it with hench). A lot of hero micromanagement 1st time. But, everything died pretty fast. If the Rt was on teamspeak, or you knew it pretty well then yeah it's faster than H/H.
The only real slowdown is the Stormclouds & Mist Vaettir. Where you have to pull and setup spirits.

hints:
Fortunately Stormclouds are only on lvl 1 and in the first two rooms. (you can run by the group to the portal in the last room)
Use the flame traps as there are a lot of them.

For the Mobs of Vaettir keep up SB, so the mist can't heal themselves. Target one strip their enchantment. Eventually only the mist will remain, agro should be locked. At this point you can use the spirits (this is where human Rt would be awesome). Thinking back the Spirits never really drew agro, I'd drop the strip enchant, so keep up SOA as much as you can, as SpB doesn't trigger that often.

The hardest/slowest part is the First 2 rooms of Stormclouds.

I'm not sure that the Tank build is the fastest. Perhaps some sort of MoRt with vengeful? (but this would make other areas more difficult). I'd try again with a resolve/arcane build 1st.
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Old Oct 10, 2008, 12:07 PM // 12:07   #44
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Guys for the HM dungeon Dragrimmar which is the fastest route to take? also how long aprox would it take a 600/smite to run it?
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Old Oct 10, 2008, 09:09 PM // 21:09   #45
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Originally Posted by Rothan Celt View Post
Guys for the HM dungeon Dragrimmar which is the fastest route to take? also how long aprox would it take a 600/smite to run it?
you take the around way. it takes about 40 minutes if i remember correctly. This is Nina Draconian if u remember me from ingame, so i can show u one day if u want.
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Old Oct 12, 2008, 04:28 PM // 16:28   #46
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Ty nina the 40 min way i know about just thought there was a faster way and the perma way that tom suggested is a really crap run permas wont be able to charge 10k if the runs ever kick off 0 drops save end chest.


*edit*

Guys how much could you charge for a oolas run? i duo run it with a m8 and wondering how much i could charge. ty in advance.

Last edited by Rothan Celt; Oct 13, 2008 at 06:27 PM // 18:27..
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Old Oct 15, 2008, 04:23 AM // 04:23   #47
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Ok, doing good so far. Sorry I haven't checked back in a while. We still need a few more dungeons. I know we can get Frostmaw's and a few others in before we reach the limit. I'm also still waiting on that build for Bogroot's with the Perma-Sins and what-not.
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Old Oct 15, 2008, 04:34 PM // 16:34   #48
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Originally Posted by Rothan Celt View Post
Ty nina the 40 min way i know about just thought there was a faster way and the perma way that tom suggested is a really crap run permas wont be able to charge 10k if the runs ever kick off 0 drops save end chest.


*edit*

Guys how much could you charge for a oolas run? i duo run it with a m8 and wondering how much i could charge. ty in advance.
Able to charge 10-12k
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Old Oct 18, 2008, 02:50 PM // 14:50   #49
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meh im charging 15k x) no complaints from anyone other than pissed off CoF monks >.>
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Old Oct 19, 2008, 01:35 PM // 13:35   #50
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15k...its a wank in the park
all it got is a few KD to piss U off (Balthazar's Pendulum)
or U can use..
Defender's Zeal-Illusionary Weaponry -Vengeful Was Khanhei -Balthazar's Pendulum fun

sidenote:
I pay my perma sin guildi..crapy 5k or a stack of granit to do the run to Oola
(Pain Inverter FTW)
..but its a nice 60k run...and 3 chest on the way
(tell U party to bring selfheal...last part firedarts)

Last edited by CE Devilman; Oct 19, 2008 at 01:47 PM // 13:47..
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Old Oct 19, 2008, 06:17 PM // 18:17   #51
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Sepulchre of Dragrimmar
Easy fun run this one.
I'm not a fast runner, so I'm sure you can go a lot faster: 1-2 minutes to dungeon, 15-20 for lvl 1 and 5-10 for lvl 2.

Tank
14 prot, 16 devine, 6 wild
[spirit bond][shield of absorption][protective spirit][serpent's quickness][spell breaker][pain inverter][essence bond][blessed aura]
OwIT8WIjNSL6uqeA5IiQuUfAgAA
Make sure to have lots of energy to deal with Remlok (I've got 40-45)
Only use WoQ & SQ to halve your SBr when dealing with dryders.
SQ meshes nicely with pain inverter for bosses.
SQ then SBr for slowdown hexes for elementals & reduce downtime,

Smite
16 smite, 14 prot, 5 devine
[weapon of quickening][blessed signet][optional][optional][retribution][holy wrath][balthazar's spirit][vital blessing]
Make sure you have 5 devine, so that you'll get 10 energy to cast Weapon of Quickening from 1 blessed signet.

Use:
The only hard part to this dungeon is the having Remlok run in beside you. If you can pass the first room, then you'll complete the dungeon.
1st room (lvl 1)
The trick is to cast PS then, WoQ, SQ then SBr. Nothing else. Agro both groups, keep moving so Remlok doesn't use his healing sig. He'll die real fast. Cast SBo SoA....
From there, pick up the Strength thing, open the door, and take the North exit to the main room, with the traps and elementals. Flag hero well back, don't worry about WoK anymore (Quickening Zephyr). Kill all elementals around the first group of Stalagmites, Remlok will die and won't res (you can't kill the Stalagmites).
From there, bring Ogden Forward and complete rest of dungeon leaving Remlok dead (poor Remlok).
Lvl 2
Remlok will level with you just repeat the, agro and wait till he dies technique.

All in all this is a really easy fast run (compared to COF) that you can pretty easily run people. As a variation with a human smite, you can have them bring QZ hide the energy. Freeing up the skill slot on the tank for something more usefull (LOD?). Which with a good team, should speed up things even more.
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Old Oct 22, 2008, 10:03 PM // 22:03   #52
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Rragars
I've noticed you guys have a different version of the Rragars run than what I use so was going to post my version. It requires 1 600, 1 smite, 1 healer for smite, 1 perma or R/A. I've been able to do this run, from Doomlore to end chest, in 35 mins (that was with Ranger/A though). In theory a Perma Sin should work just as well if not better than a R/A.

600
OwUTMsHDXqeQL6uKiICQXEgQfAA
[Prot Spirit][Spirit Bond][Shield of Absorption][Spell Breaker][Mantra of Resolve][Ebon Sniper Support][Blessed Aura][Essence Bond]
15 Prot, 13 Divine Favor, 7 Inspiration

Smiter
OwQDQjzPHp8k3JkyLf4TmA
[Blessed Sig][Purge Sig][Blood is Power][Vital Blessing][Blathazar's Spirit][Holy Wrath][Ret Aura][Rebirth]
16 Smite, 15 Prot, 3 Divine Favor, 3 Blood Magic

Healer
OwIT0SYaZqBcjAMKCMiA6QfQmAA
[Patient Spirit][Dwayna's Kiss][Jameis Gaze][Spotless Soul][Spell Breaker][Edge of Extinction][Essence Bond][Rebirth]
(I've had people use their heroes with no runes, but ideally)
16 Divine Favor, 15 Heals, 20% enchant weapon

Perma Sin
OwZkgkezHPmk0HPiOzdZD0E0uouI
[Glyph of Swiftness][Deadly Paradox][Shadow Form][Dwarven Stablilty][Dash][Dark Escape][Ebon Sniper Support][Ebon assassin Support]
16 Shadow (Rest doesn't really matter), 9 Air, w/e

1st Floor
Basically straight forward run, get the perma sin to run your group to Rragars. 600 kills everything up to Rragars on 1st floor. The healer monk puts Spell Breaker on the 600 before each group, and the 600 uses his when the Healers SB is about to wear off. Then the perma runs the rest of it. This can be quiet tricky I'm told, since a lot of the mobs on the 1st floor tend to deal damage through SF (ie. Shockwave, Vile Touch, etc). If the perma fails on 1st floor the 600 can still clear the way.

2nd Floor
Same thing again, 600 kills everything up to Rragars, but the only difference is that the Healer Monk has to pay attention. The Fleshreaver Harrowers, use Weapon of Remedy and Vengeful Weapon, which can spike the Smiter. Healer monk basically spams their skills to keep the smiter alive. After Rragar is downed the perma runs the rest of the way to the 3rd Floor.

3rd Floor
If you are running people for money I recommend making them pay once you get to the 3rd floor, since Rragar can be killed by a perma sin no problem (or make them pay before u grab the Boss Key, you cannot solo the Fleashreavers since they can go through SF, or u will be spiked by Rit Weapons). 600 your way to the boss key (sometimes there is 1 or 2 Fleashreavers spawn behind a wall, don't worry u can still kill them with sniper support and smites, since they can attack through the wall). After that 600 your way to Rragar and the Hidesplitter.

Rragar/Hidesplitter
When you start to kill these 2 have the healer monk constantly keep Spotless Soul on you, since the Hidesplitter will Daze you if there are conditions on you. Also have the healer monk and the 600 switch off on Spell Breaker so you can have it up almost 100% of the time. Kill Rragar 1st since he can res the Hidesplitter. Once the Rragar is downed the Hidesplitter will KD you with every attack he does, but don't worry he is easy to kill just time ur spells right. The perma since helps kill Rragar and Hidesplitter through out this fight with sin and sinper Support.

*Sidenote* If you have a human Healer monk, you can have the perma sin run to the end of 1st and 2nd floor so once you grab floor key, he can zone.
Also on the Charr groups focus fire on the Dominators 1st since they can 1. Res and 2. Powerblock. After that go after the healers.
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Old Oct 23, 2008, 10:22 PM // 22:22   #53
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Default My Path for Raven Points

Here is the most direct path for Raven's Point. The Wiki map is no help. I take about an Hour to finish this HM with heroes and Hencies. Dose someone have a faster way? I have not seen an Eaglecrest Axe drop from the chest in since Ursan was nerfed has anyone else?

Lvl 1

Lvl 2


Lvl 3 as if u need it






Thats fine - Marty

Last edited by Myster Grim; Oct 24, 2008 at 03:10 PM // 15:10..
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Old Nov 01, 2008, 06:21 PM // 18:21   #54
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The paths for Raven's Point are great, but we need builds that do not include a full team of heroes and henchies...
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Old Nov 09, 2008, 01:30 AM // 01:30   #55
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I was able to run Oolas Lab but my only problem was the ghost beetles that set up disenchantment? Whats a good counter for those guys? The rest of the dungeon was a complete joke.
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Old Nov 09, 2008, 07:26 AM // 07:26   #56
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AnbuAdam, I just let the Golems clear them out, as there was only the one group.
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Old Nov 09, 2008, 08:06 AM // 08:06   #57
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This is what i use to run Oolas just interrupt the Ghosteater when hes putting up Disenchantment
[build=Owoj8oQ8KSaR3V1DRE2kqXAE6DA]
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Old Nov 09, 2008, 04:43 PM // 16:43   #58
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Thanks for the help guys, was able to run Oolas Lab with no deaths 2x last night. Used YMLAD to interrupt disenchantmnet just in case. Didnt really need Spell breaker much, just sped up killing the flame guardians.
This thread helped a lot
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Old Nov 10, 2008, 03:05 AM // 03:05   #59
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Quote:
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I recall trying that twice. Each time I tried it, I'd lure him to said traps, he'd die, change back into his fleshy form and his arches would raep my energy pool with [Debilitating Shot] times like 7. Tried using a low energy set but even that didn't help.
I would recommend spending some gold on a few runs to see how others do it. However use something other than your Monk to go on runs as many runners will not take other monks to prevent spying on their techniques like its a classified secret or something.

It is what I did and I picked up on a few things like good spots for heroes, casting sequences etc... that helped me. Like if you time your casts well you really don't need QZ or Conflag except for the ranger mob just before the boss and the boss.
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Old Nov 10, 2008, 11:41 AM // 11:41   #60
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For my oolas lab run i use SS as my elite skill seeing as my m8 runs me to the dungeon entry on his perma. YMLAD would work nicely 2 kinda iffy with the spirits but u can cope well. Only problem with not taking Spell breaker is Chillibeans () from skelks on lvl 2 normally i ask my perma friend to mix that mob with a golem mob.or u could use YMLAD to interrupt one Chillibeans and cover ur Prot spirit with PS and SoA
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