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Old Sep 16, 2008, 06:17 PM // 18:17   #1
Krytan Explorer
 
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Join Date: Mar 2008
Location: South Texas
Guild: Paper St Fight Club [Soap]
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Talking Post your Dungeon Farm Builds!

Outdated thread. Please see here for the current thread - Marty.







Hello all. This thread is basically a compilation of dungeon farming builds and build discussion. These builds focus on teams with fewer people (generally no more than 4) rather than full player or H/H teams (that wouldn’t be farming ) Please refrain from posting general gimmick builds like 8 man Cryway or RoJ or anything like that. Those builds tend to be common knowledge and apply broadly to much of Hard Mode so there isn’t much point listing them.

When posting a build, please list the following:
*Professions and Skills of all required team members (skill templates would be good too).
*Specific armor requirements if necessary.
*Specific tactics or paths required to handle the dungeon in general, certain mobs, or areas.
*Screenshots showing any of the above if necessary.

Note: Some builds were taken from PvX and as such I cannot confirm the quality of these builds (the same may apply for builds posted here). Also, due to skill changes (especially those to [[Shadow Form]) some builds that worked initially no longer work. If you find this to be the case feel free to post and ask about it. General build discussion is good, and further specifics about builds can be found in the thread as well.

Thank you to all the contributors in advance.

First, lets list all the dungeons in Guild Wars: Eye of the North

http://wiki.guildwars.com/wiki/Arachni%27s_Haunt
http://wiki.guildwars.com/wiki/Bloodstone_Caves
http://wiki.guildwars.com/wiki/Bogroot_Growths
http://wiki.guildwars.com/wiki/Catacombs_of_Kathandrax
http://wiki.guildwars.com/wiki/Cathedral_of_Flames
http://wiki.guildwars.com/wiki/Darkrime_Delves
http://wiki.guildwars.com/wiki/Frostmaw%27s_Burrows
http://wiki.guildwars.com/wiki/Heart_of_the_Shiverpeaks
http://wiki.guildwars.com/wiki/Oola%27s_Lab
http://wiki.guildwars.com/wiki/Ooze_Pit
http://wiki.guildwars.com/wiki/Raven%27s_Point
http://wiki.guildwars.com/wiki/Rragar%27s_Menagerie
http://wiki.guildwars.com/wiki/Secre...of_the_Snowmen
http://wiki.guildwars.com/wiki/Sepulchre_of_Dragrimmar
http://wiki.guildwars.com/wiki/Shards_of_Orr
http://wiki.guildwars.com/wiki/Slavers%27_Exile
http://wiki.guildwars.com/wiki/Vloxen_Excavations

Builds:

Full list of SCAR’s Speed Clear builds.

Arachni's Haunt

Quote:
Originally Posted by JimmyNeutron
Ok. I just finished running this dungeon with the following build
[build]OwZTkY/8ZiHJZQnBZIXkHCAA3BA[/build]

The 7th skill can either be BUH for the extra damage and healing(+2), Feel No Pain(+3 and extra health if drunk), Shadow Refuge, Shadow Sanc, or Feigned Neutrality.

I used Essence cons from the very start to the end.

How to kill the spiders when and ONLY when you see a Bloodweaver in the group:

I cast DP+SF before getting within aggrov range of him. Right after this, I cast GoC and move right next to the target. You do NOT want to DC to the target, otherwise, you just wasted your GoC. Once you're right next to it. Cast Sliver; do NOT cast GoLE or Ebon. You main objective here is to kill the spider. With all the spiders and massive attacks, sliver will do its job fast.

Who to kill first?
1. Lifeweaver(Monk because they will protect the Bloodweaver)
2. Bloodweaver(Paragon due to major interrupts)

Once all the Bloodweaver are dead, you do NOT need to cast GoC anymore, only DP+SF and use GoLE+Ebon+Sliver to kill whatever you need to kill.

Lastly, what I do is kill one and run and keep the Bloodreaver out of earshot range(whatever that means...I'm guessing its aggrov circle) to prevent interrupt and than go back to kill the next. It's slower but safer because sometimes, you can encounter as many as 3 Bloodweaver all together.

GL!
Bloodstone Caves

Bogroot Growths

Quote:
Originally Posted by aga
OwZjkwf84QSf8I6M5i8Q4g0C4OA

I use candies for IMS, cupcakes and rock candies. And also a zealous scythe (very important). Griff's war is a lot faster and easier.

The run to the dungeon and lvl 1 are pretty straight forward, it get's difficult on lvl 2. When you reach the 2nd lvl run accross the little stream, and upto the room where the incubi are, dont aggro anything just yet, if you are crippled wait for it to go away. Once you are rid of cripple look to the right, now you will need to count here, if there's 0, 1 or 2 incubi it's best to go that way and hug the wall, pressing ctrl often to see if you're about to aggro any other incubi (if so use some cover enchantments, it's best to wait until just after you cast SF to aggro any incubi, then use cover enchantments just after). If there was more then 2 incubi to the right, then you should hug the left wall, again pressing ctrl before aggroing any mobs, to check for incubi. Going down the left route there's a crivice you can run into to try and break aggro, if you need to recharge any cover enchantments/energy. Now, if you don't have any luck on either of the routes you can try going down the left route to start with, then take the first right turn and just run through the middle, with as many cover enchantments as possible.

Once you get passed the Incubi room you enter the room with bettles, i just run through them as quick as i can, cripple can be an issue (especially if th derv's use their PBAoE) a reduce cripple shield/insignia may be helpful here.

Now you're out of the bettle room you'll see a line of the frogs, run through them, into the groups of allied frogs, try to get these all killed. Once passed the allied frogs you will see the Ophil Patriach, you will need to kill this boss for the boss key (if any allied frogs run through with you, go and aggro the boss, then run back a little so the allied frog(s) gets killed, otherwise the rits will use Ancesters rage, which can kill you). after any allied frogs die, go aggro the boss again, and wait (outside his melee range) untill all other frogs are attacking you in melee range, once they are deaths charge to the boss, then cast EBSoH + Sliver + BUH! remeber to attack things with your scythe while not casting! (the reason why i wait outside his mele range until everything is melee'ing me, is because this helps sliver to target him) if you get unlucky and sliver doesn't want to target him, keep deaths charging to him.

After getting the boss key run around to the boss lock, then run to the next res shrine, and onto Khaabus. For kill Khaabus do the same as you did for the boss key boss (wait for them to melee you, then deaths charge to him) remembering to attack with scythe. once the boss is dead the chest probably wont be spawned, as you have to kill the 2 warrior frogs in his group (Ophil Amini), you can break aggro to see what ones you need to kill (they are the ones in the middle group) and deaths charge to one of them. Once those 2 are dead the chest will spawn and you're done.
Catacombs of Kathandrax

Quote:
Monk / Dervish
Owoj8sQ8qR3VaR1DREqXylAE6DA
[Shield of Absorption][Spirit Bond][Protective Spirit][Spell Breaker][Fleeting Stability][Pain Inverter][Blessed Aura][Essence Bond]
Monk / Necromancer
OwQTQGH/4Iln8OyMk0Lf4D
[Blessed Signet][Purge Signet][Blood is Power][Rebirth][Vital Blessing][Life Attunement][Holy Wrath][Retribution]
Ranger / Monk
OgMT00LiZySz3pBk5A5Y7QeQfA
[Glimmer of Light][Healing Whisper][Patient Spirit][Healing Spring][Serpent's Quickness][Quickening Zephyr][Essence Bond][Balthazar's Spirit]
Cathedral of Flames

Quote:
Monk / Mesmer
OwUTMmHD5JiUPuraRAAAReoPA
[Spell Breaker][Protective Spirit][Shield of Absorption][Spirit Bond] [Mantra of Resolve] or [sympathetic visage] [Blessed Aura][Balthazar's Spirit][Essence Bond]
Mesmer / Monk
OQNTA4APmRoCCibykQC9AfkPA
[Signet of Illusions][Illusion of Weakness][Ether Signet][Rebirth][Vital Blessing][Life Attunement][Retribution][Holy Wrath]
Quote:
Originally Posted by Nightow
Rt/Mo 600 Fast CoF runner
[build=OAOj8whM5QWMrl1DaR3VhE0D6DA]

Mo/Me No Heals Required Smiter
[build=OwUTEM3C5IipskAEf5TegAA]
Darkrime Delves

Quote:
Originally Posted by A Simple Farmer
Monk/Mesmer
OwUTEwnCZSL6uqegm0DKiQfAgAA
[Spirit Bond][Protective Spirit][Shield of Absorption][I Am Unstoppable][Ancestor's Visage][Spell Breaker] [Blessed Aura][Essence Bond]
Monk/Necromancer
OwQDQjzPTpE3BlE4D5D0DhEPgA
[Blood Is Power][Aura of Stability][Signet of Devotion][Blessed Signet][Vital Blessing][Life Attunement][Holy Wrath][Retribution]
Ranger/Monk
OgMT02rhZB52uyn58d5RfSJA
[Serpent's Quickness][Quickening Zephyr][Famine][Healing Spring][Healing Whisper][Essence Bond][Balthazar's Spirit][Rebirth]
----------------------------------------------------------------------------
If I had to do it again I'd use this build...
(8 secs on Visage)
OwUTEynCXSL6uqegm0DKiQfAgAA
Also a Mesmer/Monk for a smite, or I'd bring a couple weapons for the straggling Mist Vaettir that tend to hang on.
Mesmer/Monk
OQNDAcwzMC1QC9IfgPibnEZC
[Signet of Illusions][Vital Blessing][Life Attunement][Holy Wrath][Retribution][Ether Signet][Purge Signet][Rebirth]
Quote:
Originally Posted by Dzjudz
I tried Darkrime Delves on my perma for the first time today and succeeded on my first try. I haven't seen the build I used in this thread yet:

[Glyph of Swiftness][Deadly Paradox][Shadow Form][I Am Unstoppable][Dark Escape][Ear Bite][Signet of Infection][Death's Charge]

If you want take a furious weapon, although it's not needed. A normal sword charges Ear Bite in 4 hits. This build is great because the dmg doesn't use any energy and the Jotun bosses don't have any healing.

Of course you can make this build an A/Me with echo or to A/any with an essence. You can use a consumable speed boost and replace dark escape with anything you want. It's very flexible.
Frostmaw's Burrows

Quote:
Originally Posted by Sacratus Ignis
1) 600 resolve tank
[Protective Spirit][Spirit Bond][Shield of Absorption][Spell Breaker][Mantra of Resolve][“I am Unstoppable!”] (or dwarven stab + booze), [Blessed Aura][Essence Bond]

2) UA smiter [Unyielding Aura][Balthazar's Spirit][Essence Bond][Retribution][Holy Wrath][Blood Ritual][Blessed Signet][No Skill]

3) The bat/wurm killer This role can be fulfilled in one of two ways...
a. RoJ smiter can be done by human or hero, for hero I’d suggest going Mo/E for [Glyph of Swiftness] etc... for human, go Mo/Me for [Ray of Judgment][Arcane Echo][Mindbender][Smite Hex][Smite Condition][Remove Hex]["By Ural's Hammer!"][Pain Inverter]

b. Derv bomber Lots of options here - should be played by a human though as its hard to micro this hero while you tank! I'd suggest...
[Aura of Displacement][Mystic Sandstorm][Mirage Cloak][Heart of Holy Flame][Dust Cloak][“I am unstoppable!”] and whatever other end effect enchants you want.

Usage: The majority of the dungeon is incredibly easy... literally just bond the tank, tank stay alive - use resolve to deal with maelstorm and other annoying garbage. I am unstoppable is mainly for tanking wurms as they KD the hell out of you and do a lot of spike damage when they first come up. IaU and resolve are also good for tanking smaller groups of bats as they let you cast through daze and mind shock.

Killing wurms: For wurm groups, throw up iau right as you aggro as well as spell breaker. Once all the wurms are up, have the RoJ monk use the double RoJ on them. The RoJ can also spam smite hex and smite condition on you for more damage since the wurms apply a ton of hexes and conditions. If you are using the derv, as soon as you aggro, the derv should stack his enchants, hit iau, then AoD into the wurms and mystic sandstorm for a huge spike and a free teleport out since AoD ends. Also most wurms will just auto attack you, doing damage to themselves. The exception seems to be some siege wurms and the occasional wurm boss.

Killing bats: This is the only hard part of the dungeon, and the reason why no one has run it until recently. This breakthrough allows ANY dungeon in game to be 3manned, since the only thing stopping people in this dungeon and a few others was the bat presence.

There are no bats on f1, and the bats on f2 can be avoided by going the long way and killing the drakes/elementals which are easy as a 600. There are no bats on floor 5 as well.

Strategy changes a bit if there are 10 bats in the spawn vs 2-4. For smaller groups of bats, the 600 can tank them successfully. Cover PS and Spirit Bond with as many other things as you can, throw up iau and resolve, and bow the small groups of bats. They will soulrending spike you, but since you have resolve and iau you can spirit bond spam to keep it up. As long as they don't get your PS you are fine. As soon as aggro is set on you, the RoJ (who should have precasted echo mindbender etc) or derv can jump in and kill them.

For 10 bats, things are hairier. I'd suggest sending in the derv or RoJ to spawn them, then UAing them back after they get owned. If using the RoJ, the RoJ can basically run in, cast RoJ, get spiked to death, and be UA'd back. After 2-4 well placed RoJs, the bats die. The derv bomber can use his combo similarly. When there are just a few bats left, the 600 can tank. Also, I've found that a good strategy is to have the pugs stand JUST out of bat aggro range, so that the npcs move up. If the bats engage the npcs, you have 4 disposable tanks to hold aggro while RoJ (and if you are lucky, pugs) kill the bats.

For floor 5, pull the jotun into the balls if you want to kill them quickly. Tank the smaller groups of wurms, then have the pugs and support toons spread out on the back wall (looks like a cliff). The sieges and bosses will pop - go stand a little ways out from the wall and the bosses will all burrow to you. Tank them as best you can - the spawns are easy enough. RoJs or sandstorm bombs should drop them quickly. Frostmaw himself uses dark apostasy which will result in him owning you. Whenever he kills you, get UA'd and immediately throw PS and SB up to go back to tank him. Your object is for you and the npcs to hold focus while the RoJ kills. After a few minutes... GG you win.

By my 4th try on this run, I'd gotten overall time down to an hour. But it started rough as I was figuring things out and learning how to better tank bats and wurms... first try took nearly 2 hours. You can charge 30-40k each for the run though, and pocket 150-200k for a run + a chance to open EotN's most profitable chest (since it drops over 5 different items worth 100k+ecto).
Heart of the Shiverpeaks

Quote:
Originally Posted by A Simple Farmer
Monk/Mesmer
OwUTMwnC5RLeXrHRglQERfAQAA
[Spirit Bond][Protective Spirit][Shield of Absorption][Mantra of Resolve][Arcane Echo][Spell Breaker] [Blessed Aura][Essence Bond]

Monk/Paragon
OwkC48zUKBNWJB+Q+g8QIxDI
Just a standard monk will do. I didn't know what to expect so I brought a Mo/P with cautery sig and aura of stability but I didn't use it. Would’ve been easier with just standard Mo/N but drop attunement for balth.
Oola's Lab

Quote:
Monk/Mesmer
OwUTMwnCZSL6uqeICIigUUfAgAA
[Spirit Bond][Shield of Absorption][Protective Spirit][Mantra of Resolve][Spell Breaker][Light of Deldrimor][Blessed Aura][Essence Bond]
Monk/Necromancer
OwQC48zUKxdQJB+Q+g8QIxDI
[Blood Is Power][Aura of Stability][Signet of Devotion][Blessed Signet][Balthazar's Spirit][Vital Blessing][Holy Wrath][Retribution]

The run to the dungeon is actually harder than the dungeon itself. Hiring a dedicated runner may be viable as that will allow you to drop [Spell Breaker] and [Mantra of Resolve]. Ideal skills in place of those would be [Spiteful Spirit] and [I am Unstoppable!]. Beware of pop ups on Level 1 near the Beacons. Let the Golems kill the Skelks when possible. If you do not have [I am Unstoppable!] then be slow to aggro as Knock-Downs may chain together.
Quote:
Originally Posted by aga
Oola's Lab as a sin. For this you will need a long bow, zealous daggers and candies to increase speed. With practise this run can be done in 9-10mins, 4 mins for lvl 1 & 2 and 1 min for lvl 3.

Take quest from Blimm in Rata Sum, then run to the dungeon. Now lvl 1 is by far the hardest, you may want to use an essence for this lvl, as casting GoS wastes 1second and in that time the golem's AoE could easily kill you. Run all the way to the end, where Xien spawns for the last time (just before the portal to the next lvl) spawn him, then run back, to de-aggro the golems, then equip a longbow and get him away from the golems, and lure him back to the spiders to feed sliver. Kill him, pick up the key and run through the portal.

Now lvl 2, this is easiest lvl, run to the Flux Matrix pick it up and lure the Malfunctioning Enduring Golem to the thing that charges it (I forget the name =P), you may need to run backwards make him come all the way, then charge the Flux Matrix and drop it, rinse and repeat until he's dead, then run round to where you got the Matrix and pick up the key, then run to the lock and onto the next lvl.

Finally lvl 3, run to the boss and lure him where i did in the link, and sliver him, i use a summon stone to help kill him, melee summons are best for this. spam Shadow Refuge, as his monster skill will kill you fairly quickly (he will sometimes kill you at the same time as he dies), once he's dead get the chest and you're done .

http://s999.photobucket.com/albums/a...nt=gw032-1.jpg
Ooze Pit

Quote:
Originally Posted by tuna-fish sushi
Monk/Mesmer
OwUTMwnC5peoFvrRgICAReoPAA
[Protective spirit][Spirit bond][Shield of absorption][Mantra of resolve][Spell breaker][Blessed aura][Balthazar's Spirit][Essence bond]
Mesmer/Monk
OQNDAcwzMC1QC9IfgPibnEZC
[Signet of Illusions][Purge signet][Ether Signet][Rebirth][Vital Blessing][Life Attunement][Retribution][Holy Wrath]

For Bosses you’re going to have to find out how far they pull. As soon as they use Gelatinous Ooze you run back so they lose aggro, then count to 15 before you re-aggro. Only focus on one at a time.
Raven's Point

Quote:
Originally Posted by aga
Ok guys, here's one more gift I give to all you dungeon runners, as i'm moving on to Aion and won't be playig GW much, Raven's Point as a perma! This run is potetially one of the most profitably, with practise it could be ran in 25-30mins, and you can charge 18-22k per person, and it is(was, maybe after this) a rare run.

Level 1, this is the hardest, for 1 reason, incubi, but if you're running pugs ask them to bring damage skill (not anything with melee, will explain why later). Once you get to the dungeon, you'll see 1-3 incubi infront of you, don't use SF, all you do is here is prefrom a sem-tanking role, and some pulling. So tank the incubi, and ask pugs to kill them, you can do them 1 by , as they aren't always a group. Continue doing this (watch out for Vaettir spawns along the way) until you see a Vaettir ele boss, now you can use SF, and kill the boss, pugs can help if you want them to. After he is dead use the chest, and pick up the torch, light the 2 beacons, and run through the door nearest where the boss spawns. Keep the torch, and run to the destroyer boss, you have to light the 2 beacons near the door to him, once this is done, try and lure the Vaettir, including the boss the the destoyers, and they will damage them a fair bit, and sometimes kill. Once the Vaettirs are dead start killing what's left, spamming your attack skill and Rad Field, once they are all dead pick up the key, and run to next level (again watch out for Vaettir spawns near the lock, use IAU.

Level 2, this can be the logest if your ranks aren't great. Run pastt he mob of Vaettirs to the ele boss, kill him, pick up the torch and lightt he 2 beacons, keep the torch and run to the destroyer boss, kill his group, pick up the key and onto the next level.

Level 3, almost there =), run to the right, and ask the pug to follow, try not to aggro the 2 groups of destroyers you encounter. Go to the shrine and ask the pugs to pay, and tell them to stand still (this is important at this point) run to where all the npc dwarves are, and get the asura person to "fix" the ice darts, to do this stand near the one you want fixed. Once he has fixed them the pugs are free to move around. The destroyer will probably spawn as you're doing this, or maybe before. Kill all the destroyers until the main boss spawns. You can ask the pugs the help (this is why you don't want people to bring damage in melee range, as you need to keep aggro here, if you lose aggro the destroyers will almost certainly kill your team). There are 2 types are destroyers that are annoying, the warriors who use HB, and the Rangers, as they use Lightning reflexes. Once they are all dead, get the chest and you're done



Now for the build you can change Rad Feild for Ebon Battle Standard of Honour, or that Acid spell (forgot the name, something like alkmar's acid). I've not tried this, but, maybe it will work, standard A/E build, with IAU and have another sin with Winter run with you when you need to kill destroyers, maybe QZ for moar spam, and any other spirits you see fit.

Almost forgot, the attributes are 11+3+1 in shadow, 10+1 in crit, and 10 in scythe.
Quote:
Monk/Mesmer
OwUTMwnC5RLeXrHLhICRAgoPAA
[Spirit Bond][Shield of Absorption][Protective Spirit][Arcane Echo][Spell Breaker][Drain Enchantment] or [Mantra of Resolve][Blessed Aura][Essence Bond]

Monk/Necromancer

[Blood is Power][Signet of Rejuvenation][Signet of Devotion][Blessed Signet][Retribution][Holy Wrath][Balthazar's Spirit][Vital Blessing]

Ritualist/Monk
OAOjAyiM5Mfzy55kcGt3cVzXHA
[Pain][Bloodsong][Wanderlust][Earthbind][Anguish][Painful Bond][Extinguish] Optional: [Disenchantment]

For the Stormcloud Incubus' (up to 2 at a time); flag smite way-way-way back. Flag Rit just outside aggro of smite for BIP (closer to Stormclouds). Stand beside Rt cast up PS then Arcane Echo, smite will BIP you. Meanwhile, cast spirits from left to right. Wait for energy to Regen as Rit casts. Move real close, cast SB, then SPB, aggro (double cover if the two are close together), then run way-way back, to within aggro range of spirits. You will be dazed, ignore it. Rit should clear it. As soon as it gets within spirit range, don't move, just cast PS, SOA and SPB. As long as you have Spell breaker up they will just try casting spells until they run out of energy at which point they will attack (so even if you are dazed, they aren't attacking so you have time to cast up). So concentrate on PS and covering it with SPB, and SOA if you can (also target and cast the Rit hex on them).

On level 2 there is a group of Dredge. You can see them. Don't aggro they will kill you.

You will need to kill a Dredge hunter. Use the walls to hide from arrows / Dazed condition while you dispatch the Warrior, then Spirit him. Also use same technique on the Destroyer of Deeds.
Quote:
Originally Posted by A Simple Farmer
So it took a lot of trial and error to figure out the Stormclouds. For this dungeon, I took a Dwayna farmer. This technique may apply to the other dungeons, but I probably won't get around to checking them for a while, so hopefully someone else can confirm this.

Technique
For stormclouds (up to 2 at a time); flag smite way-way-way back. Flag Rt just outside agro of smite for BiP (closer to Stormclouds). Stand beside Rt cast up PS then Archane echo, smite will BiP you. Meanwhile cast spirits from left to right. Wait for energy to regen as Rt casts. Move real close, cast SB, then SpB agro (double cover if the two are close together), then run way-way back, to within agro range of spirits. You will be dazed, ignore it. Rt should clear it. As soon as it gets within spirit range, don't move, just cast PS, soa and SpB. As long as you have Spell breaker up they will just try casting spells until they run out of energy at which point they will attack (so even if you are dazed, they aren't attacking so you have time to cast up). So concentrate on PS and covering it with SpB, and SOA if you can. (also target and cast the Rt hex on them)

In level 2 there is a group of Dredge here. You can see them, they are the next two closest groups. Don't agro they will kill you.
http://img529.imageshack.us/img529/6937/gw133vi7.jpg
http://img529.imageshack.us/img529/g...jpg/1/w800.png

Drain enchantment is for mist Vaettir, cast it after they cast illusionary weapon. They both have the same recharge. The group above, was a lot of Mist, which I had a problem with. So I brought in the Rt after agro lock, spirit up, hex, pickup drops. Also good technique for the Destroyers.

Just after the above pic you have to kill a Dredge hunter. Use the walls to hide from arrows/Dazed condition while you dispatch the Warrior, then Spirit him. Also use same technique on the Destroyer of Deeds.

Builds
Tank
13(16) Divine Favor, 14 Protection Prayers, 8 Inspiration Magic
OwUTMwnC5RLeXrHLhICRAgoPAARaven's
[Spirit Bond][Shield of Absorption][Protective Spirit][Arcane Echo][Spell Breaker][Drain Enchantment][Blessed Aura][Essence Bond]
If you are getting interrupted a lot, & don't have a sense of timing, you could probably sub Drain Enchantment for Mantra of resolve, and rely on the Rt to clear stragglers.

Smite
3 Blood Magic, 16 Smiting Prayers, 14 Protection Prayers, 2 Divine Favor
[Blood is Power][signet of Rejuvenation][Signet of Devotion][Blessed Signet][Retribution][Holy Wrath][Balthazar's Spirit][Vital Blessing]

Dwayna Farmer
15 Communing, 13 Channeling Magic, 7 Spawning Magic
OAOjAyiM5Mfzy55kcGt3cVzXHA
[Pain][Bloodsong][Wanderlust][Earthbind][Anguish][Disenchantment][Painful Bond][Extinguish]
Feel free to drop Disenchantment. A big mana pool is essential esp, keep a bit of energy for Extinguish when dealing with dazed.

I had to use a couple clovers, as there were quite a few surprises in this dungeon, & a lot of pops. I bet you could run it clean with a little practice. I'm sure it's run-able for $$$, but you'll want to do a couple dry runs first.

A two man, Monk and Rt with Smite hero would be very effective. Teamspeak a must.
Rragar's Menagerie

Quote:
Originally Posted by Masta Steve
I've noticed you guys have a different version of the Rragars run than what I use so was going to post my version. It requires 1 600, 1 smite, 1 healer for smite, 1 perma or R/A. I've been able to do this run, from Doomlore to end chest, in 35 mins (that was with Ranger/A though). In theory a Perma Sin should work just as well if not better than a R/A.

600
OwUTMsHDXqeQL6uKiICQXEgQfAA
[Prot Spirit][Spirit Bond][Shield of Absorption][Spell Breaker][Mantra of Resolve][Ebon Vanguard Sniper Support][Blessed Aura][Essence Bond]
15 Protection Prayers, 13 Divine Favor, 7 Inspiration Magic

Smiter
OwQDQjzPHp8k3JkyLf4TmA
[Blessed Signet][Purge Signet][Blood is Power][Vital Blessing][Balthazar's Spirit][Holy Wrath][Ret Aura][Rebirth]
16 Smiting Prayers, 15 Protection Prayers, 3 Divine Favor, 3 Blood Magic

Healer
OwIT0SYaZqBcjAMKCMiA6QfQmAA
[Patient Spirit][Dwayna's Kiss][Jamei’s Gaze][Spotless Soul][Spell Breaker][Edge of Extinction][Essence Bond][Rebirth]
(I've had people use their heroes with no runes, but ideally)
16 Divine Favor, 15 Healing Prayers, 20% enchant weapon

Perma Sin
OwZkgkezHPmk0HPiOzdZD0E0uouI
[Glyph of Swiftness][Deadly Paradox][Shadow Form][Dwarven Stability][Dash][Dark Escape][Ebon Sniper Support][Ebon Vanguard Assassin Support]
16 Shadow Arts(Rest doesn't really matter), 9 Air, w/e

1st Floor
Basically straight forward run, get the perma sin to run your group to Rragars. 600 kills everything up to Rragars on 1st floor. The healer monk puts Spell Breaker on the 600 before each group, and the 600 uses his when the Healers SB is about to wear off. Then the perma runs the rest of it. This can be quiet tricky I'm told, since a lot of the mobs on the 1st floor tend to deal damage through SF (i.e. Shockwave, Vile Touch, etc). If the perma fails on 1st floor the 600 can still clear the way.

2nd Floor
Same thing again, 600 kills everything up to Rragars, but the only difference is that the Healer Monk has to pay attention. The Fleshreaver Harrowers, use Weapon of Remedy and Vengeful Weapon, which can spike the Smiter. Healer monk basically spams their skills to keep the smiter alive. After Rragar is downed the perma runs the rest of the way to the 3rd Floor.

3rd Floor
If you are running people for money I recommend making them pay once you get to the 3rd floor, since Rragar can be killed by a perma sin no problem (or make them pay before u grab the Boss Key, you cannot solo the Fleashreavers since they can go through SF, or u will be spiked by Rit Weapons). 600 your way to the boss key (sometimes there is 1 or 2 Fleashreavers spawn behind a wall, don't worry u can still kill them with sniper support and smites, since they can attack through the wall). After that 600 your way to Rragar and the Hidesplitter.

Rragar/Hidesplitter
When you start to kill these 2 have the healer monk constantly keep Spotless Soul on you, since the Hidesplitter will daze you if there are conditions on you. Also have the healer monk and the 600 switch off on Spell Breaker so you can have it up almost 100% of the time. Kill Rragar 1st since he can res the Hidesplitter. Once the Rragar is downed the Hidesplitter will KD you with every attack he does, but don't worry he is easy to kill just time your spells right. The perma since helps kill Rragar and Hidesplitter through out this fight with sin and Sniper Support.

*Sidenote* If you have a human Healer monk, you can have the perma sin run to the end of 1st and 2nd floor so once you grab floor key, he can zone.
Also on the Charr groups focus fire on the Dominators 1st since they can 1. Res and 2. Powerblock. After that go after the healers.
Secret Lair of the Snowmen

Note: There are so many builds for this dungeon that I’m not going to add each one here. First three are listed, but there should be others in the thread is you’re looking for something else.

Quote:
Originally Posted by A Simple Farmer
Tank16 Protection Prayers, 16 Divine Favor
[Spirit Bond][Shield of Absorption][Protective Spirit][Frenzy][Spell Breaker]["I Am Unstoppable!"][Essence Bond][Blessed Aura]
OwES8YITaR3V1DaFRE0k6DAE
I have a Sup Divine Headpiece and Sup Prot Handpiece. I'm sure you could just swap headpieces from divine to prot, I'm just too lazy.

Smite16 Smiting Prayers, 14 Protection Prayers, 5 Divine Favor
[Weapon of Quickening][Blessed Signet][Signet of Devotion][Signet of Rejuvenation][Retribution][Holy Wrath][Balthazar's Spirit][Vital Blessing]
OwgT44HDnhemSKJ3N8R+QeESAA
You can pretty much run any smite you want.

Use:
I like to use Weapon of Quickening to get a near back to back SB (if you cast it as it comes up, Mega can't knockdown). That being said keep up frenzy & SoA up at all times in battle. Use "I Am Unstoppable!" when SB is down, for continual agro.

Note:
Some of the Snowmen (paragon's I think) won't move if you agro them, so if you stop while they are in Spell range (& out of spear range). You won't kill them. Move closer to them. It's stupid.
Quote:
Originally Posted by Miska Bow
[build;OgQTU4DjHKPoL4LYqy3QVkmkNAA]

Aggro, run behind wall, use troll onguent to waste the Glimmer Boy's interupt, let them get it in the face.

repeat on 2nd wave.

Rezone and repeat.
Quote:
Originally Posted by smilingscar
Mesmer/Assassin

OQdVAMROOv8ZiHZJQnxEAGozzGUGAA
[Deadly Paradox][Arcane Echo][Shadow Form][Channeling][Spirit of Failure][Ether Nightmare][Cry of Pain][Wastrel's Worry]

I've used this to kill just about everything in the Secret Lair of the Snowmen in HM. Simply aggro as much as you can while maintaining Shadow Form and Channeling. Then, use Ether Nightmare and Cry of Pain twice; this will drop everything but cordial snowmen down to near death (they have a self heal that sometimes necessitates more casting). Now, I like to kill things one at a time (superstition tells me this gives better drops) so at this point I tab and click Wastrel's Worry. One cast will kill each foe, and with a one second recharge it only takes half a minute more to kill each mob than if I killed them all at once with EN or CoP.

Watch you health. You are not immune to ice darts, avalanches, or jets, but if you dodge the jets and don't linger in the darts you'll have no worries. Also, I usually skip the snowmen that won't bunch up (the impeccables, industrious, and I think bustling snowmen that hang around jets/darts). With this you build can easily make it to and kill Freezie.
Sepulchre of Dragrimmar

Quote:
Originally Posted by A Simple Farmer
Easy fun run this one.
I'm not a fast runner, so I'm sure you can go a lot faster: 1-2 minutes to dungeon, 15-20 for lvl 1 and 5-10 for lvl 2.

Tank
14 Protection Prayers, 16 Divine Favor, 6 Wilderness Survival
[Spirit Bond][Shield of Absorption][Protective Spirit][Serpent's Quickness][Spell Breaker][Pain Inverter][Essence Bond][Blessed Aura]
OwIT8WIjNSL6uqeA5IiQuUfAgAA
Make sure to have lots of energy to deal with Remlok (I've got 40-45)
Only use WoQ & SQ to halve your SBr when dealing with dryders.
SQ meshes nicely with pain inverter for bosses.
SQ then SBr for slowdown hexes for elementals & reduce downtime.

Smite
16 Smiting Prayers, 14 Protection Prayers, 5 Divine Favor
[Weapon of Quickening][Blessed Signet][No Skill][No Skill][Retribution][Holy Wrath][Balthazar's Spirit][Vital Blessing]
Make sure you have 5 Divine, so that you'll get 10 energy to cast Weapon of Quickening from 1 blessed signet.

Use:
The only hard part to this dungeon is the having Remlok run in beside you. If you can pass the first room, then you'll complete the dungeon.
1st room (lvl 1)
The trick is to cast PS then, WoQ, SQ then SBr. Nothing else. Agro both groups, keep moving so Remlok doesn't use his healing sig. He'll die real fast. Cast SBo SoA....
From there, pick up the Strength thing, open the door, and take the North exit to the main room, with the traps and elementals. Flag hero well back, don't worry about WoK anymore (Quickening Zephyr). Kill all elementals around the first group of Stalagmites, Remlok will die and won't res (you can't kill the Stalagmites).
From there, bring Ogden Forward and complete rest of dungeon leaving Remlok dead (poor Remlok).
Lvl 2
Remlok will level with you just repeat the, agro and wait till he dies technique.

All in all this is a really easy fast run (compared to COF) that you can pretty easily run people. As a variation with a human smite, you can have them bring QZ hide the energy. Freeing up the skill slot on the tank for something more useful (LoD?). Which with a good team, should speed up things even more.
Shards of Orr:

Quote:
Monk / Ranger
OwIT8WoiV6uSLqeIigm84QfAgA
[Shield of Absorption][Spirit Bond][Protective Spirit][Spell Breaker]["I Am Unstoppable!"][Storm Chaser][Essence Bond][Blessed Aura]
Monk / Necromancer
OwQTQGH/44OnMlhke5DfyE
[Blood Is Power][Purge Signet][Blessed Signet][Vital Blessing][Life Attunement][Holy Wrath][Retribution][Rebirth]
Ranger / Monk
OgMScZMHRH5bHAAQfyTmA
[Greater Conflagration][Serpent's Quickness][Quickening Zephyr][Optional][Optional] [Essence Bond][Balthazar's Spirit][Rebirth]
Slavers' Exile

Vloxen Excavations

Quote:
Originally Posted by Saft
OwUTE0nC35uqFrHREPoIAgoPAA
[Spirit Bond][Protective Spirit][Shield of Absorption][Spell Breaker][Ancestor's Visage][Sympathetic Visage][Blessed Aura][Essence Bond]

Standard Famine with Frozen Soil
OgMT0mLj5p8hc2OXH7m+Qe8rBA
[Famine][Serpent's Quickness][Quickening Zephyr][Frozen Soil][Essence Bond][Balthazar's Spirit]

Smiter
OwQDQjzPHp8ko8Ohke5DfA
[Blessed Signet][Purge Signet][Blood is Power][Holy Wrath][Retribution][Life Attunement][Vital Blessing]

[Visions of Regret][Backfire][Wastrel's Worry][Empathy][Shame][Auspicious Incantation][Spirit Shackles][Draw Conditions]



It was my first run, I've ever done and I've had a lot of luck.
You have to spam all your Enchantment and not to lose PS and keeping up SB.
Something to remove your Death Penalty is also useful/necessary.

Last edited by Marty Silverblade; Aug 31, 2010 at 07:31 AM // 07:31.. Reason: Updating.
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Old Sep 18, 2008, 11:43 PM // 23:43   #2
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Reserving post - Marty
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Old Sep 19, 2008, 08:11 AM // 08:11   #3
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Reserving post - Marty
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Old Sep 19, 2008, 11:40 PM // 23:40   #4
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Long time no post,

For shards of ore I used a 600mo/ele with ward of stability & just Ogden.
For Ooze I just used a 600rt (faster)
For Snowmen I used a Ele tank, but it's not as good as the Ranger/Mo for Snowmen.
For Slaver's I just ele tanked, but it's very slow, I think the PermaSin Voltaic thing is worth posting. Could probably do it with just 3 heroes...

Good thread idea!

*edit
Just completed Heart of Shiverpeaks, pretty easy, very runable

Monk / Mesmer
OwUTMwnC5RLeXrHRglQERfAQAA
[Spirit Bond][Protective Spirit][Shield of Absorption] [Mantra of Resolve] [arcane echo][Spell Breaker] [Blessed Aura][Essence Bond]

Monk / para
OwkC48zUKBNWJB+Q+g8QIxDI
Just a standard monk will do. I didn't know what to expect so I brought a mo/para with cautery sig and aura of stability but I didn't use it. Woulda been easier with just standard mo/ne but drop attunement for balth.

Last edited by A Simple Farmer; Sep 20, 2008 at 01:34 AM // 01:34..
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Old Sep 21, 2008, 02:22 AM // 02:22   #5
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Quote:
Originally Posted by A Simple Farmer View Post
Just completed Heart of Shiverpeaks, pretty easy, very runable
Do you still have to run the bombs? or will this work without running them?

Last edited by KycooGhost; Sep 21, 2008 at 02:55 AM // 02:55..
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Old Sep 22, 2008, 03:30 AM // 03:30   #6
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Quote:
Originally Posted by KycooGhost View Post
Do you still have to run the bombs? or will this work without running them?
Yeah no bombs. Magmus died pretty easily.
----------------------------------------------------------------------------
----------------------------------------------------------------------------

Just completed Darktime Delves. Pretty hard. Level 1 is the hardest with all the Vaettir
Mo/Me
OwUTEwnCZSL6uqegm0DKiQfAgAA
[Spirit Bond][Protective Spirit][Shield of Absorption] [I Am Unstoppable] [Ancestor's Visage][Spell Breaker] [Blessed Aura][Essence Bond]
Monk / Necromancer
OwQDQjzPTpE3BlE4D5D0DhEPgA
[Blood Is Power][aura of Stability][signet of devotion][Blessed Signet][Vital Blessing][Life Attunement][Holy Wrath][Retribution]
Ranger / Monk
OgMT02rhZB52uyn58d5RfSJA
[Serpent's Quickness][Quickening Zephyr] [Famine][Healing Spring][Healing Whisper] [Essence Bond][Balthazar's Spirit][Rebirth]
----------------------------------------------------------------------------

If I had to do it again I'd use this build...
(8 secs on Visage)
OwUTEynCXSL6uqegm0DKiQfAgAA
Also a Mesmer Monk for a smite, or I'd bring a couple weapons for the stragling Mist Vaetir that tend to hang on.
Mesmer/Monk
OQNDAcwzMC1QC9IfgPibnEZC
[Signet of Illusions][Vital Blessing][Life Attunement][Holy Wrath][Retribution][Ether Signet][Purge Signet][Rebirth]

----------------------------------------------------------------------------
I might try taking a crack at it with an earth tank. I'll post if it's better.
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Old Sep 22, 2008, 10:58 AM // 10:58   #7
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I often run Ooze pit with a 600 ele and smiter hero its a lot faster than any monk run as a ele can kill the boss mob in about 3 mins using Burning speed. However Suicide is needed.

Just bog stander

smiter with ele 600 perma OF
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Old Sep 22, 2008, 01:48 PM // 13:48   #8
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Quote:
Originally Posted by MercenaryKnight View Post
I previously tried doing cof runs with my rit primary and I noticed that I had difficulty especially with murakai. Since her skill will become complete if you only use spellbreaker once, and it'd be a pain to try and get the hero to regain energy and then quickly recast spellbreaker.

Any advice about the rt/mo variant? I tried copying the wiki build that supposedly said "1 spellbreaker use will be enough for murakai" which I laughed pretty hard at considering it was barely down to like 1/3 of life.
Murakai can't kill you with no Spell Breaker up. I ran CoF till my r10 on my monk. I would use Spell Breaker on recharge but the times it wasn't up she never does enough to even remotely try to kill you. Even when her summons appear all you need is SoA, Prot spirit and Spirit Bond to survive. So if anything the Rit/Mo variant would be faster because of VwK.
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Old Sep 22, 2008, 04:51 PM // 16:51   #9
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Ragars

Mo/Me

OwUXEGILgB0AH84peoFvrRE5hHUfAQA
[Spirit Bond][Protective Spirit][Shield of Absorption] [Ancestor's Visage][Spell Breaker] [Blessed Aura][Essence Bond][Balthazar's Spirit]

Monk / Necromancer

OwQXABCUgD0AH844Op8k0Lk5DfyE
[Blood Is Power][Purge Signet][Retributition][Blessed Signet][Vital Blessing][Life Attunement][Holy Wrath][Retribution]

Ranger / Monk

OgMXcBLkBM3YH8gB5sduOWaAANRfIPA
[Serpent's Quickness][Quickening Zephyr] [Frozen Soil][Glimmer Of Light][heal or ....][Essence Bond][Balthazar's Spirit][Succor]
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Old Sep 23, 2008, 01:50 PM // 13:50   #10
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Cool

Probably get flamed, trolled etc, but am I right in assuming farm = HM for all these builds only I don't see anyone mentioning if their for NM or HM
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Old Sep 24, 2008, 09:44 AM // 09:44   #11
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you can use either the 600/smite build for CoF/SoO for Oolas lab HM,got to end chest on 1st practice run in 1 hour 45 mins just look out for spirits of disenchantment you can avoid them but keep your eyes open
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Old Sep 24, 2008, 11:17 AM // 11:17   #12
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Small suggestion to Ooze running: 600 tank with [diversion] for the gelatinous absorption skill.

- Ganni

Last edited by DarkGanni; Sep 24, 2008 at 11:22 AM // 11:22..
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Old Sep 25, 2008, 12:33 AM // 00:33   #13
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Just completed Oola's Lab.
Easy Dungeon - harder to actually get there.
Beware popups on Lvl 1 near Beakons.
Let the Golems Kill the Skelks.
If you agro too much the knockdowns tend to chain together...

Mo/Me
OwUTMwnCZSL6uqeICIigUUfAgAA
[Spirit Bond][Shield of Absorption][Protective Spirit][mantra of resolve] [Spell Breaker][Light of Deldrimor][Blessed Aura][Essence Bond]
Monk / Necromancer
OwQC48zUKxdQJB+Q+g8QIxDI
[Blood Is Power][aura of Stability][signet of devotion][Blessed Signet][Balthazar's Spirit][Vital Blessing][Holy Wrath][Retribution]

----------------------------------------------------------------------------
If I were to run this for $$$, I'd hire a runner to run the party there (shuttle to lab). So you wouldn't then need Spell Breaker or Mantra of Resolve. Then you could focus on doing some real damage, and get a decent stability spell.
The build that would then work best would be a 600rt with [I am Unstoppable!] or A 600ss Or a 600Searing Flames.
(Do you need the builds? Does getting run there count? If not the rest of the Dungeons are going to be much harder.)
----------------------------------------------------------------------------
note: runestones seemed to drop like crazy. I got 31(930g).
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Old Sep 25, 2008, 08:26 AM // 08:26   #14
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guys could i get a request for a build to run/farm Vloxen Excvations?
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Old Sep 25, 2008, 11:59 PM // 23:59   #15
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Quote:
Originally Posted by Rothan Celt View Post
guys could i get a request for a build to run/farm Vloxen Excvations?
This might get you started.
Just checked the foes list on wiki, I see it looks like there's stone summit. Although I haven't tried the Dungeon yet, I did have success with this build for Slaver's (was slow bc of dazed condition from distractor).

While it's definitely over-kill, it has low energy requirements and is pretty much immune to everything, and can shutdown monks. The drawback would be the speed.

I'll take a crack at it, I'm sure there's an easier build.
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Old Sep 26, 2008, 02:43 PM // 14:43   #16
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I did Dragrimmar with the CoF Build. The difference was my team mate, who killed the Icy Stalagmites.

If SB runs out and there is any dryder alive, you need to cover PS with at least 2 other enchants. It's not hard at all.
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Old Sep 26, 2008, 07:01 PM // 19:01   #17
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Secret Lair of the Snowmen

Me/A

OQdVAMROOv8ZiHZJQnxEAGozzGUGAA
[Deadly Paradox][Arcane Echo][Shadow Form][Channeling][Spirit of Failure][Ether Nightmare][Cry of Pain][Wastrel's Worry]

I've used this to kill just about everything in the Secret Lair of the Snowmen in HM. Simply aggro as much as you can while maintaining Shadow Form and Channeling. Then, use Ether Nightmare and Cry of Pain twice; this will drop everything but cordial snowmen down to near death (they have a self heal that sometimes necessitates more casting). Now, I like to kill things one at a time (superstition tells me this gives better drops) so at this point I tab and click Wastrel's Worry. One cast will kill each foe, and with a one second recharge it only takes half a minute more to kill each mob than if I killed them all at once with EN or CoP.

Watch you health. You are not immune to ice darts, avalanches, or jets, but if you dodge the jets and don't linger in the darts you'll have no worries. Also, I usually skip the snowmen that won't bunch up (the impeccables, industrious, and I think bustling snowmen that hang around jets/darts). With this you build can easily make it to and kill Freezie.
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Old Sep 27, 2008, 02:50 PM // 14:50   #18
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Quote:
Originally Posted by A Simple Farmer View Post
This might get you started.
Just checked the foes list on wiki, I see it looks like there's stone summit. Although I haven't tried the Dungeon yet, I did have success with this build for Slaver's (was slow bc of dazed condition from distractor).

While it's definitely over-kill, it has low energy requirements and is pretty much immune to everything, and can shutdown monks. The drawback would be the speed.

I'll take a crack at it, I'm sure there's an easier build.
tyvm imo Vloxen is the hardest dungeon in HM as there are few pugs and no fool proof ways of beating it. I'll give it a shot but like you said im certain it will be slow.

Last edited by Rothan Celt; Sep 29, 2008 at 05:54 PM // 17:54..
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Old Sep 28, 2008, 02:25 AM // 02:25   #19
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Quote:
Originally Posted by Rothan Celt View Post
tyvm imo Vloxen is the hardest dungeon in HM as there are few pugs and no fool proof ways of beating it. I'll give it a shot but like you said im certain it will be slow.
I just took a shot at it, didn't realize that the "expunge enchantments" from the undead would be so prevalent. The Ancient Statues actually pull off 3-4 enchants with it!
Bring "can't touch this" or there's no way.
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Old Sep 29, 2008, 06:28 PM // 18:28   #20
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Default Vloxen HM- Auraway (lame name but who cares aye?)

Okay folks me and my guild leader recently figured out how to run Vloxen Excavations. These are the builds they really do require 2 human players as Microing your heros is very risky not only that it is a large workload to juggle.

The builds

Necro (Human Player)

OAVEE5gkaJJC4BJEUVdDuEcHsWC

Signet of Lost souls can be swapped with Foul feast as you encounter Daze on your 600. However there are ways to stop this. First i will give you a overview of the build. AV & SV are both for the 600 chain these skills onto the 600 while he/she is tanking. Mindbender is for quickly getting out of the agro range as well as laying down spells quickly. Spirit Shackles should be used to shutdown monks/MMs after the majority of the mob has died when this skill is active Echo Necrosis and quickly spike the remaining foes. This is needed for a fast effective run. BiP is to spam onto the 600 when he or she is having energy issues this happens in the 2-4 man mobs.Now back to the daze there are ways to prevent/remove the daze Number 1 Cast both AV&SV at the same time onto the 600 this way the Assassin will not have enough energy for Temple Strike (the skill that causes daze)
Number 2: If you have it use Foul Feast to remove the daze.
when i ran this dungeon with my guild leader we used the number 1 technique some people may find it safer to use both However signet of lost souls is very useful in changing necrosis.

Monk Smiter

OwUDIjzPPmEZicz6HSoH5D8B

This build is simple
This build is simply a smiter with signets to help kill the remaining durable foes that you will encounter such as the MMs and the monks.

Ranger spirit spam

OgMTYr7iXp8ROob7uO5RfoJA

This build is simple to use get the ranger to cast all bonds onto smiter whenever the ranger requires energy get the necro to cast BiP.


The 600

Owkj8sQqpO3VtY9Ii4jp3AE9BA

Build works like any other 600 build so i wont explain greatly however the skill "Cant Touch This" is a must have. On the third lvl Expunge enchantments is used CTT stops this from being used and you are safe from removal. When you encounter a large mob of Assassins get the ranger to cast QZ then use CTT on its recharge run in and kill the mob.

I will also mention the interrupts that you will encounter from the stone summit. These interupts are a real pain but if you are observant you can predict a safe time to cast skills such as SoA SB and PS.



Thats about it folks my personal opinon of the dungeon is that it takes to long to run and is not pug friendly the foes in the 3rd lvl self rez I can imagine the pain of getting pugs to coop in such a manor. Speed boosts will certainly be needed consider bringing fall back on the 600 instead of never surrender and ask anyone who you are running to bring Charge.

I hope this has been helpful anyone who wishes to use my builds and post on wiki feel free to do so.

Also feel free to PM me in game if u have any questions.
Created by
Roth & IlYena

Last edited by Rothan Celt; Sep 29, 2008 at 06:30 PM // 18:30..
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